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Rohan Drake's page
1,173 posts. Alias of Daxter.
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Oh I totally missed that. I switched it out for reactionary which is mechanically the same. Thank you for the compliment though. You should see some of their past posts!
Nice to meet you Pyropaki. Welcome to PBP, glad you enjoy it. GM Super, can I get some feedback? The link to Rohan's Eidolon is in his profile for reference.
Submitting Rohan Drake, character sheet and backstory is in profile! This AP is essentially my white whale as I've been in 8 different games that all died before book 2 for various reasons. The farthest I've been is completing book 1.
Well that sucks. Guess we'll continue to be without a game. :(

DM Papa.DRB wrote: @All: Someone PM'd me about why no PFS Chronicles. To stave off other questions about this, I'll just answer here.
Most Importantly, I do not understand the rules, restrictions, etc. for PFS play, and have so many questions on them that it would be a large chore for me to learn them all and enforce them.
For example:
1) Are you Core or "Standard"? Do the others in the campaign have to be Core or Standard?
2) Does everyone else have to play by the same rules for PFS or just your character?
3) How am I supposed to get you your sheets?
4) Where are the blank sheets (Chronicle, Inventory, other????)?
5) Do I have to generate an event? How do I do that?
6) Do I then have to fill in said event? How do I do that?
and the list would go on from here.
While I appreciate that some folks would like this, and I do understand that some folks are very interested in this; if you wish to have PFS Chronicles, I am just not your guy.
-- david
Well, I can do all that stuff for you if people want chronicles, assuming I got in of course. :)
I don't know if I count as multiclass, but I was going to keep going Dragon Disciple for all 10 levels of it. And then back to summoner until the campaign ends.
Any comments on my submission?
Rohan would like to try again. His eidolon, Copperscale, has good survival and can take care of non magical traps really well. And if you would allow it, Copperscale could take additional traits to get trapfinder so he can deal with magical traps.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Um, no thank you. I believe you are better suited for it. I clearly don't have the training you do in these matters."
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
I'm good with narrating the rest and assuming downtime.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
While it sucks, I also understand and will be here when you get back.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Yes, at the least they don't like them."
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan is unable to stop the molestation yet again. However after a few moments he turns beet red and faints.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan will open the door.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Well I did suggest going back to town for supplies. More healing supplies would be helpful. I can heal Copper if need be. But I have a potion I can drink. I can give Vanea the other one. Though she may take it the wrong way."
Down the Hatch: 1d8 + 1 ⇒ (5) + 1 = 6
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
It happens. I know how that burnt out no days off feeling is.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan, wakes up, still remembering the tune that helped lull him to sleep the night before. He stands up and puts his shirt on before re-equipping his armor. He spends the minute as the others wake to summon his best friend.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"We don't have any musical instruments." Rohan says looking confused.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
I did, but you are correct.
"We have some daylight left. We could barter for some equipment so we're better prepared."
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Should we camp here? We have some daylight left so we could get back to Sandpoint. I'd like to gear up before we finish this.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"No one will fall to their death. I'll make sure of it."
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Looks like we're heading back to town.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Back to sandpoint after then?"
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Are we going after them? Or are we going back to Sandpoint?" Rohan asks no one in particular.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Um...Uh.." Rohan will shrink away as his cheeks rosy up.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan stows his weapon and nods to Blue. He walks over, removing the wand and hands it to the Calistrian.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan walks up to put down the dog.
PA: 1d20 + 6 ⇒ (1) + 6 = 7
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan steps to flank Ripnugget. "You will hurt no more friends today."
Flank, PA: 1d20 + 8 ⇒ (11) + 8 = 19
1d8 + 10 ⇒ (3) + 10 = 13
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan swings at the chief again, hoping to avenge Nic.
PA: 1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 10 ⇒ (5) + 10 = 15
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan strikes at Ripnugget again.
PA: 1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 10 ⇒ (4) + 10 = 14
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan takes another swing at the chief.
PA, Inspire: 1d20 + 7 ⇒ (10) + 7 = 17
1d8 + 11 ⇒ (7) + 11 = 18
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan steps over and strikes at the chief.
PA, Inspire: 1d20 + 7 ⇒ (4) + 7 = 11
1d8 + 11 ⇒ (7) + 11 = 18
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan moves to flank with Vanea, provoking, and swings his weapon at green.
Flank, PA, Inspire: 1d20 + 9 ⇒ (5) + 9 = 14
1d8 + 11 ⇒ (5) + 11 = 16
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan will strike back at the purple goblin.
PA, Inspire: 1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 11 ⇒ (7) + 11 = 18
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan takes a swing at purple before he steps back into the hallway.
PA, Inspire: 1d20 + 7 ⇒ (5) + 7 = 12
1d8 + 11 ⇒ (4) + 11 = 15
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan steps over to strike the goblin to his right.
PA, Inspire: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 11 ⇒ (7) + 11 = 18
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
And Rohan is blinded by the traitorous Nic. :)
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan will attack green!
PA, Inspire: 1d20 + 7 ⇒ (10) + 7 = 17
1d8 + 11 ⇒ (8) + 11 = 19
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Well I atleast need to defend you for 6 seconds while you are out there.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Need to defend Nic." Rohan steps up and casts a defensive spell and draws his weapon. Shield. AC is 20.
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