Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"A dance off? And ye didn't invite the dwarf? What were ye thinking?" asks the unusually quiet dwarf in a clowns outfit. "Let me show you a move or two I learned from some of the less respectable members of the river kingdom." "And that be to the honor of Sarenrae, just so we don't be giv'n credit where it not be due." he adds. pirate jig: 1d20 + 26 ⇒ (1) + 26 = 27 "Ug.. That ale went down like a ...ship in a storm. Yeah, ship in a storm. That was what I was gona say. Cause that is why us dwarves don't sail much. Too smart."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"What'dya mean I don't dance? Ever since that little escapade up in the River Kingdoms I've been practising my 'Pirate Shuffle'." sighs the elegant looking dwarf. Did I say eledgant? Well, if he didn't have quite so much ale in his beard... Did I say beard? It looks like it might still be growing back after a too-close-encounter with something that was hotter than anticipated. "Bahh, the younger generation." A keen look enters his eye. "Did someone say 'Bar'?"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Whoever said that puns were the lowest form of humour, certainly foresaw the depths to which you are all sinking.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
And from the right alias this time. The Chronicle looks fine. Many thanks. Rhuul is now offically a Seeker, and can hang up his boots, kick back and get paid ridiculous amounts of money to tell bad jokes.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul has the flag attached to a longspear. It is a pain to be honest, he'd prefer to use his magic axe, but... them is the breaks for being a flagbearer. IF he was using his axe he would just 5; step, and probably do more damage
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
And extra sonic damage: 1d6 ⇒ 2 [ooc]Rhuul continues the jokes, though he is not finding the battle very funny.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
His immediate tasks dispensed with, Rhuul attacks the blue monolith with his spear. primary attack,heroism, haste, flag: 1d20 + 11 + 3 + 1 + 2 ⇒ (12) + 11 + 3 + 1 + 2 = 29
"I cannie hit a thing in here." he grumbles.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul rushes into the room and starts to tell a joke. concentration: 1d20 + 18 ⇒ (5) + 18 = 23 And everyone speeds up. Even the yellow mummy gets nippier. Haste.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul steps forward, interjecting. "I know that some humans have...size... issues, but this is taking it a step far don't you think?" I can't quite get Xichi with the haste unfortunately. I'll hold off that until next round, see if we can all get in within 30' of each other. The team feels encouraged by his words. Extra +3 to hit and damage, which does stack with the +4 to hit from heroism and +2 to damage from flagbearer.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Buff wise, you'd likely only have the flagbearer (+2 to hit and damage) as I have not started on the jokes or spells yet. But that +2 won't stack with the greater heroism +4 bonus.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul passes the time telling a few more jokes.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"We are here to stop that ritual" agrees Rhuul. Gota live the mixed timelines at times. Rhuul did the Legacy of Man series and has never quite gotten over some aspects of it. "It sounds like we are aligned. What more can you tell us about him, his powers and his resources?"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"Amenopheus.." scowls Rhuul. "Than man has fingers in more pies than the grand master himself. And some of the pies are the same ones." He turns to Isthemes. "Tell us a bit about this ritual you are here to stop. It may well be our aims are aligned."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"Who are you?" asks Rhuul. "And how did you end up in here?" he adds, his suspicion raised by the living man amongst the mummies in a sealed off tomb.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul certainly heads up to look at the (recently) living man, offering him a soothing word if it looks like it will do any good. CLW: 1d8 + 5 ⇒ (5) + 5 = 10
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul, realising he had let the excitement of the moment get to him, blushes behind his beard. "Just showing you young folk how to do it."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Oopse, forgot my bonus attack too Rhuul quickly stabs out again.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"What sort of coffee do mummies drink?" asks Rhuul as he stabs out with his longspear/flag staff.
"Decoffinated!"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Good point, I'd just mark off the rounds performance for any round it was active in. Technically it is a free action to continue it. Happy to convert to a readied action. And at this level it would be a mammoth battle that he runs short of rounds.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"What did the psychologist conclude was a mummies biggest problem?" asks Rhuul as he readies his spear and flag to face the mummies.
"It was too wrapped up in itself!"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
I missed that post.. Rhuul eyes the table and gold masks... "I wonder if we were supposed to put them on. Too late now"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"What is the most important day in Osirian?" quips Rhuul as he waits for everyone to make it into the room. "Mummies day!" Maintain bardic performance, readies an action to haste everyone when they get here.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul waves his flag, not terribly worried about mummies. "Now if there were daddies there as well...Then I'd be concerned." Inspire courage, flag bearer etc, no haste yet. so +5/+5 and +5 vs fear effects too. Which should be handy. But flgbearer is only for those who can see, so many pulling back to the main room is a good idea. "Pulling back to the main room."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
The entourage of dwarves hussle into the room, checking it for signs of magic.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
As the rest of the team heads down the side passage Rhuul slowly joins them, keeping a wary eye on the large doors to the south as he goes. "I'm thinking they may be fake. Not the first time a tomb robber has been fooled by such.." he mutters to himself.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul occupies his time with scanning the room for magical auras.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul steps to the side of the doorway... just in case a trap happens to send a lightning bolt down it. Or a flight of arrows or javelins for that matter.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul(s) follow behind Garmit, trying to peer around the slender swordsman. His flag flaps weakly in the still air. Still, the rune of the Open road speaks to the heart of what it is to be a pathfinder.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
The dwarf can't help tell a joke or two to try and lighten the mood.
