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66 posts. Alias of Philo Pharynx.


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Okay, let's start a thread for completed applications. Add yourself when you are done.

Rook PhiloPharynx Automaton Kineticist/Rogue DM Sheet


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Playing with these rules widens out the possibilities and makes it harder to judge difficulty, even for an experienced GM. Some builds use the extra variety to focus and some builds expand the range. Even then, they usually don't affect the core numbers of to hit and defenses on an ongoing basis.

It's not about being good players or a good GM. I never meant to imply that. It's that it's hard to gauge the style of somebody you don't have much experience with. I've seen games online where the players and characters immediately got in sync with tactics and synergies. I've been in many more where the group takes several levels to mesh. I've seen games where the GM was giving clues that we were out of our league and the player's didn't catch it. This doesn't mean that one side was bad, we just didn't figure out each other's communication styles in time.

I'm sure we'll figure it out. I just wanted to make sure the point was out there.


Evindyl wrote:
Rook. wrote:

Being limited to 8th level items means we don't solve the problem I brought up about being limited in level and for having a lower item bonus.

In combat, rook is usually a front-liner. He's got mobility options and area control as well. He's got good thievery and trap finder. I'm not sure how much we'll need this, but better to have it.

Sorry PP: your original post cites "wealth" and "money" so I never took it as meaning Item Power Levels. If we're 9th Level with an 11th Level Lump Sum amount, while it doesn't elevate item power, it gives everyone more overall.

I guess we made opposite assumptions. :)

my thought is that we are essentially 15% down from what a "normal" party is. 10% from level, and another 5% from less potency items. With good tactics and a little luck, we'll probably be able to handle standard encounters. but the ones intended to be challenging for an 11th level group will likely be nigh-impossible. Even with at-level items, we'll still be fighting uphill.

More lower-level items probably won't affect battles that much.


Being limited to 8th level items means we don't solve the problem I brought up about being limited in level and for having a lower item bonus.

In combat, rook is usually a front-liner. He's got mobility options and area control as well. He's got good thievery and trap finder. I'm not sure how much we'll need this, but better to have it.


Since we are already downscale by level, can we at least have level 11 wealth? Being down in bot proficiency and item bonuses will increase the gap. We're essentially down by 15%

Plus, if we have level 11 money, you don't need to adjust the treasure as much.


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Okay, I've copied myself into your sheet

Rook


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Here's Rook, a steam-powered automaton.

In combat, Rook is going to primarily be melee, but has ranged and area options. He's pretty good at absorbing damage. He has some healing, trap finding and some social skills as well.


DM Sheet

My readying was based on him not being visible. If he didn't stealth then I would have done this directly.


DM Sheet

Rook carefully takes stock of the battlefield and pauses to wait for the archer.

Swift action: Inevitable strike. +24 to hit and no miss chance. 15pp
Standard action ready an ascendant (mythic) telekinetic maneuver when archer fires his arrows. I won't get the first shot, but I should have a good chance on the second or third. 15pp
disarm: 1d20 + 21 + 24 ⇒ (18) + 21 + 24 = 63
If I successfully disarm him, I'll spend a mythic point on Amazing Initiative to tuck the bow into my construct Storage.


DM Sheet

"Trust requires more than simple claims. Honor is based on actions." he replies.


DM Sheet

"A person is known by the company they keep. You are working with somebody that relies on obfuscation, and is very practiced at that. I wouldn't be inclined to trust such a deal when half the team is hiding away."


DM Sheet
Rook. wrote:
Since I came before Krynn, I'll redirect my meagre efforts to the graveknight.

But I will spend a move action pulling my wand of faerie fire.


DM Sheet

Since I came before Krynn, I'll redirect my meagre efforts to the graveknight.


DM Sheet

The Dark Knight picture gave an error. Obviously he pulled his usual trick of disappearing in the middle of conversation.

Given that the archer appears to be difficult to spot even with his expanded perceptions, he decides to remedy this.


Standard: manifest Detect Hostile Intent, widened, ascendant. This will give rough distance and direction to any people with bad intent within 120'. This is mythic tier 5 in case that matters.

roll vs nondetection, if needed: 1d20 + 1d4 + 14 ⇒ (7) + (1) + 14 = 22

Swift: Teleport to South wall of cavern

Move: Teleport to within 30' of predicted location

This gives me not just triangulation, but I have 3x triangulation solutions. That should make it easy to pinpoint their location.

Then my psicrystal will shoot a volley of crystals to point out the location. Or general area if I can't pinpoint it.

