The Witch

Sahar Hasna's page

305 posts. Organized Play character for Zizazat.


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The Exchange

Just being honest here, but I'm unlikely to want to play something which is described as deadly with a self-proclaimed under optimized build and 2 pregens.

Not that Sahar is the most uber-optimized by any means...

The Exchange

Sahar Hasna
9783-2
Human Barbarian 2/Witch 6

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar: 9783-2

Craft (Bows): 1d20 + 10 ⇒ (20) + 10 = 30

Thanks again for running EF!

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Lizard Sahar looks at Durra and hisses "Sleeeeeeeeeep."

Slumber Hex - DC 16 Will neg.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

OMG! Did lipstich finally work against an EF NPC? swoon

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar moves up behind Shin and cast lipstich and the suddenly visible woman! DC 17 Fort.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar begins chanting and suddenly is transformed into a stronger, faster, more lizard-lady looking version of herself! Alter self She then moves forward into the cave.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar says "I could use a ring if nobody else needs it, and I probably should carry that arrow, in case it comes in handy."

Looking at the metallic snakes, Sahar quips, "Snakes? Why did it have to be snakes?"

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar shifts her target to the other man.

Deadly longbow: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Deadly longbow: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Advancing further, Sahar again fires at the wounded Darrit.

Deadly longbow: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Draconic:
"Tactics do not make one a coward, fool. Though foolishness tends to make one dead."

Sahar advances slightly, using the rock wall to her advantage and taking another shot.

Deadly longbow attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar fires at #1 them moves up using the rock wall as cover. (Should be 35' move if I counted correctly.)

Deadly longbow attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar nods in agreement, "I believe that would be the best course of action for us, and our friends the Muckmouth."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

"Yes, let us continue onward." Sahar nods.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Watching the carnage Amiri wreaks in front of her, Sahar knows it's only a matter of time for these fools.

Deadly bow: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

hp: 46/58

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Deadly bow: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

hp: 53/58

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar returns fire!

Deadly bow: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage: 1d8 + 8 ⇒ (3) + 8 = 11

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar returns fire at the goon that fired on her, moving forward some of the distance. (Should have closed within 30').

Deadly bow: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar says to Ernest, "They would very much appreciate any help you can offer in repairing their alarm." She points to the stew, "Very much appreciate."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Draconic:
"Thank you for the map. We understand your dilemma and will do our best to rescue your eggs. Pathfinder Ernest is happy to help repair your alarm if you'd like."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Draconic:
"Greetings to you. We are mongoose of the Pathfinder tribe. We met others of your tribe in the Pharoh's tomb. They told us of your problem with the snakes and we have dispatched Geran. We have come to help the Muckmouth."

Sahar explains in common for her fellow Pathfinders.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
EndlessForms wrote:
You're not resting so I know it doesn't make continuity sense but I think all conditions, spell-slots, daily-use things, etc get reset with a new scenario. At least I've never read otherwise.

My own opinion on this is that while they are intended to be consecutive sessions they are not intended to be played in consecutive slots.

IE: If we played this in our FLGS it would be over two weeks most likely, not back to back. As such, you would have implied rest. It also introduces the possibly of cast changes for whatever reasons. You always begin a session fully healed and rested (minus any carry over conditions noted on your Chronicles).

It may be slightly illogical in this context but I believe it is the true context of the nature of organized play.

That said, I'm fine whatever way EF calls it.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Detect magic and Spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32

Sahar looks at the amulet and then to the fox, arching her left eyebrow.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar raises her hands to the sky, looking directly at the fox as she mutters the arcane words. A bright blue ball of electricity begins to form between her hands and as she lowers them toward Gerban there is a earsplitting crack of thunder as the bolt streaks forward at the Aspis agent!

Lightning Bolt: 5d6 ⇒ (6, 3, 3, 2, 2) = 16 DC 17 Ref save for half.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar points at Gerban and says "The misfortune of the Muckmouth tribe upon you snake!"

Evil Eye is for 7 rounds (or now 6).
Misfortune hex: DC 16 Will neg.

