Thirst - A Ravenloft PbP

Game Master Celestial Healer

Set in the land of Ravenloft, a band of intrepid heroes searches for a way home, but their fate may be inextricably tied to a vain, power-hungry madman. Uses the Pathfinder ruleset.


5,901 to 5,950 of 6,222 << first < prev | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | next > last >>

34/34HP , AC17

Oh, Tybalt was staying 10' away, cause his whip has reach. But if Volidran needs flanking bonus, then Tybalt will step in.


2 people marked this as a favorite.
Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

You flank from 10' if you threaten with reach as long as the line between the two flankers is true. See ogre/goblin.


Male Human Inquisitor/6

Dr Tovanarish continues his assault

spiritual weapon: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 2 ⇒ (7) + 2 = 9

Attack 1: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 5 ⇒ (6) + 5 = 11 Add +1 if within 30'

Attack 2: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 5 ⇒ (10) + 5 = 15 Add +1 if within 30'


Dr. Tovanarish manages to wound the swordsman only slightly, but Tybalt and Volidrian cut down the mouthy bandit in a spray of blood.

The shadowy wraith steps forward to lay its hand upon the archer again.

Touch attack: 1d20 + 6 ⇒ (6) + 6 = 12

The archer manages to dodge the attack. Terrified of his undead assailant, he turns and flees.

Wraith attack of opportunity: 1d20 + 6 ⇒ (1) + 6 = 7

The other rogue likeways continues to run from the apparition.

The swordsman, however, continues his frothy rage and slashes at Leandro with his bastard sword.

Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Slashing damage on hit: 1d10 + 9 ⇒ (1) + 9 = 10


MAP

The party is up!


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Leandro adjusts his position to attack the wereboar yet again, fortified by Res's prayer.

Thorn, 2-handed,PA,Furious focus,prayer: 1d20 + 16 ⇒ (16) + 16 = 32
smite dmg, no DR if evil, prayer: 1d10 + 17 ⇒ (2) + 17 = 19
Thorn, 2-handed,PA,prayer: 1d20 + 9 ⇒ (8) + 9 = 17
smite dmg, no DR if evil, prayer: 1d10 + 17 ⇒ (7) + 17 = 24


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Don't forget to subtract 1 from the enemy's attack and damage due to Prayer . Also, they do not get a save against Prayer. I know it didn't matter this round.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res begins chanting again. "Gorum, rid this world of this undead creature!". Res channels positive energy to harm the Wight.

Channel Positive Energy to harm undead: DC 19: 3d6 ⇒ (3, 1, 5) = 9

He then moves to flank with Leandro. 5-foot step

Wight has -1 to its saving throw due to Prayer
Current HP: 13=49-28+10-25+7
Channel: 2/6


34/34HP , AC17

"Shadowy form that feeds on fear, you are never welcome here.
Deathly wraith whose touch is chill, leave 'fore we make you ill/"
Tybalts says softly, his eyes wide at the spectral form.

Inspire Courage 4/18 +2 to hit/damage/saves
Action: Cast Hideous Laughter on the Wraith. Will Save DC 15, but it gets a +4


The wraith was not in the range of prayer at the time it was cast. It would not be affected, although all the wereboars are.

By this point, Tybalt would know that undead are immune to mind-effecting spells. If he wants to pursue an alternative to hideous laughter, I would allow it.

Leandro cuts down the wereboar berserker with his glaive, and it falls lifeless upon the cobblestone. The wraith’s attention is immediately drawn to the wave of positive energy flowing from Res.

Will: 1d20 + 8 ⇒ (8) + 8 = 16

Volidrian and Dr. Tovanarish are up. Tybalt is welcome to revise his action. I will resolve Irikar after the others.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2
Celestial GM wrote:

Did not mean to skip Leandro! The attack from the previous round hits, but does not drop the big wereboar. However, your attacks for the current round both miss.

Res's prayer will reach the wraith as well, since it is within 40 feet. Good show.

Bolding mine. You said earlier that Prayer did reach the wraith. Either way is ok with me.