Ranged attack #1: 1d20 + 26 ⇒ (17) + 26 = 43
damage: 4d8 + 3 ⇒ (2, 5, 5, 1) + 3 = 16
Ranged attack #2: 1d20 + 21 ⇒ (9) + 21 = 30
damage: 4d8 + 3 ⇒ (4, 6, 7, 8) + 3 = 28
Ranged attack #3: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 4d8 + 3 ⇒ (4, 8, 5, 3) + 3 = 23

If the archer disappears or moves without traversing the distance before my next turn I'll use an immediate action to divert teleport to send him under the magma of Droskar's crag.


DM Sheet

I'll go with the 41 as well.


DM Sheet

Initiative: 1d20 + 15 ⇒ (1) + 15 = 16

Yay for dodge bonuses!


DM Sheet

kn planes: 1d20 + 41 ⇒ (20) + 41 = 61

Okay, I'm gonna need three more entries!

"Pleased to meet you. It seems you've had quite an interesting life. I am Rook. My abilities are in psychic power and teleportation. "


DM Sheet

I will continue to move forward, searching for traps.

perception: 1d20 + 41 ⇒ (13) + 41 = 54 arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision, true seeing

I think we can continue onward until I notice a trap or signs of a creature or something unusual.


DM Sheet

I'll be moving up near Eladithas, and I'm looking down the oncoming tunnel.


DM Sheet

Rook will pause to see if others need assistance down. If so, he will let them sit on him and fly them down. If not, he'll continue to use his nomad's step to teleport down.

perception: 1d20 + 41 ⇒ (15) + 41 = 56 arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision, true seeing


DM Sheet

No veil ability here. I've got stealth 28, not great at our level and without the adders to make it really useful.

"Deception is not my Forte." he says. "But I'll scout the stairs down. Since we know trouble is coming above, we should do our planning on the move."

He will check the stairs for traps, so we can continue down.
perception (Trap finder): 1d20 + 41 ⇒ (15) + 41 = 56 arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision, true seeing

As we continue down, he will use clairvoyant sense from his third eye to look for threats coming up. This is going to be his default if it helps you plan.


DM Sheet

Was that a surprise round or am I getting incoming before I get m next action? Is this where everybody else begins going?


DM Sheet
Sebecloki wrote:
Rook. wrote:

Rook quickly triangulates their positions, calculating the most effective positioning, and then simply is in that place. From there he releases a 60 foot cone of mental energy.

Swift action - nomad's step, teleport within 105' to get as many foes in a 60' cone as possible.
Std action, Widened psionic blast, aguented 1. DC 29 will save vs, stun 2 rounds.
Move action - if I am not threatened by an AoO, I will refocus.

Is that a reflex save for stun?

will save


DM Sheet

Rook quickly triangulates their positions, calculating the most effective positioning, and then simply is in that place. From there he releases a 60 foot cone of mental energy.

Swift action - nomad's step, teleport within 105' to get as many foes in a 60' cone as possible.
Std action, Widened psionic blast, aguented 1. DC 29 will save vs, stun 2 rounds.
Move action - if I am not threatened by an AoO, I will refocus.


DM Sheet

initiative: 1d20 + 15 ⇒ (12) + 15 = 27


DM Sheet

Rook will teleport through the door, looking for other threats.
perception: 1d20 + 40 ⇒ (17) + 40 = 57true seeing, arcane sight, blindsight 30 ft., darkvision 60 ft., low-light vision


DM Sheet

My action is posted above. trying to stun them.


DM Sheet

I am updated


DM Sheet

Rook will teleport past the trap and unleash a cone of psychic energy on the orcs and ogres to keep them from reacting.

Psionic blast, targeting as many as will fit in a 30' cone. Selective if needed. DC 27 will save vs Stun 2 rounds or the rest of their lives.


DM Sheet

initiative: 1d20 + 15 ⇒ (10) + 15 = 25

While we have no maps, what is the rough distance from the bad guys to the party?


DM Sheet

Rook will move up adjacent to the trap and begin to scribe runes to negate the trigger conditions for the magic energy.

Disable Device: 1d20 + 34 ⇒ (12) + 34 = 46


DM Sheet

Rook (still disguised as a clockwork goblin) moves in and will begin looking for the way down.


DM Sheet

Rook will quietly but non-chalantly enter the shop.


DM Sheet

stealth: 1d20 + 28 ⇒ (20) + 28 = 48


DM Sheet

Rook's buffs:
Mythic Graft Armor
Conceal thoughts
Blur
Tears to Wine
True Seeing
Arcane Sight
All-Around Vision
Disguise Self - Clockwork Goblin
Krynn's benefits
Stealth skill +28


DM Sheet

Okay, we've been told to get our asses moving.

