Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
So having already passed my Will save on the dragon, is there anything I can do to try and see through it? Seeing the dragon turn away, Renli takes the opportunity to lash out at it again. Longsword Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
critical threat, rolling to confirm Longsword Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
hmm, doubting a 10 confirms on the possibly illusionary dragon, so only 4 damage - damn 1's for damage rolls
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Worried about the demon at his back and his charge wandering away, Renli winds up and swings again at the young dragon. longsword attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Will: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11 haza! made it... just
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Dodging out of the way of the dragon's blow, Renli draws his longsword and, trusting in his luck, slashes at the young wyrm. longsword attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli looks quizzically at the gnome. "How are you trapped? It looks like you can simply walk to us? perception: 1d20 + 6 ⇒ (13) + 6 = 19
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Draylan's strength went from 18 to 2, further lending merit to your theory Renli watches Marius with anticipation, trying to theorize what removing the wand may do. Finally, after delaying for so long, trusting in his luck Renli will step onto the dias and try to unlock the door. disable device: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli looks over to Marius - "What's the deal with the wand? Do you think its a key? Or is it perhaps the source of our friends' misfortune?"
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Watching him companions collapse under imaginary weights, Renli searches the area for some clue that might explain the phenomenon. perception: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Severely wounded, Renli swings again at the beast before stepping back. Longsword Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Trusting in his luck, Renli moves up alongside his kinsman and strikes at the massive skunk. Longsword Attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli moves up and targets the skunk with a daze spell. will dc 13
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Agreed, thank you for running an exciting game, i greatly enjoyed it. Do i have to do anything special with my chronicle for 'playing up'?
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
60098-2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Shaking his head, he accepts Ragnar's assistance in coming to his feet. "My head will be spinning for a bit, but my body is on the mend thanks to your and Vardel's assistance. Truth be told, I am a bit famished, perhaps these brigands have a bite or two on them we can scrounge. In fact, grab anything of worth quickly, then let's get on with following the wandering knight!" Renli quickly searches the fallen bandits near him for any wealth or useful items. perception: 1d20 + 6 ⇒ (20) + 6 = 26
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
More than a little confused. As he is standing from prone he is still considered prone for the purpose of the attack, so I'd still get the bonus as though he would prone. (as clarified in the FAQ discussion on trip - you are still prone when the AoO happens and thus can't be tripped again) The bonus from Archaeologist's Luck lasts for 3 rounds with each activation (which I did during my last action), so it is still in effect. With those, the attack of opportunity would surpass my previous attack with a 21. As that hit, I am including miss chance and damage below.
Seeing his sword blow inflict little damage, he tries to recall what these creatures are.
Feeling sleepy from the creature's attack, he manages to stay awake.
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
"Can you bring down that last Spriggan and come help me with these two beasties?!" Beset by two fey fiends, Renli smiles and ever trusting in his luck swings at Cyflymber who is still at his feet. longsword attack: 1d20 + 4 + 2 + 4 ⇒ (9) + 4 + 2 + 4 = 19
vitals: HP: 9(10)/14, Arch Luck: 4/10, Adapt Luck: 2/3, Spell(1): 0/2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
The massive polearm tears a chunk out of Renli's chest. Badly wounded, the agile halfling trusts in his luck and tumbles away from the Spriggan. Once clear, he uses the last of his magic to mend his wounds. acrobatics: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9 for the knowledge check: is there any way to force them down in size? do they have any weapon/energy weaknesses? vitals: HP: 10/14, Arch Luck: 5/10, Adapt Luck: 2/3, Spell(1): 0/2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
so, ummm, can somebody heal me? I am at -4.... If you can use scrolls of CLW, I have three on me...
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
As he heals the wounds on Kalkamedes he sees the bandits come from the wounds. He dodges the first blow deftly, but as the second maces swings for his head, he utters a simple, "Damn" Stabilize: 1d20 - 4 ⇒ (15) - 4 = 11 woohoo, stable!
