Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
Silver Small Arm Rounds x18
Silver Curvelbade
Ryu leaves the decision whether to free the ghost up to those more mystically inclined. When Darakwinn goes to remove the scepter, he stands ready in case there's trouble.
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
What are the spheres?
Ryu looks over the gear with the others. "You think they're trying to tell us something?" He takes some silver ammo for his own auto-pisol (18 rounds) and the silver curveblade, just in case.
Perception:1d20 ⇒ 6
Engineering:1d20 + 7 ⇒ (17) + 7 = 24
Ryu looks over the stonework. "This is old. Ancient even. And in magnificent condition for its age." He speaks reverently about the architecture as he continues to inspect it.
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
Ryu shrugs as the others present a different path and casually goes along with the group. He uses his starknife to stab at some foliage and declines the use of the pistol. He prefers his rifle.
"Maybe we should try to find where they came from. Their owner could still be alive." He is doubtful, but hopeful.
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
Initiative Piloting:1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Jarix flies around the asteroid hoping to catch the aft of the enemy craft.
End in the same square that they start in
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
"Long way around. Got it." Ryu does a full circuit of the planar matter to give the sensors the best chance to figure out what was what and to find a good place to land.
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
Since this isn't supposed to be a combat mission, I suggest the Pegasus (the Drake is more popular).
Ryu can pilot +7 or engineer +7, but is probably best as gunner +5
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
"Take care, sir." Ryu warns. "The pawnbroker hinted that it might be cursed or have some other negative effect placed upon it. He said that Winks, the salvager that sold it to him, claimed that it was taken from a 'spooky house in a swamp'. He also said that Winks was only too eager to part with it."
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
"I agree. Let VC Arvin see what he bought and allow the wooj masters of the society to go over the thing. Winks probably blasted off not long after pawning the thing anyway."
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
Ryu tries to recall something about the painting, but nothing comes to mind.
Culture:1d20 + 5 ⇒ (7) + 5 = 12
He takes the offer of a drink. When Julzakama puts his hand out for payment, Ruy just looks at him in the eye as he takes a long drink. "So the captain of a salvage barge just sold you this valuable piece of artwork for little to nothing and you offered it to us for a 'small' profit? What aren't you telling us?" Intimidate:1d20 + 5 ⇒ (19) + 5 = 24
Human xenoarchaeologist Soldier 3| SP 24/24 HP 25/25 RP 4/4| EAC 20 KAC 22| F +4 R +4 W +3| Init +3, Percep +0
I agree. The space shark is basically the same. No matter the damage type, the storm is the same. The Exile's tactics are the same. It is in the first contact that this scenario shines. I've played or gm'd this scenario 10 times and it has been different each time due to the interpretation of the alien abilities and culture. Plus it runs so fast that you have time to spend in the alien village for a bit.