Safan Domvesia

Risquelyn "Risk" Virisix's page

73 posts. Alias of TriShadow.


RSS

1 to 50 of 73 << first < prev | 1 | 2 | next > last >>

F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Hi guys. Going to be on the road for a few days and am not certain about wifi connectivity. Bot me if you need to.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"I don't know that I can jam the door. Best if we just deal with them now."

Risk steps up to the first guard and thrusts at him.

Starknife: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Hey there. I have been checking in, but waiting for others to post.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The bard bard races to the door and throws it open.

perception: 1d20 + 8 ⇒ (4) + 8 = 12

"Why not come out and enjoy the party?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Whhops, forgot my own bardsong in my post. That makes a 24 to hit and 6 points of damage.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The drow dashes to the other side of the table and makes a quick slash at the bandit.

Starknife: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d4 + 3 ⇒ (2) + 3 = 5


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The bard starts singing in a low staccato voice.

Bard song { +1 to hit & damage, +1 on saves vs fear and charm.}


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Fine by me.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Sorry sister, I could not tell if they had bows. Unless I did, in which case, I will tell her that. I will also share if I saw the back door.

As we can see there are doors on the bridge side and on the east, I guess we need to cover them both.

"If we try a pincer movement, I believe I can hold the east portal. Do the two of you think you can handle the door facing the bridge?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Well, that can't be good. The silver lining is that it seems as if our flying friends are not staying in the cabin.

Risk waves the others to join her.

Totho is about to get his wish.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"A direct approach may unify them. Maybe we can get close enough to listen to what they are arguing about. Perhaps we can turn it into an advantage." With that, the drow attempts to get closer.

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 8 ⇒ (16) + 8 = 24


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Calling her allies to her, she quietly describes what she has seen. "Well, it seems that the fey may not be associated with the kidnappers. There is some arguing coming from inside, and from what I can see, the occupants are far larger than our flying assailants from the grove."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The bard gracefully moves forward, trying to maintain a position equidistant to her companions in case they need assistance. She too is on the look out.

I did say we were wolves on the hunt! Let's see if there is any game in the area.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Well, it is a little early, so we may as well try and see what we can see. What say you?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

I'm all for it. I just want to make certain we are ready to go. No reason we can't recon and then kick in the door. If the fey are in there, they should have a bit less mobility.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

It looks like you may have to, as I totally missed that.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"If our last interaction is any indication, they have little taste for combat. They fled as soon as we directly responded to them. We would be wise to set watches."

perception: 1d20 + 8 ⇒ (12) + 8 = 20

"Totho does bring up a valid point though. These fey were well versed in stealth and magic."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"I believe the Lady is within. However, we need to take stock of our reserves. I feel the purpose of the fey was to hinder us more than anything, force us to burn through resources. I feel I can aid us in combat, but much of my offensive magic has been depleted. If the two of you feel we are ready, I will support that decision. I just do not want us to act as foolhardy adventurers who act impulsively in the name of glory." Casting a wink to Aerryndöl, "I want to be alive a while longer, so I don't miss any future...opportunities."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Agreed, let's get back to our task."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The drow steps forward and looks for the purple-limned fey and lets loose with a scream only it can hear.

Ear Piercing Scream: 1d6 ⇒ 6 DC 14

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Perception: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

Losing sight of her assailant, the drow call upon her innate magic. One of the attackers becomes limned in purple flames.

Faerie Fire 1/day, targeting K 12.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Sorry, it looks as if the boards ate my Round 1 post from last night. I cast Hideous LaughterWill DC 14 on the baddie @ N10. Depending on the save, that may effect how the bad guys act?

Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

know,nature: 1d20 + 3 ⇒ (1) + 3 = 4

Perception: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The bard whispers, "All is not what is seems here."

know, arcana: 1d20 + 7 ⇒ (4) + 7 = 11 to know if the spell is line of effect or not.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28 To catch any observers she is now convinced are in the vicinity.

"He knows more that he is telling us, that much is certain."Risk makes the impetuous decision to follow the stag.

Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Please, I meant no offence your Eminence. I merely cast a minor enchantment so I may further appreciate your magnificence. Surely one so attuned to magic and experience with the Witches of the North has nothing to fear from a meager cantrip. My apologies if I broke an unspoken protocol of our meeting. Please stay. Or, if you would rather, I will step away. No need for my friends to be denied your Grace and Wisdom because of my poor decision." There is an aura of magic. We have cunning adversaries, could this be an illusion?

Perception: 1d20 + 8 ⇒ (5) + 8 = 13 Looking for tracks in the snow or other indications an "illusion" is at work.

Diplomacy: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Hmm...can I tell what school of magic yet?


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Interesting you should mention magic..." May as well cast Detect magic to see what I can see. "May I inquire as to your role in all of this?


