Harrower

Rogelio Monteo's page

20 posts. Alias of Riuk.


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Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Hay all how have you been, I wanted to ask what would you say to me rejoining the game...if not its totally cool, it's no biggie but felt like I should ask ;_; I would rather rebuild the character I had for this game but If I can't or you don't want me back in the game it's cool.


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

I'm sorry is this game still going I have not seen any updates on my feed for it,.if it is and I'm sorry but this is far to long in between post with no warning so I'll have to ask to drop this game I'm sorry hope you understand thanks

Edit

I see the game ...might still be going? But I will still be dropping this game sorry again but it's too inconsistent for me...


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

im sorry for the delay as well

Rogelio sees that sku is up and moving
"about time you woke up sku"

and he continues his attack

[spoiler=Rolls]attack 1: 1d20 + 11 ⇒ (10) + 11 = 21
damage 1: 2d6 + 6 ⇒ (4, 3) + 6 = 13
attack 2: 1d20 + 2 ⇒ (1) + 2 = 3
damage 2: 2d6 + 6 ⇒ (3, 6) + 6 = 15


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

"forget about it I will just be happy to see home I don't care if it has burned to the ground we will just have you rebuild it since it would have been your fault"
So he attacks again

attack: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Rolls:
attack 1: 1d20 + 11 ⇒ (12) + 11 = 23
damage 1: 2d6 + 6 ⇒ (4, 1) + 6 = 11
attack 2: 1d20 + 6 ⇒ (5) + 6 = 11
damage 2: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Katal
Fort: 1d20 + 7 ⇒ (2) + 7 = 9 and still parallelized =_=

Rogelio continues his assault on the undead

"blasted things don't go down easy, and yes Daphne i remember the barn. I told you not to hide his toys!, dammit these things seem to know were i going to attack."


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

sorry for the delay for some reson it have not been showing new post on this game...Noooo mr. Mew mew lol

"and how do you expect me to do that Katal is down i cant get the both of them " So Rogelio attacks the one in front of him again

Rolls:
cold iron earth breaker attack 1: 1d20 + 11 ⇒ (10) + 11 = 21
damage 1: 2d6 + 6 ⇒ (6, 6) + 6 = 18*_O max dam
cold iron earth breaker attack 2: 1d20 + 6 ⇒ (14) + 6 = 20
damage 2: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Katal fort: 1d20 + 7 ⇒ (7) + 7 = 14


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

lol well since a round of combat is 3 seconds i have yet t notice lol as my back is to them but please call my attention to it and i will


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

@dap i understand that but my character has no knowledge of the potential of paralysis or what they are i have not been told...as far as i know there just dumb undead, @Sku knows what they are but he is paralyzed and could not tell me if he wanted to


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Rolls:
attack 1: 1d20 + 11 ⇒ (2) + 11 = 13
damage 1: 2d6 + 6 ⇒ (5, 3) + 6 = 14
attack 2: 1d20 + 6 ⇒ (10) + 6 = 16
damage 2: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Katal
Claw 1: 1d20 + 8 ⇒ (15) + 8 = 23
damage 1: 1d3 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 8 ⇒ (1) + 8 = 9
damage 2: 1d3 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (9) + 8 = 17
damage bite: 1d6 + 4 ⇒ (3) + 4 = 7


Rogelio takes his cold iron earth breaker and swings at the corpse that attacked him and Katal the panther moves and attacks so attempting to get in to a flanking position


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

ok my bad i moved back


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Rogelio grabs his earth breaker and mounts his panther katal, together they ride passed and attack one on the undead

attack2: 1d20 + 13 ⇒ (5) + 13 = 18

damage: 4d6 + 12 ⇒ (2, 1, 2, 1) + 12 = 18

i placed a line to show my path


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

that's a resounding no lol

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

inti: 1d20 + 3 ⇒ (1) + 3 = 4

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

yes i believe we are all good to go


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Well from this point on I'm taking teamwork feats and I think I already have shake it off as one and that affects myself and my animal companion so if you take shake it off as well that'll be a plus 3 when we're close to each other

edit

oh and I have out flank

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

You know that's one of the last things I think about with characters, when it's not a cleric...I don't have a preference so what ever you all choose I'm good with

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Oh thanks for some reason it was not showing new post

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

.


