| Res Thannq |
Sense Motive: 1d20 + 13 ⇒ (13) + 13 = 26
knowledge(local): 1d20 + 2 ⇒ (14) + 2 = 16
Res watches the arrow clatter to the ground and roars with laughter. "I don't think that is a warning at all; I think dear Tessa missed. If you're gonna make it in this bandit business, you need to learn to project as you mean it. Let me show you how."
Res pulls out his greatsword with a flourish and brandishes it at the man. "My companion is too polite. I'm itching for a fight and you've arrived just in time. Drop your weapons and flee now, or this will be your last minutes in this godforsaken land!" He takes a half step forward toward the man menacingly.
Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12
| Irikar Vareth |
Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
| Celestial GM |
| Celestial GM |
Creatures beyond 25 feet will have concealment due to the fog (50% miss chance), but Volidrian's shot will be fine since they are in the light.
Volidrian's arrow strikes the hulking wereboar. He cries out, and arrows come flying through the fog as promised from somewhere in front of you. One arrow comes flying at Leandro, and another at Irikar.
Shot at Leandro: 1d20 + 8 ⇒ (9) + 8 = 17
Miss chance: 1d100 ⇒ 56
Miss due to attack roll.
Shot at Irikar: 1d20 + 8 ⇒ (17) + 8 = 25
Miss chance: 1d100 ⇒ 64
Looks like a hit.
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
"That will show them!" the rogue in front calls out. He and his mate rush in to flank Res and strike at him with their rapiers.
Wereboar 1: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sneak attack: 2d6 ⇒ (5, 3) = 8
Wereboar 2: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Sneak attack: 2d6 ⇒ (2, 5) = 7
| Celestial GM |
In the heat of the battle, a female voice from ahead of you gives an agonizing wail. "Something's... Something is here!" she calls out weakly.
"Brought friends, did you?" the face of the bandits sneers. "We will finish them, too."
50% miss chance beyond 25 feet.
Appears to be 9 damage to Irikar, 28 damage to Res, and 18 to Leandro.
Entire party may act.
Dr Tovanarish
Res
Tybalt
Leandro
Irikar
Volidrian
Wereboars
| Volidrian |
Volidrian will take another 5 foot step back diagonally and continue to put arrows into the same Wereboar.
Attack 1: 1d20 + 11 ⇒ (16) + 11 = 27
Damage 1: 1d8 + 10 ⇒ (3) + 10 = 13
Attack 2: 1d20 + 11 ⇒ (1) + 11 = 12
Damage 2: 1d8 + 10 ⇒ (2) + 10 = 12
Attack 3: 1d20 + 6 ⇒ (16) + 6 = 22
Damage 3: 1d8 + 10 ⇒ (2) + 10 = 12
| Leandro |
Leandro whoofs as the bastard catches him a heavy blow.
"I take it negotiations are over?"
With a quick, dancing step backwards, he brings Thorn down on his opponent, then attempts to skewer him.
5' step back
Thorn, +1 glaive: 1d20 + 10 ⇒ (16) + 10 = 26
dmg: 1d10 + 10 ⇒ (2) + 10 = 12
Thorn: 1d20 + 3 ⇒ (8) + 3 = 11
| Tybalt Scorzia |
Tybalt looks aghast, then clouds of roiling fog roll from his armour.
"Whoops, looks like you mist me, that's a porcine for your chances. However we are here to protect you my dear lady from these bores." The mocking japes roll from the tongue as easily as his armour dissolves into fog.
Activate Mistmail: 20% concealment for 3 minutes
5' step back from the threatening wereboar, next to the good Dr Tovanarish
Standard: Start Performance (Bardic Courage) +2 to hit & Damage 1/18
| Irikar Vareth |
I can't edit the map to move Irikar. Asked for permission. Also, is it possible to have asked the good doctor to have made a space for Irikar to step into given that there was no surprise? Rather not get AoOed for ranged combat and spells and all that.
| Res Thannq |
Same here; I can't edit the map. I asked for permission. Res will move into the square opposite where Tybalt was standing.
Res winces with each strike but then sneers, "Is that all you got?" He takes a five-foot step into a flank with Tybalt. He touches the holy symbol on his armor and chants, "Fierce Gorum! Heal your servant and his comrades so that we can eradicate these vermin from this land!" A flash of light emerges from Gorum's holy symbol, but it avoids the three bandits in combat.
Selective Channeling for healing excluding the three bandits: 3d6 ⇒ (2, 5, 3) = 10
Res can only exclude creatures that he can see or touch.