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli scans his mind for knowledge of the strange monstrous creatures guarding the ring. knowledge(nature): 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Moving in closer, he draws another arrow and fires at the creature closest to the stone. the blue rimmed monster Longbow Attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Moving up to offer protection to Kalkamedes, Renli uses his magical knowledge to mend some of his wounds. Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7 vitals: HP: 10/14, Arch Luck: 8/10, Adapt Luck: 3/3, Spells(1st) 1/2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
gotcha. I am targeting the red with the spell and the blue with the arrow. Spell is Will dc 14
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
sorry, was assuming you would indicate the outcome of my sleep spell targeted at the red monster With the completion of his incantation, Renli will move around the adjacent tree and, trusting in his luck, fire an arrow at the creature guarding the lorestone. blue bow attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Reeling back from the wound, Renli draws his sword and trusting in his luck swings at the bandit fighting Ragnar. longsword attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
vitals: HP: 3/14, Arch Luck: 8/10, Adapt Luck: 3/3, Spells(1st) 2/2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli moves across the bridge, taking site of the figures standing in the shadowy gloom of the lorestone. Drawing on his limited arcane knowledge, he recites the words known to drop a foe into a slumber. "Getting dark, eh? Maybe it's time for a nap?" cast sleep centered on the red outlined monster, DC 14 will save vitals: HP: 14/14, Arch Luck: 6/9, Adapt Luck: 3/3, Spells(1st) 1/2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Struck by the stone flying from the tree, Renli spots his assailant and draws his bow while moving forward to get a better view of the thugs. vitals: HP: 8/14, Arch Luck: 9/10, Adapt Luck: 3/3, Spells(1st) 2/2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
As though victimized by the same fugue state assailing Kalkamedes, Renli has been near comatose. Suddenly his eyes burst open, "By Cayden's sweaty toes, that was a strange sensation! It is as though some power overtook me, weakening my mind and keeping me from communicating with my companions. Hopefully I am not assailed so again." Renli helps prep Kalkamedes at the base of the cliff to be hoisted up the other side.
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
My apologies for the disappearance. Work has gotten insane, but is coming back into line now and I should be able to post regularly once again.
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Trusting in the innate sense of luck that guides his life, Renli swings again at the gator. long sword: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli will definitely take the picture with him and keep an eye out for that view "I can generally manipulate a wand pretty well if needs be."
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli frowns as Slypher flies across. "Show off" Then with a chuckle, he gingerly approaches the bridge. Pulling out his coil of rope, he ties a loop into his belt then hands the coil to Thad. "Keep a hold of me, okay? I don't feel like floating away in case I take a splash. And a single rickety bridge seems like the perfect bait to catch an unwary thief." Trusting in the luck that rules his life, he ventures forth and checks the bridge for traps. perception: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25 vitals: HP: 14/14, Arch Luck: 6/9, Adapt Luck: 3/3, Spells(1st) 2/2
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli smiles as he examines the chest, "It just so happens I am the guy for such things. Now, a moment of quiet if you please." perception check to find traps perception: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 "and if you'd believe the drunken tavern tales, they say it was not merely some relic from a forgotten adventure, but in fact a companion - they say the sword had a mind of its own!"
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
damn, when we get to combat I am probably going to roll straight 1's now...
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
A quizzical looks crosses Renli's face. He surveys the small cottage, seeking a item that has crossed his mind. perception: 1d20 + 6 ⇒ (20) + 6 = 26 "Come to think of it, I have heard a great many things about Kalkamedes. Lady Venture-Captain, have you seen a broken sword about anywhere? It is said he was never parted from it. Given that he abandoned his knightly order some years ago it may be his last relic of a bygone life, perhaps this all ties together."
