Current HP: 28 of 28 Sylph Oracle 5
Ship name ideas:
____ I think we should cut out the distractions and head to the fortress and see what's what there.
Current HP: 28 of 28 Sylph Oracle 5
Rush shouts from across the deck, peg-leg tapping as he comes over to join the conversation. Come now, Rickety. A risk? There is no risk. Look at the sails. The figure head. All the spare lumber. You could refit any ship in the waters with those and none-the-wiser. This ship would be an investment for future business. And if we had the money, we could put our crew ashore and let them spend their share right here.
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Current HP: 28 of 28 Sylph Oracle 5
Rush contemplates heading back to Rickety's, again. Seems like every time we try to sail somewhere, we find some reason to head back to the refitter. But concern isn't in his eyes, the joy of sailing is.
Current HP: 28 of 28 Sylph Oracle 5
Rush studies the items for magic and tries to figure out what they do.
Responding to Tap, I was talking about the slaves themselves, Captain. Some of them may not have lives to go back to.
Current HP: 28 of 28 Sylph Oracle 5
Rush whispers to the Captain, Think we might offer for any who wish to join the crew? We're still a little low on hands, Captain.
Current HP: 28 of 28 Sylph Oracle 5
I'm confused on the attack against the wolf. Is the basic damage 1d6+2? The wolf has an AC of 14, so only the one hit and a non-confirmed crit if I'm interpreting those rolls correctly? WOLF
_____ Rush moves up to the railing and looks for the strongest, least afraid slave that's chained up.
Once he sights whichever one he thinks is best, he casts a spell on them.
EDIT: I went back and added in Taps bonuses. Cause I remembered this one time.
Current HP: 28 of 28 Sylph Oracle 5
TapTap wrote:
Oh, don't worry. I will continue to forget that for all time.
Current HP: 28 of 28 Sylph Oracle 5
Rush, from over by the wheel, sees Jack bravely leap into the fray in a counter-boarding action, a one man army, a man on a (suicide) mission, and decides he could use a little help. Taking a small step closer, Rush summons the spirit of a great hunter from the beyond, and a celestial wolf appears: Wolf The wolf has but one command, kill the clones.... It attacks....
... all on the pirate next to the wolf but not in front of Jack.
Current HP: 28 of 28 Sylph Oracle 5
Can I do any sort of check to see if Rush can read what (if any) maneuver they might be trying?
If so...:
Sense Motive: 1d20 + 7 ⇒ (3) + 7 = 10 Probably not so much with that, even if you'd allow it. Either way.....
Rush wants to skirt their ram, just enough to shove them off to the side but let their ram sink into the wood.
Current HP: 28 of 28 Sylph Oracle 5
I agree with keeping the potions/oils and scrolls. I have no issue with Jack taking those items and still getting a cut of the treasure. I'm more of a "upgrading anyone means an upgrade for the group as a whole" sort of mind set. That being said, anyone mind if I take the wand of Bless?
Current HP: 28 of 28 Sylph Oracle 5
No way Rush can use the bow. The penalties he'd get for not having a high enough strength score are ridiculous. Also, a wand of summon monster 1? Who the heck made that? Here, let me spend a whole round casting a spell to get a creature for 1 round. Bout the only use I can see for that is trap-finding. Of course Cap'n. Rush takes off the hat and hands it over. He then begins lowering the rope/net into the water. Everything going smoothly down there?
Current HP: 28 of 28 Sylph Oracle 5
Rush drops the rope he was working on, barely catching Tap's hat as he dives into the water. Rush looks after him with a confused expression, looks around the ship, notices nothing (with his +2 Perception), shrugs his shoulders, puts the captains hat on his head, picks up the rope and keeps weaving it into a net.
Current HP: 28 of 28 Sylph Oracle 5
Rush has his summon spells, so he could conjure up something to send down there to look for us. He also has ant haul for pulling things up if we get a rope around it. He also is holding: 1) Potion of Touch of the Sea, 2) Fully charged wand of Air Bubble, 3) Two scrolls of Air Bubble.
Current HP: 28 of 28 Sylph Oracle 5
Rush comes to the table with some of his own reports. Only superficial wounds, Captain. Nothing that won't heal up on their own with some rest. If anyone needs healing from the PC's (looking at you, Jacck), let me know and I'll roll it up. But otherwise I'd like to preserve some spell slots and wand charges. At the hint about weather, his eyes cloud over (pun intended) and he tells the group...... DM fill in, if you please.... about the upcoming weather over the next 24 hours. About returning to Ricketty's, No objections, Captain. Place is becoming like a second home, almost. And we seem to have had improper amount of good luck with recruiting crew there. Should we tow the wreck behind us to salvage parts or let her sink?
Current HP: 28 of 28 Sylph Oracle 5
Rush will continue to fight the flames with his magic, but seeks out Captain Tap when he gets the chance. Rush speaks in a low voice, Not to question your orders Captain, but how are we to pilot a second ship when we barely have enough crew for the first one? Are we going to tow it the entire time?
Current HP: 28 of 28 Sylph Oracle 5
Rush ends his invisibility, starts spraying water from his finger tips 10 gallons every 6 seconds (create water), and responds to Jack. I can fix almost any damage with the right spell, but I can't replace things that are destroyed. A crack, yes. A hole, no. This is presuming that the captain dies and we're out of combat.
Current HP: 28 of 28 Sylph Oracle 5
With a series of 5 foot steps, Rush and his elemental are in place. ---Elemental---
---Rush---
Current HP: 28 of 28 Sylph Oracle 5
Elemental's attack of opportunity.
Actual Turn
Rush moves up behind Jack (double move) to cover his back and heal him next round.
Current HP: 28 of 28 Sylph Oracle 5
Rush breaths deeply as he successfully maneuvers the ship into a grapple, this battle marking his first time piloting a ship in combat. Feeling secure in his invisibility, he summons up a helper to fight, whispering as he does so, Right, you've had your break. Now it is time to serve again. Rush summons up a small lightning elemental on the opposing ship and sends it crashing into their crew.
It brings its static-y arms down towards the opposing captain and misses greatly.
Current HP: 28 of 28 Sylph Oracle 5
I don't know what the ships 'base CMB' score is, so I'm just going to roll for the grapple with my piloting and let you add it on after. Rush tries to line up and slow down for a quick and easy boarding action as the crossbow bolt whizzes past him and sticks quivering into the planks behind him. Profession (Sailor): 1d20 + 8 ⇒ (3) + 8 = 11 And back to the low rolls. |