Nephilim

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769 posts. Alias of Tordek Rumnaheim.


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Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res puts away his great sword, and says, "Thank you, Volidrian, Let's go inside and get some rest before we depart to let Tybalt recover a little more. I still we should set up a watch, to be safe. I will take the first one."

Res goes to the entrance, opens the door, and enters, still keeping a wary eye for intruders.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Volidrian, let's scout around to ensure our surroundings are clear. You others can remain here and keep Tybalt safe. Once we are secure, we should set up watch until we leave as the good doctor suggests.", Res tells the group.

Res advances to where the footsteps are and begins to follow their path while keeping a wary eye for anything suspicious.

perception: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Agreed," answers Res. He pulls out his greatsword. "Be on guard; they may still be lurking, hoping to ambush us. Tybalt, save your strength; you cannot fight if we are attacked. I will protect you!"


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res rides quietly at first, reflecting on Father Grimsby's ritual on Tybalt. He breaks his silence, saying, "It is good to see you rid of that wretched curse Tybalt; lesser men would have succumbed long ago. A little rest, and you should be back to your old self."

As a precaution, Res carefully scans their surroundings for threats. Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res says to Father Grimsby, "Father, while my skills are no match for yours, I want to help and learn these rituals if you will share them with me. Someday, I may reach your level and be able to help others who are afflicted by this curse. As long as these were-creatures exist, there will always be a need for a cure."

Turning to Tybalt, he says, "You are not facing this alone; we will do whatever is needed to bring you through this."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res wakes up refreshed and looks for a pint to start the day. Almost blinded by the sunlight reflecting off Leandro's polished armor, he shades his eyes and asks, "Leandro, how are you faring? I hope Father Grimsby can help you restore yourself a bit. It will take a long time to fully recover, I fear. I'd say, be careful, but you seem to do just fine with that blinding spell on your armor."

Turning grim, he continues, "Shall we roust the others and head back to Father Grimsby? The sooner we can address Tybalt's condition, the better."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Save vs Fear (+2 Courage, +4 Leandro aura, +2 resistance vs evil: 1d20 + 9 + 2 + 4 + 2 ⇒ (18) + 9 + 2 + 4 + 2 = 35

Res shrugs off the rageful sister's screech. He shouts to the rest of the party, "beware of these ghostly creatures. The one that just appeared and disappeared is a poltergeist; watch out for any objects it may hurl our way. That sad apparition is a haunt. It's not like the haunted tower we got through, however. Beware, if it gets close, it may try to possess you. And that last thing is a specter. Its touch can drain your energy."

Res takes a 5-foot step forward to Leandro to try to blast all three creatures with positive energy. As he moves, he chants, "Gorum, once again send your positive energy through your priest to rid us of these undead creatures!"

Positive Energy for damage DC 17+2 for undead: 3d6 ⇒ (2, 4, 3) = 9

Channel Positive energy 3/6


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res feeling the effects of the water wearing away, sees the new apparitions appear. He studies them for a moment. Knowledge (Religion): 1d20 + 10 ⇒ (11) + 10 = 21

initiative: 1d20 ⇒ 6

I'll post what I learned on my initiative turn


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Fortitude Save: 1d20 + 8 ⇒ (5) + 8 = 13
knowledge (Religion): 1d20 + 10 ⇒ (14) + 10 = 24

Res doubles over in pain as the substance in the cup overwhelms his usually hearty fortitude. Through the pain, he studies the figure that handed him the cup and notes it is only an apparition.

He pushes through the pain and cries to the others, "It's another haunt, be wary and avoid its cup. I will try to channel positive energy to rid us of this thing!"

Res intones, "Gorum, see the uncourageous way this haunt acts, rid us of him!"

channel positive energy, (DC 17 +2 if undead): 3d6 ⇒ (6, 1, 2) = 9


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res observes Tybalt carefully and ponders taking the cup. Seeing no apparent ill effects, he says "Mead you say. Well exploring does make me thirsty, and I'm never one to turn down a good brew."

Res willingly takes the cup and drinks.


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Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res looks up from his investigation of the doors and catches a glimpse of Tybalt handing a cup back to a hooded figure. He calls out to Tybalt, "My man, this is no time for taking a drinking break. We have work to do. Who is your friend there?"


