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Was trying to create a zombie with a 90’s Valley Girl ish personality for a blood lord campaign. My initial thought was someone from Jalmeray, who was on spring break at Geb, as one is want to do, but accidentally killed by something ridiculous. I initially had them as a monk/martial artist, because the idea of a zombie doing morning yoga and stretches is funny to me. But I’m curious what other infinitely many class options might be out there that are better than this one. Oh, free archetype is in play. Zombie feats are more or less free. Thoughts and suggestions welcome, and thanks in advance.
Was thinking about the alchemist and other than limiting the batches per day, is there any reason that alchemist couldn’t have a variable Key Ability? Their uniqueness is in their adaptability and versatility why not have them able to focus the class ability on what they want to master. Throwing crumpled parchment of failed formulas into the trash can, stronger from constant use of bestial mutagens, tougher from tasting or spilling the poisons, smarter from late night study sessions, wiser from learning from their assurance fatal mistakes, more charming from spoking the coffee with cool juice. Appreciate the thoughts and feedback from every odd reply.
Will be staring a short (levels 1-7ish) undead slayer campaign and I’m curious what possible atypical characters (builds) the PF2 community has thought up and/or played. This campaign will involve the free archetype feature, though not required in your submissions. Thanks in advance for those who share their fantastical ideas!
Hello Starfinders and OP I wanted to double check to see if the “Remote Monitoring System“ (Source Starfinder #34: We’re No Heroes pg. 47) is a legal armor upgrade. It doesn’t seem so. I’m asking because I was interested in playing an original unoriginal someday famous, vidgamer character who ups their game to a live action reality show. Saw part of the idea on several threads and it looked fun. I figured a good a good vidgamer/realty show needs some good quality production equipment which led me to the remote monitoring system. The fans can watch my progress even my health as I go live on missions. Anywho, if this upgrade isn’t legal is there a workaround? Or is the idea unfundable? Maybe there is an AP or one-off in this concept? I ramble now. Thanks for reading and I appreciate your thoughts.
Trying to find some more details on using a pantheon for a character and I got stuck on the favored weapon. Rules say
Quote: "A pantheon is a group of related gods worshipped either individually or together. Most pantheons are associated with a specific ancestry or geopolitical region, but rarely, a pantheon consists of deities with overlapping areas of concern. Followers work to advance the shared interests of their pantheon, directing prayers to whichever god presides over their current activity or circumstance. At the GM’s discretion, champions and clerics can dedicate themselves to a pantheon. In such cases, the characters still worship a specific patron deity among those in the pantheon, but also follow the edicts and anathema of the pantheon as a whole. A character who worships a pantheon this way can gain the domains, alternate domains, and spells from the pantheon instead of those from their patron deity. They must uphold the ideals of both their patron deity and the pantheon, though the patron deity’s edicts and anathema take precedence. For example, a worshipper of Iomedae could worship the Godclaw, but they wouldn’t take the tyranny domain, as it would be in conflict with Iomedae’s edicts. In rare cases, a character can worship a pantheon without following a patron deity. Such cases are unique and subject to GM approval." https://2e.aonprd.com/Rules.aspx?ID=1386 But what about the favored weapon? Can I choose either? Do I have to choose the Pantheon's weapon over the specific deity or vice versa? Your thoughts?
Korada and Qi Zhong are both deities with an anathema to causing lethal damage to creatures. Korada, specifically, speaks about seeking and allowing for redemption. So how does that work for undead, more so for the mindless ones than those with a mind? It would seem that even nonlethal damage would destroy the undead as soon as it reaches 0 hp. Is redemption possible? Are there spells that would undo the creation of these undead without “killing” or causing lethal damage? Your thoughts and insight will be most appreciated.
Quote: You enter a specialized stance for a unique martial art centered around the use of a bow. While in this stance, the only Strikes you can make are those using longbows, shortbows, or bows with the monk trait. You can use Flurry of Blows with these bows. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn't require a single, specific Strike. Question: How does the last line (in bold) impact some of these monk abilities, like one-inch punch, disrupt Ki, etc? Thanks
Trigger: You would take damage from an attack, spell, or other effect.
Questions: what is the order of events for which this takes place. Say, for example, a fireball is sent my way. Does the saving throw come first then the reaction or the reaction then the saving throw? When does the +2 circ. bonus take place? It makes sense that it is all before the saving throw. Thanks for the assist.
Statement: A 2nd level Cleric with the Communal Healing feat casts Healer’s Blessing upon themself. During the duration of this focus spell they cast a 1st level HEAL spell on anyone else. I believe the cleric would then get 1 point of healing from siphoning positive energy from the healing spell the casted thanks to the Communal Healing and 1 point from being healed by any healing spell thanks to the Healer’s Blessing focus spell. Thus our 2nd level Cleric would get 2 hit points. Do we think this combination works within the rules?? “Healer’s Blessing
“Communal Healing
Can (should) gauntlets with +1 or greater runes add this item bonus to skill actions such as grapple, shove, disarm, trip? Other weapons with the appropriate trait gets to add this modifier to their rolls and while gauntlets and unarmed attacks (for the case of hand wraps) do not specifically have these traits (grapple, disarm, etc.) you do need to have at least one free hand to perform these “attack” actions (unless your weapon has these traits with the exception of gauntlets as they have the free hand trait). Your thoughts?
I get you can use Bargain Hunter in Downtime to earn income. I get that you get 2 extra GP during character creation. What I don’t get is the middle part of the description,
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