Ragnar Northman
|
Ragnar moves up to his companions and shoots a last arrow at the retreating Bandit to the south.
Longbow Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Crit Confirm: 1d20 + 5 ⇒ (9) + 5 = 14 Add. Damage: 2d8 + 2 ⇒ (7, 4) + 2 = 13
| GM Enchanter |
Draylan hits the bandit as he starts to rise, but then the man leaps over a second swing at his legs as he flees the battle. Moments later Ragnar send an arrow through the man's neck, and he falls dead.
Vardel and Furrious ride after another bandit, and the halfling spears the bandit in the side with his lance, dropping him as well.
Ragnar, Lemore
----------------------
Bandits
---------------------
Vardel, Renli, Marius, Draylan
Draylan, you get your normal action if you want it.
| GM Enchanter |
The last bandit flees the battle and the trail is yours. As you regroup, Kalkamedes is already heading off to the northwest. Renli is unconscious, but appears to be at least stable.
I'll pause here for any post-combat/healing actions you want to take. Next update will be tomorrow.
| GM Enchanter |
You hear the voice in your head again. "Well, they really messed with the wrong group didn't they? The halfling did a good job helping him in the fight, but now he's sleeping in the dirt! We can't dawdle, he's walking again! You have to help him!"
Renli Rumblebelly
|
so, ummm, can somebody heal me? I am at -4.... If you can use scrolls of CLW, I have three on me...
Ragnar Northman
|
Ragnar can use the wand. He will use it on Renli. If you want to roll, it's your wand :)
-Posted with Wayfinder
Vardel
|
Nah just roll, you're the one that needs to release the magic. Plus I can blame you if you roll badly :P Renli should need 2 and I'll need one.
-Posted with Wayfinder
| GM Enchanter |
You continue to follow Kalakmedes. The light of the sinking moon washes the sub-alpine valley ahead in silvery light. A squat, stone bunker crafted of dark rock sits nestled among the low trees, its domed roof barely peeking out from above the leafy canopy. As a cloud passes over the moon, the entire structure seems to fade from view, leaving a momentary void before the moon’s light again illuminates it. Only a single entryway mars the smooth, windowless facade of the lone building.
Renli realizes the scene matches the drawing you found at Kalkamedes' cottage hours ago. Whatever this is, it may be where he has been trying to go.
Approaching it, you see a ten-foot wide stone archway, its keystone inscribed with a seven-pointed star wreathed in ancient markings, offers ingress into an unlit corridor built of cut stone blocks. Weathered script snakes its way up and down each side of the entrance.
It reads, "Enter the Black Edifice, locus of the Thrallkeepers, servants of the Runelord of Sloth."
And here's where we'll pause for a week.
Here's what I have for HPs for everyone:
Ragnar - 7/12
Lemore - 5/10
Vardel - 12/12
Furrious - 9/15
Renli - 11/14
Marius - 3/7
Draylan - 12/12
Vardel
|
Heal on Renli: 1d8 + 1 ⇒ (2) + 1 = 3
Heal on Ragnar: 1d8 + 1 ⇒ (4) + 1 = 5
Heal on Marius: 1d8 + 1 ⇒ (2) + 1 = 3
Heal on Lemore: 1d8 + 1 ⇒ (5) + 1 = 6
I hope someone else has a wand because I can't afford to keep healing everyone.
Vardel looks to the ranger with tears of gratitude in eyes as Renli rises. "I thought we might have lost you, but noble Ragnar was able to bring you back. How do you feel?" he asks Renli.
Vardel suddenly remembers the ex-Paladin and looks over to see if he is wandering off on his own again.
Ragnar Northman
|
"Thanks for closing my wounds my friend!" Ragnar says to Vardel.
"How are you feeling, you will be happy to hear that we kicked their butts." Ragnar turns to Renli.
Renli Rumblebelly
|
Shaking his head, he accepts Ragnar's assistance in coming to his feet. "My head will be spinning for a bit, but my body is on the mend thanks to your and Vardel's assistance. Truth be told, I am a bit famished, perhaps these brigands have a bite or two on them we can scrounge. In fact, grab anything of worth quickly, then let's get on with following the wandering knight!"
Renli quickly searches the fallen bandits near him for any wealth or useful items.
perception: 1d20 + 6 ⇒ (20) + 6 = 26
Marius Silverlight
|
Linguistics: 1d20 + 8 ⇒ (2) + 8 = 10
Marius looks over the door as they get to their destination. "Well, I have no idea what that says, but I am guessing from the make of it and the syntax that it is Thassilonian. Sorry I can't give you any more than that."
| GM Enchanter |
I'm back! I may be a bit slower on weekends as we get resettled, but I'm ready to get this rolling again!
New Map! Adjust yourselves as you wish.
As you walk down the corridor of the entranceway, Renli spots several paw prints by animals. It appears that they make regular use of this.
After using Vardel's wand, everyone is at full health except Marius who is at 6/7 hp.
| GM Enchanter |
Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the door. Ancient script winds around the statue’s round base, and dried leaves, dirt, and small animal bones are scattered about the room.
At the far end of the room is a giant skunk. It lifts it head and hisses at you as you approach the room.
Draylan: 1d20 + 4 ⇒ (7) + 4 = 11
Renli: 1d20 + 3 ⇒ (20) + 3 = 23
Ragnar: 1d20 + 5 ⇒ (12) + 5 = 17
Marius: 1d20 + 2 ⇒ (10) + 2 = 12
Vardel: 1d20 + 4 ⇒ (15) + 4 = 19
Lemore: 1d20 + 8 ⇒ (13) + 8 = 21
Skunk: 1d20 + 3 ⇒ (5) + 3 = 8
Well, that's easy.
