Shark

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Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Hi all, im here to ask if there is any undead playable race (not Dhampir), or any way to become an undead??


Natural attacks do critics??


As i umderstand. Slam does 1d8. When you enlarge you do 2d6, and with improved damage you du 2d8!

The only explanation to do 2d6 at the start is that your Eidolon is Big , and then you enlarge to Enormus.

That is what i'm understanding xD


Melkiador wrote:
Derklord wrote:

@Melkiador: Can you give a sample build at a slightly higher level (4th level or higher)? With half-elf racial FC bonus and Extra Evolution feat(s) of your chosing.

I guess you mean for the big attack reach build? It sounds like you want an all out build. I normally wouldn't sink resources into the evolution pool like this. Just isn't my style.

Level 4 Biped
7 Starting Evolution Pool. +1 from feat. +1 from FCB. So a total of 9.

Evolutions:
Free: Legs, Arms, Claws
1 point: Reach(slam), Push(slam), Slam,Improved Damage(slam),Bite
2 point: Ability Increase(strength),Energy Attacks(Acid)

Strength should be 19 or 21 with enlarge person, for an attack bonus of +7.

Normal damage would be 2d6+4 slam, (1d4+4)x2 for claws, 1d6+4 for bite. Damage when enlarged would be 3d6+5 slam, (1d6+5)x2 for claws, 1d8+5 for bite. The slam would have a reach of 15, giving you a high chance of getting multiple attacks of opportunity per combat with your slam. Each of those attacks also does 1d6 acid damage.

While the quadruped build would sometimes have more damage with pounce, the biped build should make up the difference in attacks of opportunity.

Edit: forgot to add feats. With limited sources, weapon focus(slam) and power attack. With wider sources I’d have picked up the grab evolution and the dirty fighting and improved grapple feats.

The slam does 2d6 when you are big, b7t the normal damge is 1d8. Whit the Improve damage wont be 1d10 instead 1d8 for the slam??


Melkiador wrote:

.

And don't undersell the damage.
Take slam with a 1d8 damage.
Improved damage evolution for 2d6 damage.
Enlarge Person for 3d6 damage and 10' reach.
Reach evolution for 3d6 damage and 15' reach.

3d6 soun nice, but as you guys said, if i pick slam i just can do 1 slam attack per turn right?

With claws i do 1d4 per claw
Improved damage make 1d6
Enlarge Person makes 1d8 and 10' reach
Reach evolution for 1d8 and 15'reach . All x 2 (two claws) .

So....if i take slam evolutión , i can do per turn in a full attack round 2d8 (claws) and a slam attack of 3d6 ?? Im lvl 3 now so i have 3 maximun attacks


Melkiador wrote:
Summoner is a lot of class to take in, if you aren’t familiar with it. The eidolon can only have a maximum of 3 attacks at that level, but you would have to choose evolutions to gain that many attacks. For instance, you could have two claw attacks and a bite evolution. But you can only use an appendage once per full attack, so claws and slam couldn’t be used from the same arms in the same round.

The slam attack use the 2 claws? Or i can hit with 1 claw and do 1 slam with the other?

I never played a natural weapon pj, so how many principal attack i can do without penalties?.

If i take improve damage evolution is for 1 claw or both?


I need some help to understand the basics of the Eidolon. I have a biped Eidolon lvl 3, with 3 attacks max. How this works??

I have clawsx2 , so every time i do full attack i can hit 3 times?? Or i do 3 atacks with 2 claws in every attack??

Fighting with natural weapon have any penalties when i do more than 1 attack?

If i took Slam evolution, how it works? I do only 1 slam atack? O one slam attack per limbs? What is better, slam or claws?


Melkiador wrote:

They already have a bard. Which just makes me wonder why he isn’t doing the face thing?

But with a bard and a rogue, a summoner would be a pretty good pick. Your group is small and your summon monsters can benefit from the bard while setting up flanks for the rogue.

Our bard is pretty nice for bard music, and being the funny guy of the group, but just this xD.


Nyerkh wrote:

Also : you're teamed up with two skillmonkeys, including one of the very best at that game (and a rogue too, which isn't that bad either).

Having a bit less skills on you shouldn't be too bad, as you really shouldn't be lacking.

One level of rogue will allow you to open many skills, but as levels stack up those 1 rank skills won't help a whole lot. Better than nothing, sometimes allowing rolls you couldn't try otherwise, but success will quickly become quite the task.
Depends on your taste, playstyle and goals of course. Losing Summoner levels hurt, but a rogue dip might be helpful early on... maybe.

Otoh, if your Summoner is leaving the Frontline to the eidolon, you can grab some Intelligence. The skill list is the issue, short of relying on traits.
And if you are getting into melee, one rogue level won't be that useful.
Either way : might as well go Bard, if anything.

The problem is that im the face of the group, i need bluff and diplomacy, the eliodon can take intimidate yes, i know, but in this path there are clim,swim,acrobatics,perception checks every 5 minits xD, and the summoner doesnt has any of this skill, that why i'm dipping in one lvl of rogue, so Rogue1/Summoner3 (im at lvl 4 now) i was human but im thinking on taking hal elf for the extra point on evolution pool, i will change the weapon proficency of half elves to use pirate cutlass, and i will spent every feat on focus skill or something like that. Im not sure how to use a summoner on front line with that 8hit dice an only light armor proficency


I think i will take 1 rogue lvl to take all the skills i need for this campaing, cos de summoner suck there xD.

Which feats of the Core and APG should i take?


