In back of book 3, is a sketch of a "stranger things" looking beast with the caption "could this hideous beast actually exist?" It is also depicted on the cover of the book. But as I peruse this volume I do not see it appearing or described in the bestiary. Is this then just a clickbait tease? or is this somewhere in the adventure path (ive looked in each of the 6 volumes with no luck so far). Where can I find details about this? It would serve perfectly for a nightmare monster that is a penultimate BBEG for the campaign I'm running; something found in the lost civilization that the world forgot which has the secrets of the prophecies set forth by it's ancient (long-dead) inhabitants; which would set the PCs on the path for preparing and confronting the overarching villain group. But I need a beast like this as a remnant of that civilization (which is lovecraftian in nature - hence why I grabbed these books in the first place for inspiration).
good points Capt Morgan about when crafting is available. But to be fair that wasnt the point of the criticism - it still seems unusual game design that a rogue can do so sooner than a wizard. For the other comments - too late to go do the magus thing i've already committed to do a dwarf wizard/fighter (I was trying to recreate my PF Society character Kharnak). It seems much less do-able in 2E. I'll look at the sentinel idea. I didn't see it in the core rule book and that's all i've been using thus far. Thanks all for the feedback and ideas.
Thank you for the detailed and insightful response. So since I can take as a general, I can take it at 3rd level wizard?
I'm a wizard, I wanted to be a gishy fighter/wizard type, but I now realize I couldn't take the fighter dedication cuz I don't have 14 DEX (only 12). DM said I could swap my Con and Dex to allow me to take it, but it appears it doesn't even allow you to take any proficiencies in armor, (just weapons); so it doesn't really seem worth it to me to take the fighter archetype anyways. If I want a martial weapon, I can take my dwarven race-feat to unlock axes and such.
Long time player of PF. New to PF2e. Playing a wizard in my first foray into this rule-set. We just attained 2nd level and looking at available feats. I gain a "wizard class feat" and a "skill feat". The rogue in the party gain a "skill increase" (which I don't get until 3rd level). I agree rogues should bump up their skills at a faster rate. Here is my dilemma. One of the 2nd level Skill Feats that is listed is "Magical Crafting". Prerequisite: Expert in Craft Skill. Now I can't get Craft to Expert level until 3rd level. Of course at that point I don't get another Skill Feat until 4th level. Thus that 2nd level skill feat I cannot take until 4th level - but the rogue companion at 2nd level can raise his skill to Expert and take this feat. So am I looking at this right? A rogue can craft magical items 2 levels sooner than the wizard? Either I'm overlooking something or this is a headscratching revelation in game design.
85. Dossier containing the mission statement, movement, recruitment, agenda, and secret handshake data about the PAA (People Against Acronyms).
Fumarole wrote: Be careful with this approach. I ran several sessions of the Alien RPG and the players relied too heavily on MU/TH/UR for discovering things they should have been investigating for themselves. While an AI like this can be a great tool, it can also be a crutch. First - thanks for the concern and heads up on that. Testimonials are very good thought candy. Luckily I'm blessed with very good veteran (aka old fogies) players. We're all in our 40s been around gaming for 2 or 3 decades! They're quite old school and knows how to work around not using so much metagaming like that. Savage Worlds rules gives a comment in the Research skill that says "Note - this skill only provides clues. It is still up to the player to draw their own conclusions and work out the mystery themselves." It's a nice GM tip to not allow a skill to do all the work. Second - I bought the Alien RPG - I'm a HUGE fan of Alien series - my fav movie franchise all time. I have read most of it and cannot wait to do something like that. There will be a some "Alien" based content in my sci-fi world - but my players have come to expect a few standard inclusions in any of my games - something xenomorph, horror/terror aspect, and cthulu feeling at some point. The Sci-Fi game will be using the WOIN (What's Old Is New) campaign rule set. The only reason were using Savage Worlds now vs WOIN is that Fantasy Grounds is very well supported by Savage Worlds and vice versus.
I'm leaning towards: ADVANCED or AUTOMATED
Advanced Resource Cognitive Operation Network
OR perhaps: ARtificial Cognitive Operation Network That's actually more smooth and flows better me thinks.