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Everything is backward in this land," mutters Res. "We should definitely check all the doors in the wrong direction. It is only right." Res chuckles to himself at his little joke. Impatient, he begins trying to open doors without checking them.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Before we proceed much further, let's check those two doors that someone hasn't smashed. I don't want anything sneaking up behind us," Res tells the group.

He walks to the first door, enchants a spell, and inspects. "Gorum, help your servant find any tricks on this door." He casts guidance before inspecting the door. perception: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

If the door does not appear trapped, Res tries to open the door.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res moves 10 feet into the vestibule to get a line of sight with Leandro and Tybalt. He chants a prayer to Gorum, and a flash of healing power flows out, healing Leandro and Tybalt but excluding their foes.

Positive Energy (Healing): 3d6 ⇒ (6, 6, 5) = 17

Channels 1/6, I moved Res on the map.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Knowledge (Religion): 1d20 + 10 ⇒ (20) + 10 = 30

Res studies the phantoms for a moment. He tells the group what he discovers. "These are fire phantoms, your fire attacks will not work, I suggest using cold against them. Fortunately, they are corporeal, so our weapons will work. However, don't be too close when they are near death, they are prone to leaving in a fiery exit, and take whoever is nearby with them."

Res takes out his light crossbow and shoots at the same phantom that Volidrian hits. attack: 1d20 + 4 ⇒ (15) + 4 = 19, damage: 1d8 ⇒ 1


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res studies Leandro's predicament. "I have 50 feet of rope as well. Irikar, do you have some rope to spare, too? We can tie our rope to Tybalt and Volidrian's rope as well; Then, if Leandro can find a sturdy rafter to loop the rope over, we can lower him to the ground."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Knowledge (Religion): 1d20 + 10 ⇒ (16) + 10 = 26

Res studies the tolling bell from just outside the doorway as Tybalt and Volidrian work on the rope. He shouts to Leandro, hoping Leandro can hear him over the bell's tolling. "Leandro, whatever force pulled you up seems to be coming from that tolling bell. Before you come down, can you channel some positive energy and see if it stops the tolling!?"


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

^^^^^ I think this is a hint it's time to giddy up. (channeling my inner Tybalt)


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res surveys the scene. "I know that we came to fetch the water from the pond, but I don't want to be surprised by anyone lurking. Besides, we have to wait until night to collect the water. Let's check the tower first to see if anyone or anything is here."


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Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

I'm ready to move on; I've prepared my spells for the haunted abbey


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Thank you, Volidrian," replies Res. Turning to Leandro, he says, "There is no need for you to sell anything, dear Leandro. I can cover your cost of restoration."

I have over 1,000 gp after my restoration.

Continuing, Res says, "Let's purchase the horses using our funds; we will need them for the trip to the Abbey plus the longer trip to Lamordia. Leandro, we can get you restored in the morning and then head to the Abbey. I will prepare some remove curses for Tybalt's treatment."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res feels the vitality return to his body after Father Grimsby's spell. "Much better, Father Grimsby," Res tells the priest. Turning to Leandro, he continues, "You will be a new man tomorrow, Leandro."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Thank you, Leandro," answers Res. He reaches into his pouch, counts out 240 gp and offers it to Father Grimsby. "Here you go, Father Grimsby. Thank you for your service."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res nods to Father Grimsby, saying. "It is good to meet another practitioner of the healing arts, Father Grimsby. I daresay your skills are more advance than mine. I will be quite interested in observing and learning from you."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Enough about were-creatures," Res says impatiently. "Can you tell me more about this, Father Grimsby? How did he come to be such a master of spellcraft? From whom does he receive his power? Finally, do you recall what his usual fee is for providing restoration services?"


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Tybalt's secret is becoming the elephant in the room. My preference is to resolve it through in-game conversation; however, I don't know if Tybalt's silence is because he is keeping his condition secret or too busy to post.

Tybalt, if possible, could you make an in-game post to hint at your intention one way or the other? Then, I can follow that lead.

Otherwise, we could discuss our strategy here, but that seems less organic. Either way, we seem to be grinding to a halt on this issue.

In-game, I will try to turn the conversation back to the larger campaign at hand.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

If you are going to fish for information from him while not leaving him absolutely convinced one of you is a wererat, we may start needing bluff rolls.