Current HP: 31 = 49-28+10
Channel 1/6
| Dr. Ezrakion Tovanarish |
Dr Tovanarish directs his incorporeal sword at the foe facing Irikar . He then fires two bolts at the same foe
spiritual weapon: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 2 ⇒ (4) + 2 = 6
Attack 1: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 5 ⇒ (5) + 5 = 10Add +1 if within 30'
Attack 2: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 5 ⇒ (7) + 5 = 12Add +1 if within 30'
| Irikar Vareth |
Irikar steps back around the well and sighs, "I guess we're doing this, then," he mutters as electricity begins to arc around him. He draws back his hand and pushes it out toward the raging wereboar that attacked Leandro, hurling a bolt of lightning at it.
Electric Blast (Bardic, PBS): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 (v touch) for 3d6 + 2 + 2 ⇒ (3, 4, 5) + 2 + 2 = 16
| Celestial GM |
Volidrian, are your arrows, by any chance, silver? I will give you the benefit of the inspire courage, which means your third arrow hits, but DR might be an issue. Even if they happen to be silver, that is not enough damage to bring him down, so I am going to proceed with the round - but I want to make sure I record it correctly.
Irikar's blast of electricity gives the wereboar a powerful jolt, and Dr. Tovanarish's ghostly sword cuts at it deeply. (Both of those attacks seem to work just fine on these foes.)
Dr. Tovanarish - you did not win initiative, so your spiritual weapon standard action did not occur until this round. Your spiritual weapon attack would apply, but you do not have an opportunity to fire your crossbow this round because you already used your standard action.
| Celestial GM |
The two roguish wereboars carefully step back into a flank against Res.
Wereboar 1 rapier: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (5, 2) = 12
Wereboar 2 rapier: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (2, 3) = 13
The big wereboar steps up and continues its assault on Leandro.
Big wereboar: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d10 + 9 ⇒ (5) + 9 = 14
In the distance ahead of you, the female voice lets out a horrible wail followed by a chilling death rattle, and you hear shuffling upon the pavement. Another wereboar wielding a bow comes running toward you at a sprint. "Something... Something in the shadows..." he pants.
Res has taken 25 damage, and Leandro has taken 14, if my assessment is correct.
The entire party is up.
| Irikar Vareth |
Irikar nods at the breahtless newcomer and sighs, "Told you, baconhead," and throws another burst of lightning at the leader attacking Leandro.
Electric Blast (Bardic, PBS): 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 (v touch) for 3d6 + 2 + 2 ⇒ (4, 6, 3) + 2 + 2 = 17
| Leandro |
Holding action to see if the rager is still up. With Tybalt's bonuses in effect, Leandro's strikes were 28 for 14 dmg, 15 on the second to hit (miss, I'm sure).
| Tybalt Scorzia |
Tybalt looks worriedly behind the wereboars; "Hey, though you may fly from your sty - you will pay for what you've done to that lay-day."
Can Tybalt try and look into the shadows where the scream came from? Or send his owlish friend? Or would he have to cast Glitterdust?
Free: Continue Bardic Courage 2/18
| Res Thannq |
Res chokes down the blood gurgling up his throat and moves 5 foot into a flank with Volidrian against one of the wereboars. He takes a mighty cut at the creature's midsection with his magical greatsword.
Power Attack with Furious Focus +1 Greatsword + flank + bardic courage: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26
damage: 2d6 + 10 + 2 ⇒ (4, 2) + 10 + 2 = 18
Current HP: 6=49-28+10-25
Channel 1/6
I updated the map with his new position. BTW - do we know that these creatures are wereboars?
| Celestial GM |
You have fought enough lycanthropes at this point (or at least some of you have) that you would recognize certain high-level observations without a check: that these appear to be lycanthropes, that they have boar-like features in hybrid form, that lycanthropy spreads via bite, that attacks vs lycanthropes work best with silver. Any more than that will require a Knowledge (Local) check.
Volidrian and Res both land solid hits upon the bandit leader, but their blades do not wound him as thoroughly as they would have an ordinary creature. (Still a fair amount of damage got through their DR.)
Dr Tovanarish is up. I will bot him later today if he does not post first.
| Celestial GM |
I'm confused. I thought the leader was on Leandro, and Volidrian and Res were attacking one of the rogues.
Ah. I guess it depends on what you call a "leader". The "mouth" of the bandits who did most of the talking is one of the rogues, and that is who Volidrian and Res are attacking. There is a second rogue setting up flanks and making Res hurt. They had a "heavy hitter" behind them - the raging barbarian with the bastard sword - and that is who charged at Leandro at the beginning.
| Celestial GM |
I just realized I don't actually need to bot Dr. Tovanarish this round, since his previous round included both spiritual weapon (which hit) and a full attack with his crossbow (which I said would occur the following round). I will use his crossbow rolls, but will make a new attack for the spiritual weapon which is still active.