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9
Riuk wrote:

Rogelio laughing "a haha, uncel you are too old to remember but the only true way to enjoy battle on the open field is to call to your enemy and overwhelming power. fear not that's you're to slow to ride into combat, once you've ready join me uncle" with that Rogelio gives a shout and charges one of the lizards

I would do a charging ride by attack the once so as not to get a Aoo on me ^_^ I get a ×11 (+13 on a charge) and 1d8+6 damage with spirited charge it's X3 on ALL damage since I am using a Lance (+3d8+18) not sure what the average damage that would be. and I would end my ride by attack at least 50 ft away from the enemy. This is the first time I have made a mounted character, but I have looked through a lot of the forms on here the damage and that should be right

here is the profile I made for this character. Oh and my AC is 19 and my animal companion is 26

edit

Team Ride


this is the submission form Riuk i can post several time a day with no issue ^_^

ok here is my character everything should be good to go. All he owns it his armor and weapon works with my story hope that ok...you said that you would be using the geography on Golarion so i used some of it for my background

Character info I would like::

Name:Quin "shark" Kosen
Age:27
General Appearance: in background with reference pic ^_^
Bio:in background
Reason to go to sea:Originality to prove that he could and to make his own path, to well one need money to live and work to get money so...
3 words to describe you character:Angry suspicious and adventurous

-----------------------------------------------
Quin "Shark" Kosen

---===Statistics===---:
Summoner{Sunthesist}{Blood God Disciple 1

CN Medium Humanoid Half-Orc
Init +1; Senses Perception +5
------------------------------
-=DEFENSE=-
------------------------------
AC:15, touch:12, Flat-Footed:13 (+3 armor, +2 dex, +0 shield,+0 NA,+0 Magic)
AC:20|T:20|FF:18 (+4 armorSpell, +2 dex,+4shieldSpell,+0 NA,+0 Magic)
hp 9 {+1d8,+1Con}
Fort +2, {+0Base,+1Con+1Race}
Ref +3, {+0Base,+2Dex,+1race}
Will +2,{+2Base,-1Wis,+1race}
CMD 10 {+ Base + Srt + Dex + size + misc}
------------------------------
-=OFFENSE=-
------------------------------
Speed 30 ft.
CMB +0; {+ Base +Srt + size + misc}
Base Atk +0;
Melee+0{+0Base,+0Str}
Ranged+0{+0Base,+2Dex}

--Melee+0
---Cold Iron trident{1d8}

--Ranged+0

------------------------------
-=STATISTICS=-
------------------------------
Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 18

------------------------
-=Traits=-
---------------------
-Touched By The Sea-
-Strong Swimmer-
---------------
-=Drawbacks=-
----------------
•Angry–you anger quickly causing you to become violent at little provocation.
---------------
-=Race Traits=-
------------------
•Ability Score: +2 bonus to one ability score of their choice
•Intimidating:+2 racial bonus on Intimidate checks due to their fearsome nature.
•Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
•City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
•Darkvision: 60 feet.

-------------
-=Feats=-
----------------
-Extra Evolotion-
--------------
-=Skills=- (4 points; 2 class, 2 INT)
-----------
Craft (Int)____+0{+0rank,+2Int}
Intimidate(Cha)____+9{+rank,+4Cha,+2race+3ICS}
Fly*(Dex)____+0{+0rank,+2Dex+3ICS }
Handle Animal (Wis)____+0{+0rank,-1Wis+3ICS}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int+3ICS }
Knowledge (Dungeoneering)(Int)____+0{+0rank,+2Int+3ICS }
Knowledge (Engineering)(Int)____+0{+0rank,+2Int+3ICS }
Knowledge (Geography)(Int)____+0{+0rank,+2Int+3ICS }
Knowledge (History)(Int)____+0{+0rank,+2Int+3ICS }
Knowledge (Local)(Int)____+0{+0rank,+2Int,+2Race+3ICS }
Knowledge (Nature)(Int)____+0{+0rank,+2Int+3ICS }
Knowledge (Nobility)(Int)____+0{+0rank,+2Int+3ICS }
Knowledge (Planes) (Int)____+0{+0rank,+2Int+3ICS }
Knowledge (Religion) (Int)____+0{+0rank,+2Int+3ICS }
Linguistics(Int)____+0{+0rank,+2Int+3ICS }
Perception(Wis)____+4{+2rank,-1Wis+3ICS }
Profession(Wis) Carpenter ____+4{+2rank,-1Wis+3ICS }
Ride*(Dex)____+0{+0rank,+2Dex+3ICS }
Spellcraft(Int)____+0{+0rank,+2Int+3ICS }
Stealth* (Dex)____+0{+0rank,+2Dex+3ICS }
Survival(Wis)____+0{+0rank,-1Wis+3ICS }
Swim*(Str)____+5{+0rank,+0Str,+2triat+3ICS }
Use Magic Device(Cha)____+0{+0rank,+4Cha+3ICS }