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli steps forward and takes the wand. "Thank you kindly for the gift good sir. We will deal with the wretched Cyflymder. We believe he has fled to a Druid's Circle some hours north of here, on an island in a lake. Can you give us any assistance or words of caution on reaching that site?" diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
At the mention of his name, Renli peers through the doorway at his intended companions. A rye smile on his face, he taps out the wasted embers of his pipe then slides it into his vest. Stepping through the doorway of the small cottage, he sweeps off his hat and offers a bow to the lovely Venture Captain. Turning to his fellow agents, "Honored lady and humble gentlemen, I must apologize for my tardy arrival. The majesty of the woodlands had distracted me, slowing my pace to but a crawl as I neared the enchanting cottage. The mention of my surname snappe d me back to the moment, so thank you. Yes, good sir Brayden is a friend of mine, and he has spoken of your courageous actions during your Confirmation. It is sad he could not join us, but I believe he had a recent discovery of faith and is dutifully seeking divine counsel on where his life should lead." After pausing for a moment, he continues, "But enough of him - for I am Renli Rumblebelly, explorer, chronicler, slayer of monsters, savior of the Balkros Museum, and hopeless romantic, at your service. Venture-Captain Heidmarch, it is an honor to serve you. It is sad that this is the first time our paths have crossed, and that it must be work related. Still, perhaps we will have time to share a bottle of Varisian port when this is all over. Now, to troubled Kalkamedes. We will follow him on his midnight escapade, protecting him from harm, both foreign and self-inflicted. It is possible some horrid curse draws him to his doom, but I believe in providence, and we have luck on our side. My guess is his mind hides a secret treasure, one he could not unravel consciously, but within the mystery of the nocturnal realm, the answer was revealed to him. And thus he goes! And so shall we! Onward then! Haza!" Jumping up on a chair, he boldly points out the door whilst waving his hat in the air. Even as he stares out into the beyond, he takes in all that he sees of the wilderness, and lets his mind wander with his innate luck as his guide. Adaptable Luck on knowledge (local) check knowledge(local): 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Player name/handle: wanderer82
I am good to go!
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
With Slypher and Kishara handling the strange assailant, Renli heads back towards the flames. Darting around Slypher, he draws his water canteen and pours it over the nearest area of fire.
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Blood pouring from the massive wound in his back, Renli stumbles away toward the door. Drawing a scroll, he utters several arcane words as he uses its magic to heal his wounds. free - 5 foot step; move - draw scroll; standard - cast cure light cure light: 1d8 + 1 ⇒ (8) + 1 = 9
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli takes the waterskin from Kishara as she moves past. He moves toward the fireplace, figuring that could be the worst area, and dumps water on the first flames he reaches. do I need some kind of check or attack roll?
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli takes the wand from Thaddeus and heals his wound, "Gladly sir" Seeing the smoke, Renli moves toward the door and tries to push it open with his walking stick while standing back.
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Catching the game afoot, Renli joins in the discussion "Indeed Gire, we are quite strong, and would be happy to protect you from Cyflymder, if you will tell us about him."[b] Pausing for a moment, [b]"Now that we are friends, would you know anything about our other friend, Hemzel? We were supposed to come see him here. Do you know where he has gone?" diplomacy: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 After his words, Renli will cast cure light wounds to mend the many rat bites on him. cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7 vitals: HP 14/14, no effects; Spells 1st-1/2, Arch Luck-7/9, Adapt Luck-3/3
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli continues to hit the horrific mountain of rats. swift- archaeologist's luck; standard- attack club attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
reflex: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 ha, +9 and still failed, 1 dmg The vines wrap around Renli, limiting his movement. Still, seeing his companion Ahn beneath the rats he swings his club furiously at them again. 1d20 + 3 + 2 - 2 ⇒ (16) + 3 + 2 - 2 = 19
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Fort Save vs nausea: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Disgusted by the rodents crawling all over him, Renli swings his walking stick at the filthy creatures while running away. "Rats. I hate rats!" standard action - melee attack with club, move action - move club attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Trusting in his lucky streak and with a sense of urgency in his step, Renli moves hastily up and around the house, looking for the source of the cryptic cackling. swift action activate Archaeologist's Luck, full action move perception: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Renli listens intently to Hamshanks orders. "For the Grand Lodge, it will be done." ------------ Renli looks to his companion Kishara, "Well, straight to the point then I suppose." Raising his voice, he lends support to Kishara's words, "Indeed, Master Hemzel. We are here to offer our services and assist you as we may." Diplomacy (assist Kishara): 1d20 + 8 ⇒ (10) + 8 = 18
Male Halfling Archaeologist 1 / Trapper 1 HP 14/14, In +3, Per +6, AC 18, T 14 ,FF 15, Fort +2, Ref +7, Will +1; CMB +1, CMD 14; sword +4, 1d6+1, bow +5, 1d6; Acr +6, App +6, Blf +7, Dip +8, Dsb +7, Kn(arc,loc) +7, Kn(oth) +3, Prf +7, SoH +6, Stl +10, Sur +3, UMD +8
Ben just informed me of such. Keep working the man!
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