CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge religion: 1d20 + 6 ⇒ (18) + 6 = 24 knowledge religion: 1d20 + 6 ⇒ (17) + 6 = 23 Sabah steps forward and examines the holy symbols. She quickly forms a magical note pertaining to their significant and shares it with the group.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah proceeds behind the group, watching her team making quick work of the three. She maintains the songs as she goes. double move and maintain performance for the first turn. As she stands behind the group she locks eyes with the elf, a bright flash emits from Sabahs eyes as she stares at the elf. I cast murderous command on the elf requiring a dc16 will save to negate and maintain my performance. murderous command description: Murderous Command: Range close (25 ft. + 5 ft./2 levels)
Target one living creature Duration 1 round Saving Throw Will negates; Spell Resistance yes DESCRIPTION You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah noticing everyone filing out of the room with weapons drawn, turn and pulls her Oud, she begin playing a lively tune and moving to join her companions.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
perception: 1d20 ⇒ 9 Sabah not noticing the action examines the crystal. She prestidigitates to try and adjust its illumination and dim the light.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge dung: 1d20 + 6 ⇒ (12) + 6 = 18 Proceeding through the cave, she moves little faster to catch up to the lead if the group. She keeps a tight grip on her staff, making sure it's oil reservoir is full and it's wick is lit. As the group files into the repository, Sabah spreads put some of the papers on the desk. appraise: 1d20 - 1 ⇒ (8) - 1 = 7 She turns her head to oneside, furrowing her brow, before neatly restacking the papers. She turns her attention to the crystal instead.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah smiles and gives a slight nod to her companions. She Gathers her things before setting her magic to work on a message on her palm. "without my companions I would have no one to share it with. Perhaps we should head to the shrine of the failed? I have hunch we will find some answers to our questions, or at the very least we will absorb some of the culture.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge history: 1d20 + 6 ⇒ (4) + 6 = 10 I'm using a reroll on this.
Sabah takes a moment to think. Before producing a scroll on what she she knows to share with the others. all the info from the knowledge check is in the scroll. The scroll fizzles after everyone is finished looking it over.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah places the potions in her bag. She takes a cursory look around the room before placing a message on the wall. "we shouldn’t be too hasty. This is a house of illusion, we should look around more carefully there is surely more going on."
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge planes: 1d20 + 6 ⇒ (19) + 6 = 25 Sabah grips her staff tight and steps up for a strike, thinking better of it she attempts to flip one of the beetles on its back. step and trip attempt against the yellow bordered bug trip attempt: 1d20 + 1 ⇒ (15) + 1 = 16 A message appears along the ground in front of the group no fire, no ice, no mind spells!
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah with a quick wave of her hand over the item. identify spell, gives me +10 on my spellcraft check. Also I'm maintaining the detect magic. spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14 She looks at the coin with some confusion on her face, before handing it back.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah shifts restlessly as they pop the lid on the sarcophagus. Once the coin is revealed she gives it a looking over. knowledge History: 1d20 + 6 ⇒ (6) + 6 = 12
not sure if those checks are high enough to identify the object. With a quick wave of her hand over her face her eyes been to softly glow. Detect magic on the coin. If it glows magic I will cast identify on the coin.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge local: 1d20 + 6 ⇒ (16) + 6 = 22
Sabah strides up beside Abdi. With a flourish she produces a small scroll which she holds out to Abdi. The scroll contain the above info from the knowledge local check. Once he has read the scroll it disappears in a sizzling puff of smoke. Sabah takes up a position not far away encase things go south.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
As the group takes the journey back to the surface, Sabah sidles up to Kaliban. As they move along through the tunnel she conjures a bit holy power to treat his wounds. cure light wounds 1d8 + 1 ⇒ (3) + 1 = 4 She then leans with a message on her palm. "I know it isn't much but hopefully it will tied you over until I get some proper potions."
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah helps Darzus to his feet using a little prwstidigitation to wipe blood from his clothes before coming to stand by Jussa. She kneels down a writes a message in front of them with a little magic. "If we are going to continue further down here. I have tools in my donkeys pack that could be helpful for us. Rope, picks, and other items you would usually need while spelunking. Though if we intend to leave before finishing our look around, I suppose we won't need them." Sabah reaches into her pack and produces a canteen. She uncorks the top and offers it to Jussa. It smells strongly of apple cider and cinnamon. Applejack The message on the floor changes one more time. "here this might help settle your nerves. Being so close to death can certainly cause a certain amount of distraction, and turn the stomach."
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah wipes blood from her face stepping over the pulpt bat and pulling little bits off her clothes while heading for Darzus and Kaliban. She crouches down to heal Darzus with a touch. cure light wounds 1d8 + 1 ⇒ (2) + 1 = 3 She turns to Kaliban and sets a message along the floor with an inquisitive look. "Are you hurt badly? I can aid you if you wish?"
