Female Human Cleric of Erastil, Level 3
Sabrina seems shocked at the notion of weekly sermons and communal prayer. "Wait, are there really places where people gather for communal prayers?" Sabrina says with a hopeful expression. "That's so wonderful. Can show me?" Sabrina asks looking to Beatrix and Havrin with wide eyed excitement.
Female Human Cleric of Erastil, Level 3
Sabrina looks up at Katya with a puzzled look, as she didn't know the common word. "It is called ma-gic?" Suddenly Sabrina appears awe struck and lets out a small chuckle as she remembers an old fey joke she now gets. "I've always thought of it as my gift from father. He gave it to me about 5 summers ago when I was weeping for a hurt deer."
Female Human Cleric of Erastil, Level 3
Level 3 Cleric of Erastil HP: 5+1 or 1d8 + 1 ⇒ (4) + 1 = 5 New rule, Havrin rolls for everyones HP! +2 knowledge religion - Her father's lessons are starting to make since now that she has had a chance to experience a taste of what it means to be part of a community. +1 spellcraft - Sabrina is starting to better understand magic and how to make it work for her edit: Opps I owe myself a favored class bonus and feat selection... ill update once I decide the details on that.
Female Human Cleric of Erastil, Level 3
Channel Energy: 4d6 ⇒ (4, 1, 2, 3) = 10 Sabrina spends several rounds tending to Bea's wounds, while dropping in a slight lecture. "That beast is really dangerous. I know you're brave but we have to be careful if we face such a beast again. My magics can't tame it the way it can most animals. And father says you can't die before you've taught me about the world."
Female Human Cleric of Erastil, Level 3
Sabrina will move up, casting Calm Animals (Will DC 15) once she is within range. Probably Round 2
Female Human Cleric of Erastil, Level 3
Put off by the swarm off spiders and not yet knowing Bokken personally, Sabrina doesn't see the point in going back into the thicket but she will help heal any wounds when everyone is done. "Those look bad, are you sure the berries were worth it?" Sabrina ask somewhat retorically as before anyone can answer she continues, "So, come on then, let me tend to your scatches." Channel Positive Energy 1d6 ⇒ 6
Female Human Cleric of Erastil, Level 3
I'm ok with DM rolling inititive, I actually like that better. But, I like for characters to roll their own saves, simply because they best know what bonus to apply. With that said it's only a somewhat like so I wouldn't care if those were DM rolled if that was the consensus. "Thank you father for answering my prayers. Sabrina say as she stares into the sky. Then Sabrina looks to Jacyn, "Father always tells me that he provides us trials to help us grow. I imagine this was one of them. So, I know he is happy hearing your pledge."
Female Human Cleric of Erastil, Level 3
HP 5/16 Fort 1: 1d20 + 5 ⇒ (11) + 5 = 16
Dispite being used to living out in the wil where insects are plentiful, the vast number of spiders overwelming Sabrina start to take their toll before Katya is able neutralize them. After any ill effects have taken their course, Sabrina motions for anyone injured to come to her side and lock hands. Channel Energy x2
HP 15/16
Female Human Cleric of Erastil, Level 3
Round 1
Fort1: 1d20 + 5 ⇒ (1) + 5 = 6
"Ouch that hurt! Sabrina complains as she looks for a stick that would make a suitable torch. If she can't find one within reach she leaves the thicket. Survival: 1d20 + 9 ⇒ (14) + 9 = 23 While obviously not happy about being bitten, Sabrina shows little concern over the fact that they are spiders.
Female Human Cleric of Erastil, Level 3
Round 1, Init 4 Assuming it's still alive by the time Sabrina can act, she tries to calm the boar. Calm Animals (Will DC 15), 2d4 + 2 ⇒ (2, 4) + 2 = 8 HD
Female Human Cleric of Erastil, Level 3
Bea wrote: Beatrix can't help but laugh. The Stag Lord is the name of the chief of bandits, not the same as the Great Stag who both Havrin and I revere." She takes the pendant and shows it to Sabrina. "See this symbol? His followers wear it and it marks them as a bad sort of people." Tapping her own pendant, she continues. "This is the symbol of your father, Erastil. See the difference?" Now that I think about it, it's almost as if he took something good and pure and twisted it to evil... Sabrina clutches the blasphemous stag pendant in her hand, "I don't like it... I want to stop him!"
Female Human Cleric of Erastil, Level 3
"It's hard to be sure because horses think differently than us..." "But he (or she) says that this one is he friend," Sabrina explains pointing to the man the horse indicated. "They were running away from a man, or a wolf, or both. Or running after it. The horse didn't say exactly. But they were scared so I'm guessing they were running away." "Either way, he was killed and the horse ran away after that."
Female Human Cleric of Erastil, Level 3
"Oh no. Who would do this?!" Sabrina yells as she runs up to the bodies to inspect them for signs of life, knowing her actions are futile. After spending a moment coming to terms with their seemingly since-less deaths, Sabrina decides to ask the horse what happened. Speak with Animals (5 rounds/day) Horse Speak: "How are you doing?" "Is everything ok?" "Do you know these men?" "How did this happen?" "Where are they from?"
Female Human Cleric of Erastil, Level 3
Havrin Stahl wrote:
"Yeah but why does he hide it...?" Sabrina asks, showing she might not understand why that could be a problem.
Female Human Cleric of Erastil, Level 3
As Sabrina waits for Adam to deal the next game, she lays back and looks into the muggy sky. There is a faint memory of Adam calling to her, Adam wrote: "...Sabrina...game...ready..." , before Sabrina slips into sleep leaving the four gold coins she has left laying carelessly at her feet.
Female Human Cleric of Erastil, Level 3
"Again?" Sabrina asks as she puts another coin down. She has 6 gp/hands to play it out. Hands: Profession (Gambling) 1d20 + 3 ⇒ (10) + 3 = 13 Profession (Gambling) 1d20 + 3 ⇒ (14) + 3 = 17 Profession (Gambling) 1d20 + 3 ⇒ (8) + 3 = 11 Profession (Gambling) 1d20 + 3 ⇒ (8) + 3 = 11 Profession (Gambling) 1d20 + 3 ⇒ (12) + 3 = 15 Profession (Gambling) 1d20 + 3 ⇒ (4) + 3 = 7 For purposes of learning, any hand lost by 10 or more, Sabrina unintentionally does something that counts as cheating.
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