LOL- I figured that was coming soon; I almost added it when I made my post. I will go ahead and roll it now.

bluff: 1d20 + 3 ⇒ (10) + 3 = 13


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Well, we are entering a region infested by all sorts of were-creatures. Forewarned is forearmed, I always say," answers Res. "You mentioned earlier about the ravenous werewolves and cunningly organized wererats. Are the sires of those lines well known?"


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"They attacked us with weapons, fortunately," answers Res. "I believe we came through this fight unscathed from a lycanthrope's affliction. So, in preparation for our trip, we will need to stock more silver weapons for any lycanthropes we may encounter along the way. And winter clothing to protect from the cold. Is the path straightforward, or will we need a guide or a map to find Lamordia?"


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res takes a sip of his tea and answers Dr. Savarre. "Yes, you are correct; we were told that Father Alastair Grimsby lives a short way out of town. He may be able to restore Leandro and me to full strength in a few days. You are more than welcome to join us. Perhaps after we finish our tea, we can continue our conversation during our journey. Plus, you will save us time finding his abode. Thank you."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res takes a seat at Dr. Savarre's table. "Yes, we had an eventful walk home last evening," replies Res. "But it was nothing we couldn't handle. We were jumped by some wereboar bandits. But we dispatched them easily, with a little help from two wraiths. Now, that was a little disturbing. We don't know where those wraiths came from. But it was nothing a little positive energy couldn't handle," Res pats Gorum's holy symbol.

He continues, "A cup of tea will hit the spot,", he pauses, "and some restoration."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Thank you for your concern Irikar, but I feel like I can take on an army," boasts Res. "Let's meet with Dr.Savarre first."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Alas, there is no one in this town that can help us with Restoration. But I did hear about a Father Alistair Grimsby outside of town who may be able to help us. We can't make it now, but let's go after our meeting with Dr. Savarre," Res informs the rest of the group. If no one objects, he joins the group to meet Dr. Savarre.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res uses Touch of Glory to improve his diplomacy. As the group heads out for the morning, Res begins asking locals if there is a cleric available to cast Restoration.

Diplomacy to find clerics for restoration + Touch of glory: 1d20 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Time needed to find information (hours): 1d4 ⇒ 1

Touch of Glory 1/6 - it grants +6 to each charisma check. Let me know if I need to use it multiple times to gather information and if so, how many times (I have 6 per day).


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Agreed, but maybe not the largest. Perhaps we could find a quaint, little temple to your dear Shelyn and find clerics that can cast restoration twice in a day at a reasonable price," answers Res. He adds, "Tybalt, Leandro and I need to make a stop on our way to our meeting with Dr. Savarre"


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Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res shakes his head and mutters, "Forgive them, Gorum, they have not learned how to celebrate a good fight and victory; give me time, they will learn." Aloud, he says, "As you will, we let's go back to rest."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Well, that was a refreshing event. However, it is very late. Let's make our way back to the boarding houses. If we hurry, we may reach the tavern before it closes so that we can celebrate our vanquished foes," urges Res.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)
Leandro wrote:

[dice=CPE 2/3]3d6

[dice=CPE 3/3]3d6
[dice=LoH 7/7]3d6

Let me know what you use from the above and I'll mark them off.

[dice=Perception]1d20

I used the two channel energies. I'm maxed out - Thanks


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Yes, I am still injured. I made Gorum proud today in that fight, but it had its price. I could use some of your healing energy to return to health. Then I can help you search the remains."

Res assists Leandro in examining the bodies. Perception: 1d20 + 5 ⇒ (19) + 5 = 24 to look for anything hidden on the bodies or clues to the wraith's appearance.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

As the wraith evaporates and the adrenalin from the encounter fades, Res feels the full impact of his injuries. He grimaces as he holds back a moan. "I feel that same hollowness, Leandro. I can heal the physical damage, but we will need a more powerful cleric than me to restore this additional malady and regain full health."

Res prays twice more to Gorum, asking for his healing energy for himself and his allies. Positive Healing energy 1: 3d6 ⇒ (4, 6, 3) = 13 and Positive Healing energy 2: 3d6 ⇒ (6, 6, 3) = 15 "I'm saving one last channel in case we encounter any more of these undead creatures on our way home."

"Leandro or Irikar, you may know to be able to answer Volidrian's question better than me, what is the best way to harm these undead creatures with weapons instead of energy?"