34/34HP , AC17

Move over to Res for CLW on him

CLW: 1d8 + 4 ⇒ (5) + 4 = 9


Skills:
(Acro +3; Appr +5; Bluff: +0; Climb +0; Dip +0; EscArt +3; Fly: +12; Heal: +6; Kn(Unt) +5; Kn(Arc/Nat/Plane) +11; Ride +3; SenMot +2; Spllcfr +14; Stealth +8; UMD: +14)
Male Half-Elf (Ulfen) Witch (Havocker) 6
Vitals:
(HP: 44/44 AC: 16[20]/13/13[17]; Percep: +14; Init: +4; Fort +5, Ref: +8, Will: +6 [+2 v enchantment]; CMD: 16; CMB +3)

Irikar finishes his spell and a small ball of light appears, quickly firing two bolts of solid light at the undead beast.

Light Ray (ranged touch): 1d20 + 3 ⇒ (6) + 3 = 9 for 1d6 ⇒ 6 Ignores all DR
Light Ray (ranged touch): 1d20 + 3 ⇒ (4) + 3 = 7 for 1d6 ⇒ 2 Ignores all DR

He then steps next to the Paladin, and hurls a bolt of lightning of his own at the wraith.

Electric Blast (Prayer): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 v touch for 3d6 + 2 + 1 ⇒ (3, 2, 1) + 2 + 1 = 9


Tordek Rumnaheim wrote:
Celestial GM wrote:

Did not mean to skip Leandro! The attack from the previous round hits, but does not drop the big wereboar. However, your attacks for the current round both miss.

Res's prayer will reach the wraith as well, since it is within 40 feet. Good show.

Bolding mine. You said earlier that Prayer did reach the wraith. Either way is ok with me.

Ah. You are right. I forgot he had already been there for a round.

Irikar’s summoned creature fails to strike the wraith with its blasts, but his own lightning strikes true.

Dr. Tovanarish redirects his spiritual weapon at the undead presence, and also sends a bolt of positive energy at it.

Spiritual weapon: 1d20 + 7 ⇒ (13) + 7 = 20
force: 1d8 + 2 ⇒ (6) + 2 = 8
Disrupt undead: 1d20 + 7 ⇒ (13) + 7 = 20
Positive energy: 1d6 + 3 ⇒ (3) + 3 = 6

Both of these attacks strike their mark.


Ignoring the fleeing wereboars, the wraith approaches the cleric who scorched it with divine energy. It reaches out a shadowy hand at Res.

Touch: 1d20 + 6 ⇒ (14) + 6 = 20
Negative Energy damage: 1d6 ⇒ 6
Constitution Drain: 1d6 ⇒ 1

As the dread being approaches, your animals are unnerved by the unnatural presence.

Unnatural Aura: Animals do not willingly approach within 30 feet of a wraith, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check. (I realize familiars are a bit different and may not be affected the same way. Roleplay it as you will.

Meanwhile, a second wraith, emerged from where the first archer fell, approaches from the East.

The party is up.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Leandro steps closer to both of the wraiths, raises his holy symbol high, and chants a blessing. A wash of holy energy sweeps across the two undead.

CPE to harm undead, DC18: 3d6 ⇒ (4, 2, 6) = 12

Dropping his holy symbol back onto his breast, the paladin grasps Thorn with both hands, preparing to harm any evil creatures that approach.

Just a flavor note that he has reach and has an AoO if they come after him.


Skills:
(Acro +3; Appr +5; Bluff: +0; Climb +0; Dip +0; EscArt +3; Fly: +12; Heal: +6; Kn(Unt) +5; Kn(Arc/Nat/Plane) +11; Ride +3; SenMot +2; Spllcfr +14; Stealth +8; UMD: +14)
Male Half-Elf (Ulfen) Witch (Havocker) 6
Vitals:
(HP: 44/44 AC: 16[20]/13/13[17]; Percep: +14; Init: +4; Fort +5, Ref: +8, Will: +6 [+2 v enchantment]; CMD: 16; CMB +3)

Technically, familiars are Magical Beasts as part of the bond...


Skills:
(Acro +3; Appr +5; Bluff: +0; Climb +0; Dip +0; EscArt +3; Fly: +12; Heal: +6; Kn(Unt) +5; Kn(Arc/Nat/Plane) +11; Ride +3; SenMot +2; Spllcfr +14; Stealth +8; UMD: +14)
Male Half-Elf (Ulfen) Witch (Havocker) 6
Vitals:
(HP: 44/44 AC: 16[20]/13/13[17]; Percep: +14; Init: +4; Fort +5, Ref: +8, Will: +6 [+2 v enchantment]; CMD: 16; CMB +3)

Dynamo growls at the approach, feeling the unnatural aura pulling at his animal instincts, despite the bond making him something other than a mere beast. Irikar reaches up a hand to steady his friend, and steps closer to the paladin a second time while the archon fires its rays of light.

