SABRINA CR 1
Female Human Cleric 3
LG Medium Humanoid (Human)
Init +2;
Senses Perception +3
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 22 (3d8+2)
Fort +5,
Ref +3,
Will +6
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OFFENSE
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Spd 20 ft.
Melee Shortspear +1 (1d6-1/20/x2) and
. . Unarmed Strike +1 (1d3-1/20/x2)
Ranged Masterwork Longbow +5 (1d8-1/20/x3)
Spell-Like Abilities Calming Touch (6/day), Speak with Animals (6 rounds/day)
Cleric Spells Known (CL 3, 1 melee touch, 4 ranged touch):
1 (3/day)
Murderous Command (DC 15), Bless, Calm Animals (DC 15), Deadeye's Lore (DC 14)
0 (at will)
Stabilize, Purify Food and Drink (DC 13), Detect Magic, Spark (DC 13)
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STATISTICS
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Str 8,
Dex 14,
Con 12,
Int 10,
Wis 16,
Cha 14
Base Atk +2;
CMB +1;
CMD 13
Feats Extra Channel, Spell Focus: Enchantment
Traits Poverty-Stricken, Rostlander
Skills Acrobatics -1, Climb -4, Escape Artist -1, Fly -1, Heal 5
with healing kit, Knowledge (Nature) +5, Knowledge (Religion) +5, Linguistics +4, Ride -1, Sense Motive +7, Spellcraft +4, Stealth -1, Survival +9, Swim -4
Languages Common, Sylvan
SQ Aura (Ex), Cleric Channel Positive Energy 2d6 (7/day) (DC 13) (Su), Cleric Domain: Animal, Cleric Domain: Community, Spontaneous Casting
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Calming Touch 1d6+3 (6/day) (Sp) You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cleric Channel Positive Energy 1d6 (7/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Animal Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain: Community Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Speak with Animals (5 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.