Shelyn

Rin Doodletwirl's page

12 posts. Alias of oyzar.


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They are leaving the boat! Damn that meddlesome wizard. I can't very well stand on the boat though, besides then I'll miss out on all the action.

Rin darts of the boat after the others. As if it was the most natural thing in the world she walk s up to Eldren. The cute little colourful lender girl says. "Why are you following the black robed wiard around don't you know he's doing evil magic? What are you planning to do here by the way?"

She holds up a hand to her mouth with a shocked expression. "Oh, I almost forgot, I'm Rin Doodletwirl, nice to meet you." The lender girl. Somehow manage to twirl around to look at everyone while curtsing at the same time. [/b]"


Merry Christmas!


Landfall:
Didn't expect to travel with her uncle as I figure her main reason for travelling would be wanderlust and he would probably be over that. Is Rin with anyone else from the party? I think jumping down should be an acrobatic check, but whatever.
"Of course I want to jump down. I want to see as much as possible. And I can't very well do that from on top of this wagon. Not that it's a bad wagon, mind. It just isn't as limber as I as." And as she says that she spins about and jumps down, eager to see what the town has to offer. She looks around eagerly to try to find the most interesting thing nearby.
Reflex: 1d20 + 7 ⇒ (8) + 7 = 15


It looks like he has 34 active games on his profile, though some of them might be false positives.


Rin got some gear. A pair of dancing shoes, painting tools and other tools to get in or out of interesting places, along with a bunch of different stuff (others call them weapons) for stopping people form stopping her to get to where she wants.


Eddie Richter wrote:
Blaster online.

Would you mind putting up a short description of what your powers do, for those of us who do not have access to the psionic books, the way I've done with my maneuvers?

Also, if you guys delete your dots in gameplay we can avoid having the thread be unnecessarily cluttered, but you'll still get it on campaign tab etc.


Another person to flank with would be nice, though probably not necessary. Build in whatever way you want. With 4 front-liners (counting the druid and his companion), we should be fine. Though it's worth noting that we all are a bit squishy. This is quite the caster-heavy team though, but I guess some of you are going to be attacking as well. How did you get proficient with the longbow btw? I know half-elves can pick it up through an alternate racial trait, but I don't see that one on your sheet.


Glad to be among those chosen :). 8 is truly a massive number of players though. Hopefully things will work out despite that.

It's my first time playing with a Kineticist in the party, hopefully I'll be as pleasantly surprised as I was by the occultist.

My character has the archetype Hidden Blade from Path of War Expanded. It'll basically add maneuvers to rogue. Anyone unfamiliar with what that is and would like an explanation? Most of the abilities of my character are explained on the sheet, but I guess not the maneuver system itself..

Rin is obviously bitten by wanderlust and out to see the world.

@Astinus: Masterwork tools usually require a limitation on when they give +2 to an ability. However I can't really see why dancing shoes shouldn't always apply. Can I just buy them and have them apply to all the checks? Some GMs don't bother with the limitations at all though, and just let people buy masterwork tools that apply to all usage of the skill.

@Red-Ohn Gathas: Let's tag team some people, shall we?


"I wonder what interesting people I will meet today." Rin said out loud to herself as she literally danced into the city, through the city gates. Her limber body made beautiful pirouettes and impressive tumbles as she moved about while pretty much everyone else were just walking. But such is the way of the Kender, they find joy and happiness where seemingly none is to be found.

This question is only relevant if I actually do make it in as I'm certainly not picking it up before 3rd level at the earliest: I know Terevalis wanted Sarenrae's boons for Miskhal, but can I apply Shelyn's boons to her instead? It shouldn't be a problem that we get different booms as long as they are fitting, right? In Golarion following the goddess of song, dance, art and beauty would be perfect for Rin, but I don't know if there is an equivalent in Dragonlance.As the goddess of Love, I figure Miskhal is close enough to Shelyn anyway. Edit: Branchala might be more fitting.


"Hey, if you need someone to check what's up ahead, I could totally do that. People don't usually see me if I don't want them to. And why would I want our enemies to see me? I imagine it's similar for non-people things too." Rin says cheerily before turning to saunter off stealthily.


Zsar Kizar wrote:
... I am already great. For balance is greatness, and greatness is... uh... great! *cough*

Rin claps her hands and twirl around herself. "That's so great, that i got to greatly greet someone great on this great day. What's this about balance though? Do you mean like this? Rin is great at balance." She swings one leg up in the air, so she ends up in a split, just with one leg on the ground and the other pointing straight up. She then starts drawing, her sketching materials still in hand. "I'll draw you ok, Mr...? Uh, what and who are you?"


"You know what I'm going to do?" The colorful cute little girl that comes up to you as she twirls around herself. "I'm gonna find all the pretty things in the world. And I'm gonna draw them." She gets out a piece of parchment and a piece of colored something and starts drawing. "I'm gonna draw you too. Maybe one day you'll be something great, and I wouldn't have wanted to pass up the opportunity to draw someone great, now would I?"

Really, little Rin is just looking to see the world, take pictures and have fun doing so. With her on her trip, she has her sharp mind and limber body. Hopefully her dance can get her both in and out of places as necessary, while her sharp wit can trick or taunt her enemies to keep her safe from harm.