Archon (Light Ray): 1d20 + 3 ⇒ (8) + 3 = 11 (touch) for 1d6 ⇒ 1 Ignores DR
Archon (Light Ray): 1d20 + 3 ⇒ (12) + 3 = 15 (touch) for 1d6 ⇒ 4 Ignores DR

Least useful archon ever, that one.

Standing next to Leandro, Irikar calls the lightning again, hurling another bolt at the Wraith.

Electric Blast (Prayer):: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 (v touch) for: 3d6 + 2 + 1 ⇒ (5, 1, 6) + 2 + 1 = 15


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Current HP: 3=49(43 with constitution drain)-28+10-25+7+9-6
Channel: 3/6

Res grimaces at the wraith's touch on his arm, the negative energy searing his insides and draining a little of his life away. He takes a step toward Leandro and Irikar while shouting, "Pharasma, Gorum sends this vile abomination back to you permanently." Another positive bolt of energy emerges from's the holy symbol and catches both wraiths for positive energy damage.

5 foot step, moved on map, channel positive energy for damage, DC 19 for 1/2 damage: 3d6 ⇒ (5, 1, 2) = 8


34/34HP , AC17

Tybalt moves awway to the comfort of the nearby buiulding, hanging around under the eaves his words softly reverberate from the rafters. "Spooky fellows, feel my friends holy wrath - you wraths..."

Inspire Courage Lingers for 2 rounds +2 to hit/dam/saves, 4/18
Move South & use Perception to see where they came from, if there are more threats or anyone controlling them.
Perception: 1d20 + 9 + 2 + 2 + 3 ⇒ (3) + 9 + 2 + 2 + 3 = 19


Wraith 1 save vs Leandro: 1d20 + 8 ⇒ (6) + 8 = 14
Wraith 2 save vs Leandro: 1d20 + 8 ⇒ (11) + 8 = 19
Wraith 1 save vs Res: 1d20 + 8 ⇒ (2) + 8 = 10
Wraith 2 save vs Res: 1d20 + 8 ⇒ (19) + 8 = 27

With the onslaught of channeling, plus Irikar’s electric blast, the first wraith dissipates with an unearthly wail. However, the second wraith continues its approach.

The lantern archon fails to strike its target.

Tybalt cannot see any other threats ahead. It may be that, as Leandro speculated, the wereboar archer slain by the wraith could give rise to another wraith where she fell.

Volidrian and Dr Tovanarish are up.


Half-orc Slayer 6

Sorry it's been a busy week.

Last turn
Volidrian had dropped his scimitar to switch to his bow. However, his shot passed harmlessly through the creature.
This turn
Realizing his current weapon is useless Volidrian drops his backup bow and runs to pick up his only magical weapon.


Male Human Inquisitor/6

Dr Tovanarish directs his spiritual weapon on the remaining wraith

spiritual weapon: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 2 ⇒ (1) + 2 = 3

He points at the wraith and mutters

“Abjuros Mortuus”

Disrupt undead ranged touch atk: 1d20 + 7 ⇒ (13) + 7 = 201d6 ⇒ 6


Dr. Tovanarish strikes the wraith with both his spells. It glides forward toward Leandro.

Leandro may make an attack of opportunity.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Leandro does his best to skewer the evil undead as it menaces him.

Thorn (+1 glaive): 1d20 + 11 ⇒ (12) + 11 = 23
Thorn dmg: 1d10 + 5 ⇒ (7) + 5 = 12


Leandro strikes the wraith. It, in turn, reaches out a spectral hand at the paladin and swipes at his very essence.

Touch: 1d20 + 6 ⇒ (13) + 6 = 19
Negative Energy Damage: 1d6 ⇒ 1
Constitution Drain: 1d6 ⇒ 5

The party is up.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

HP now 45/46. Almost at max HP. I feel so much better.


