Wolf

Rune Alistair's page

22 posts (150 including aliases). No reviews. No lists. No wishlists. 5 aliases.


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Rune will pick up his turret and take out his Rocbar, holstering his rifle. moving to where he heard Steelbones. trying to keep his face covered with his shirt.

Perception 1d20 + 6 ⇒ (4) + 6 = 10


2d20 + 3 ⇒ (19, 20) + 3 = 42 the fort saves

1d20 + 6 ⇒ (16) + 6 = 22 Perception

Rune will try and get above the smoke, are there any boxes around me that he can see, he is keeping in mind the sniper in the window.


Rune would try and go somewhere he can see. not sure where that would be


(Does Rune have any kind of sightline?


After getting help from Chester, Rune gets up and deploys his turret to be Steelbones's overwatch while he watches the window he saw the glint from. "Thanks for the save" Rune gives Chester a thumbs up.


Rune peels himself off the ground and lets it be known in the most discrete way available to him what he saw before immediately looking for some form of cover "Chester if you can spare it, I could use of your slimes, I'm not feeling so hot." Rune attempts to get his gun ready but keeps out of sight.


perception: 1d20 + 6 ⇒ (19) + 6 = 25
stealth: 1d20 ⇒ 6
acrobatics: 1d20 ⇒ 1


Rune trades out the canister of bullets in the turret to rubber and pats Jahg's shoulder "I'll be on across from you as we follow this guy, make a crossfire" he offers a smoke to Jahg before switching the rounds in his lever-action rifle to rubber as well.


Rune points to a spot close to the destination "I should set up here, the turret would be able to see down the street, so should it come to it, it would be kind of the last line of defense. As well with my rifle, I should have nice sightlines


(Minor confussion Rune is a Half-orc not a tiefling and always has been)


Rune shrugs.

Shouldn't be too bad, provided we have water. It gives us a better vantage for anything outside anyway. Edgar here should be able to hold his own if anything does go down inside. It would make me feel a bit better if Alexander went with you as well. With him being the tactician for us, he might be able to slip out and get our attention, if something does happen and we for some reason can't hear it. He also might be able to use that silver tongue of his to de-escalate the situation should the need arise.


Rune, rubbing his temple, smiles politely and gives his best business chuckles whenever Flint laughs.

I am Rune Alistair, I devise some of the gadgets that assist the Ironside's in our assignments. Rune tosses out the turret and has it scans Flint to identify him as friendly.


Rune isn't too debilitated, after grabbing a bite to eat, and some coffee he sees that he forgot to pack anything the headache. Rune gives the turret the pre-check and writes down anything unusual, takes stock of ammo, tools, spare parts. He checks the time and heads down to grab a smoke, more coffee, and the morning air. making sure to find a bench or somewhere to sit that was quiet, and where the others could see him when they all convened.


After a rousing conversation, a good time, some lost hands, and some won, Rune looks over the money he set aside for the gambling and leaves the last piece on the table for the dealer "Thanks for a great time." he finishes the glass he was sipping on and pats Jahg on the shoulder "what do you say we round everyone up and head back? It might look bad on us if we are late to the job."


After losing a few hands Rune decides to join Jahg at the blackjack table.

"Lemme get two." Rune tells the waitress when she comes by, handing the other drink to Jahg "Deal me in.

gamble: 1d20 ⇒ 19

So, Jahg is it? how does a respectful hobgoblin such as yourself, find his way to doing work as a hired gun? Run lets out a short sigh, a small plume of smoke leaving his nostrils.


Rune takes a swig from his whiskey and sits next to his ratfolk friend, placing a chip in the slot for a crank gambling: 1d20 ⇒ 6 he leaves with winnings for Chester and heads over for some poker making sure to find a cheaper table so he can play for a long time gamling: 1d20 ⇒ 12


After getting a straight whiskey and lighting another cigarette, Rune follows the ratfolk and as he pulls the leaver he watches his and all the other slot machines to get an idea of which machine is most likely to payout next and how easy it might be to rig the results

Kno.Eng: 1d20 + 11 ⇒ (6) + 11 = 17


Rune isn't picky, he just wants somewhere that he can have a good time for just a little gold. He isn't in it to win money.

"If everyone is feelin' the cards we could always see about giving some poker a try, otherwise my vote is on casino 21, unless y'all wanna scrap it out with a few drunks over a couple'a silver and some dice."


Rune makes a big sigh, finishing his smoke and tying up any loose ends with the last of his modifications and repairs. Taking the rest of the pack of cigs, lighter and a few other things for patrol (mini turret and rifle.) he stands, cocking his head as to not bang his horns on the ceiling.

"Might as well, better than sitting inside and tinkering."


Lighting a cigarette Rune looks to Rekt with a curious look "What about the other families? Which one of them has the most to gain from whacking this guy? Might help us with some tactics if we have an idea of how they are going to be coming at us"

Rune looks down at his mini turret and tinkers with it a bit before looking to the rest of the room, taking a long drag, the smoke coming out of his nose with a long sigh "Something to consider; How subtle are these guys wanting to be about this whole thing? What is stopping these other families from calling a truce for a moment and taking out this guy so that way business is better for them and they can just take down Steelbones."


(Forgot to do this)

Rune is a 6'3" 285lbs tiefling, who can frequently be seen in his workshop (or any environment he can make suitable to work in) tinkering away at various gadgets. Rune has brown shoulder-length hair, that is tied back most of the time; with goggles the work as welders glasses and safety glasses, sitting just below his horns that extend out from the top of the forehead and curve up. A respirator dangling from his neck when not in use for when he has to sand, or on the rare occasion, chemicals. Rune sports a black tank top, and grey slops made from a breathable, tear-proof material, that is tucked into his steel toe work boots that function as hiking/ combat boots. When in transit everything fits in the two satchels he keeps: one for tools and parts, the other for schematics, and gadgets. The only weapon noticeable on his person is the lever-action rifle he keeps slung over his shoulder, and a bandolier of ammo on his right hip.


Rune finishes up any last-minute maintenance he has on his portable turret, along with gathering any spare wire, scrap metal, and various hardware, (nuts, bolts, screws, welding rods, etc.) from shops in the area.