Male Human Arcanist 4
Olaf, stop being beside all of them! At least Rotton still has a ludicrous number of 1st-level spells left. He will attack North and take the -4 "not killing friends" penalty. 1d20 ⇒ 18
Constructs are immune to being staggered anyway, but in case I'm wrong the DC is Fort 18.
Male Human Arcanist 4
I can't "shift" as I'm restricted to a single action. Rotton opens his hand and snow appears in it. He silently thanks monster 2 for backing away from Van Olaf. That makes things easier for him. Rotton tries to shout out the incantation for Snowball but loses it halfway through, barely getting the rest out through a coughing fit. He tries to aim at his underside, but knowing his aim... "Ha! Olaf, take revenge!" 1d20 + 4 ⇒ (1) + 4 = 5 5d6 ⇒ (4, 1, 1, 2, 1) = 9 Ranged touch attack at +4. If he hits, the monster must make a Fort DC 18 save or be staggered one turn.
Male Human Arcanist 4
Rotton's turn! All non-surprised PCs and monsters have gone. Rotton pulls out three pinches of colorful sand from one of his labeled mini-pouches. He silently thanks monster 2 for backing away from Van Olaf. That makes things easier for him. Rotton tries to shout out the incantation for Color Spray but loses it halfway through, barely getting the rest out through a coughing fit. He tries to aim at his eyes, but knowing his aim... Color Spray, Will save DC 16, monster 2 is caught in the cone. Effects vary based on Hit Dice, so I can't roll for durations.
Male Human Arcanist 4
Rotton the Wizard
medium Humanoid (Human)
Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold an amount of magical energy equal to three times the arcanist’s level. Each day when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 1 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points that the total mentioned above, points gained in excess of this maximum are lost. Points from the arcanist reservoir are used to fuel many of the arcanist’s powers (see arcane exploits). In addition, the arcanist can expend one point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the DC of the spell by 1. She can expend no more than one point from her reservoir on a given spell in this way. Arcanist Exploit: By bending and sometimes even breaking the rules of magic, the arcanist learns to channel the power she harnesses to create a wide variety of magical effects. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every two levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the save DC for any arcanist exploit is equal to 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier (DC 12). Dimensional Slide (Su): The arcanist can expend one point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action, allowing her to move up to 10 feet per arcanist level to any location she can see; this is in place of 5 feet of movement. She can only use this ability once per round. She does not provoke an attack of opportunity for the movement caused by this ability, but any other movement provokes as normal. Force Strike (Su): The arcanist can unleash a blast of force by expending one point from her arcane reservoir. This attack automatically strikes one target within 30 feet (as per magic missile) and it deals 1d4 points of damage, plus 1 point of damage per arcanist level (1d4+4). Spells and effects that negate magic missile also negate this effect. Consume Spells (Su): The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to the level of the slot consumed. She cannot consume cantrips (0 level spells) in this way. Points added to the arcane reservoir in excess of the limit (see arcane reservoir) are lost. SQ Consume Spells , Skilled, Arcane Reservoir (3 points), Spellbook Spells Prepared: Cantrips: 1st (9/day) (3 Spells): Color Spray, Mage Armor, Snowball (+4 ranged touch, 5d6 damage, Fort DC 18 or staggered 1 round) 2nd (3/day) (1 Spell): Glitterdust Save DC 15 + spell level, 17 + spell level Conjuration. =========================================================================
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