Skills:
(Acro +3; Appr +5; Bluff: +0; Climb +0; Dip +0; EscArt +3; Fly: +12; Heal: +6; Kn(Unt) +5; Kn(Arc/Nat/Plane) +11; Ride +3; SenMot +2; Spllcfr +14; Stealth +8; UMD: +14)
Male Half-Elf (Ulfen) Witch (Havocker) 6
Vitals:
(HP: 44/44 AC: 16[20]/13/13[17]; Percep: +14; Init: +4; Fort +5, Ref: +8, Will: +6 [+2 v enchantment]; CMD: 16; CMB +3)

Irikar steps back and away from the Wraith, then throws a blast of lightning at it.

Electric Blast (Prayer): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 for 3d6 + 2 + 1 ⇒ (3, 5, 6) + 2 + 1 = 17

Edit: Right, the archon. Best use of a level 3 spell ever. woo.

The ball of light follows the wraith, then fires two more rays of light.

Light Ray: 1d20 + 3 ⇒ (6) + 3 = 9
Light Ray: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Inquisitor/6

Dr Tovanarish maintains his spiritual weapon’s attack on the wraith. He thrusts his hand towards the incorporeal horror a second time

spiritual weapon: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 2 ⇒ (2) + 2 = 4

Disrupt undead ranged touch atk: 1d20 + 7 ⇒ (7) + 7 = 141d6 ⇒ 5


Irikar hits the wraith with a solid blast. It seems to flicker a moment, and then a swipe of Dr. Tovanarish’s spiritual weapon finishes it off. With an eerie moan, the black shape dissipates into the fog.

Out of combat, unless you want to chase down the fleeing wereboars who had left the map area.


Half-orc Slayer 6

Volidrian will wander the battlefield picking up all his dropped weapons.
"It may have only been the confusion of battle but those creatures seemed unusually resistant to my arrows and sword. Is there a particular method to defeating them?"


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Leandro staggers back against the wall of the house behind him. "Thank you," he gasps, nodding at the others. Pressing a hand to his side, he says in some bafflement, "I feel strange. Hollow?"


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

As the wraith evaporates and the adrenalin from the encounter fades, Res feels the full impact of his injuries. He grimaces as he holds back a moan. "I feel that same hollowness, Leandro. I can heal the physical damage, but we will need a more powerful cleric than me to restore this additional malady and regain full health."

Res prays twice more to Gorum, asking for his healing energy for himself and his allies. Positive Healing energy 1: 3d6 ⇒ (4, 6, 3) = 13 and Positive Healing energy 2: 3d6 ⇒ (6, 6, 3) = 15 "I'm saving one last channel in case we encounter any more of these undead creatures on our way home."

"Leandro or Irikar, you may know to be able to answer Volidrian's question better than me, what is the best way to harm these undead creatures with weapons instead of energy?"

Current HP: 31=49(43 with constitution drain)-28+10-25+7+9-6+13+15)
Channel: 5/6

Res did not have a high enough roll to identify the wraiths specifically, and I don't recall anyone explicitly identifying them. So, I don't think he can answer Volidrian's question.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Leandro shakes his head in response to Res, and because he can feel the healing energy of the cleric is not as effective as usual.

"The undead dislike the energy of life, as well as all that is good and holy. I can pray to make a weapon magical for a minute or so, which might help. But those wraiths have only their malignant spirit, not a corporeal form. Which is a long way of saying I don't know." The paladin smiles wryly. "I could have done more if I had not been tied up by the pig-man."


Skills:
(Acro +3; Appr +5; Bluff: +0; Climb +0; Dip +0; EscArt +3; Fly: +12; Heal: +6; Kn(Unt) +5; Kn(Arc/Nat/Plane) +11; Ride +3; SenMot +2; Spllcfr +14; Stealth +8; UMD: +14)
Male Half-Elf (Ulfen) Witch (Havocker) 6
Vitals:
(HP: 44/44 AC: 16[20]/13/13[17]; Percep: +14; Init: +4; Fort +5, Ref: +8, Will: +6 [+2 v enchantment]; CMD: 16; CMB +3)

Irikar shakes his head, "I don't know much about them, but they are spirits without bodies. Still malevolent, but completely immune to normal arms. Magical ones are somewhat effective, unless enchanted specifically against the threat. Like all undead, the life energies of clerics and paladins burn them, as does magic -- especially force."

He pauses, then adds, "The same is true of armour. An incorporeal creature can reach through any manner of steel or leather -- though, again, magic helps."