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"The wolves merely follow their base instinct for food. While we are stalking this herd, we only desire to take back she who does not belong to them. We do not seek or wish to destroy them. However, if it comes to a fight, they will feel our fangs in their hides. Tell me Magnificence, did you speak with the other herd as they migrated through your land? Also, there was a fawn back in our herd who took an interest and tried to follow you. Did you speak to him, or did he catch words intended for others?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Do a pack of wolves outnumber the herd they prey upon? No, they use cunning tactics and rely on their strengths to create opportunities for a successful hunt. We too work together effectively. We also rely on something wolves cannot, the divinity and knowledge of powers greater than us." With a wry smile on her lips, "Any we hunt would do well to be worried about their fate once we have their scent."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"I apologize if we have come to your territory. We mean no challenge to your authority. My name is Risquelyn, and these are my friends. Totho is the male stag, and Aerryndöl is a doe like myself. The two-legged doe we seek is important to her herd, so we have volunteered to bring her safely back from the predators who took her. You mentioned that Winter goes where it must. Can your eminence explain to me why it must come so early?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"We mean no offence or challenge. We have come seeking one who was taken without her consent and to perhaps find out why the winter has come to these lands so early. The Summer should be near its height, yet the snow piles up and embraces the land as if the nights are long."

cast Enhanced Diplomacy

Diplomacy: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Risk looks to press forward, searching for any sign of the Lady or her abductors.

perception: 1d20 + 8 ⇒ (12) + 8 = 20


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8
Risquelyn "Risk" Virisix wrote:
I will use Endure Elements and leave the cold weather clothing in my bag for now. However, I will put on my cleats and strap on my snow goggles.

That was from 'page 1'. Is it actually so cold that the magic failed?

Fort: 1d20 + 4 ⇒ (17) + 4 = 21 Just in case.

Risk notices and points toward the boots, "This bodes ill for the others. However, I do not think the Lady would be wearing boots, so we must still hold out hope."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

That's the plan. Not my first bard.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

In square I,6


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Calling upon Desna's surefootedness, Risk steps on to the ice to take the fight to the creature. She take a round about path to avoid the dark shape and trap the creature between them. Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.

Starknife, +bardsong+flank: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18 for damage: 1d4 + 4 ⇒ (1) + 4 = 5

With 40' move and Agile Feet, I have enough movement to get into flank. Have used 3 of 9 rounds of bardsong.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

I like that as my first round will usually be a party buff. Then I will look to see what the best options are for moving forward. Some of my DC's are still pretty beatable (before your hexing), so I may go into combat or make others better at combat. Bit of Luck is a standard, so I can't use it and attack in the same round.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Risk reaches out and touches Aerryndöl on the shoulder. "A small Gift from Desna my sister." The drow feels a gentle surge as she passes a spark of divine Grace to her comrade. "Trust Desna to guide your shot."

Granting Bit of Luck (1 of 5 times a day) Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Agreed


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Sorry. +1 to hit & damage, +1 on saves vs fear and charm.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

know, Planes: 1d20 + 8 ⇒ (19) + 8 = 27

The bard begins a song To the classic Immigrant Song
"We've come to the land of ice and snow,
Though the summer sun should make the river flow!"

Standard action to start bard song.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Hey, just wondering if my Spell Resistance (12) would have applied to the magical sonic attack. 2 HP is 2 HP.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Fort: 1d20 + 4 ⇒ (17) + 4 = 21


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Well, I believe it may be a little of all three. Let's leave this fellow unmolested for now. I think that his 'voice' is to alert ambushers of our presence." Drawing her blade, the bard continues moving forward with eyes seeking out threats. "Best not keep them waiting, the may catch a cold hiding in all this snow."

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Move past the snowman to E7


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The bard tries to recall he lessons about the different schools of magic.

Know, Arcana-Take 10: 10 + 8 = 18
Know, Arcana-Take 10: 10 + 8 = 18
Know, Arcana-Take 10: 10 + 8 = 18

"Well, whoever 'built' him certainly knows we are here."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Hold Totho, there is something off with the snowman!" hisses the bard. "It has three auras. Perhaps something hides within?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"There is no cover when crossing. Unless we try after nightfall, whoever lies in wait will catch us on the ice."

The drow takes a moment to observe the 'snowman'.

Perception, take 10: 10 + 8 = 18

cast Detect Magic


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Affirmative


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"There, where the birds flew out of. I believe they were startled by the log trap, but she may be on to something."


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"Laying that trap would have slowed them down a bit. Perhaps they are not so. Far ahead of us?"


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Assuming Totho shares what he knows.

"I believe I can make sure that log does not hurt anyione. I certainly do not want to have anyone else come along and set it off."

Disable Device: 1d20 + 11 ⇒ (16) + 11 = 27 I don't believe the -4 applies to this check, but if it does, the roll is a 23.

1 to 50 of 73 << first < prev | 1 | 2 | next > last >>