Kuatoa

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Goblin Squad Member. Organized Play Member. 36 posts. No reviews. No lists. 1 wishlist. 5 Organized Play characters.


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What are some full base attack, buffing classes or archetypes? When I say buffs I mean like the bard's Inspire Courage. I'm not really looking for spells, but I want to weigh my options.

Here's one from the Guide class, Terrain Bond can give the party a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks.

Please Paizo books only.

Thanks for your help!


John Lynch 106 wrote:

Phantasmist wrote:
Is it just me or is naming everything feats confusing anybody else?
Everytime I hear class feat, ancestry feat or skill feat I hear a little voice replace the word feat with power so: class power, racial power and skill power.

THIS.


I'm betting there will be a fighter feat that gives them an extra attack. More or less.


I may have missed this, but "8 + Constitution modifier for a cleric". Was this a typo? Is it d8 + con, or 8 + con?


I'm going to play a wizard with a Possessed Hand. When I came up with the character concept, I had planned to take Arcane Bond ring. Then take Hand’s Autonomy
and Hand’s Detachment. I thought if I took Hand’s Detachment I would get both an Arcane Bond, and a familiar. Rereading these feats I don't think it will work that way. I think It's one or the other. Right?

Follow-up questions. Does my dominant hand need to be possessed to get a +1 to hit and damage, and my strength bonus? If the hand is not attached will I still get the +1 to hit and damage?


I'm going to start playing in a new pathfinder urban campaign. I have not played a wizard since 3.0. Please offer any advice on feats, race, and spells. I'm leaning towards Aether Elemental School and human because possessed hand has such a high feat tax. My RP day job will be that I'm a medium.

Traits
Focused Mind

Feats
Possessed Hand
Combat Casting
Hand’s Autonomy
Hand’s Detachment

Maybe
Hand’s Sight
Hand’s Knowledge

Thanks.


2 people marked this as a favorite.

I'm very disappointed that my first PFS character is no longer legal. Was the Lore Warden broken?


I don't think there is a male swashbuckler yet. There are no minis with a buckler at least.


Thanks again guys.

This will be for an emerald spire home game. I had not realized Heart of the Fields wasn't legal for pfs.


d20pfsrd wrote:
Heart of the Fields - Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.

OK, so how would this work? Once per day I end my rage then...

1) I am not fatigued, and I can rage next round.

2) I am fatigued but ignore the fatigued penalties. I can't rage for 1 minute. If I suffer the fatigued condition again I am exhausted.

3) Something else.

Thanks for the help.


Human

STR-8
DEX-20
CON-14
INT-14
WIS-9
CHA-7

Traits
Berserker of the Society

I need an other trait.

1)Urban Barbarian, Combat Expertise, Quick Draw
2)Rogue Unchained
3)Rogue Unchained, Improved Disarm
4)Rogue Unchained, +1 Dex
5)Kensai, Exotic Weapon Proficiency (Dueling Sword), Weapon Focus, Dueling Mastery
6)Free Hand Fighter, Combat Reflexes
7)Free Hand Fighter, Dodge, Mobility
8)Rogue Unchained, +1 Dex
9)Duelist, Greater Disarm
10)Rogue Unchained
11)Duelist, Spring Attack
12)??


Thanks guys.


Agile, Deft Strike, Finesse Training


Is the Dragon Smiter really a female? I like non stereotype minis, sure, but I don't think anyone at the table could guess that.


If I get the scratch and dent copy right now, will it be the second printing?

Thanks.

SS.


Thank you everyone for your advise. I really appreciate it. The game just ended. It was a good game no one died, woo hoo! Well, three of us were brought down below 0, Paladin, Ninja, & myself.

In the end I played a 6th level Exemplar Brawler, with one level of Knife Master. I used a pair of punching daggers. I absolutely fell in love with the first level ability. Call to Arms. I missed out on a lot of the great brawler power class features, but I was able to buff the group. Lots of fun. Thanks again.


I need a 25 point build 7th level 7000gp equipped character. These are the guidelines, core races, core classes (my choice), archetypes are fine, but nothing third party. I'll be joining a well structured group for one night. They have what they need already, class-wise. I just want to game with some old friends and have fun.
.
.
.
.
These are the current classes in the group...

Witch
Fighter/Archer
Ninja
Paladin
Cleric

Thanks for your help.


Can you help me understand this?

I placed an order on 10-02. I received an email today that reads "Order #3042202 is expected to ship from the Paizo warehouse by Friday, October 24". However, in my Order History under Shipments it reads "Package Tracking Shipped Today (package 709558) Not trackable".