Loreguard wrote:
Your point is exactly right. Wow this all great stuff everyone! Thank you for all the great feedback. Especially yours Loreguard - they've been especially helpful. I like Arqon too BTW.I will drop back by after I zero in on more finalized option and share. Yes the AI is more of a host information network that is like Mother on Alien the central computer in the show Flash. It CAN navigate, act like Siri/Alexa etc for info and set timers, reminders, adjust music, lighting, etc, and generally provide insight. But these are done usually by the crews commands and direction. She's AI though so she learns and understands and adapts to their preferences and has a personality. She is not "skilled" in the way the crew would be, so she still needs the crew to do real tough tasks - like ship combat etc - most of her stuff would be routines and auto-pilot. She's mostly there as a GM tool and voice for in-game narrator of sorts. I'll be starting this in the next couple/three months. I'm finishing up my current Savage Worlds based game of Ghost Ops set in an apocalyptic fantasy future with awakened paranormal, fringe science and unearthly evil. Think - Ghost Recon meets Legion/Dominion (series). Were doing it all via Zoom and Fantasy Grounds while in quarantine. As soon as my buddy redeploys to Afghanistan in a 2 months, we'll stop that and i'll run the sci-fi game via table top for the rest of the buddies still here.
Dear Paizo gods. Looks like I got to you a day late. I would like to cancel the MODULES SUBSCRIPTION including this edition. If possible, please refund any charges accrued by me and ix-nay on sending this release. I apologize for the late notice and hope it's not too inconvenient for you to finagle this request. Please let me know.
I'm a HUGE fan of FGG. I've purchased every kickstarter and most of everything they've done for PF and 5e. I'm really looking forward to being on some of these events. However, their starting or finish times break the norm and make is so that if I sign up for a lottery of one of their events, it makes it impossible for me to put down a secondary option at that time slot. For instance since it starts at 5PM I can't put anything on the lottery for the normal time slots of 1-6. It's all in or nothing. So if I don't get in at FGG event I have nothing for the afternoon selected. Am I seeing this right?
Hi Paizonauts! I am needing to cancel the PF Roleplaying subscription (only - I still want the modules and AP lines); I'm doing this only for fiscal reasons - there is no complaints w/ the quality of products or customer service - Paizo is still the best. I meant to do this before the Bestiary 6 was charged but cest la vie. I can live with this development and I am looking forward to getting it. SUMMATION: Please cancel PF Roleplaying Subscription (only) starting as of today - AFTER the Bestiary 6. Thank you.
Sundakan wrote:
I know this. I have not claimed it works otherwise. This thread was looking for validation that it did work as you describe - which was confirmed, and to opine that i ALSO want a mechanic that provides a "paralysis" that isn't frozen in place; like that a clinical paralysis in our world - or like one that is brought on from something like a neuro-toxin. When it was asked why I need a distinction, my response was that in one case you remain upright, rigid, and clinging to items, and the other you literally fall like a limp noodle dropping items and dropping prone. In both instances, mental actions would be permissable. I know that this is not in the game as written; but I was merely musing for what could exist. I work in the medical field, so it has always been hard for me to hear "paralyzed" in the game and think of it as it is meant to for game mechanics, as I know that's not really 'paralyzed' as I know it to be. Thanks.
Paralyzed as written seems to indicate your body cannot be moved "even by your friends" (though I believe that doesn't extend to being unmovable from the spot you're in). This would seem to indicate that you remain upright, gripping whatever you were gripping etc. So it wouldn't be easy for someone to come by and just pick up your sword you were wielding. The difference as I see it is - if you crumple to the ground in paralysis as you would from a neuro-toxin or paraplegia, even say a temporary "stinger" like football players get - they are left prone, and drop their item(s) carried; which would make it easy for someone to remove their weapon/item that they were carrying (assuming that was a goal). The former of course means that once the paralyzed condition is removed, they are immediately ready to rock and roll. The latter means they are still prone and still have to retrieve their item(s). That is in a nutshell the main difference as I see it, and I want that distinction.
