High Res versions of the maps exist. They are given to the VTT companies for use. I was told to get with my favorite VTT to get copies of high res maps by the Paizo Twitter. Roll20 has those maps (as does Fantasy Grounds in their modules.) Roll20 is a sponsor of my gaming channel and having talked to Trivia about it, she says their are hurdles to just making them available and giving them out. The sad truth is I would pay Roll20 for the APs again just for the high res maps, but that content is back logged through them. Paizo needs to make these high res maps available for like 4.99 or something, I'd pay 4.99 for the high rez map files of every AP.
Brawlers ALWAYS have Two Weapon Fighting and it's succession feats once they have Brawler's Fury and it's level requirements. Because on their turn they can always use Two Weapon Fighting. Just like someone that has the actual Two Weapon Fighting Feats. All Shield Master requires is that you have Two Weapon Fighting (which thanks to Brawler's Fury you DO have) and be wielding a weapon in or other hand, which you always are due to Unarmed Strike. If HAS to work this way, otherwise in round that you didn't full attack with the regular feats would mean you aren't using it and you'd lose Shield Master's Benefits. Things like Two Weapon Rend use specific Language to require you to use Two Weapon Fighting. Shield Master just requires the feat, which you have. And, no I do NOT lose access to that feat ever. As I can Brawler's Fury every round I want, unless I can't take a full round action on my turn.
As I understand it, you can always "Brawler's Flurry" on your turn. Hence you always have access to "Brawler's Fury" therefor you have Two Weapon Fighter all the time. Using Brawler's Fury takes the same action economy as using Two Weapon Fighting Mechanics, in such that they are both Full Round Actions. Shield Master gives benefits that can be used while not Two Weapon Fighting. Therefor as I understand it, you can benefit from those parts of Shield Master even when not using Brawler's Fury, because you don't lose those benefits when you don't use Two Weapon Fighting. So since you can Two Weapon Fight anytime you want, as if you have those feats, deciding not to use those feats in the way you have them, shouldn't prevent you from using other feats, if those feats don't require you to actual Two Weapon Fight to use them. Shield Master (Combat) Your mastery of the shield allows you to fight with it without hindrance. Prerequisites: Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus. At no points does it say you have to use the feat two weapon fighting+ to gain these benefits.
I'm pretty sure this style chain gives 1 additional attack than you guys think. STARTOSS SHOWER
Prerequisite(s): Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4. Benefit(s): When you hit an opponent while using the Startoss Comet feat, you can continue to make attacks against foes that are within one range increment of all previous opponents. So Startoss Comet = 2 attacks
I know people are going to be like OMG OP... But, there are some very hefty "IFs" to this, first you have to hit the previous target to bounce to a new target, and there has to be another target you haven't already hit within range of all other previous targets. While at higher levels, things like distance etc increase this range it's still a limiting factor, of whether their are enough targets to fully benefit. In fact I'd say that a lot of times, you'll be losing possible attacks unless your DM just lines em up in a huge group for you knock down. |