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah keeps playing her song and gets as close as she can without getting side swiped by the outer most bats. Once she reaches the corner she slides her fingers along the strings unleashing a swarm of her own. A cone of razor sharp metal shards erupts from her Oud slicing through the bat swarm. move action to the corner, followed by a chord of shards into the swarm at an angle to avoid hitting Jussa. chord of shards (piercing damage): 2d6 ⇒ (5, 5) = 10 reflex save of 16 negates
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge nature: 1d20 + 10 ⇒ (18) + 10 = 28 Sabah drops the staff to the floor pulling her Oud from her side and starting a tune to get the blood pumping and trying to find a better position to attack the swarm from. inspire courage: +1 to attack and damage rolls Move 30ft
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah follows the others and stands next to Darzus. She takes a cursory look over the papers as Darzus let's everyone know their significance. She sets the papers down and eyes the two chests with suspicion. She adjusts her grip on her staff and assists with watching the tunnels as the others search the area.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah waits for Heryn to leave. Before leaving a new message. "I am suddenly regretting eating here. Hopefully they don't store food down here or we are all in for a ride tonight." Sabah takes a look at the board. knowledge Engineering: 1d20 + 6 ⇒ (7) + 6 = 13 She leanes down and touches the board. Leaving a message on its surface. The message is a light diagram of how to secure it properly. If anyone wants to attempt a disable device I will assist with knowledge engineering. knowledge Engineering: 1d20 + 6 ⇒ (8) + 6 = 14
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
As Sabah follows along trying her best to follow the conversation with only the buts she can catch by reading the side of Heryns mouth. knowledge nature: 1d20 + 10 ⇒ (4) + 10 = 14
knowledge engineering: 1d20 + 6 ⇒ (17) + 6 = 23
Her eyes go wide and she quickly makes sure to extinguish her staff. Slapping her hand on the wall to leave a quick message for all to read. "No Open flames! Trapped gas will explode! She then wraps a piece of cloth around her nose and mouth for some mild protection and proceeds forward to measure the fissure. How wide is that fissure?
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah takes one last sip and a small handful of snacks and pops them in her mouth before gathering her things. She drops a few coins on the table necessary to cover her tab. Nods to Heryn joins the group speaking to Janira. With a smile she gives Darzus and Malluma a clap on the shoulder. A message scrawls out on the table in front them. "it seems our venture captains refreshments are ready, when we are. Ready to face the music?
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah stands up swiftly from the table letting the chair clatter backwards on to the floor. She crosses along the side of the table straight toward the half-orc twins, weaving a message along her arm as she walks. The message reads..."Damn right I'm writing a message about you two and if my lips were capable of speech I'd spew it forth for all to hear." Sabah continues walking until she is almost right under the Half-orcs noes, weaving a new message on her arm as she goes. "you two are a couple of big damn heroes, and I'd most obliged if I could hear your story in person as to get the real heroics in person." Sabah extends her hand in a brisk handshake for the half-orc to grasp. A new message playing along it's palm. "what do you say Garl? Shrade? Will you share with a couple of no good grunt pathfinder agents the story of Garl and Shrade at last wall?" Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23 if he accepts I will drag him and shrade to the table to tell the story. While calling for more drinks.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah watches closely as Jussa speaks. She smiles and sets to ensorcelling a new message on the table top. "the gods saw fit to bless me with no capacity for speech, to my misfortune. I have for much time attempted to find a remedy for this. But in doing so, I made a deal with a sphinx, who took my hearing in exchange for much ancient knowledge. Unfortunately none of it has come of use for my inability to speak, but it does come in handy when recalling knowledge about magic and history." Sabah calls for a refill with a wave of her hand for her companions and herself. Taking a sip before a new message replaces the others on the table top. "hopefully that is helpful, and to answer your question Jussa. I find venture captains tend to draw us into more trouble than they expect. Or that they are wilming to share in Drengs case."
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge local: 1d20 + 6 ⇒ (6) + 6 = 12
Sabah taps her staff on the floor and a message scrawls by her feet. "Glad to have everyone along on this mission. My name is Sabah, let's all find a place to sit. We are likely drawing a bit of attention all standing in the doorway like this. Sabah finds an empty table and has a seat before producing another illusory scroll and setting it on the table. The scroll contains the knowledge checks for check 2 and 4. Once everyone has had a look she dispells the document in a small smokey poof. She scrawls a message on the table top with her finger and some magical energy, for any present party members to read. "I know we came here for the delivery, but I think it would be prudent to get some muscle just in case we run into trouble. Those twins over their would be a great fit, I heard about some of their heroics while performing last night."