I don't understand how it could take 22 days to ship my order. Why is there a huge 10 day discrepancy between the email and the order history. And if shipping cost me $13.97, why can't it be tracked?

Thanks for your time.

Steve.


Sure.

CathalFM wrote:
archives of Nethys

I prefer the AoN search feature.


CathalFM wrote:
Northern Ifrit.

If I chose Northern Ancestry, I'd probably go with "one of my parents came from the North." The reason I'm on the fence is that as a sorcerer I'll have a good will save regardless, but a poor fort save.

Two votes for for Irrepressible then.


Kristen Gipson wrote:
Northern Ancestry is not legal for play. It is a campaign trait. So that should make the decision a lot easier.

It is legal. paizo.com/pathfinderSociety/about/additionalResources

PFS additional resources wrote:

Pathfinder Player Companion: People of the North

The kellid, snowcaster elves, ulfen, erutaki, and jadwiga sections of the book are legal for play. The traits on pages 6-13 are only legal if your character is of the same ethnicity as the section with the trait.

Archetypes: all archetypes on pages 24-25 are legal ; Equipment: buoyant harpoon, cloak of the saga keeper, helm of the mammoth lord, hex nail, and mammoth lance are legal for play; Feats: all feats on page 24 are legal; Languages: ethnicities begin play with their preferred language for free. If there are more than one listed, the player may choose which one the character receives for free; Misc.: the oracle mystery on pages 26-27 is legal; Roles: all roles on pages 6-13 are legal; Spells: all spells on page 26 are legal; Traits: all traits are legal.


I'm playing an Ifrit sorcerer with the elemental fire bloodline.

I have already chosen the trait Affinity of the Elements.

I need one more trait. These are the two I like the most.
Northern Ancestry or Irrepressible.

Should I go with +1 bump to fort and +2 cold resistance, or +5 leap to will vs charm and compulsion.


Thanks for responding. I'm not playing a Weapon Finesse character. I just thought of these two dex things. 99% of similar bonus types don't stack, I wanted to know if this could. Thanks again.


I wish I had a little joke for you, just these questions.

Is this a real thing? Would the bonuses from both stack?

Agile

Dervish Dance


Would someone please post a link that shows the current amount collected for each group?

thanks.

SS.


Hey paizo, are there any plans to make more spell templates? I really want a complete matching steel set. The sets I'm referring to are radius, cone, and diagonal cone.

Thanks for your time.


TheRonin wrote:
If you want to go that route take the arcane armor feat!

One of the prerequisites for arcane armor training is light armor proficiency.


When playing in the Pathfinder Society can I take feats from the Cheliax companion book? I meet all the requirements for the feat, but I'm not playing a character from Cheliax. For that matter can I mix and match feats and traits from different settings, provided I meet the prerequisites?


Thanks for the advice. I've not played a bard since 2nd edition D&D, and the archaeologist just looked really fun. It hadn't even dawned on me that magical tail would get me the same spells as a bard. I saw the feats as an option just because I was playing the race.

OK, so that idea is out.

I would still like to play a skill monkey kitsune, with or without the tails. I'm looking for survivability over damage output. Maybe a straight-up rogue, or a ninja.


I'm thinking about playing a kitsune archaeologist for pfs. I found a trait that would give me 3 extra bardic performances. As for feats I'm really thinking about taking lingering performance and, the magical tail feat over and over. I'd equip longsword and shield. In the end, I want a fun to play skill monkey. My fear is that this character will not be able to contribute to combats.


I've recently started playing a Lore Warden. It's a fighter archetype from the pathfinder society field guide. It was very tough to give up armor training, but I love the class. It's definitely not a powerful class, but it looks like it will be an incredibly fun class to play.


I'd love to see an other pathfinder heroes set. With this set I'd like it to be all of the non-core playable races, both male and female for each race.

Aasimar
Fetchling
Ifrit
Merfolk
Oread
Tengu
Tiefling
Sylph
Undine
And the rest.

A large or huge mini that looks like a cross between a zombie and a skeleton. Usable for an undead giant or a flesh golem.

PC or NPC Nobles.

Peasants, Merchants, Laborers.

Giant Amoeba.

The house sized Giant SLUG!


Geistlinger wrote:
Efreet Fireblade

Thank you for the quick reply. I've looked at those, but an Efreet is large and an Ifrit is medium sized.


I'm looking for a prepainted miniature that could be used as an Ifrit sorcerer. Could anyone make a suggestion? Thank you for your time.

SS.


Done and done. The gold bubble bursts, and gold is now worthless. Except to the stupid aliens from battlefield earth.

I wish a pathfinder society would start up in the Columbus area, so that I could join! =(