Bard

Rory Loudheim's page

133 posts. Alias of Murph..


RSS

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>

Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Thanks for running the game this far for us, Barty!


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

warhammer: 1d20 + 4 ⇒ (6) + 4 = 10for: 1d8 + 2 ⇒ (2) + 2 = 4

Rory again swings at the weaponless ruffian in front of him, somewhat clumsily in the confined hallway.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

warhammer: 1d20 + 4 ⇒ (1) + 4 = 5 for: 1d8 + 2 ⇒ (6) + 2 = 8

Rory winds up his hammer to strike at the bandit in front of him--but the drunken man stumbles into him, knocking him off-balance before he can swing.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory grips his hammer and nods to Zove, ready to pounce on any threat from behind the door!


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.
GM Barty wrote:


Tracking:
There is an open door to the south, where the bugbears emerged.
There is a closed wooden door to the north.
There are steps to the east that ascend into the cavern with the crevasse.

did we rest / find Droop in the room to the south, and are there other exits from that room, or is that location still unexplored? if so, I'd say we head that way.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"I'm sure they'd be happy to see a Very Important Messenger from King Grol to the Red Men!" responds Rory with a nod to Droop. Dropping his voice, he adds, "...or, we just capture one of them in turn."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory hunches over and makes his hands into claws, imitating the nothic. "Like this? One big eye? Talks in your head? Dead now."

The dwarf waits for Droop to elaborate on the slaves for Zove before asking about the "wizard man" who sent Droop and the others to help the redbrands.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Wise of ya ta stay out of the fight -- otherwise you'd ended up as dead as them," Rory attempts a comforting tone with the goblin. "Like my fiery friend says, though, we need ta know who else is down here, an' how many, an' where."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory takes a knee in front of the goblin so as to not loom over it overmuch. "Calm down, now. So ye're Droop, eh? What did the big guy yell at'cha while we were fightin'? Mek dan something something?"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"that...seems appropriate." Rory agrees, moving to bind the goblin, securely but without unnecessary roughness.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

After helping Zove barricade the entrances, Rory will keep watch, though less tensely than before, with Gelin's music washing over them.

"A charmin' tune indeed - if a mite elfin for my tastes. Remind me ta teach ye some dwarven tunes - once we're not sneakin' about; regardless o' the subject they can only be sung at the top o' yet lungs."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

I nominate Zove for the extra silver, for picking up two kills!


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

While his more wounded companions catch their breath, Rory moves to interpose himself between them and the door the bugbears attacked from, against the chance there yet lurks some danger. "An' you, Sildar? Ye took some blows too -- I'd want either ye or Zove workin' with me up front if we're ta press on. No need ta be reckless, though, if a few minutes rest ta bandage and regroup would have us in better fightin' form."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

hammer, advantage: 2d20 ⇒ (15, 19) = 34 19+4 = 23
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Seeing no apparent response from the lead bugbear's call into the next room, Rory refocuses on the enemy in front of him, hoping to keep up with Zove in finishing off his foe!


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Casting a concerned look at Gelin before focusing on the fight at hand, Rory smashes again at his glowing target --

warhammer: 1d20 + 4 ⇒ (5) + 4 = 9
advantage: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 2 ⇒ (4) + 2 = 6

-- shouting, if the wounded thing still stands, "Together, Sildar - take this 'un down!"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory pushes into the bugbears with a flurry of blows, trying to take advantage of Gelin's spell and give Sildar enough space to maneuver out of the way and catch his breath.

warhammer attack: 1d20 + 4 ⇒ (16) + 4 = 20
faerie fire advantage?: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 2 ⇒ (5) + 2 = 7

war priest domain ability - bonus attack
warhammer attack: 1d20 + 4 ⇒ (7) + 4 = 11
faerie fire advantage?: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Sorry to hold things up. Had a rocky patch of work + illness and didn't realize how long it had been. Should be okay now, though will understand if you want to boot me.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Sorry to hear, Gelin -- is your bank being helpful, at least?


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Might as well try this one?" Rory indicates the closest (south?) door to Zove. "Ye want me ta take the lead this time, or ye happy continuin' ta get beat up on?"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Hearing blows exchanged beyond the stairs, Rory continues his rush to support Zove.

Dash - intent to end in melee with the nothic, ideally on the far side of it to cut off further retreat.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Don' get yerself killed!" Rory grumbles, as Zove disappears out of sight in pursuit of the creature, and rushes across the bridge and toward the stairs to back up the elf.

dash - 50ft move


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory calls on Torm to smite the beast before moving to the bridge to join Zove.

sacred flame - DC 13 DeX save or fire damage: 1d8 ⇒ 3, then 25 foot move.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Food, eh? See what ah got - an' maybe you can tell us a bit of what goes on around 'ere."

Rory rummages in his pack for a second, pulling out a pouch of jerky and attempt to throw it across the crevasse at/to the thing.

-1 ration. will use the bardic inspiration if you need a roll.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory begins to haul up on the rope -- with more urgency after hearing the voices speak, apparently threateningly, in his head!

"No, ah hear it too!"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Ahm no carpenter, can ye tell if these are safe?"

If Zove can't find a good place to tie his rope, Rory will offer to play anchor for the safety rope while Zove scouts across the bridges.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Well, there's at least one other way out that they tried real hard to hide!" notes Rory. Took a darned sight longer than it should have to spot it, though -- another dwarf wouldna let me live that down quickly.

"What's our preference?"

Gelin, are you really at 2hp? If so, have a cure wounds: 1d8 + 3 ⇒ (7) + 3 = 10


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Ah still don't trust that hallway," Rory grumbles, taking one more look around for hidden exits before acquiescing to the trapped, dusty hallway.