John Mechalas wrote:
Thank you - your answer is one of the most articulated response. I too found no evidence of the paralysis from poison in the affliction - part of my confusion over it all. One follow-up question - when you're paralyzed, isn't your Dex (and Strength for that matter) effectively Zero ? So how is that any different from poison damaging your Dex to zero. I Didn't realize you "fall unconscious" if your Dex is damaged to Zero.
Dallium wrote:
Core Rules description of Paralysis (pg 564), states: "He is frozen and helpless. Not even friends can move his limbs." So that answers Q: #1. I think TriOmegaZero has a good thought of how to adjudicate these questions.
Vatras wrote: Don't overthink such things. Don't explain too much to the players either, just describe what happens to them (and let them interpret it any way they wish), you will avoid a lot of discussions ;) While this seems like a simple solution for some, it's not a solution for all. The "conditions" in the game exist for a reason - they present a game mechanic with statistical modifications that are to be applied, and a means to overcome/remove it. Narrating is still important and good, but without a game mechanic to quantify things, it is hard to make game decisions based on the stimulus and effects.
Isonaroc wrote: I think it's written inconsistently. It seems like sometimes the book assumes you're frozen in place and sometimes you simply lose the ability to control your body. I agree with this assessment - but I find more hints at the former as these other contributers have stated; especially as it relates to Hold Person. However "paralyzed" is not a good descriptor IMO; but petrified has a different meaning all together. To me paralyzed is like getting nerve-block; you're awake but can't move. Which we all know makes one incapable of standing. For me I'll contribute to adjudicate it the way I had been consistent with the consensus; but I would like there to be a difference between "Hold Person" rigid in place, and physical paralysis that say a neuro-toxin poison could do to cause you the medical equivalence of paralysis. The reason this came up was a game I was running in which a poison that I implemented was meant to cause just such a condition but when I suggested he was "paralyzed" and falls to the ground (from the neuro-toxin) I was given the rule-lawyer debate that "paralyzed" as a condition says nothing about crumpling to the ground. But there wasn't a condition to describe my narrative. I suppose you could just say the poison knocks your Dex to Zero and thus you can't stand, but paralyzed condition does the same thing (Dex to zero) and it seems you don't fall down.
I have a nitpicky rule deciphering issue. Hold Person says you're "frozen in place" and that you're "paralyzed". Does this mean the person is like in a rigid upright position almost like petrified - in exactly the same position they were before the effect? IF so, does this mean that all conditions of "Paralysis" leaves a victim in this fashion? OR Is paralysis more like the medical definition of "paralysis" that we consider in the real world such as paraplegic who has no feeling below the neck. If so, such a person would flop to the floor immediately, unable to move, stand, or even hold onto an item (such as their weapon). The wording for the conditions seems to imply that it is the former, as is the fact that moving through a paralyzed person's square is effectively difficult terrain - while a dead/unconscious laying on ground person does not constitute difficult terrain (but an argument can be made that it could be - especially large bodies). Robert
Sharaya wrote:
I think what happened is I failed to notice that I had to scroll down to the bottom of the page and "checkout". It's been a long time since I subscribed to a product line; I must have added both to my cart and thought that was all I needed to do for a "subscription" vs ordering/buying one product a la carte or something. I appreciate you looking into this and helping to get it rectified. I will certainly learn from this to scroll down... :-) -Robert
I still show my shopping care the subscriptions for Pathfinder Roleplaying game which I added back in July or so for the Horrors book to be the first of that line, and the Adventure Path to start with book 1 of the current path (Strage Aeons). I don't know what has happened, but I still dont see that they were ever scheduled to ship. I've added them and clicked on the subscription preferences to have stuff all wait to ship together; but now I see all that is scheduled to ship is my Pathfinder Modules line. Any info or help you can provide would be appreciated. -Robert
Dear CS team,
The packaging was ripped in two places, and completely crumpled with two distinct creases that bent the binding width-wise and basically destroyed the integrity of the book/product. I took several pictures with my cell-phone and didn't bother to even open it (further anyways). I can share or provide any of these pictures for you if you need them. Regardless, at this point I asked that it be returned to you. It's not the carrier's fault I'm sure, but I told her that it was unacceptable to try to deliver it in that condition, and walk away. I can't imagine anyone would feel right dropping that off at the doorway, ringing the bell and then whistling on to the next stop. Please let me know if you need any anything further from me, but I am hopeful that a replacement can be sent to me soon. Thank you in advance.