Dr Tovanarish's spiritual weapon strikes again at the heavy hitter.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Force damage: 1d8 + 2 ⇒ (5) + 2 = 7
miss
He fires two crossbow bolts at him as well. One of them hits, but the damage is mitigated by the lycanthrope's natural resistances.
| Celestial GM |
A dark shadow emerges from the fog behind the wereboar archer. Its shape is roughly humanoid, but it is little more than roiling darkness with two flickering pinpoints of light where eyes should be. It reaches out with its long thin fingers at the terrified lycanthrope.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16 vs touch
The archer lets out a wail as some of his life force is drained by the dark figure. Trembling, he steps back and fires an arrow at it.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
But his arrow merely passes through the incorporeal creature.
When the two roguish wereboars see this new assailant, their manner changes, and fear is plain in their expressions. The unscathed wereboar turns and runs to the side, eager to get away from this new presence and from all of you.
"Don't leave me here!" the mouthpiece of the party yells out. He steps to the side and jabs at Volidrian.
Attack vs Volidrian: 1d20 + 7 ⇒ (7) + 7 = 14
Damage on hit: 1d6 + 3 ⇒ (2) + 3 = 5
The biggest of the wereboars, meanwhile, is too deep in his rage to stop his assault on Leandro.
Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage on hit: 1d10 + 9 ⇒ (5) + 9 = 14
The entire party is up
By the way, it has been 1 round since the other wereboar archer apparently expired. So...
| Leandro |
Didn't intend to throw away last round's turn, I just needed to know if the rager was still on his feet. I'll take both now, if that's OK.
Leandro steps back from his raging opponent, breathes a quick prayer, and resumes his attack, Thorn blazing with blue fire.
Swift: smite evil. If it's not evil, attacks are -5 and dmg -6.
Thorn, 2-handed,PA,FF: 1d20 + 15 ⇒ (11) + 15 = 26
smite dmg no DR if evil: 1d10 + 16 ⇒ (5) + 16 = 21
Thorn, 2-handed,PA,FF: 1d20 + 8 ⇒ (6) + 8 = 14
smite dmg no DR if evil: 1d10 + 16 ⇒ (8) + 16 = 24
Wereboar hits for 14, at 32/64
5' back between rounds
Swift: LOH 3d6, 1/8 3d6 ⇒ (1, 6, 1) = 8
HP 40/64, last attack misses.
Thorn, 2-handed,PA,FF: 1d20 + 15 ⇒ (7) + 15 = 22
smite dmg no DR if evil: 1d10 + 16 ⇒ (1) + 16 = 17
Thorn, 2-handed,PA,FF: 1d20 + 8 ⇒ (12) + 8 = 20
smite dmg no DR if evil: 1d10 + 16 ⇒ (2) + 16 = 18
Know(rel): 1d20 + 7 ⇒ (18) + 7 = 25
"'Ware the wight, the evil shade, it will drain your life! Its victims will rise soon," he shouts as the new opponent enters the field.
| Res Thannq |
Knowledge (Religion): 1d20 + 10 ⇒ (3) + 10 = 13
Res moves into the center of the battle and begins to chant. Gorum's holy symbol starts to glow, and a powerful wave of light emerges in a 40-foot radius, as Res casts Prayer
Allies: +1 to attack, damage, saving throws, and skill checks for six rounds; enemies take -1 for the same rolls. He should be able to catch everyone from this position. (Map position updated)
Current HP: 13=49-28+10-25+7
Channel: 1/6
| Irikar Vareth |
Irikar asks, "Will the spawn fall if we destroy the original? Any weaknesses we should know about?"
| Leandro |
"I know not! I was not a star pupil," Leandro growls, more irritated by the pig-man's stubborn refusal to be sliced into bacon than the question.
Didn't roll high enough to get any more info.
| Irikar Vareth |
Irikar takes another step back and begins to cast a spell to bring some help against the Wraith...
5' step, start casting a summoning spell.
| Tybalt Scorzia |
Tybalt growls softly at the roguish attackers, he draws his whip out and flicks it at the one near Volidrian. "We're not going to save your bacon for killing that lady. Taste the crackling.."
Know (Rel): 1d20 + 8 ⇒ (7) + 8 = 15
Inspire Courage (+2 to hit & Damage) 3/18
Silvered Scorpion Whip: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3