Perception +3


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"We're 'ere to put an end to your lil' gang's terrorizin' of the town," replies Rory in a chilly voice. "That doesn't mean we have to kill you, yourself -- but if you're going to be part of the solution, ye'll answer our questions...and ye'll be subject to whatever justice the Townmaster hands out. Understand?" Give that wretch a chance to do right by his citizens, maybe.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"The wrath of Torm take ye!" Rory shouts at the bandits, pointing his hammer at the injured one. sacred flame: 1d8 ⇒ 6 DC 13 Dex save negates


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory continues holding the line, smashing at the dwarven Redbrand -- warhammer attack: 1d20 + 4 ⇒ (15) + 4 = 19for: 1d8 + 2 ⇒ (8) + 2 = 10


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Ah, an' here they are!" Rory cries, proud of his secret door theory bearing fruit.

The dwarf pulls his hammer and attacks the first ruffian, hoping to keep the other Redbrands bottled up while his companions regroup:

warhammer attack: 1d20 + 4 ⇒ (4) + 4 = 8for bludgeoning: 1d8 + 2 ⇒ (5) + 2 = 7


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"From the condition of the hallway--and the trap--it doesn't look like that door's their way in. Could be that means it's a good way to get the drop on 'em -- or could mean more traps."

were there other apparent exits from the kitchen above, or just the stairs we took down to the cellar?

Rory will join Gelin in inspecting the barrels, and looking for any sign of a hidden door behind or under them, before agreeing to proceed downt the trapped hallway.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Aye, hold still then--" Rory mutters a quick prayer and healing energy washes over the bruised genasi.

cure wounds: 1d8 + 3 ⇒ (2) + 3 = 5


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Noting the thick dust on the floor, Rory checks to be sure the tracks from outside continue on this way. or was there a secret passage we missed??

survival: 1d20 + 5 ⇒ (13) + 5 = 18


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

First i've broken anything, and from today's consult, apparently healing faster than the ER had led me to believe. So that's a pleasant surprise.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

reay to go!

"Quite a place -- ye know anything about it, Sildar?" Rory asks.

The dwarf proposes doing a circuit before approaching, to scan for any openings in the wall or tracks that might indicate a concealed entrance.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"We should make haste to the manor -- we know that's the Redbrands' lair, and we should take the initiative before they can get the jump on us. Maybe by the time we get back, this poor excuse fer a leader will have taken 'is own initiative and left town."

intimidate assist: 1d20 + 2 ⇒ (20) + 2 = 22


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

thanks, i'm hopefully transitioning from painful to just clumsy and annoying!

(...not meant as a comment on my personality.)


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

i'm going to be a little light on posting for a while -- i broke my elbow a few days ago so have one hand immobilized. super fun times. i'm fine with being botted or having folks select actions without me if necessary, but hopefully i'll have my fingers at least free soon.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"It seems a devil's bargain, ta allow a gang to actively terrorizing the town in the name o' protecting them from harm."

i'm in favor of going after the redbrands


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"We've noticed there's a lot goin' on around here. I think we can lend a hand with the Redbrands -- and leave it ta the good people of Phandalver ta deal with questions of leadership. Let's go root them out of their lair."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Sildar, allow me to introduce Zove," Rory says dryly, explaining the elf suddenly in the middle of the shouting.

"He jumped in to assist us when we were attacked by four o' them Redbrands -- somebody really ought deal wi' that lot."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

checking in with sildar seems fine for now.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Think ye can follow 'em, Zove? They've no doubt a good head start at this point."

Rory hustles outside and around the back to help search for tracks at the exterior of that window -- survival: 1d20 + 5 ⇒ (18) + 5 = 23


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"No cheese, alas -- and no Redbrands 'ere either. Snuck out the back, maybe?" is there a back door?

"Any rate, they've demonstrated to my satisfaction they're up ta no good. Let's go find 'em at their manor?"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Charmin' place. Kinda funny they were all waitin' outside for us instead of in here, though," Rory joins Zove in searching the joint, heading behind the bar towards the kitchen for signs of recent use.

"As for a wizard," he comments while looking around, "we hear the brains of this operation is one by th' name of Glasstaff, though don't know much more about 'im than that."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"fair enough, though I'd wonder what these wretches could possibly have ta do with anything yer elders woulda seen fit to send word across the lands and waters to ye for," Rory responds skeptically, wrinkling his brow.

"As for the history lesson, we're like ta bore the youngsters if we go inta it too far, so...do the honors?" the dwarf nods towards the entrance.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"appreciate the extra blades, t' be sure, but... what's your fight here, friend?" Rory eyes the new elf somewhat warily, wondering how far to trust this arrival. "as for the rest of 'em, I imagine if we check inside, this lot musta been keeping watch for somebody."


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

warhammer attack: 1d20 + 4 ⇒ (9) + 4 = 13for: 1d8 + 2 ⇒ (1) + 2 = 3

Rory once more swings, awkwardly, at the drunken Redbrand in front of him, distracted by trying to keep an eye on both the strange Zove and the door to the tavern. Recentering his focus, he tries to catch the ruffian on the backswing.

war priest bonus action attack: 1d20 + 4 ⇒ (15) + 4 = 19for: 1d8 + 2 ⇒ (4) + 2 = 6


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Caught looking as the elven stranger rushes in and drops a thug - with but light cuts - that one's got some skill! - and Idrix drenches the rest in flames, Rory rushes in to club any left standing, hoping to take the ruffian alive for information.

warhammer: 1d20 + 4 ⇒ (4) + 4 = 8for nonlethal: 1d8 + 2 ⇒ (5) + 2 = 7

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>