Well Vos, time to find out how lucky you are! As Vos holds the bowl and prepares to take the token, the Elementals renew their attack on him! Suddenly stone fists fly from the walls at him as well! Concelment: 1d100 ⇒ 1
Concelment: 1d100 ⇒ 12
Apparently, your luck is surprisingly good. If a 34 hits your AC, you'll take 19 damage, since that's the only possible hit. Are you still up and do you wish to flee?
Latitude: 1d200 - 100 ⇒ (153) - 100 = 53
Rognak splashes down after falling for a few feat into rolling ocean waves. He treads water for a second to break the surface... He might be in trouble. You've been dropped into the ocean off a peninsula at these coordinates. You could be in trouble, but I'm gonna call it calm seas at least. PATHFINDERS FIGHT! THE BOLD MAY ACT!
Vos -71 3 Negative Levels
Mr. Proudfeet cracks his tokens and trusts in the will of Chaldira. Will of Chaldira: 1d200 - 100 ⇒ (170) - 100 = 70
Mr. Proudfeet finds himself over a great lake, in a land he does not recognize... It may take a while to fly home. According to the lattitude and longitude coordinates I just rolled off my big map of Golarian, you have been deposited in the middle of the great lake outside of Brevoy. It'll be a long trip home, but it's not a inherently dangerous location, (You and Griff can make 100 miles flying over the lake no problem) so someone of your level should be able to get back home without dying. PATHFINDERS FIGHT! THE BOLD MAY ACT!
There where indeed 4 slam attacks. Probably should have put that behind a GM screen. They did not hit any of you. Funny about that. Try not to worry about it to much. I'm sure it'll be fine. :) PATHFINDERS FIGHT! THE BOLD MAY ACT!
Unfortunately, as Yazdan flies over to where the door to the entrance chamber once stood... he finds nothing but a smooth featureless wall of stone. You'll still get your standard action to cast if you want, but there is no door there anymore... The Rune Lord speaks calmly as he finishes his spell in ancient Thassalonian. I don't know who you are. But I know your going to die here, and I will wrest the answer from your corpses. As he speaks, his great spear glows with power, and magic flows out over the team. Everyone must make a DC 18 will save or be slowed. As he speaks, 4 great beasts appear in the room on the ramps, howling in rage and anger as flames lick from their bodies. Knowlege planes DC16:
These are fire elementals. He points at Mr. P. and speaks in the tongue of flames. Kill that one's bird first, then him. But first, a present. He waves his hands and calls out again. POWER OF THE RUNES! KILL THEM ALL! As he does so, the rod in his hand flashes with power and the room fills with a sickly green smog that blocks all line of sight. He laughs as the room fills.... and then is silent. Miss chance: 1d100 ⇒ 52
Griff will take 14 damage off two hits. Griff Reflex Save crit fail hunt: 1d20 + 19 ⇒ (7) + 19 = 26
Slam: 1d20 + 24 ⇒ (15) + 24 = 39
Anyone who does not have a effect to ignore breathing must make a DC 27 or take 6 Con damage, half on success. PATHFINDERS FIGHT! THE BOLD MAY ACT!
Oogachuka heals herself. PATHFINDERS FIGHT! THE BOLD MAY ACT!
Eadie has confirmed she's ran for it. So keep that in mind. PATHFINDERS FIGHT! THE BOLD MAY ACT!
Vos, Rognak, and Mr. proudfeets teleport into the room where the began... and are met with a sight they did not expect. Standing at the top of the pyramid is a man covered from head to foot in black ink, Thassalonian runes tattooed on his body. His robes are covered in finery, and in his right hand he holds a long spear, tipped with a dragon's fang, and in his other, a rod that seems to emanate magic as runes crawl up and down it. He seems to be currently in the middle of casting a spell, and glares down at the pathfinders as they appear, though he does not stop his chanting. PATHFINDERS FIGHT! THE BOLD MAY ACT!
1. I'll say that you can grab the whole bowl. However, unless you take the time to check the bowl to find "Your" token before cracking a token, (I'll say a standard action along with move action to retrieve token) the token you crack will teleport you to a random location on Golarian. The tokens can be used anywhere in the complex. 2. I'm allowing her to choose to retcon if she so wants, but i get the feeling she doesn't want to lose her character and may run for it. 3. The minus numbers is "Feet down". Basically, they are all underground at the moment and cannot be hit.
Yazdan grabs and runs for it! As he does, the elementals change their targets to the only remaining one visible from their hidey holes... VOS!
???: 1d3 + 1 ⇒ (3) + 1 = 4 While Vos fairs quite a bit better than Oogachucka did under the same assault, one bad dodge puts him in the way of a powerful fist. Oogachucka, I found where all your luck went! PATHFINDERS FIGHT! THE BOLD MAY ACT!
In the interest of fairness, here are the miss chance rolls. If they are enough to save Ookachuga, then we will rewind. miss chance?: 1d100 ⇒ 95
... You have terrible luck. and are still very dead
Yazdan al-Ashraf wrote:
Missed flying, my bad. In that case, the attacks would have gone at Vos, and missed. Corrected card below. Yazdan identifies the fists as being attached to earth elementals. BIG ONES. 2 questions PATHFINDERS FIGHT! THE BOLD MAY ACT!
Pippa flies over the coffin, and Yazdan and others notice her movements suddenly become sluggish, though the effect is minor enough to not hamper the skeletons speed. Then all hell breaks loose. Slam: 1d20 + 22 ⇒ (5) + 22 = 27
Giant, Massive, stone fists the size of cart wagons suddenly fly through the wall, slamming into the poor Oouchkachuka. She is struck for 264 damage, Crushing the old woman into a fine paste. The fists disappear from the walls as rapidly as they appeared. I assume your dead Oogachuka, but i've been surprised before. As people try to figure out what's going on, Yazdan finds himself also grabbed as something reaches out of the walls to pummel him as well! Slam: 1d20 + 14 ⇒ (7) + 14 = 21
Slam: 1d20 + 14 ⇒ (16) + 14 = 30
Pippa will: 1d20 + 14 ⇒ (17) + 14 = 31 PATHFINDERS FIGHT! THE BOLD MAY ACT!
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