I just finished Mummy Mask 6th adventure, therefore the whole campaign. I wanted to share the combo with Mavaro that I created. Our Game Setup:
I was playing with Mavaro from Add-on v2. How I found my path to +13 combo: After Adventure #B
Quote: You may discard (☐ or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top. After Adventure #1 Upgraded PowerQuote: Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.) After Adventure #2 I went with Power Upgrade to 7 cardsAdventure #3
But here where all things started. Thanks to my tenacious card hunt and support from my team player in this task, I was able to collect those 2 cards till end of Adventure #3:
What I do with them:
Not that bad, after Adventure #3, the engine started to roll really good. After Adventure #3
Quote: ☐ When you would recharge or discard the weapon The Missing Eye, you may reveal it instead. Adventure #4 I was lucky here. I took me only one scenario to get one final card I wanted:- Ausetitha My combo was complete! After start of scenario I was aiming to have 3 cards in my hand:
How this works:
So in total I have +10-13 to any check. In next scenarios this number grows up to +12-15, because Ring of Grasping Grave is Veteran. One weak point of this combo is that Ausetitha will be buried, if Mavaro gets curse. That will decrease combos potential, but not destroy it entirely. However, in my team there was Alahazara, who checked top cards, so such danger was low. I also collected cards that can help me evade cards with curses, like:
This kind of build allowed to have some nice improvements from other cards. I built Mavaros cards like this (till the Adventure #6):
Blessings
Spells (not all of them, I changed them sometimes)
Items (not all of them, I changed them sometimes)
Allies
Armors - I changed them a lot, here is a sample bad boy Ive got:
Of course there was also room for Healing in this deck - I used healing items (Staff of Minor Healing), Armors with healing effect or Cure spells as last resort. Later on this character didn't have to heal that much because he was not getting much damage and was keeping Blessings to support other teammates. Skills
This is my build-up. I'm aware that my cards (outside of the ones used for combo) are not the strongest ones, but they did their job. We also shared evenly good cards among all of our 4 characters in the team. Entertaining thing is, that you can shape this version of Marvelo anyway you like. You can keep this combo running and go with more offensive spells or pack him up with even more items. Possibilities are limitless. If you have a chance - go ahead and try this combo out. It's very fun. suddenly, you can recover armor, that recharges with Craft 13 Check. Any spell that recharges with e.g. Divine 16 check is easy peasy. No to mention some weird checks with villains and other banes. If you made till this point of my post - thanks for reading and please let me know what you think of this combo! :)
Longshot11 wrote:
Haha, thanks for making it more clear - we decided with my friend to play it as the "may" doesnt exist, as you suggested. Otherwise game is almost broken ;p If anyone else had similar situation, I am still eager to hear it. BTW. Dear mods - could you move this thread to general "Rules and Gameplay" forum?
Hello fellow Path seekers,
Couple scenarious ago I drawn a card called Board Game (https://pacg.fandom.com/wiki/Board_Game). I got a pure nerdgasm the moment I saw it. My co-player, on the other hand, started to hate this card, saying that it is OP (and he might be right). The wording is fishy, so I wanted to ask you:
So far we agreed, that "may" in this card is what it is - it allows you, but not forces you, to recharge, discard, or bury this card after usage. In other words, you can just reveal it and keep it in your deck, using it numerous times without any limit. Since I am playing Mavaro, who keeps the top card of his deck revealed, I started to shuffle that deck until I get the card I want. We quickly decided, that with "Board Game" in hand, I can just take the card I want from the deck and shuffle the rest, keeping that card on top (and prevent cards damage from too many shuffles). Now, was there any errata to this card? Is the wording confusing and "may" actually means here, that I should do one of those 3 options (recharge, discard, bury) instead of just revealing the card? Or, the authors were trolls and the name suggests that Board Games are just a powerful entities? ;D |