Fighter

Rohan Drake's page

1,173 posts. Alias of Daxter.


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Oh I totally missed that. I switched it out for reactionary which is mechanically the same. Thank you for the compliment though. You should see some of their past posts!


Nice to meet you Pyropaki. Welcome to PBP, glad you enjoy it. GM Super, can I get some feedback? The link to Rohan's Eidolon is in his profile for reference.


Submitting Rohan Drake, character sheet and backstory is in profile! This AP is essentially my white whale as I've been in 8 different games that all died before book 2 for various reasons. The farthest I've been is completing book 1.


Well that sucks. Guess we'll continue to be without a game. :(


Me too.


DM Papa.DRB wrote:

@All: Someone PM'd me about why no PFS Chronicles. To stave off other questions about this, I'll just answer here.

Most Importantly, I do not understand the rules, restrictions, etc. for PFS play, and have so many questions on them that it would be a large chore for me to learn them all and enforce them.

For example:
1) Are you Core or "Standard"? Do the others in the campaign have to be Core or Standard?
2) Does everyone else have to play by the same rules for PFS or just your character?
3) How am I supposed to get you your sheets?
4) Where are the blank sheets (Chronicle, Inventory, other????)?
5) Do I have to generate an event? How do I do that?
6) Do I then have to fill in said event? How do I do that?
and the list would go on from here.

While I appreciate that some folks would like this, and I do understand that some folks are very interested in this; if you wish to have PFS Chronicles, I am just not your guy.

-- david

Well, I can do all that stuff for you if people want chronicles, assuming I got in of course. :)

I don't know if I count as multiclass, but I was going to keep going Dragon Disciple for all 10 levels of it. And then back to summoner until the campaign ends.


Any comments on my submission?


Rohan would like to try again. His eidolon, Copperscale, has good survival and can take care of non magical traps really well. And if you would allow it, Copperscale could take additional traits to get trapfinder so he can deal with magical traps.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Sweet.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Um, no thank you. I believe you are better suited for it. I clearly don't have the training you do in these matters."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

I'm good with narrating the rest and assuming downtime.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Agreed."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

While it sucks, I also understand and will be here when you get back.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Yes, at the least they don't like them."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan is unable to stop the molestation yet again. However after a few moments he turns beet red and faints.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Agreed.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will open the door.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Well I did suggest going back to town for supplies. More healing supplies would be helpful. I can heal Copper if need be. But I have a potion I can drink. I can give Vanea the other one. Though she may take it the wrong way."

Down the Hatch: 1d8 + 1 ⇒ (5) + 1 = 6


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

It happens. I know how that burnt out no days off feeling is.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Me too."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Agreed."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan, wakes up, still remembering the tune that helped lull him to sleep the night before. He stands up and puts his shirt on before re-equipping his armor. He spends the minute as the others wake to summon his best friend.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"We don't have any musical instruments." Rohan says looking confused.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"I can watch with you."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

I did, but you are correct.

"We have some daylight left. We could barter for some equipment so we're better prepared."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Should we camp here? We have some daylight left so we could get back to Sandpoint. I'd like to gear up before we finish this.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"No one will fall to their death. I'll make sure of it."


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Looks like we're heading back to town.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Yea, ditto.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Back to sandpoint after then?"


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Are we going after them? Or are we going back to Sandpoint?" Rohan asks no one in particular.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Um...Uh.." Rohan will shrink away as his cheeks rosy up.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan stows his weapon and nods to Blue. He walks over, removing the wand and hands it to the Calistrian.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan walks up to put down the dog.

PA: 1d20 + 6 ⇒ (1) + 6 = 7


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan steps to flank Ripnugget. "You will hurt no more friends today."

Flank, PA: 1d20 + 8 ⇒ (11) + 8 = 19

1d8 + 10 ⇒ (3) + 10 = 13


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan swings at the chief again, hoping to avenge Nic.

PA: 1d20 + 6 ⇒ (19) + 6 = 25

1d8 + 10 ⇒ (5) + 10 = 15


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan strikes at Ripnugget again.
PA: 1d20 + 6 ⇒ (10) + 6 = 16

1d8 + 10 ⇒ (4) + 10 = 14


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan takes another swing at the chief.

PA, Inspire: 1d20 + 7 ⇒ (10) + 7 = 17

1d8 + 11 ⇒ (7) + 11 = 18


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan steps over and strikes at the chief.

PA, Inspire: 1d20 + 7 ⇒ (4) + 7 = 11

1d8 + 11 ⇒ (7) + 11 = 18


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan moves to flank with Vanea, provoking, and swings his weapon at green.

Flank, PA, Inspire: 1d20 + 9 ⇒ (5) + 9 = 14

1d8 + 11 ⇒ (5) + 11 = 16


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Happy New Year!


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will strike back at the purple goblin.

PA, Inspire: 1d20 + 7 ⇒ (18) + 7 = 25

1d8 + 11 ⇒ (7) + 11 = 18


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan takes a swing at purple before he steps back into the hallway.

PA, Inspire: 1d20 + 7 ⇒ (5) + 7 = 12

1d8 + 11 ⇒ (4) + 11 = 15


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

sorry.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan steps over to strike the goblin to his right.

PA, Inspire: 1d20 + 7 ⇒ (7) + 7 = 14

1d8 + 11 ⇒ (7) + 11 = 18


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Merry Christmas.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Reflex: 1d20 + 3 ⇒ (10) + 3 = 13

And Rohan is blinded by the traitorous Nic. :)


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will attack green!

PA, Inspire: 1d20 + 7 ⇒ (10) + 7 = 17

1d8 + 11 ⇒ (8) + 11 = 19


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Well I atleast need to defend you for 6 seconds while you are out there.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Need to defend Nic." Rohan steps up and casts a defensive spell and draws his weapon. Shield. AC is 20.

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