Molric

Rok the Wild's page

56 posts. Organized Play character for DM Livgin.


RSS

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I'm definitely going to need to look up the rest of the scarab sage plot now.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok stutters out a farewell to the sages and the rest of his team,
more self aware and insecure back in his own skin. "T-t-thank you everyone. I'm happy you d-did not die."

That was an awesome game GM Erich! Thanks for running this for us.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Walking out of the ruins, Rok returns to his mortal form and detects magic while search throughout the initial battlefield.

perception: 1d20 + 7 ⇒ (20) + 7 = 27

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

AoO on the Grasping Graves, on their upcoming turn:
Rok has the Tetori ability Counter-Grapple that allows him to take an AoO against a creature attempting to grapple him. This is a hazard, not a creature so this may not be applicable. I just want to see how much damage it takes to break them; maybe we can fireball clear swaths of terrain later if we need to?

unarmed strike to hit; AoO, counter-grapple: 1d20 + 11 ⇒ (11) + 11 = 22
unarmed strike damage: 1d8 + 4 ⇒ (7) + 4 = 11

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Ga, we could have split this up and had the Amenopheus dimension door half of us. Oh well.

@Rogar, are you planning to d-door too or are you saving yours for later?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Got it Vladek, I'll save the spell.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

:( I don't think I'll be able to list all the conditional bonuses in the header without reverting to short hand.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok trudges forward through the grasping hands the best that he can before deciding that that monolith is a long ways away, he draws on the latent power of this cursed graveyard and casts barkskin on himself.

Single move forward, use place magic for +1 CL for one round, cast barkskin.

Seeing Vlakek start to cast a spell, Rok casts liberating command as an immediate action.

@Vlakek, make an escape artist check with a +14 competence bonus before your concentration check.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

@Rogar, is that a no on the Greater Dispel Magic when we stopped to rest?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Sorry Theodric, Rok don't listen to no ride checks. The rules for riding other characters in combat are so undefined that I don't want to get into it unless I must.

Maximum tangent, because this comes up every so often: From my experience, if you are riding an animal that is doing what it wants, instead of following instructions from you. It will be a take all your effort to remain mounted, with nothing left to fight effectively.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I vote Amenopheus.

To be fair, I would be in human form. My wild shape only lasts 8 hours, so Rok is happy to use it when they know they are traveling through the night then taking a rest. But wouldn't risk wasting it on 8 hours of travel before finding the village. Switching out my mini.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

When we rested was anyone willing to cast dispel or greater dispel into my dispelling amulet?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok benefits from the bulls strength. But won't be able to cast the scrolls under most circumstances (I assume scrolls have somatic components.)

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Looks like things are leaning towards: Breath of Life is 1125, one death ward, and 3 heroism, with 50gp for dwarf support! :P lucky numbers.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I knew I was forgetting something with that oil. Low enough level to be a potion (even under PFS rules) but too high to purchase with 2PP.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok just has a scroll of it kicking around in his bag. Magor is carrying it now.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

It was mentioned that the sanctuary is underground. I'm trying to decide between a medium or large BATTLE FORM!!, I don't want to bottleneck everyone.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I already have one breath of life, so I'd rather we have death ward.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok looks to the Amethyst Sage, a LICH, looks to his team, looks to Grandmaster Torch, looks to his team. And then moves to stand between the other dwarves and the lich...

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

First pick: Scroll of Heroism (375g / casting)
Second pick: Scroll of Death Ward (700g / casting)
Third pick: Oil of Spirit-Bound Blade (750g ea)

Given there is six of us, I think the fastest way to decide this is everyone gets 500g (3000/6) to spend, and throw anything you don't use back into the pot for someone else.

I'll take one scroll of Heroism.
Use 375g
Return 125g to the pot.

If anyone has a big ticket item they think is worth it, I'm all ears.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

The entire group looking on Rok makes him so nervous he can not even speak. His vote stays the same: abstain if possible, votes for bringing Torch if not.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok looks to the others, then speaks up slowly; "I've only m-m-met him once. D-d-didn't seem so bad. B-but people say bad stuff about him."

Rok abstains from the vote. If a vote is required, he votes in favor."