ACP -0

*ACP applies to these skills
-=Non-Standard Skill Bonuses=-
Race:+2 Intimidate/K{local}
Touched by the Sea:+1 swim and swim is ICS
Strong Swimmer:+2 Swim
-=Languages=- Common, Orc, Aboleth, Aquan

---===Special Abilities===---:

------------------------------
-=SPECIAL/CLASS ABILITIES=-
-=Summoner=-
------------------------------
Fused Eidolon
Fused Link
Cantrips
Eidolon
Blood Feast(Su)

---===Spells===---:

------------------------------
-=Spells=-
------------------------------
-=0th (at will)=-
-------------------------------
-Mending-
-Mage Hand-
-Detect Magic-
-Message-
-----------------------------
-=1st (2/day)=-
---------------------------
-Shield-
-Mage Armor-

---===Gear/Possessions===---:

------------------------------
-=GEAR/POSSESSIONS=-
------------------------------
Cold Iron Trident-30gp-4 lbs
Studded Leather-25gp-20 lbs
-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 24 lb.

-=Money=- 0 GP 0 SP 0 CP

---===Background===---:

Quin Kosen is a pure blooded chelaxian, or so he thought since he has little to no Orcis fetchers. He was born 19 years ago in a well off noble family closely related to house Henderthane and in the business of military supplies for generations. As the youngest of four, he was constantly emulating his brothers, trying to be as fast, as strong and as tough any of them. As they grew up, his three elders brothers joined a military academy to integrate the Chelaxian army as officers. The first two, Marcellus and Bruttes decided to join the army, while the third one, Braccus chose the navy as a marine officer. At the age of only of 15, he thought his life was all but traced. As Quin's brothers, he would join a military academy and be a loyal officer and spread the might of Cheliax to all these uncultured barbarians.

Begging information form his brothers and their friends, Quin carefully selected his academy and full of confidence, approached their parents with his plan. Like Braccus, he would be a marine an protect the seas of their homeland. The answer was short and clear, he was going to marry one of the neighboring nobles daughters to raze the family name. So if his brothers did not want to take over the family business, as it was their choice since all ready having established them selves in the military. However, as his father explained is a few short sentences, he would keep the business in the family, willing or no. The shock was huge but Quin knew better than to openly oppose his parents. Planning his escape from the life he did not want, he waited for a marine recruitment campaign to happen in a nearby town and enlisted under a false name. He trusted his talents to raise through the ranks to what his social position should be. The first months were quick to deflate Quin's ego. Gone was the nice house with all the servants and slaves, gone were the individual tutors or the well prepared meals. As every one, he had to learn to crawl, climb, jump, and swim but despite being one of the youngest recruits, he found himself at ease on a ship deck or high in the rigging learning how to maintain a ship. They were not even allowed to touch a weapon. When eventually they did, the training with Qiun's brothers showed and at last he could impress his officers.

After a full year of classes, Quin was eventually affected to a real ship, the Sailors Mercy, a fast Chelaxian cutter built to fight of the fast ships of the Shackle's pirates. The company was good except for a veteran sergeant who took a particular interest on him. Not very interested in this domain, Quin tried to spurn the vet's advances, but did so in front of half his company. Humiliated, the sergeant swore to make him pay and from that day Quin's life turned to hell. he only got the worst tasks, found himself constantly harassed, punched and insulted by fellow marines. Trying to go through normal channels to complain was just met by careless dismissals and even more harassment and Quin found himself alone as all his "friends" deserted him to protect themselves.

