Safan Domvesia

Risquelyn "Risk" Virisix's page

73 posts. Alias of TriShadow.


Full Name

Risk ~ Risquelyn Virisix

Race

Drow

Classes/Levels

Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

Gender

F

Size

M

Deity

Desna

Strength 11
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 15
Charisma 17

About Risquelyn "Risk" Virisix

Risk ~ Risquelyn Virisix

Female drow bard 2/cleric of Desna 2/gestalt 2
CG Medium humanoid (elf)
Init +3; Senses darkvision 120 ft.; Perception +8
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Defense:

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AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 18 (2d8+2)
Fort +4, Ref +6, Will +5; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and
sonic, +1 trait bonus vs. poison
Immune sleep; SR 12
Weaknesses light blindness

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Offense:

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Speed 40 ft.
Melee mwk aldori dueling sword +2 (1d8/19-20) or
mwk starknife +5 (1d4+3/×3)

Special Attacks:

bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14]
inspire courage +1)
channel positive energy 6/day (DC 14, 1d6)

Spell-Like Abilities:

(CL 2nd; concentration +5)
At will— detect magic
1/daydancing lights, darkness, faerie fire, feather fall, levitate

class spells:

Domain Spell-Like Abilities (CL 2nd; concentration +4)
5/day—bit of luck
Bard Spells Known (CL 2nd; concentration +5)
1st (3/day)— ear-piercing scream (DC 14), hideous laughter (DC 14), vanish (DC 14)
0 (at will)— dancing lights , dim, mage hand , open/close (DC 13), prestidigitation
Cleric Spells Prepared (CL 2nd; concentration +4)
1st—endure elements , liberating command, longstrider (D*), protection from evil
0 (at will)— bolster spirits, create water, enhanced diplomacy, guidance
*D=Domain spell; Domains Luck, Travel

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Statistics:

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Str 11, Dex 16, Con 12, Int 10, Wis 15, Cha 17
Base Atk +1; CMB +1; CMD 14

Feats:

Breadth Of Experience
Divine Fighting Technique (desna's Shooting Star)
Drow Nobility
Traits adaptive magic, criminal, scheming survivor

Skills:

Acrobatics +3 (+7 to jump)
Appraise +4
Diplomacy +7
Disable Device +11
Escape Artist +7
Knowledge (arcana) +8
Knowledge (dungeoneering) +7
Knowledge (geography) +7
Knowledge (history) +7,
Knowledge (local) +7
Knowledge (nature) +3
Knowledge (planes) +7
Knowledge (religion) +3
Linguistics +5
Perception +8
Perform (dance) +8
Perform (oratory) +8
Perform (sing) +8
Sense Motive +3
Sleight of Hand +7
Spellcraft +4
Stealth +7
Use Magic Device +8
{Racial Modifiers +2 Perception}

Languages:

Common
Elven
Osiriani
Undercommon

Special Qualities:

agile feet (6/day)
bardic knowledge +1
hedonistic
poison use

Gear:

mwk studded leather
mwk buckler
mwk aldori dueling sword ISWG
mwk starknife
bedroll
belt pouch
candle (10)
flint and steel
hemp rope (50 ft.)
holy symbol with compartment
holy text (Desna)
masterwork backpack
masterwork Lute
masterwork thieves' tools
mess kit
pot
soap
spell component pouch
torch (10)
trail rations (5)
waterskin, wooden holy symbol of Desna,
wrist sheath,spring loaded (2)
47 gp

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Special Abilities:

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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (120 feet) You can see in the dark (black and white only).
Divine Fighting Technique (Desna's Shooting Star) Starknife att/dam is Charisma based. Advanced: full-rd thrown starknife deals 1d4 hits.
Drow Immunities - Sleep You are immune to magic sleep effects.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (12) You have Spell Resistance.

Background Interview:

-What was your childhood like?
Risquelyn (Risk) Virisix was born and raised in the Fierani Forrest in the elven kingdom of Kyonin. This community was able to look passed the color of her skin to see the goodness within her soul. She was well educated and experienced most everything an elf could ask for. While she lacked the discipline to attend the Arcanium, her faith in Desna was strong. She willingly devoted her life to the church. Risk still had an innate gift for magic and began to use it to enhance her musical talent. The time came for Risk to travel the world and spread Desna’s word and witness the glory of a free life.
-What is your relationship to the gods and religion?
Risk’s mother was a priestess of Lloth. However, in a fever dream, Desna came to her and showed her what her life could be like with love and kindness in her life. This vision filled her heart, causing the pregnant Ilsia to flee to the surface world. Risquelyn (Risk) was raised with care among the Desnans. Her mother became a holy warrior to defend the faith and Risk has joined the clergy in appreciation of the hope her life has above ground.

-What is your physical appearance, bearing, mannerisms, and quirks?
Silver white hair serves as a contrast to her perfectly ebon skin. She keeps her hair long, but uses a variety of hair styles to present different looks. Her years of performing has literally given her a dancer’s grace. Her mirthful blue eyes take in much of the world around her. Due to the nature of her heritage, she often keeps her skin covered when in the presence of strangers, including the addition of a veil. Many mistake her as being from the desert land of Osiria, and Risk does little to dissuade them from this early on. This is more for them than it is for her. She wants others to get to know who she is so they will not judge her by her blood.

-Do you have an easy way with strangers?
Despite concealing her true heritage, Risk is naturally charismatic and has a way of putting people at ease. She has a song for every occasion and music that gets toes tapping and hands clapping. She is quick to smile, but rather enjoys bringing laughter and happiness to others.

-Do you play well with others?
Risk is very much a team player. She understands that working together is the way to achieve a shared goal. She has a strong sense of community and desire to see others be successful.

-What draws you to the life of an adventurer?
While the forests of her homeland are beautiful, Risk yearned to see more of the world. She understands the gift Desna has bestowed on her family and does not want to squander it. While she realizes the fear and hatred she will be faced with, Risk feels that she must face this obstacle in order to experience everything Desna has to offer.

-Do you identify with a particular animal or element?
Risk has an affection for both butterflies and dragon flies. She remembers the stories her mother would tell of how swarms of these insects acted as a guide through the caverns and forest.

-What do you find creepy?
Risk is not a fan of spiders. Part of her unease is that she fears Lloth can see through the spiders and will come to take revenge on her mother for leaving.

-What specific goals do you have, if any?
It is Risquelyn’s hope that she will one day discover a prophesy her goddess has left for her to discover.

-What secrets do you have?
While Risk has grown up witnessing and appreciating love, she is afraid to fall in love herself. Deep down, she fears Lloth will come for her and her mother, and Risk does not want to be responsible for bringing harm to someone she cares for.

-What does someone else know about you that you do not?
Risk is not an only child. When Ilsia left the Underdark, she abandoned her family, including a son and daughter. Desna showed her that they would never forsake the Spider Queen to turn to the light. Ilsia has never spoken of this.

-Do the ends justify the means?
No. Personal freedom is the greatest gift from the gods. To put anything above the rights and will of others is wrong. However, these things are worthy of sacrifice.