Before going in Rhuul will once again use Cats grace and mirror image on himself. "Im-paws-able."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"If he has been drinking sun orchid elixir all this time, he will be alive.." notes Rhuul. "But he would also be well known. I suspect he passed from the realms of the living long ago - that would also explain why he is here."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
linguistics: 1d20 + 5 ⇒ (14) + 5 = 19
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul nods.
Happy with any of them. I can at least use the staff, though how effective the swarm will be against a high tier boss... not so sure.
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
"This is no jest!" agrees the shocked commedian. "What more can you tell us for Khalfani and his likely plans?"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul steps forward. "Great Sekhmanu, A hole gets bigger the more you take out of it." starts the dwarf. "As any dwarf well knows." He pauses as the second riddle is recited, and quickly confers with the team. "And a fire must be fed to live, but will die if watered. Me father bet that lesson into me head in the forge over many a spilled ale." As the third riddle is tried on him, Rhuul scratches his beard. "I beleive the answer you are looking for is "Silence" - not a quality you will experienced in a forge. " He pauses as if unsure of this last one. "Though in a similar sense, one might also claim "secret" as an acceptable answer, for to speak it is to reveal it."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul laughs. "You would riddle a dwarf about digging? The answer to your first is a hole of course!" I'll need to think a moment or two on the second, I'm sure I know the answer to that though, and I refuse to google it. When the third riddle comes around, Rhuul again laughs. "And by speaking to us you already broke the silence of this place."
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul considers what he knows of the area.
"The Necroplois was built on the original grounds of the High Temple of Pharasma, the Necropolis of the Faithful has served as one of Garund’s oldest places of burial for thousands of years. Living relatives and servants of those laid to rest in the necropolis often pay their respects to the deceased by leaving gifts and offerings in their memory. Pharasmin priests and their sphinx allies maintain and guard the grounds. The Necropolis of the Faithful closes at night, but many have noticed strange, shadowy figures moving among the tombs. The Pharasmins have allayed any fears of undead behind these shadows. But, many speculate about their origin, with some suggesting sphinxes, cultists, or the Pharasmins themselves moving about the tombs for some unknown purpose." He pauses "The odd thing though is that I was in a bar this morning and met up with someone who said he saw heavily armed, black-garbed priests approach the southern entrance last evening. None wore the markings of a Pharasmin." He looks around the group, trying to remember how much history they knew. "Sekhmanu is a legendary gynosphinx who watches over the tombs of the necropolis, aiding the temple of Pharasma as a potent guardian. She’s provided this service for hundreds of years. She loves to collect riddles and knowledge of faraway lands and cultures. Outside of conversing on these subjects, she seemingly resents all other contact. Rumors suggest she feasts on the bodies of those who displease her and adds their bones to the burial chambers of the tombs she guards." ---- At the entrance --- Rhuul steps forward. "We seek the answer to a riddle. Who walks the Necropolis at night, wearing armor the the garb of a priest, but doesn't carry the mark of Pharasmin.." He tries to calm down the sphyix diplomacy: 1d20 + 21 ⇒ (2) + 21 = 23
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul nods "Ahh, that makes more sense. I was starting to think dem cultists had cast a spell of befuddlement upon me!" he laughs. "To the Sphinx then. And let us brush up on our riddles as we travel." After making sure the captain is free and unharmed he heads out. "What do you call a dictionary of recreational drugs?" he asks his team mates, perhaps not getting the finer distinction between riddles and puns. "Addiction-ary!"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul nods his head. "You didn't think of telling us about those bodies we were finding being stolen? Why do you think this Khalfani left the rings on them and their other items with them, rather than claim them for himself when he stole their bodies?"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul peers carefully into the room. perception: 1d20 + 15 ⇒ (18) + 15 = 33 "Here is a pickle and a half. That is surely a trap, but is it the captain in the chair... me whiskers say no...But how to be sure?"
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
so
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul stops his jokes. Everyone gasps in relief, especially Xichi. Without laughing so much he has a moment to try and throw off the effects of the poison... Saving Finale! Bonus saving throw for Xichi He looks on with concern. If he is still poisoned, Rhuul, 'The cleric you have when you don't have a cleric' tries to make him feel better with another joke.
Okay, complex here, but Rhuul can start up the jokes as a move action, cast neutralise poison as a standard, and then if Xichi fails his save, use saving finale as an immediate. I'll do three rounds of neutralise poison spells, but between each he gets a pair of saves Caster level check vs poison DC: 1d20 + 11 ⇒ (3) + 11 = 14 And if that fails and he fails his third save, we'll try it again
So in total - and assuming the DC is higher than 18:
Male Dwarf 5 images; Bard lvl12 (still to level up from 11); AC 20 (22 w/cats grace; 23 haste); HP 80/80; Fort +8; Ref +9; Will +9; SM +21; Perc +15; init +4; Music left 25/31; reroll @+4 1/1; loremaster 1/1; IGF 1/1;
Rhuul by the way is taking a total defence action after that crack. AC 26 for the moment.
|