In Quin, the lawful and idealist chelaxian, something snapped, something more powerful than he thought welled up to the surface. One day, as the sergeant had once again cornered him in a small gangway and was going to beat him into complying with his needs, Quin felt all his dark thoughts condensate and he leap at him, one hand outstretched as if to strangle him. Laughing, the sergeant swatted him hands aside, that's when a power Quin did not know he had. Now he was tall strong, the Sargent took a step back drawing a sword but, before he could attack Quin lunged forward and ripped out his throat the blood sprayed out and the Sargent died in a gurgle of pain.
The shock of what he did was so strong that Quin drooped his new form and lost consciousness. he was found there covered by the dead sergeant's blood. With ample proofs of his crime, Quin could be formally condemned to death. However, thinking he could have accomplices, the captain had him tortured to extract every thing they could and learned of Quin's birth. Suddenly afraid of his family ties and the repercussions Quin's death could have on his career, he decided to delay the execution until their return but had him repeatedly whipped within inches of his life. One day, as Quin was brought back from his almost daily flogging, one of the guardians slipped and Quin managed to escape and throw himself overboard, miles from the closest shore.
By the time the officers had realized he was gone, the boat was far away. As Quin had almost no chances of making it, they decided that turning back to find him was not worth it. Left alone to drown, half-maddened by the pain of the flogging Quin's power came to his aid again changing him into shark. Using this power, he swam on until the injuries for the countless floggings almost ended him. As luck would have it, he was in the path of a drifting timber the last remains of a shipwreck no doubt. With his last strength Quin tied himself to it with a belt and kept afloat.
A few days later, the timber was pushed on a trading route and he was found, barely alive by the Sea witch. Quin eventually reached this new port, with nothing to his name but and old trident and an old set of hard cracked leather armor and in need of work. Quin makes his way to the dock with a peace of paper promising work.

---===Appearance and Personality===---:

Character look
Eyes:Sea Green
Hair:Shoulder length dreadlocks and thick beard to hide what his face really looks like
Skin:Dark Tan from sea life
Hight:6'2
Wieght:220
His shattered ideal and treatment at the hand of the chelaxian Navy has turned Quin into a harder man. While he can be outspoken and brash, he is not as naive as he used to be and does not hesitate to use his new found power as assurance to have his way. He also has a weak spot for bullied people and will try to protect them as best as he can. He also does not take well threats to himself and will act quickly to end that threat, either recoils and seeks revenge later or explodes in fury. But Quin never forgets or forgives.

---===Eidolon Form===---:

Aquatic

Init +0; Senses Perception +0
------------------------------
-=DEFENSE=-
------------------------------
AC 19, touch 11, flat-footed 18 (+0 armor, +1 dex, +4 shield{Spell},+4 NA,+0 Magic)
hp 11 {+1d10,+1Con,+1FCB}
Fort +0, {+2Base,+1Con}
Ref +0, {+2Base,+1Dex}
Will +0,{+0Base,+0Wis}
CMD 10 {+ Base + Srt + Dex + size + misc}
------------------------------
-=OFFENSE=-
------------------------------
Speed 30 ft. 40ft Swim
CMB +0; {+ Base +Srt + size + misc}
Base Atk +0;
Melee+4{+1Base,+3Str}
Ranged+2{+1Base,+1Dex}

--Melee+4
---- bite (1d6+4)
-----Cold Iron Trident(1d8+4)

--Ranged+2

Starting Statistics
Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Free Evolutions
bite, improved natural armor, gills, swim (2), and can select the mount evolution
-=Evolutions=-
Limbs{ex}[i]:x2- 4points
--------------
[i]-=Skills=-
(0 points; 6 class, -1 INT)
-----------
Acrobatics*(Dex)____+0{+0rank,+1Dex+3ICS}
Perception(Wis)____+4{+1rank,+0Wis+3ICS}
Ride*(Dex)____+0{+0rank,+1Dex+3ICS}
Stealth* (Dex)____+5{+1rank,+1Dex+3ICS}
Survival(Wis)____+4{+1rank,+0Wis+3ICS}
Swim*(Str)____+6{+1rank,+2Str,+3ICS}

.

edit

just made a profile for him

Just to have a small bit of role play with him ^_^:

A tall man well mussel bound man smelling heavily of salt and sea walks into the room. He only is wearing the bottom half of some kind of leather armor carrying an old worn trident, this man is covered with some kind of strange marking across hos chest and arms. He has a thick beard and shoulder length dreadlocks. He looks around the room taking a good look at everyone gathered in this place.

"looks like quite a few green ones trying for there fist time at sea.."He thought to himself, as Quin walked in he sees a small group of what at first glance seams lit potentially useful lot.

in a hard voice he ask
"Is this were those looking to crew for the ‘Lady Sue’ are gathering...well the name is Shark, ive been to long from the sea and i be looking to join as the shipwright i have a fair hand at repairing any damage that can befall a ship out there in the sea. What be your skill set in then..."hope its cool that i threw in a bit of an accent in that ^_^