Dear Customer Service, I began working on a new campaign taking place underground. I wanted to obtain the PDFs from My Downloads of Cyclopean Deeps Vol 1 and Vol 2 (Frog God Games). I had not previously downloaded them. These were added to My Downloads in May 2013; and I believe they were kickstarter rewards. https://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy -sandbox-mmo/description I downloaded Vol 1, and it's a very small 22 page PDF. Vol 1 should be more along lines of 200 pages as is the counterpart Vol 2 which I also downloaded and is correct. I did some research on Frog God Games website, and their mini adventure ($4.99) is what it appears you have attached to My Downloads (in error) which is only the Intro adventure of the entire Vol 1 adventure. https://www.froggodgames.com/all-products Please review the actual file in My Downloads and attach the correct one, please. Robert
Dear Paizo Staff, I received a recent notification that both of the final two Mummy Mask issues will be released within the next month. After 6 of 6 is sent, I would like Paizo to CANCEL my subscription to the Adventure Line
This is no way a reflection of your excellent work as a company. I am still a big fan and supporter and look forward to future products that I can get my hands on (sooner than later hopefully). Thank you.
Dear Paizo team,
1) Can this be shipped with my subscription order on June 20th(ish) to mitigate shipping expenses? 2)When Looking at this order it tells me that IMPORTANT This will ship to a different address. I recently went in and changed my account to remove the old address that this showing to be delivered to, but it still shows that it will go to the old one. Could you please ensure this is scheduled to deliver to my (new) address (Rockport Ct) currently showing in my subscriptions. Thank you.
Dear team, I am cancelling my subscription to the PATHFINDER CAMPAIGN SETTING at this time. If it's not too late, I would like to cancel one of the two April items of that line. I DO wish to receive the GODS OF THE INNER SEA (hardcover) as part of the subscription I DO NOT wish to receive the INNER SEA COMBAT. If possible, cancel the subscription as above. If not possible, please make this change effective immediately following those two products. Thank you
Thank you for your prompt response. It's worth reminding/noting that my address has changed. I updated Paizo's records about a week ago. I just wanted to make sure that this 're-shipment' goes to the new address and not to the same one last month's "lost" shipment was sent to. Thanks again for excellent customer service - as we have come to expect nothing but that from Paizo. Robert EDIT _ also it appears it went from UPS to USPS (PO = post-office I would guess). Which is where the tracking info from UPS stops. Sadly the UPS tracking number is not valid on the USPS site to track the shipment further. It would be helpful if UPS posted a new UPSP relevant tracking number to pick up the trail after they've forwarded it.
