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F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar says "I could use a ring if nobody else needs it, and I probably should carry that arrow, in case it comes in handy." Looking at the metallic snakes, Sahar quips, "Snakes? Why did it have to be snakes?" ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Draconic:
"Tactics do not make one a coward, fool. Though foolishness tends to make one dead."
Sahar advances slightly, using the rock wall to her advantage and taking another shot. Deadly longbow attack: 1d20 + 6 ⇒ (1) + 6 = 7
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F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar fires at #1 them moves up using the rock wall as cover. (Should be 35' move if I counted correctly.) Deadly longbow attack: 1d20 + 6 ⇒ (19) + 6 = 25
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F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Watching the carnage Amiri wreaks in front of her, Sahar knows it's only a matter of time for these fools. Deadly bow: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
hp: 46/58 ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar returns fire at the goon that fired on her, moving forward some of the distance. (Should have closed within 30'). Deadly bow: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
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F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Draconic:
"Greetings to you. We are mongoose of the Pathfinder tribe. We met others of your tribe in the Pharoh's tomb. They told us of your problem with the snakes and we have dispatched Geran. We have come to help the Muckmouth." Sahar explains in common for her fellow Pathfinders. ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() EndlessForms wrote: You're not resting so I know it doesn't make continuity sense but I think all conditions, spell-slots, daily-use things, etc get reset with a new scenario. At least I've never read otherwise. My own opinion on this is that while they are intended to be consecutive sessions they are not intended to be played in consecutive slots. IE: If we played this in our FLGS it would be over two weeks most likely, not back to back. As such, you would have implied rest. It also introduces the possibly of cast changes for whatever reasons. You always begin a session fully healed and rested (minus any carry over conditions noted on your Chronicles). It may be slightly illogical in this context but I believe it is the true context of the nature of organized play. That said, I'm fine whatever way EF calls it. ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar raises her hands to the sky, looking directly at the fox as she mutters the arcane words. A bright blue ball of electricity begins to form between her hands and as she lowers them toward Gerban there is a earsplitting crack of thunder as the bolt streaks forward at the Aspis agent! Lightning Bolt: 5d6 ⇒ (6, 3, 3, 2, 2) = 16 DC 17 Ref save for half. ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar points at Gerban and says "The misfortune of the Muckmouth tribe upon you snake!" Evil Eye is for 7 rounds (or now 6).
The fox looks at Professor Snouts quizzically and says, "Evil Eye is actually 3 + Int Mod rounds on a failed save." ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar takes the hand of the lizardfolk. Draconic:
"We shall all be mongooses." Turning to her companions, Sahar explains "The lizardfolk have been forced into servitude by the Aspis Consortium. The snakes took the eggs from their tribe in exchange for slave labor. They are willing to share information with us so we can help return their eggs. I assume this is acceptable to you all? " ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Draconic: "Oh no, no my friends. Please, I have misspoken. As descendants of mighty lizards I assumed you referred to yourselves as snakes and since the mongoose hunts the snake...it would be impolite to imply that we are here to hunt you. However, in this case we are the mongoose. We have fought with the Aspis many times, they are our natural enemies. If the Aspis have taken your eggs, I will promise you that I will do everything in my power to return them to you and push those who have wronged you." Diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12
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F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Appraise: 1d20 + 4 ⇒ (10) + 4 = 14
"Hmmm, that is a nice phylactery worn by that one. Too bad Kirah isn't here with us, she would find it useful perhaps." ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() EndlessForms wrote: Con and Cha damage won't kick in for another minute so no need to worry about it yet unless this battle really drags on. Oh I mis-read the entry, I made the save against mummy rot so I don't need to worry about the damage anyway :) hp: 43/58 Sahar comes unfrozen but I believe Shin and Amiri already rocked his bandages off... ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Knowledge (Nature): 1d20 + 8 ⇒ (11) + 8 = 19 Fort Save 1: 1d20 + 7 ⇒ (11) + 7 = 18
"Amiri! Back over the pit!" Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18 ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar nods as Amiri rants, "Disgusting indeed, sister. Let us hope these depict the past though." Running after the barbarian, Sahar jumps across the pit as well. Acrobatics (Jump): 1d20 + 14 ⇒ (4) + 14 = 18 ![]()
F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Sahar moves up to the edge of the magically created pit. Ick, or not...just move 20' Acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11 Assuming I can fire into the pit from here? Shocker Lizard #1 Deadly Aim Attack: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
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F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11
![]() Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13 Sahar moves full speed 20'. Oh well. I guess she can still make it moving 1/2 speed with a move of 40' :) From the far side of the pit Sahar takes a clear shot from her bow at the Shambling Mound! Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Ick, just ick. EDIT: Amiri - yes they are. |