Turning to his team Rok produces a Dispelling Amulet of Mighty Fists from his bag. "Sorry to ask... But d-d-does anyone have d-d-dispelling magic they can put in this?"

Scarab Sages

1 person marked this as a favorite.
Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Relevant FAQ. (scrolls)

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

As Rok's stomach rumbles he looks up again; "Where is her sanctuary? How w-w-will w-we be travelling there?"

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

FYI; the spell remove disease and remover curse requires a caster level check against the DC of the disease or curse. So scrolls will only be rolling at +5. They have a chance of succeeding, but are far from a sure thing.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok speaks up very slowly and cautiously, "T-the ritual." He looks at his companions hesitantly before continuing, talking at his feet quietly; "Will you b-be completing it, or will we be?"

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Food for thought Theodric; for close to the same price as that wand, you can get a +2 belt. It is only half the bonus, but it is always on.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Boons updated.

Can I use my Explore, Report, Cooperate boon to ask if we should be extraordinarily prepared for this mission? There were some high profile individuals in that briefing...

Explore, Report, Cooperate::
You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I'll add my character boons and do a final proofread of my character sheet tonight. Wasn't as bad as I expected to transfer a lvl 10 from all paper to all digital.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

knowledge(planes): 1d20 + 5 ⇒ (9) + 5 = 14

Rok looks on the sages in awe, mouth agape; too shy to even speak.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I have a pile of wands that Qadathra may be able to make use of, have a look and grab any you may use.

I also have a scroll of breath of life that I'd like someone else to carry (to use on anyone at anytime).

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I can prep delay poison if you want, mine only lasts 7 hrs, but other than barkskin my spells are largely wasted.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

My rod of extend is fair game. I normally use it on barkskin, so as is I'm not getting maximum value out of it.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok nods and shakes Theodric's hand "Kay. I'll t-t-take care of other bad stuff."

That is an awesome CMD. Was that through the fighter favored class bonus?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Mensioning this at the start of the scenario as obligated by the guide: Rok is slow tracking.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Rok stands a little closer to Magor after his kind words, but keeps quiet as he careful brings his eyes off the floor to inspect the others.

Addressing Theodric; Rok speaks in starts and stops, not sure of himself. "Theodric... are you ok... ok if I g-g-grab you if som-something controls you?"

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

If anyone has a spare dispel magic, I have a dispelling amulet of might fists that can store it (I bought it by accident).

I also have a pearl of power 1 and an extend rod if you don't mind sharing some mage armor?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

A powerfully built dwarf covered in dirt and grim enters; his robes, his only attire, so filth encrusted that that move with him in solid sheets instead of flowing. Surprisingly he gives of a an earthen aroma, one moment like a deep mountain cave the next like dry desert sand.

He keeps his head down, eyes on the floor and speaks into his beard. "Hello, I'm R-r-rok."

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

1. How many Scarab Sage faction boons do you have? 1, Icy Jewel Recovery 6-18.
2. How many Mendevian commendation boons or BONUS combat feats do you have? 3 monk bonus feats. Have Wartime Knowledge from 5-24.
3. How many languages do you know beyond your starting languages? 3; Ancient Osirian, Elven, Gnome. (elven and gnome for a ring of eloquence.)
4. What is your alignment and do any of your class abilities, traits or feats impose a code of conduct? LN; Druid: must be neutral, Monk: must be lawful.
5. How many mutually exclusive boons do you have, i.e where you had to choose one option and cross off another. 2
6. Can you speak draconic and do you have any strongly dragon themed class abilities, traits or feats? No, no.
7. How much gold or prestige have you spent in your career to heal other pathfinders. This should be an amount marked on your chronicle and/or ITS such as contributions for raise dead, restoration or the like. Gave a talisman of good fortune to another Pathfinder, who expended it: 1680g.
8. Do you have any class abilities, feats or traits which suggest a strong affinity to the undead? No.
9. Do you have any class abilities, feats or traits which suggest a strong affinity to genies of elementals? No.
10. Whether or not you have played any of the following scenarios with your chosen character:
Many Fortunes of Grandmaster Torch No
Heresy of Man Part 2 No
Destiny of the Sands Part 1 No
Beacon Below No
The Unseen Inclusion No

Scarab Sages

[whisper]team dwarf[/whisper]

Scarab Sages

Name: Ward Davis
Character Name: Rok
PFS ID#: 156828-5
Class/Level: Menhir Savant 4 / Tetori 6
Race: Dwarf
Faction: Scarab Sages

I had to sign up once I heard how plot important this one was to the scarab sages.