Dear Paizo,
Spoiler:
Mar 22 2014 Transfer to PO no further tracking avail SACRAMENTO, CA Mar 22 2014 Ready for post office entry San Leandro, CA Mar 22 2014 Package received by dest MI facility San Leandro, CA Mar 21 2014 Package transferred to dest MI facility Auburn, WA Mar 20 2014 Package processed by UPS MI Auburn, WA Mar 20 2014 Package received for processing Auburn, WA As far as I can tell, the order simply vanishes as of 3/22. Robert
http://news.yahoo.com/photos/school-of-fish-slideshow/school-photo-photo-32 4375676.html I saw these photos (my fav is #5 of the fish coming right at the viewer) and I got inspired thinking if this was ever used in a product? I know Paizo's adventures have included a fair number of maritime aspects; was wondering if any ever included a Swarm creature of fish?? Robert
Calhoun Farstrider wrote:
This is Frostrazor! Interesting - this character is fashioned after my all-time favorite pen&paper character that I played for a few years in 3.5. He was a barbarian/rogue. But what's interesting is his backstory was that he was of the "Frostwolf" clan. And he wore the pelt of a Winter Wolf that he killed as a Right of Passage and wore the head over his chest piece. Then reading about the wolves - it seems it was meant to be. Thanks for the nudge. Other than Doom Crow I have already told 5 other people who are interested in PF MMO about KotC. I'm hoping to entice them all to join. They are all dear friends (one is actually my aunt). Robert
Well met! I am the comrade of Doomcrow who spoke highly of the Keepers of the Circle - merely from the literature I have seen here. Apparently he took me so seriously and beat me to the act of offering my sword and loyalty. I have already pledged a fair amount at the Crowdforger + add-ons, and was looking to be part of a guild that had similar outlooks as my own towards good and community. I have interests in two character - which thanks to pledge will skill-up concurrently 1) Sir Kicley - a warden protector paladin of sorts (though I know the system will be class-less) devoted to defending the weak and innocent. 2) Frostrazor - an Ulfen nomadic wilderness warrior sell-sword type, without a clan looking a for a home and community worthy of calling home; designed for exploration and slaying monsters.
Okay - so I've decided to go Andoran - which was my first choice in the first place. After re-reading the description of Sczarni in the new PFS guide, I realize that fighting for a cause to control Absalom and limitless wealth. So with the personality/story changes to my previously played homebrew character, I intend to still give him that same brute ruthless inyourface personality - but rediscovered as a strong-arm tactic justifier-type for the Andoran cause - someone who is just as concerned with slaying slavers as freeing the captives. Someone who is probably considered a maverick among the normal Andoran ranks - certainly no Eagle Knight, someone who is unethical and questionable in his means, but still admired as someone who gets stuff done. Basically: The Punisher. Thanks for everyone's help.
Mike Lindner wrote:
That's a good point. Sadly there is no answer to that. It's merely a means to an end. By that - I mean I (as a player) am forced to select one in order to really be a part of the game. So then I'm stuck with the lesser of 10 evils. So he (as a character) is joining the one that will be the least intrusive or obstructive I guess. This is probably a case of trying to fit a square earth element into into a round hobbit hole because as I'm basing the character after an older home-brew campaign character that I played for a couple years back in 3.5 about 8 years ago. But I'm going to do it anyways. So I have to come up with a good reason for him.....and at this point I'm been able to discount at least 6 of them - based on what I do know he was like in his previous incarnation. Now I just have to decide in what way I want to change his loyalties and perspectives. He was always a lone-wolf loyal only to himself and his dog and threw off the desire to work for anyone long ago after he was betrayed by those he trusted and worked for, and as he entered civilized society, every "leader" he encountered throughout the campaign wound up betraying, using him, being corrupt, or having shady personal agenda's for his power. So he learned to hate leaders and organizations. So due to that - I have to redesign his personality a bit to fit into the campaign paradigm of PFS. So then I just needed to figure out what direction to take him and how to go about doing that. Knowing the types of missions and goals that the factions would have - would help me forge that personality, backstory and wants for the character. Cuz I have to also be eager as a player to do them. For instance I as a player couldn't conceive playing a Cheliax member cuz I'm uncomfortable with a lot of what their group stands for.
Walter Sheppard wrote:
Thank you for the head's up. I won't let that make too much of a weight-bearing on my decision; I may play some earlier ones - may not. I don't know - not enough to make that weigh on the decision. I'm an old-school roleplayer type and just want to make sure the faction I hitch on to is my aleskin of mead! And to that end, I want to make sure the character's type build that I wind up with is capable of doing the missions that are asked of me or that I don't wind up with one that has missions counter to my type of character and I find they're just impossible to perform. Your guidance will prove invaluable. Most of the diplomacy / knowledge type stuff is certainly not going to be a strongsuit of a loudmouth barbarian and sense motive should be laughable for such a character. I'm pretty sure I'll now go with either Andoran or Sczarni. It'll depend if I want to portray him more sympathetic to causes perhaps an ex-slave that demands revenge, or a dead-inside apathetic ruthless sort. Thanks.
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