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Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() The Vishkanya moves towards Aslyn with his weapon ready to strike and use it the way it was made for. On the phone. Move two squares left and two squares diagonal left. Fauchard, reach: 1d20 + 9 ⇒ (9) + 9 = 18 Fauchard, reach, hero point: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d8 + 4 ⇒ (6) + 4 = 10 ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() The Vishkanya moves towards the blue rat [ooc on the phone so: two squares diagonal right please[/ooc] and he strikes it viciously. Fauchard: 1d20 + 9 ⇒ (8) + 9 = 17 Damage, vicious strike: 2d8 + 4 ⇒ (5, 6) + 4 = 15 ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() The Vishkanya moves two squares south to strike the remaining one. Fauchard, reach: 1d20 + 9 ⇒ (14) + 9 = 23 Damage, vicious strike: 2d8 + 4 ⇒ (3, 5) + 4 = 12 Thank you for moving my token and having retconed damage on Tirx ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() As I had already done it in a previous game, I let the new ones talk to the skull. The Vishkanya goes in the middle of the vault and casts Detect magic on the pile of treasure. Perhaps it could help... Arcana: 1d20 + 4 ⇒ (8) + 4 = 12 ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() If Rain was completely unknown to Riddle of Nowhere until now this one had already met Zarta Dralneen before when he passed some trials at the Grand Lodge. He nods. Ssso we will make an inventory of all the itemsss. I sssuppose we can call sssomeone if we have a question, right? ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() The Vishkanya looks around intrigued. Coming from Nex he's used to magic and mysteries, but it's always interesting to discover something new. He introduces himself to Zarta Dralneen, Rain and his companions: Niccce to meet you. My name'sss Riddle of Nowhere. Thisss is an intersssting vault. What'sss the purpose of all these itemsss? ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() Reflex :1d20 + 6 ⇒ (7) + 6 = 13 The Vishkanya draws quickly his machete once the chaos begins in the bar. But he's not quick enough to react immediately. Once he can he moves to the red one to strike them down. Machete: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d6 + 4 ⇒ (4) + 4 = 8 ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() Athletics: 1d20 + 7 ⇒ (9) + 7 = 16 Athletics: 1d20 + 7 ⇒ (10) + 7 = 17 The Vishkanya tries to open the crate without success. Well you can try to open it as well. If needed we can take it with ussss like thissss. During the journey of Hlar's boat, Riddle is surprised by acting of the dwarf. Once arrived at Port Peril, he thanks Hlar for her help and waits to go with his companions to meet the harbor master. ![]()
Fighter 1 / HP 19/19, Perc +7, AC 19, Fort +6 Ref +6 Will +5 / Active conditions: Low-light vision
![]() The Vishkanya isn't in his best form on a ship as he does prefer to walk on the ground. His splint mail is not the best clothes to wear on a ship anyway. His shield and his machete show further his warrior's tendency. During the presentations he says: Nicccce to meet you. My name'sssss Riddle of Nowhere. Coming from Jalmeray and wandering where the missionssss lead me. Let'ssss ssssee if we will reveal ssssome new magical mysssteries during thissss journey. |