Scarab Sages

Str, Dex, Con, and Wis are near equal for me. Str maybe one step ahead of the others.

Str boosts your CMB and effects your damage, so it directly correlates with your character's usefulness. My experience with the grappler is I had a flat spot before I got greater grapple where the best tactic was to tie up an enemy and let someone else coup de grace it.

I also found myself getting beat up a lot. Turns out your draw some hate when you grapple someone. There are ways around it (especially with Greater Grapple) but you will eat a few full attacks in your career so an investment in CON is advisable.

Once you have Greater Grapple if you fail to maintain you can try again while only loosing the action, while at the some time the enemy only needs to succeed once to escape the grapple. At this point CMD becomes slightly more important than CMB point for point. So investments in DEX and WIS help a lot during later levels and the other bonuses of Dex and Wis are nice.

Scarab Sages

Bruno Breakbone wrote:
Imbicatus wrote:
Well, final embrace allowed you to use your unarmed strike damage instead of the 1d6 offered by the belt of anaconda coils, and was doubled with final embrace master. And with grab on all unarmed strikes, you could full attack and hit for 3x unarmed strike in each hit.
Do not forget Pinning Knockout. Once you pinned a creature, if it was susceptible to non-lethal, it was lights out. Constrict + Final Embrace Master + Pinning KO + Monk Unarmed damage (or high static damage) lead to ridiculous damage...on top of also pinning.

[jk]Can I trade out my tetori Stunning Pin for Pinning Knockout, looks much better. [/jk]

Scarab Sages 3/5

RSX Raver wrote:

Look around the table for Bonekeep pt. 3

Me: "does anyone heal?"
Only player to respond: "I have a wand of cure light."
Me: "..."

As s-s-soon as you s-start healing, you are just dying sslower...

Scarab Sages

Giving up on inspecting the shadow, the dirty, shy dwarf turns his attention to Rafiq.

Yes, s-some of us are rocks that must s-s-stay in place. You are not. You are like the water that goes s-s-stale if it sits to long.

Rok presents his hands to Rafiq, showing distinctive scarring that runs up to the elbows.

Knowledge(Planes) 15::
You recognize these as burns from a powerful acid, possibly from a Babou.

We are glad that you are here with your knowledge. Your knowledge will s-s-save the lives of my friends. With the word friends, Rok gestures to include all of the Grand Lodge

Scarab Sages

Rok visibly relaxes as Cruadorn speaks up to carry the conversation and turns his full attention on this curious shadow.

Knowledge (Planes): Take Ten: 10 + 5 = 15

Setting down his mug of water he reaches out to touch the shadow then stops, gingerly looking up at Rafiq for permission.

Scarab Sages

Welcome t-t-to our lodge. Did you j-j-just j-j-j...Enter the Society?

Rok shyly edges closer and tries to sniff your shadow

Scarab Sages 3/5

andreww wrote:

Flutter will be along shortly to poke you with a pointy stick.

Make sure not to tell her that my inquisitor recently sent his snake AC to the boot leather factory when he was replaced by a new Roc

I mean, he went to live on a farm and eat sheep and get fat.

This is my will. Holds up fancy legal document it s-s-says if I get s-s-so dead that the Sapphire Sage can not raise me, that Billy the Battle Goat will be cared for with my money...

Billy the battle goat was the intimidating / bullrush joke build that my druid picked up after two consecutive animal companion deaths (because hey, if they are going to die anyhow may as well have some fun). For some reason Billy survived until retirement, decided to get a replacement before bonekeep 2 (Tom the Cat that came into Bonekeep 2 died.)

Scarab Sages 3/5

Well done F-f-friend.

Scarab Sages 3/5

1 person marked this as a favorite.

Hello friends. I'm here to keep you s-s-safe. Don't worry about Rok, Rok is eternal like t-t-the mountain.

Rok is a grappling monk/druid and is fairly certain that he is immortal.