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

"We will need to find a cleric of some skill tomorrow. I fear it will not be cheap. Mayhap these scoundrels can help us fund the expense they caused." Leandro examines his companions. "Is anyone still wounded?"

I have some channels left. Searching the bodies on the field.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Yes, I am still injured. I made Gorum proud today in that fight, but it had its price. I could use some of your healing energy to return to health. Then I can help you search the remains."

Res assists Leandro in examining the bodies. Perception: 1d20 + 5 ⇒ (19) + 5 = 24 to look for anything hidden on the bodies or clues to the wraith's appearance.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

CPE 2/3: 3d6 ⇒ (3, 6, 2) = 11
CPE 3/3: 3d6 ⇒ (5, 1, 2) = 8
LoH 7/7: 3d6 ⇒ (5, 6, 2) = 13

Let me know what you use from the above and I'll mark them off.

Perception: 1d20 ⇒ 13


Skills:
(Acro +3; Appr +5; Bluff: +0; Climb +0; Dip +0; EscArt +3; Fly: +12; Heal: +6; Kn(Unt) +5; Kn(Arc/Nat/Plane) +11; Ride +3; SenMot +2; Spllcfr +14; Stealth +8; UMD: +14)
Male Half-Elf (Ulfen) Witch (Havocker) 6
Vitals:
(HP: 44/44 AC: 16[20]/13/13[17]; Percep: +14; Init: +4; Fort +5, Ref: +8, Will: +6 [+2 v enchantment]; CMD: 16; CMB +3)

Irikar offers, "I'll keep an eye for the bandits, in case they come back. Imagine they won't much like us stripping their dead."


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

"You mean putting their ill-gotten gains to the use of righteousness, of course," Leandro quips, rummaging through belt pouches.


Skills:
(Acro +3; Appr +5; Bluff: +0; Climb +0; Dip +0; EscArt +3; Fly: +12; Heal: +6; Kn(Unt) +5; Kn(Arc/Nat/Plane) +11; Ride +3; SenMot +2; Spllcfr +14; Stealth +8; UMD: +14)
Male Half-Elf (Ulfen) Witch (Havocker) 6
Vitals:
(HP: 44/44 AC: 16[20]/13/13[17]; Percep: +14; Init: +4; Fort +5, Ref: +8, Will: +6 [+2 v enchantment]; CMD: 16; CMB +3)

The witch chuckles, despite himself, "Sure. We can call it that."


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)
Leandro wrote:

[dice=CPE 2/3]3d6

[dice=CPE 3/3]3d6
[dice=LoH 7/7]3d6

Let me know what you use from the above and I'll mark them off.

[dice=Perception]1d20

I used the two channel energies. I'm maxed out - Thanks


34/34HP , AC17

Tybalt looks to Leandro, "A bit of rest and you should be good."

He taps the whip on his belt, silvered and barbed. "This is alright against lycanthropes, but I do feel fairly useless against those ghostly undead. My spells are not useful either really."


Sadly, a good rest will not suffice when it comes to permanent ability drain. You need restoration.

Having healed up, where do you plan to go from here? It is the middle of the night. Are you proceeding to your boardinghouse, or going elsewhere?


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

"Well, that was a refreshing event. However, it is very late. Let's make our way back to the boarding houses. If we hurry, we may reach the tavern before it closes so that we can celebrate our vanquished foes," urges Res.


34/34HP , AC17

Tybalt nods; "Though best not to partake too much ale, I'm sure the Landlady wouldn't be appreciative." He smiles softly, as he walks with Res and the others.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

"I feel as if a drink would put me under the bed rather than in it. No tavern for me tonight, I fear. And the sight of me drunk would hardly be an offering of beauty fit for my patroness." Leandro smiles ruefully. "No, I will meet you back at Mrs. Maynard's, friends."


Does the party listen to reason and go to bed, or do some of you go looking for a drink?


2 people marked this as a favorite.
Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res shakes his head and mutters, "Forgive them, Gorum, they have not learned how to celebrate a good fight and victory; give me time, they will learn." Aloud, he says, "As you will, we let's go back to rest."


34/34HP , AC17

"Sleep, for then we can have a nice dawn drink and celebrate the new day and being alive" Tybalt agrees.

5,901 to 5,950 of 6,222 << first < prev | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Thirst - A Ravenloft PbP All Messageboards

Want to post a reply? Sign in.