![]()
![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() It's in 5.18 and practically surrounded already. With haste you've got enough movement to swing around Ali on one side and Lunas on the other and attack from 4.19 and 6.19. You'll be on either side of Inikai's tentacles. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Marak's up, I do believe. Bill, thanks for the flanking buddy. Seeing the enemy's state, Romon drops his bow and dashes forward, drawing his mace. He raises it overhead with both hands and drives it down at the crown of the archer's head. Might as well make it a charge. +1 Light mace: 1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 31 damage: 1d6 + 4 ⇒ (1) + 4 = 5 + sneak attack: 5d6 ⇒ (4, 2, 4, 2, 3) = 15 ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Not quite sure about order. I think it's slam attack. Then Inikai moves to 9.13, and we are at the top of a new round. Ali and Marak to lead off. Followed by Romon Muchorak and Naria. Romon's action will depend on what he sees from 9.15. Also, if Inikai has a +7 modifier on initiative how can his initiative be only 7? ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon finishes fitting an arrow to his bow while he strides forward. Double Move straight south to 09.15.Take a look down the two openings on the way. If needed to see, toss his ioun torch down the west passage. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() From the back of the party Romon can't see what's ahead, but he hears the snap of the bow. He reaches for an arrow, as (ever mindful of an exit strategy) he takes a quick look behind him. Yeah that sounds good, but basically delaying action til he knows better what's going on. And of course Ali and Marak are both up first for the party. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Esteriande's comments give Romon a brief ray of hope. Maybe I could keep my lovelies. But almost immediately that hope is overwhelmed by the knowledge that she would be crushed if she was wrong and people got hurt. He says reluctantly, "That's not how I read it Randi. M is telling big Barl here to be ready to move at his command. Barl just has to get his troops in position near Jorgenfist before Teraktinus lams it past. Depending on where Jorgenfist is, the attack on Sand-pint could have already happened. M's messenger could be on the way now." "As I see it, we need to warn the town now. Maybe Marak, Ali, or Naryia can do something?" ![]()
![]() Romon was a pretty good all-arounder who did all right until about 7th level. Then the martials starting outpacing him. That's why he's got a level of fighter and I plan on adding one more someday. He was originally conceived as a fast-talking conman/second story man. He did all right as the party face until we added a paladin and a bard around 4th level. That kind of killed that contribution to the party in diplomacy although it took a while for me to realize he'd been replaced. So around 6th level I thought I'd try to up his combat capability via the feint route. (One reason for this was that he wasn't getting opportunities for sneak attacks very often. Quarters were too cramped to move into position, or by the time he got in position, the party had massacred the enemy.) Feint has been disappointing, so I headed for a kiting sort of build. My problem may just be that I have never stuck with a concept long enough. Any advice you can give me on where to take him next would be appreciated. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() As the message from the giant's body implying an attack on Sandpoint is read out, Romon's heart sinks. We're gone billy down there chop-split. Doan stand how some friends lie big on Sandpit, but they do. Stash ain't safe and my lovelies need motivation now. I'll have to give them up to get them out. I know how to make it look good .... Don't worry Wellard. I hadn't forgotten why we were here. Bill, nice plan. Good thinking. Not lawful good thinking, but good thinking. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Finding Xanesha deadly silent, Romon moves quickly to her sister. He kicks Lucretia's body when he finds her dead too. How can we find anything out when all we do is kill things? Seven pointed stars and snake-women in Dirtpoint, Magnimar, and up here. It's all got to be connected somehow. I can't believe King Crumple there was the boss the slither sisters wanted us to sign on with. He casts a sidelong glance at Marak. How upset would he be about casting talk with dead? If he can. We could just lop off their heads and take them with us.... Temporarily discomfited, the rogue tries to console himself by looting the bodies. Since Lucretia's is closest he starts with hers. A Wand , nice. A ring and necklce worth 800 gp total, nice. A scroll in a tube..headed "Those who have agreed to lend their greed to the Master's need" Kill them and read their secret diaries. That's how we pry their secrets. Romon frowns. Norgorber would be so proud. The half-elf shakes his head. Sihedron Medallion, bah MW Dagger nice. +1 keen Dagger, very nice. Something special here. Noticing the similarity in size between this dagger and his lesser one, Romon slips one 'experimentally' into his sheath. Feel free to call him on it, else he'll keep it. He starts perusing the scroll, and feels a vindictive satisfaction in finding Windstrike's name on the list. He holds the scroll up. "Guys. Another parlay with good old Kaven might be in order." ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon hustles over to first Xanesha, and then, if she is truly expired, to her sister to see if they are alive. If one of them is not dead, Romon wants to have a little chat: Can RP this if you wish, but what he's after is the identity of the boss that they wanted us to work for and as much information about him as can be extracted. He's not above promising to revive them (a blatant falsehood) or sticking a dagger in them if they show any signs of a real recovery. they are just too dangerous to let live, and Neesha was messing with Magnimar. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Cause the casters have got the giant? Cause Neesha will still rip the landbound a new belly-button if we let her? Agreed, Marak probably should be shooting at the giant rather than Xanesha, but otherwise you've got Randi, Naria, and you beating on the giant. That leaves Muchorak, Romon and the animal friends to fight the lamia. I'm finally close enough that I can get to a flanking position and melee attack next round. Inikai and his flying azata can swing either way. Ooooh! Marak's got dispel magic prepared. That could end the giant's trip real fast. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon steps in; arrows slip from quiver to string to flight. 5 foot step to 11.11 +1 Composite Shortbow (+2 Str): 1d20 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19 ... damage: 1d6 + 3 ⇒ (6) + 3 = 9 x3, 60' (10 arrows) +1 Composite Shortbow (+2 Str): 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17 ... damage: 1d6 + 3 ⇒ (4) + 3 = 7 +1 Composite Shortbow (+2 Str): 1d20 + 12 + 1 + 1 ⇒ (7) + 12 + 1 + 1 = 21 ... damage: 1d6 + 3 ⇒ (5) + 3 = 8 (haste attack) ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() "Nice job, hon!" Romon says cheerily, but he watches the second slither sister with worry. She's got reach, she's pissed, and she's too far away for him to get between her and Randi. "Hey Neesha! Did you like the feathered pins I gave your sister?" ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Round 4
Esteriande, Muchorak, Naria, and Marak are up. I'm betting Romon finishes Xanesha. Wellard, what are we doing about Marak? Does he just disappear? Or do we run him until he can make a graceful exit? ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() DM Wellard wrote:
Works great, Wellard! ROmon's 5' step in round 3 would bring him to 10.12 . ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() I doubt Xanesha will waste her attacks on Romon. If she does I'll change his actions. Romon steps forward again while drilling arrows at the fire-ringed giant. 5' diagonal step toward giant/Xanesha +1 Composite Shortbow: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15 ... damage: 1d6 + 2 ⇒ (6) + 2 = 8
Haste attack +1 Composite Shortbow: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 ... damage: 1d6 + 2 ⇒ (3) + 2 = 5 ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon moves forward as he draws another arrow and fits it to his bowstring. Move to 09.13 +1 Composite Shortbow: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 ... damage: 1d6 + 2 ⇒ (2) + 2 = 4 Should have been +1, not +2 for haste on the last post ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Brunette, spear, Xanesha Somebody should discourage casting before Red Lucretia turns Macho's head again. As Romon starts moving left his bow comes up and arrows fly. I'd like to see what all happens, but may not get a good chance to post. Soo ===> Hasted full attack on Lucretia. +1 Composite Shortbow (+2 Str), +12/+7, 1d6+2, x3, 60' (14 arrows) +1 Composite Shortbow: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 ... damage: 1d6 + 2 ⇒ (1) + 2 = 3
Crit confirm 1: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 ... damage: 2d6 ⇒ (3, 4) = 7 Crit confirm 2: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 ... damage: 2d6 ⇒ (6, 4) = 10 the extra +2 are for haste. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Alisebett wrote:
"Niiiiice doggie. Niiiice." Romon smiles in what he hopes is a friendly manner, then the smile broadens as he remembers how Cearnis used to carry drugged meat whenever he thought he might run into a dog. He shrugs his haversack off one shoulder. One hand hovers near his best dagger, while the other slides into his bag for a bit of meat, or maybe a tanglefoot bag. What!? I just wanted Lunas to stay here where it's safe. The hand dutifully pulls free of the bag with a bit of dried meat which the rogue tosses adroitly toward the wolf's mouth. "Here, weregild for a were-friend." ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Although he is without high hopes, Romon skips merrily over to the giant's bag. His eyes open wide as he views the contents. This was an enterprising fellow. Looks like he knows the back way into the boudoir as it were. Then he finds the tool and his mood sombers. Brother, you must have been pretty good to score all that out here. Too bad you were born to the wrong gang. Then the half-elf frowns. "Hey guys. The slither sisters might still be around. Why else would he have scored the fem primpers?" ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon looks at the beds, then at the arrows in his quiver. He starts counting bunks, until he gets to 14. Good thing Muchorak, Randi, and Ali can cut through these guys like a sharp knife through fresh cheese. "Any of you casters have something to bring the house down on those tunnels?" ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Arrows continue to fly from the half-elf's bow as he takes another few steps forward. Shortbow 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23.... damage 1d6 + 2 ⇒ (2) + 2 = 4 Two more arrows fly in quick succession. Shortbow 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18.... damage 1d6 + 2 ⇒ (4) + 2 = 6 Hasted attack Shortbow 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18.... damage 1d6 + 2 ⇒ (2) + 2 = 4 He steps forward (5') and continues to reload. target one of the smaller ogres . ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() That was round 5 according to the URL. Azoun's got it right. Since then, the spellcasters and summons ripped the lead group of ogres up badly and there's a second bunch advancing down the hall at us. I have no clue what the initiative count is. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Not sure where we are in initiative count. Romon draws his bow over his head, draws an arrow from his quiver and draws a bead on the lead ogre. Then he draws back the arrow and looses. Shortbow 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 .... damage 1d6 + 2 ⇒ (3) + 2 = 5 Two more arrows fly in quick succession. Shortbow 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 .... damage 1d6 + 2 ⇒ (4) + 2 = 6 Hasted attack Shortbow 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 .... damage 1d6 + 2 ⇒ (6) + 2 = 8 He steps forward (5') and continues to reload. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon snatches the ioun stone circling his head and skips it off the ceiling behind the leading group of ogres. Then he strips off his shield and slings it over his shoulder. Toss the ioun torch 30-50 feet along the corridor. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon looks with satisfaction at the scene. The giant facing a handful of foes and leaving his back unprotected. Then the giant hits Esteriande. Hey! That's my girl! Romon charges back in and drives his mace into the small of the giant's back. 1d20 + 2 + 1 + 2 ⇒ (11) + 2 + 1 + 2 = 16 ... damage 1d6 + 3 + 5d6 ⇒ (6) + 3 + (2, 1, 2, 6, 4) = 24 Charge is going to drop Romon's AC by 2. Spring attack so he won't get an AoO. Stop him in 7.24 or 25 so the party gets flanking too. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Thanks, Wellard Romon stares for a moment at the darkness shrouding the receding clomping footsteps of the ogre. That's a fool's game! Then he's surrounded by light and pain. Effing ogres got a mage!? The rogue whirls, but doesn't see an appropriate target. Holding his shield out to protect himself if he runs into an invisible foe, Romon dashes past the giant and tries to clip him in the knees as he goes. The bigger they are... Drive by attack. Move to 04.22 from 14.24, attacking giant from 08.25 on the way. Acrobatics just cause, 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
+1 Light mace, 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18... damage 1d6 + 3 + 5d6 ⇒ (1) + 3 + (2, 5, 3, 3, 4) = 21 ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Marak Quan wrote:
The sneak atacker may not get a chance. Mucho's put one down and Ali and Randi are up this round before Romon next round. But I appreciate the effort. Next time we try to coordinate it, and Marak spells first, then Romon goes. Bill, The solid circles with letttering are our starting positions. The corresponding empty circles are our new positions. I think you want to end up in 14:16, behind the front lines of Ali and Muchorak who are now in 13:18 and 15:18. That gives you a 30' shot at the ogre in 09:20-10.21. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Wellard: I was hoping ogre 3 wasn't the one I wanted to target.
Well, part of the idea for him to dash past everyone was to prevent the spread of an alarm. But he's not stupid, well not too stupid. He won't pursue the running ogre into total darkness. So If there's a glimmer of light down the tunnel beyond ogre 3, Romon will pursue. If there's no sign or hope of light down there Romon will stop and take his 15 points of damage. He'll preserve invisibility and hope for a big round next round. If you've got time to redraw the map next round it might be helpful, but I know how that goes. Hey how are these guys geared up? Specifically armour and weapons. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon weaves and slides past Ali, Lunas and assorted ogres. Claws, fists, tree-trunk legs, and heavy weapons swoosh past. Bumblers! It's really to bad no one can see this. Reaching the turn of the tunnel he rounds up on the last ogre and swings his mace for the brute's back. Acrobatics, 1d20 + 18 - 2 ⇒ (6) + 18 - 2 = 22
+1 Light mace, 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 ... damage 1d6 + 3 + 5d6 ⇒ (4) + 3 + (3, 5, 6, 3, 6) = 30 ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() I take the black squares to the northwest are the smelly pit and that the ogres sounds are coming from the south west? I don't see any targets to get the drop on. Smiling and feeling invisibly invincible, Romon scuttles forward while slipping his mace into his shield hand and reaching into his belt pouch with his other hand for his ioun torch. When he reaches the edge of Naria's light, he pulls it out the ioun stone and pitches the glowing stone forward before stepping to one side. Quick Stealth 1d20 + 20 + 20 ⇒ (7) + 20 + 20 = 47 toss the stone forward from about 13.15. If I can get any more movement forward I'll take it. (Depending how you adjudicate the stone retreival and toss) If I'm going the wrong way, I trust you'll point Romon in the right direction and let me know where he and his stone end up. The main idea is to extend the region of light and find some targets. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon briefly considers whether the light will draw more ogres than the ones just out of sight. That would just mean we'll kill them all sooner. I guess it's a good thing. But he also remembers the ogres at the cave's mouth and how they were of a higher caliber than the ones they'd met earlier. "Naria, could you make me invisible too? Then I could get behind them more easily, and maybe stop them from raising an alarm." Greedy theif. Whatever the answer Romon's cool with the plan to charge these guys when Naria lights them up. ![]()
He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
![]() Romon skirts the edge of the pit carefully, but can't resist a quick peek into its depths. Then, hearing noise ahead, he slows and waits for the Shoanti ranger. He can tell from Muchorak's expression that the ranger has heard the noise too. Muchorak, DM:
"So what now? Sneak ahead and have a peek? Or wait for the others?" Wellard, how dark is "dark and looming"? |
Shopping Cart
![]()
Your order qualifies you to purchase:
Pathfinder Adventure Path: Abomination Vaults (Foundry VTT) CODE ![]() Our Price: $21.00 Add to Cart![]() |