Now that all of the preparations have been made, Rook will teleport the group to a basement in the Three Horns district. One with a set of steep stone stains going down. With his senses, he's willing to scout from the front.


DM Sheet

Then you can count me out of Life Bubble. I don't worry about any of that.


DM Sheet
Krynn of the Wyred wrote:
Unless someone objects, he'd cast control weather and hit the fort with harsh weather for 4d12x2 hours to create a distraction of sorts while the group searches below.

I don't have a problem with this. While it may alert them, it will imply that we care about the surface more.

Krynn of the Wyred wrote:
His persistent protective aegis (status, communal, +21 ac vs crit confirms) and the contingent heal effectts were already in place on everyone, as is shared training (everyone has outlook, outflank and seize the moment for 5.5 hours). He also casts communal delay poison, truesight and mythic heroism.

If it affects durations for the others, he will opt out of the contingent heal, delay poison, truesight and heroism. If it doesn't affect this, he'll join in for camaraderie.


DM Sheet

I would definitely share this.


DM Sheet

Rook dips in a small bow. "While I move quietly, my appearance is rather distinctive. I suspect that Putting me in a box or barrel or sack and loading me on a small cart would be the most stealthful way I could help. I've noticed that a couple of you are quite glib of tongue and could probably put many people's feelings at ease."

"Since these people were taken for a reason, I suspect that they will be in the deeper levels. It's a lot of resources to spend on a slave bound for the common markets."

He will begin scrying for an entrance to the underground and trying to find an inconspicuous place to teleport in nearby that entrance.


DM Sheet

Rook will explain what he sees. "I can spend time trying to go through the whole area for the prisoners, we can try to go deep, or we can check the Cathedral."


DM Sheet

Am I able to penetrate the citadel at all with my clairsentience?


DM Sheet

Rook will ask if Mordenkainen has a map that shows the region of Sundaraman in relation to us. He will then do a series of Clairvoyant Sense to find it. This is at-will through an item

He will begin by placing a point in the air above the region. That should let him see the city for the next viewing. Then he will view the city to see if there seems to be an obvious seat of power. Somebody known as the Tyrant will usually display their strength. If possible, I will send further points within the place. I will look for places that have been shielded. If I can't get into the building at all, then I'll look for entrances - especially unexpected ones like balconies.

I am noting if anybody seems to react to my sensor.

When I've located some points to teleport to, I'll use autohypnosis to memorize it and gather everybody to teleport.


DM Sheet

Now that a position has been proposed, Rook will bob, "Then we should go to the Orc city."
Now that the prisoner is no longer useful, he doesn't see the need to prevent him from taking his own life. It avoids the need for one of us to kill him for his crimes.


DM Sheet

"If they have the resources to hide their targets from this level of magic, I would suspect that they may be hiding the prisoners on a demiplane. I suspect that either location might offer clues, but that we'll need to travel beyond to rescue them." adds Rook.

And over this time, the ectoplasmic cocoon will begin to break down over the prisoner. Rook will suggest that the prisoner simply surrender and sit down. Having seen what the others can do, he suspects they won't last if they take hostile action or try to escape.


DM Sheet

Rook turns to Mordenkainen, "Ah, it seems they were sent by Turrosh-Bolg, Leader of Sundaraman. He seems to have expected that his assassins would be scanned, as they know nothing of the reasons why they were sent here. You could use him as a messenger with a response back, or declare the high justice on behalf of the Council of Eight. My offer to him wouldn't hold, as he didn't cooperate willingly."


DM Sheet
Sebecloki wrote:


This round you detect the presence of thoughts in the assassins.

Sorry, this is Spectacles of Thought-Seeing. "This functions as though the wearer had concentrated on the creature for 3 rounds using detect thoughts"


DM Sheet

As quiet descends, he shapes away the ectoplasm over the prisoner's face. "You've seen what we can do. We will find out all your secrets one way or another. But if you cooperate we can get you far away from here. Even to another plane. Who do you work for and why did you attack us?"

I have constant detect thoughts, DC 20. When somebody lies I get a flash of an image about what they are thinking.
sense motive: 1d20 + 44 ⇒ (9) + 44 = 53


DM Sheet

[dice=reflex check]1d20+15

They fail the reflex check, does that trap all the assassins who aren't near Mordenkainen?

No, I used the single-target version. I didn't have the area to also affect the ones in the back.


DM Sheet

The prisoner is secured, unable to speak, and with no line of sight or effect. Unless he can free himself only using his mind, he is helpless. Rook will examine the carnage being done.

Are the other assassins still alive? How is MordenKainen doing with his four?

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