Can you explain me the good of pounce? I didn't use it before, doing all your attacks with +2, is just this right?


Secret Wizard wrote:
If you can go Inquisitor, be a Sworn of the Eldest!

Is an Archetype from de Core or APG? Cos if not i cant use it xD


Which Eliodon is better, biped o quadruped base form? And can you tell me why?


Dasrak wrote:
Riveling wrote:
All the material, the summoner is a good and OP option yeah, but i want to use a front line mele character xD

For low-level play, Summoners can be good front-liners. You have 3/4 BAB and d8 hit dice, which is decent enough in its own right. You only really need a 13 in charisma for your spellcasting and class features, allowing you to pump more points in your physical ability scores to compensate (you will need to focus more on buff and utility spells, since your DC's will be low, but the Summoner spell list is full of great options in that respect so it's not really an issue). If you pick half-elf as your race you can use the ancestral arms alternate racial feature to get weapon proficiency with one weapon of your choice, and half-elf summoner has one of the best favored class bonuses available. You can wear light armor without suffering arcane spell failure chance, and once you can afford it a mithral buckler also doesn't incur arcane spell failure chance. At higher levels, make your eidolon large and use mounted combat with it.

I like the idea, is there any option of multiclassing the vanilla summoner with thoose 2 books?


baggageboy wrote:
Do you think you could get your GM to agree to an archetype from one of the other books? A sanctified slayer inquisitor with the conversion inquisition could do the job nicely.

I cant use this archetype xD.


Derklord wrote:

And with Summoner, you are playing a melee character. I have played a Summoner, and in combat, it usually felt like the Eidolon was the main part with the Summoner being similar to a familiar hanging back or something. Remember that an Eidolon is not an animal companion - it's intelligent (albeit with Int 7, unless you buff that), and can speak all the same languages as the Summoner.

Wait, how are you playing a Swashbuckler in a game with only CRB+APG?

Cos its a new rule , don't know what happend really xD


Derklord wrote:
Riveling wrote:
I like a lot the slayer build, but recently my GM told me to use only the core book and advance players guide xD

Only classes from those two books, or that all material must come from those two books?

If it's the later, I can only repeat my suggestion of Summoner. Or asking your GM why the limitation, warning him that you'll end up with a more powerful, more complicated character that you'll like less if he doesn't reconsider.

All the material, the summoner is a good and OP option yeah, but i want to use a front line mele character xD


I like a lot the slayer build, but recently my GM told me to use only the core book and advance players guide xD


baggageboy wrote:
The problem with going heavy armor is that they are playing Skulls & Shackles. I haven't played this campaign but from what I've heard heavy armor is a pretty good way to ensure that you drown in this campaign. I could be wrong though. If heavy armor isn't going to get you killed it's definitely worth spending a feat on.

Thats true, we are the whole time in water mapd, we have to roll swim more than you breathe xD, i will need a really good Str to swim with a heavy armor


Mysterious Stranger wrote:

The best tank/face in the game is a paladin. Considering you have a rogue and a bard already in the party and your previous character was a swashbuckler this may not be a good fit. As long as the alignment restriction does not create problems you can probably make it work.

With a bard in the party why is the frontline fighter taking the role of face? Bards are probably the single best class to fulfill this role.

Cos i want to xD. Its just im always the front line but i suck in social skills, this time i want to be the face and the front line.

We start at lvl 1. Legal Good its not an option, we play the Skulls & Shackles campaing so we are all caotics, i like to much Antipaladin but i will lose smite good for almost all the fights. I can use only paizo books


Hi all, im not sure if this is the correct place to post this, but its my first time so forgive me jeje.
Im thinkin in a mele fighter with a nice BAB who can also be the tank of the party and also be tje face of the group. I was playin with a Vanilla Swashbuclker but it doesnt work very good, we are a bard, rogue an me on the party and we always have problem in combat cos nobody can truly tank. Im playing with a 15 points build , so....if anybody can guide me i will be very thankfull :)


Scott Romanowski wrote:
Riveling wrote:
Which is the best material tu build my own pawns with the pdf version??

I found this cardboard is the same thickness as the stock that Paizo uses.

https://amazon.com/gp/product/B00DHOY336

In case this post is still here when Amazon drops that product, the title of the product is "14 Sheets Brown Chipboard 80 Point Extra Thick 4" X 9" (4X9 Inches) #10 Envelope Insert Size - .080 Caliper XX Heavy Cardboard as Thick as 20 Sheets 20# Paper".

Thanks !! :)

And the paper to print? I tried with regular A4 paper and Eva foam, but the paper get to wet when i use the glue


Duiker wrote:
Riveling wrote:
PFRPGrognard wrote:

Pawn sets rarely get reprinted, guys. Fortunately, you can still grab all the individual minis you need on the secondary market.

Another option is to print out the PDF and make your own pawns. I like to use sinspawns for homemade pawns, because I seem to have a million of them.

Sinspawns? What is that?
Humanoid corrupted by sin. They were a big part of Rise of the Runelords and Shattered Star so if you've got those pawn collections you've got a ton of them.

Ahh ok, thanks 4 the info.

W
Which is the best material tu build my own pawns with the pdf version??


PFRPGrognard wrote:

Pawn sets rarely get reprinted, guys. Fortunately, you can still grab all the individual minis you need on the secondary market.

Another option is to print out the PDF and make your own pawns. I like to use sinspawns for homemade pawns, because I seem to have a million of them.

Sinspawns? What is that?


Reprint when?? Paizo pls!