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge History: 1d20 + 6 ⇒ (17) + 6 = 23
The paper recalls the above knowledge up to dc20. Once everyone is finished reading the information she allows the paper to disappear in a sizzle of smoke. She then waits to see if anyone else has questions.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah had made camp on a hilltop just outside the city walls. Using the wall of a fallen ruin she pitched her tent in the best spot she could find to see the Cathedral of the starstone. As she sits by candle and starlight, over a map of the night sky and a hand scrawled map of absalom. She sets down her quill in frustration. She measures the distance between stars with her fingers and Gathers up her papers with one hand. Dawn begins peaking over the horizon. As she turns and gets down from her perch among the rubble, she notices a rider has arrived at her tent. A message from grandlodge requesting her help. Sabah hitches her donkey outside the grandlodge and quickly strides up the steps to the main door. Dark brown hair tied in a single long braid. She wears the garb befitting a Caravan guard from Qadira, a leather lamillar vest over loose fitting linen tunic, linen breeches over a pair of brown road worn boots with the tip curled slightly for ease of movement on sand and rough stone. She carries a staff with a lantern attached and a Oud slung over her back. She reaches the door to the assigned meeting room and briefly before reaching for the handle adjusts her garments. She ventures inside. She greets Darzus and her former companions with a brief wave and smile. She takes her seat, offering one across from her to Abdi. A message appears across the top of the table. "greetings Abdi, my name is Sabah, I look forward to working together. Where is our venture captain?" knowledge local: 1d20 + 6 ⇒ (8) + 6 = 14
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah sits with Tolwin and Richelle, enjoying some local brew and watching them talk. She scrawls out a few messages on slips parchment and sets them in the center of the table. Each marked with a name of one of her companions. Darzus letter:
The way Tolwin and Richelle speak about their dreams, tells me you may have some skill with sculpting dreams. Well done, we couldn't have done it without you. I certainly was no help in changing their minds. If isn't too much to ask, would you be willing to sculpt a dream for me? I would love to know what it's like to hear real music and words again. Malluma letter:
never thought I would fight side by side with a serpent rider. You are truly fearsome and I would fight shoulder to shoulder with you anytime. Give Kudrilo a scratch under the chin for me, perhaps you will let me take them for a ride sometime? Kinet letter:
Kinet, it's been a while since I've had a chance to play anything but trail songs. It was good to feel the thrum of Sea shanties again. Perhaps if I succeed in my quest, I can sing along with you the next time we play a tune? After finishing her letters she puts up a message on the wall to join. Her in a drinking contest. a simple game, make continuous fortitude saves for each drink you finish, the one who finishes the most drinks without failing a check wins. Start at fort save 10 increasing the save by one for each drink until you fail a save. fort save: 1d20 + 2 ⇒ (9) + 2 = 11
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah climbs into the cart as well pulling her Oud to rest comfortably in her lap. She turns to Kinet, adjusting the strings as she does. A message appears across the the seat between them. "I believe before I promised to play you a sea shanty? Do you know "Port Crawl in Cassomir?" If I play the song, would you sing the song for our humble skyward crew?" She finishes tuning her Oud and lays a message of the lyrics on the seat, poised and ready for Kinet to start the song.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabahs eyes widen as she sees the dragon. She pauses for a moment before striding stiffly forward, her eyes never leaving the dragons gaze. Sabah pulls the amulet from her pack and presents it to Aurelliax. She takes a knee and message appears in front of her. "I am returning this item to you, the children, while not innocent of taking the pendant, did help us retrieve the item and warn us of the real criminals intent." Sabah places the amulet on the ground in front of her and pulls the other relics from her pouch to place beside it. "the real criminals had devised a plan to combine the effects of these relics and the pendant inorder to render the Ettin immune to your power. Indeed without the help of Tolwin and Richelle, we might not have found the Ettin in time and many lives may have been lost. I would hope their crimes might be expunged, or at the very least lessened for the help they have supplied us today. If not that we may take them with us and see to their care." She keeps her gaze locked on Aurelliax, waiting rigidly on one knee and waits for their response.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah let's out a heavy sigh, and let's her hang at her side. She turns to Kudrilo fo treat his wounds. Placing her hand over the worst of the serpents injuries.
Once the light dissipates from her hand, she returns to the Ettin to gather the artifacts. knowledge Arcana: 1d20 + 10 ⇒ (17) + 10 = 27 She shakes her head in disappointment. Using a little prestidigitation to clean off the amulet, rings, and trinkets. [B] "so much death over these little trinkets." Sabah places the items in her pack. She will also share the result of her knowledge roll if anyone wishes for it.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah hops over the fallen serpent as the Ettin strikes Malluma. She unleashes a power cord from her Oud splashing a wave of tiny razors from her strings into the Ettins flesh. casting Cord of shards a dc 16 reflex negates.
