Wolfwood82 wrote:
I agree that it would have to be a contested roll.
I disagree that it should be flat out disallowed or discouraged in any way shape or form from the GM or any other player in the group.
Their CHARACTERS might have issues if you are caught.
Reason being, this kind of thing adds an element to the group dynamics. If you are caught but the group values you enough, they let you live and just make sure to watch you more closely, or have you empty your pockets.
I personally would not care if you played your character the way you wanted to. It is entirely possible you as the player wish to play out the thief, but later might have a sudden attack of guilt and decide to confess everything and pay give back what you took... Most of my characters would laugh, the get distracted by something that looks big and mean and fun to kill.
The Avengers don't always play nice with each other. The group "rogue" person is usually the least trusted party member anyway, there is absolutely nothing truly stopping you from having your fun.
Completely agree with this. The way I have always seen it is you have to be able to separate the things that happen in the game from the things that happen in real life, if you are playing with someone you don't like you can't go and kill their character just because you don't like the player. It's like using meta-knowledge, if the party in the case doesn't know the OP is pre-looting the corpses and not telling the party what he found, even if the player's know that it is happening they can't do anything about it.
Personally I would punish players for using meta-knowledge more than the person who is playing out his character and doing what his character would. Also as a GM you should stay out of party interactions, the only time you need to step in and disallow something to happen is if the arguments are leaving the table, and the other thing that people need to understand is that different groups play the game completely differently. Some groups are the do-gooders, those who travel around righting wrongs and saving the day, then there are evil groups who are the ones that the do-gooders try and put a stop to. Then there are the realistic ones in my opinion, the group that is composed of good and neutral characters who all have a reason to be adventurers, some are out for the glory and others are just in it for the money.
So if you want to play a thief like character who takes the loot he wants first and keeps his party in the dark go for it, as long as you are prepared to deal with repercussions from the rest of the party. And at the end of the day if you can talk about what happened later and laugh it off as something funny than good for your gaming group.