Current HP: 31=49(43 with constitution drain)-28+10-25+7+9-6+13+15)
Channel: 5/6

Res did not have a high enough roll to identify the wraiths specifically, and I don't recall anyone explicitly identifying them. So, I don't think he can answer Volidrian's question.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Current HP: 3=49(43 with constitution drain)-28+10-25+7+9-6
Channel: 3/6

Res grimaces at the wraith's touch on his arm, the negative energy searing his insides and draining a little of his life away. He takes a step toward Leandro and Irikar while shouting, "Pharasma, Gorum sends this vile abomination back to you permanently." Another positive bolt of energy emerges from's the holy symbol and catches both wraiths for positive energy damage.

5 foot step, moved on map, channel positive energy for damage, DC 19 for 1/2 damage: 3d6 ⇒ (5, 1, 2) = 8


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res begins chanting again. "Gorum, rid this world of this undead creature!". Res channels positive energy to harm the Wight.

Channel Positive Energy to harm undead: DC 19: 3d6 ⇒ (3, 1, 5) = 9

He then moves to flank with Leandro. 5-foot step

Wight has -1 to its saving throw due to Prayer
Current HP: 13=49-28+10-25+7
Channel: 2/6


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Don't forget to subtract 1 from the enemy's attack and damage due to Prayer . Also, they do not get a save against Prayer. I know it didn't matter this round.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Knowledge (Religion): 1d20 + 10 ⇒ (3) + 10 = 13

Res moves into the center of the battle and begins to chant. Gorum's holy symbol starts to glow, and a powerful wave of light emerges in a 40-foot radius, as Res casts Prayer

Allies: +1 to attack, damage, saving throws, and skill checks for six rounds; enemies take -1 for the same rolls. He should be able to catch everyone from this position. (Map position updated)
Current HP: 13=49-28+10-25+7
Channel: 1/6


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res chokes down the blood gurgling up his throat and moves 5 foot into a flank with Volidrian against one of the wereboars. He takes a mighty cut at the creature's midsection with his magical greatsword.

Power Attack with Furious Focus +1 Greatsword + flank + bardic courage: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26
damage: 2d6 + 10 + 2 ⇒ (4, 2) + 10 + 2 = 18

Current HP: 6=49-28+10-25
Channel 1/6
I updated the map with his new position. BTW - do we know that these creatures are wereboars?


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Same here; I can't edit the map. I asked for permission. Res will move into the square opposite where Tybalt was standing.

Res winces with each strike but then sneers, "Is that all you got?" He takes a five-foot step into a flank with Tybalt. He touches the holy symbol on his armor and chants, "Fierce Gorum! Heal your servant and his comrades so that we can eradicate these vermin from this land!" A flash of light emerges from Gorum's holy symbol, but it avoids the three bandits in combat.

Selective Channeling for healing excluding the three bandits: 3d6 ⇒ (2, 5, 3) = 10

Res can only exclude creatures that he can see or touch.

Current HP: 31 = 49-28+10
Channel 1/6


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Well, you made a poor choice, but don't worry, you won't need to live with it for very long," threatens Res in a menacing tone.

initiative: 1d20 ⇒ 16


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Sense Motive: 1d20 + 13 ⇒ (13) + 13 = 26
knowledge(local): 1d20 + 2 ⇒ (14) + 2 = 16

Res watches the arrow clatter to the ground and roars with laughter. "I don't think that is a warning at all; I think dear Tessa missed. If you're gonna make it in this bandit business, you need to learn to project as you mean it. Let me show you how."

Res pulls out his greatsword with a flourish and brandishes it at the man. "My companion is too polite. I'm itching for a fight and you've arrived just in time. Drop your weapons and flee now, or this will be your last minutes in this godforsaken land!" He takes a half step forward toward the man menacingly.

Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Something is always wrong in this land of the mists," grumbles Res in reply. "The quieter it is, the more suspicious I get."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"10 o'clock is a good time, we will see you there, Doctor," answers Res. "Until tomorrow, safe journeys."

Res walks with the others back to the boardinghouse. "Wise counsel, Leandro, Let's wait until we are in a private setting to discuss what we've learned. I still don't like the feeling of this street."

Res strained his senses, trying to pick out some suspicious sight or sound. perception: 1d20 + 5 ⇒ (4) + 5 = 9

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