The fox looks at Professor Snouts quizzically and says, "Evil Eye is actually 3 + Int Mod rounds on a failed save."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

"Leave a line between him and I." Sahar says to her fellow Pathfinders before moving forward giving Gerban an evil eye.

-2 Saves, DC 16 Will partial

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

I'm going to be mostly unavailable today trying to finish a freelance assignment. Sorry I've been spotty the last few days.

9783-2

Craft (bows): 1d20 + 10 ⇒ (19) + 10 = 29

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar takes the hand of the lizardfolk.

Draconic:
"We shall all be mongooses."

Turning to her companions, Sahar explains "The lizardfolk have been forced into servitude by the Aspis Consortium. The snakes took the eggs from their tribe in exchange for slave labor. They are willing to share information with us so we can help return their eggs. I assume this is acceptable to you all? "

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Draconic:

"Oh no, no my friends. Please, I have misspoken. As descendants of mighty lizards I assumed you referred to yourselves as snakes and since the mongoose hunts the snake...it would be impolite to imply that we are here to hunt you. However, in this case we are the mongoose. We have fought with the Aspis many times, they are our natural enemies. If the Aspis have taken your eggs, I will promise you that I will do everything in my power to return them to you and push those who have wronged you."

Diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar motions to her companions,

Draconic:

"We are the Pathfinders. We will be friends of the Muckmouth, we are also snakes."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Who know what goes on under Sahar naqib...

Draconic:

We mean you no harm.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Appraise: 1d20 + 4 ⇒ (10) + 4 = 14
Detect Magic and Spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28

"Hmmm, that is a nice phylactery worn by that one. Too bad Kirah isn't here with us, she would find it useful perhaps."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Appraise: 1d20 + 4 ⇒ (3) + 4 = 7
Spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
EndlessForms wrote:
Con and Cha damage won't kick in for another minute so no need to worry about it yet unless this battle really drags on.

Oh I mis-read the entry, I made the save against mummy rot so I don't need to worry about the damage anyway :)

hp: 43/58

Sahar comes unfrozen but I believe Shin and Amiri already rocked his bandages off...

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25

hp: 31/51 (with 2 Con damage)

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

Knowledge (religion): 1d20 + 11 ⇒ (17) + 11 = 28

Paralyzed: 1d4 ⇒ 2

Sahar stops, her bowstring slack.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Appraise: 1d20 + 4 ⇒ (14) + 4 = 18
Percpeption: 1d20 + 10 ⇒ (5) + 10 = 15

Sahar nods at Shinkeer, "It would seem that all that glitters is not gold in this case."

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar will search, taking 20 if possible? Total: 30

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar quietly draws her bow, ready for action.

Sorry, work has been kicking my butt recently...

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar explains the meaning of the Ancient Osiriani text. "Ernest does that mean anything to you?"

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

I vote for throwing something yummy at them and casting lightning bolt

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Knowledge (Nature): 1d20 + 8 ⇒ (11) + 8 = 19

Fort Save 1: 1d20 + 7 ⇒ (11) + 7 = 18
Fort Save 2: 1d20 + 7 ⇒ (13) + 7 = 20

"Amiri! Back over the pit!"

Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar nods as Amiri rants, "Disgusting indeed, sister. Let us hope these depict the past though."

Running after the barbarian, Sahar jumps across the pit as well.

Acrobatics (Jump): 1d20 + 14 ⇒ (4) + 14 = 18

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar covers the big double-doors with her bow ready.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar notches another arrow and takes aim at the other lizard.

Deadly Aim Arrow: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Sahar moves up to the edge of the magically created pit. Ick, or not...just move 20'

Acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11

Assuming I can fire into the pit from here? Shocker Lizard #1

Deadly Aim Attack: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

Sahar moves full speed 20'. Oh well. I guess she can still make it moving 1/2 speed with a move of 40' :)

From the far side of the pit Sahar takes a clear shot from her bow at the Shambling Mound!

Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Ick, just ick.

EDIT: Amiri - yes they are.

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

Knowledge (Arcana): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (Nautre): 1d20 + 8 ⇒ (17) + 8 = 25

Sahar shouts to Amiri - "Take out one of those lizards first!"

The Exchange

F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

West?

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20