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Organized Play Member. 20 posts (21 including aliases). 1 review. No lists. No wishlists. 17 Organized Play characters.



Liberty's Edge

EDIT: This first question has been answered, please skip to the "Try again" Question.

the rules say

"You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check."

and I've always taken that literally If you roll a 10 or higher on your die then you succeed. I've never allowed players to add their bonuses. but recently I've seen another GM allow players to use their bonuses.

Example: in a tavern, trying to intimidate some thug who is alone as a group. the first person rolls intimidate, they get their bonus to the roll, let's say 10+6, the DC is 20 to intimidate the information out of him. the other four players roll to assist, they get in order 9, 10, 5, and 6.

I've always played it so only the guy who rolled the 10 can assist, so the party in this situation has failed to intimidate.

But, let's say the person who rolled a 9 has a +6 intimidate, Should I add that onto her Aid Another roll? Then the party has two people aiding and thusly they win their intimidate check.

EDIT: This is the "Try Again" question
Furthermore it says in the rules under the "Try again" section
Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after 1 hour has passed.

So if the first player tries to intimidate and fails, she can try again but the DC is increased to 25 from 20. If the whole party failed to Aid do they also have to get that higher DC? Or can a person who tried to Aid and failed make an intimidate check at DC 20? Or if a player wasn't in the room during the first intimidate check can she then come in and try it at the original DC of 20? or if 1 single person fails does that NPC get a +5 for the next hour for everyone encountered?

So really there are tons of questions here. but most importantly is do you get your skill bonus on your aid another checks?

Thanks much for reading all this! :)

Liberty's Edge 1/5

My character is a cleric of Korada(NG) and while in the past few games another character who is a worshipper of Sarenae(NG) pulled some amazing rolls and saved the party atleast 5 times, giving credit to her god. Her character used Diplomacy to share with me the "Book of Sarenae." I feel that after experiencing many miracles and reading Sarenae scriptures my character would honestly convert. Is my character allowed to change his deity in PFS?

Liberty's Edge 1/5

A friend of mine was telling me there are specific scenarios that you can re-run as a different character and still get exp for playing it. Is this true? He was saying there are sanctioned scenarios that you can do this with.. I guess We Be Goblins is one of them too? Has anyone heard of this and is this true?

Liberty's Edge 1/5

I was at a PFS public event and one of the guys was saying how with the release of Advanced Races Guide you can now legally play a bunch of newly allowed races in PFS like the Kitsune and Tiefling. Is there any truth to this? Hero Lab isn't letting me do it and I haven't bought the advanced races guide yet.

Liberty's Edge

I don't know if anyone will find this interesting but I ran the math on Paizo's new mini's line known as "Pathfinder Battles". The Standard Boosters contain 1 Medium and 2 Small miniatures and is $3.99 (all numbers are without tax or shipping added). The Large booster has 1 large mini for $5.99. The "Brick" contains 16 Standard Boosters and 3 Large Boosters and cost $74.99.

Like you, I'm assuming we'd save money buying the brick which has 16 S. boosters and 3 L. boosters (bulk discount or something). They also sell "The Case" which has 64 S. boosters and 12 L. boosters and cost $274.99.

The Brick

well... 16 x $3.99 = $63.84, 3 x $5.99 = $17.97. $63.84+$17.97 = $81.81.

the cost of the brick is 74.99, so the money saved for buying the brick would be $81.81-$74.99 = $6.82. that means you roughly get 2 extra S. boosters. (total:2 medium mini's and 4 small mini's).

The Case

well... 64 x $3.99 = $255.36, 12 x $5.99 = $71.88. $255.36+$71.88 = $327.24.

the cost of the case is $274.99, so the money saved for buying the case would be $327.24-$274.99 = $52.25. that means you roughly get 8 extra S. boosters (total:8 medium mini's and 16 small mini's) and also an extra 4 L. boosters (total:4 large mini's).

in summation

You save $6.82 for buying the brick compared to buying the boosters individually.
You save $52.25 for buying the case compared to buying the boosters individually.

Liberty's Edge

I'm a huge fan of RP. But, I'm also a huge fan of MMOs. For RPing it would be very hard to justify. For the gamers (hack and slash) I believe having randomly generated instances would be great. The monsters would be randomly placed but would still be adjusted to be within the player's Challenge rating (plus or minus one degree even). The layout of the dungeons could be randomized too!

Also, It could even go so far as joining a randomly generated area. Example: First time there is a small village and a cave to the north with goblins and a broken carriage and bandit kobalds attack surprisingly on the way. Second time there is no village and instead cold wintery environment with just a ruins, a tower to the south, and a hermit shack to the west. Third time there is a desert land with dunes and a long road- there is a gypsy trade caravan setup for the night and a rare flower growing to the north, a pyramid to the south east and dragon locked at the bottom trapped for thousands of years chained up as an offering to Pharasma by a crazied Pharaoh (choose whether to believe him and let him free for his help to access to the treasure room or slay him just to be safe and protect the locals).

The randomly generated Area's would be nice because it would provide nearly unlimited new adventures for killing monsters or doing quest. These area's would also allow people to RP, "I am Rogar the brave, a proud eagle knight of Andoran and will destroy these Ogre's raiding your farms and enslaving your children."
Opinions?

Liberty's Edge

I was hoping to get input from some of the more creative Pathfinder players. I'm going to make my own critical hit/critical miss table but I just can't seem to think of much. I own the game mastery cards already- I would like to see what you come up with. Funny ones are appreciated.

Please list your replies in this form:

Hit: In the face! = Double damage, Target is blinded for 1d6 rounds or until healed (DC15 heal check).

Miss: Should have jumped = Your attack misses and hits your own leg halving your movement for 1d8+1 rounds.

Let's try to get a lot of them made, I will be releasing your very responses the whole world of Pathfinder players and GMs to use!