About Risquelyn "Risk" VirisixRisk ~ Risquelyn Virisix Female drow bard 2/cleric of Desna 2/gestalt 2
Defense:
————— AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield) hp 18 (2d8+2) Fort +4, Ref +6, Will +5; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic, +1 trait bonus vs. poison Immune sleep; SR 12 Weaknesses light blindness ————— Offense:
————— Speed 40 ft. Melee mwk aldori dueling sword +2 (1d8/19-20) or mwk starknife +5 (1d4+3/×3) Special Attacks:
bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14] inspire courage +1) channel positive energy 6/day (DC 14, 1d6) Spell-Like Abilities:
(CL 2nd; concentration +5) At will— detect magic 1/daydancing lights, darkness, faerie fire, feather fall, levitate class spells:
Domain Spell-Like Abilities (CL 2nd; concentration +4) 5/day—bit of luck Bard Spells Known (CL 2nd; concentration +5) 1st (3/day)— ear-piercing scream (DC 14), hideous laughter (DC 14), vanish (DC 14) 0 (at will)— dancing lights , dim, mage hand , open/close (DC 13), prestidigitation Cleric Spells Prepared (CL 2nd; concentration +4) 1st—endure elements , liberating command, longstrider (D*), protection from evil 0 (at will)— bolster spirits, create water, enhanced diplomacy, guidance *D=Domain spell; Domains Luck, Travel ————— Statistics:
————— Str 11, Dex 16, Con 12, Int 10, Wis 15, Cha 17 Base Atk +1; CMB +1; CMD 14 Feats:
Breadth Of Experience Divine Fighting Technique (desna's Shooting Star) Drow Nobility Traits adaptive magic, criminal, scheming survivor Skills:
Acrobatics +3 (+7 to jump) Appraise +4 Diplomacy +7 Disable Device +11 Escape Artist +7 Knowledge (arcana) +8 Knowledge (dungeoneering) +7 Knowledge (geography) +7 Knowledge (history) +7, Knowledge (local) +7 Knowledge (nature) +3 Knowledge (planes) +7 Knowledge (religion) +3 Linguistics +5 Perception +8 Perform (dance) +8 Perform (oratory) +8 Perform (sing) +8 Sense Motive +3 Sleight of Hand +7 Spellcraft +4 Stealth +7 Use Magic Device +8 {Racial Modifiers +2 Perception} Languages:
Common Elven Osiriani Undercommon Special Qualities:
agile feet (6/day) bardic knowledge +1 hedonistic poison use Gear:
mwk studded leather mwk buckler mwk aldori dueling sword ISWG mwk starknife bedroll belt pouch candle (10) flint and steel hemp rope (50 ft.) holy symbol with compartment holy text (Desna) masterwork backpack masterwork Lute masterwork thieves' tools mess kit pot soap spell component pouch torch (10) trail rations (5) waterskin, wooden holy symbol of Desna, wrist sheath,spring loaded (2) 47 gp ————— Special Abilities:
————— Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain. Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects. Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll. Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune. Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Darkvision (120 feet) You can see in the dark (black and white only). Divine Fighting Technique (Desna's Shooting Star) Starknife att/dam is Charisma based. Advanced: full-rd thrown starknife deals 1d4 hits. Drow Immunities - Sleep You are immune to magic sleep effects. Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates) Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it. Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon. Spell Resistance (12) You have Spell Resistance. Background Interview:
-What was your childhood like? Risquelyn (Risk) Virisix was born and raised in the Fierani Forrest in the elven kingdom of Kyonin. This community was able to look passed the color of her skin to see the goodness within her soul. She was well educated and experienced most everything an elf could ask for. While she lacked the discipline to attend the Arcanium, her faith in Desna was strong. She willingly devoted her life to the church. Risk still had an innate gift for magic and began to use it to enhance her musical talent. The time came for Risk to travel the world and spread Desna’s word and witness the glory of a free life. -What is your relationship to the gods and religion? Risk’s mother was a priestess of Lloth. However, in a fever dream, Desna came to her and showed her what her life could be like with love and kindness in her life. This vision filled her heart, causing the pregnant Ilsia to flee to the surface world. Risquelyn (Risk) was raised with care among the Desnans. Her mother became a holy warrior to defend the faith and Risk has joined the clergy in appreciation of the hope her life has above ground. -What is your physical appearance, bearing, mannerisms, and quirks?
-Do you have an easy way with strangers?
-Do you play well with others?
-What draws you to the life of an adventurer?
-Do you identify with a particular animal or element?
-What do you find creepy?
-What specific goals do you have, if any?
-What secrets do you have?
-What does someone else know about you that you do not?
-Do the ends justify the means?
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