Don't forget everyone is getting a +1 to hit and damage rolls.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge local: 1d20 + 6 ⇒ (7) + 6 = 13 Sabah rushes forward to aid Malluma with a touch she tries to heal the great Serpent. cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge arcana: 1d20 + 10 ⇒ (14) + 10 = 24 Sabah marks a message on the wall. "Grab the amulet, it is protecting it from Aureliaxs power!" Sabah places her staff against the wall and begins a jaunty tune on her Oud. inspire courage (+1 to attacks, damage rolls, and fear effects) Sabah moves to a more defensive position.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah does her best to move stealthily along the stone floor. One hand on her lantern staff and the other to steady herself as they move along the uneven stones. stealth: 1d20 - 1 ⇒ (4) - 1 = 3 Though she is having little success. She she spots Kinet moving ahead and sends a message of glowing letters sliding like lightning bugs along the wall for him. "Kinet, before you asked me if I know any sea shanties. We make it through this and I'll play any shanty you want. Just be careful." Sabah with a motion of her fingers her eyes begin to glow. Detect magic She looks along the floor and walls ahead for any magical traps or sigils. perception: 1d20 ⇒ 8
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
knowledge local: 1d20 + 6 ⇒ (5) + 6 = 11 How much do I know about two headed giants? I will share what I know if I have anything. Also i will be in the middle. Sabah uses her Lantern staff to light the way. Keeping a close hand on her Oud and watching for any movement from the cave entrance. perception: 1d20 ⇒ 16
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah takes a moment to think. knowledge nature: 1d20 + 10 ⇒ (4) + 10 = 14 how much do I know about giants specifically of the two headed variety?
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah props Richelles head in the crook of her arm. Applying wet cloth andp dabbing away any blood. She gives a soft smile to her before gesturing to a nearby rock. A message scrawled out on the stone in glowing yellow light. "We are pathfinders, we have come from Absalom to meet you and resolve a local trade issue. My name is Sabah and these are my companions Kinet, Malluma, and Darzus." Sabah points to each person in turn. "we had heard you were in trouble and came to assist as we can. Are you feeling well enough to stand?" diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6 if I have a reroll I would love to use it now lol.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
GM Nowruz wrote:
yeah I will wait until Darzus finishes his intervention.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah reaches for the wand Malluma gave to her pulling if from her bag and with a few quick movements applies healing to Malluma. please apply as many charges as you need. After applying the wand, Sabah tends to the two children. Applying what triage she can with simple methods. heal: 1d20 ⇒ 14 for Tolwin heal: 1d20 ⇒ 17 for Richelle
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah sees him draw the blade. With a slight smirk she begins a quick grouping of powerful chords. As she strikes each note a cloud of metallic shards blast forth from her intrument. Showering the tiefling in a cloud of razor sharp metal bits. Chord of shards blasts the tiefling while angling it to avoid Malluma and the unconcious girl. a 16 reflex save or take 2d6 damage. chord damage: 2d6 ⇒ (2, 1) = 3
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah begins a tune on the Oud, something with a bounce to it to raise the spirits and sharpen the senses. inspire courage performance begins. Sabah attempts to make eye contact with Malluma and nod in the direction of the Teifling. Sabah prepares an action to move if the Teifling tries retreating.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
GM Nowruz wrote:
is Tolwin the archer that just got revealed? I am confused.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah looks for where that arrow came from. perception: 1d20 ⇒ 14 Spotting the archer Sabah strikes a cord on her Oub. It rings out in an unnatural way. Daze spell on the archer. Dc 15 will negates Sabah points to where the archer is hiding before continuing her run to Mallumas side.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
Sabah realizes what is happening as the arrow strikes Darzus in the leg. Eyes wide she swings around to face the attackers. Pulling her Oud from under her cloak as she turns. She spots Malluma blood spouting from a serious bolt wound. Sabah sprints towards Malluma trying to cover as much ground as she can, before the Archer takes their next shot.
CG Human Female Oracle (Lore)1 | Bard(Mute musician) 1 HP17/17 (0 non-lethal)| AC 15/13/18| F+2 R+7 W+4 | stealth -1| Initiative +1| Speed 30 | Burn 0 of 5| Active conditions: Deaf, Mute
perception: 1d20 ⇒ 11 Sabah continues to examine the rusty cooking supplies. Leaving a message scrawled along the ground. "the pot is still warm. They cannot be far now." initiative: 1d20 + 1 ⇒ (6) + 1 = 7
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