Initiative:
Renli, Lemore, Vardel, Ragnar, Marius, Draylan
---------------
Skunk
Whole party is up. Same deal as last time. Kalkamedes will continue to move at some point during the party's turn.
Vardel
|
"Well, here we go again. Why can't we meet anything civilized on these missions. Does anyone know anything about how deal with that Skunk, else we'll have to put it down. Doesn't look too friendly?"
Vardel moves Furrious forward and readies an attack with his bow if none in the party are able to deal with the Skunk.
A ranger/druid might be able to charm animal/ wild empathy the skunk.
Ragnar Northman
|
Ragnar tries to do the same thing he did with the bear. Calm it and ask it to leave.
Handle Animal: 1d20 + 4 ⇒ (14) + 4 = 18
Wild Empathy: 1d20 + 1 ⇒ (4) + 1 = 5
| GM Enchanter |
Ragnar, I moved you to at least have line of sight on the skunk.
The skunk continues to hiss at Ragnar, and then Kalkamedes stumbles forward down the stairs. The giant skunk clearly is not taking the intrusion into its home lightly. It raises its tail and continues to hiss.
Renli, Lemore, Vardel, Ragnar, Marius, Draylan
---------------
Skunk
Renli Rumblebelly
|
Renli moves up and targets the skunk with a daze spell. will dc 13
| GM Enchanter |
I think that qualifies to set off Vardel's attack.
Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
The skunk's hissing slows slightly as its mind is clouded by Renli's spell. It is still able to dodge Draylan's attack, which is over the skunk's head, but Vardel's arrow sinks into it's shoulder.
Despite the spell, the skunk is clearly agitated now.
Renli, Lemore, Vardel, Ragnar, Marius, Draylan
---------------
Skunk
Lemore, Marius go!
Marius Silverlight
|
Marius moves up over and around the corner, and gets into position to fire off a ray of cold.
Ray of Frost vs Touch: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d3 ⇒ 2
| GM Enchanter |
None of Lemore's aliases have posted since the end of August, so I'll DMPC him for a bit.
Marius' ray strikes the wall behind the skunk, spreading a patch of ice which quickly melts. Lemore rounds the corner and fires an arrow at the skunk. It sinks deep into the animal's flank.
Arrow: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 ⇒ 8
The skunk continues to hiss at the group, but can't figure out what to do in the midst of Renli's spell.
Renli, Lemore, Vardel, Ragnar, Marius, Draylan
---------------
Skunk
Thanks to Renli's Daze, everyone gets to go again!
Draylan Gossamar
|
"Let's take this thing down quick. I'm worried that we'll lose track of Kalkamedes if we take too long here."
melee: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8
Vardel
|
Vardel drops his bow and motions Furrious forward drawing his sword the wolf and the halfling both attack working in unison.
Vardel Atk: 1d20 + 6 ⇒ (1) + 6 = 7 for Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Furrious Atk: 1d20 + 2 ⇒ (7) + 2 = 9 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Fantastic damage rolls with terrible attack rolls
| GM Enchanter |
The party tries to hit the skunk, but a flurry of attacks fail to truly hurt the animal who seems more nimble and tough than they expected.
Kalkamedes continues forward, stepping up onto the dais and up to the set of double doors. His sleeping body runs into the doors.
You notice the former Paladin's body seems to sag when he steps onto the dais. It's almost as if his body's trained muscles weren't supporting him as well. You think if he were to be wearing armor, he might have collapsed completely.
Renli, Lemore, Vardel, Ragnar, Marius, Draylan
---------------
Skunk
Renli, Lemore, Marius are up.
| GM Enchanter |
I expressly made it high as you're in combat right now and there's not much to give it away. Don't worry, you'll figure it out later. :)
Where is everyone?
| GM Enchanter |
"Again with playing with animals?! Look, he's trying to get through that door. We need to help him find whatever it is he looking for to break him out of this trance!"
I'll give them the day and then we'll move the action along.
Renli Rumblebelly
|
Trusting in his luck, Renli moves up alongside his kinsman and strikes at the massive skunk.
Longsword Attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
| GM Enchanter |
Hope we haven't lost Marius too.
Renli's sword strikes the skunk who is now bleeding from several wounds. Marius and Lemore try to attack the animal again from range, but both miss.
Marius Ray of Frost in melee: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Lemore arrow in melee: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
The skunk realizes it's cornered and fights for its life, biting and scratching the two halfings. One of its claws gashes Renli severely, but otherwise its attacks don't breakthrough the halfings' armor
Bite vs. Vardel: 1d20 + 5 ⇒ (13) + 5 = 18
Damage vs. Vardel: 1d8 + 3 ⇒ (1) + 3 = 4
Claw vs. Renli: 1d20 + 5 ⇒ (15) + 5 = 20
Damage vs. Renli: 1d6 + 3 ⇒ (6) + 3 = 9
Claw vs. Renli: 1d20 + 5 ⇒ (6) + 5 = 11
Damage vs. renli: 1d6 + 3 ⇒ (5) + 3 = 8
Renli, Lemore, Vardel, Ragnar, Marius, Draylan
---------------
Skunk
Everyone can go.
Renli Rumblebelly
|
Severely wounded, Renli swings again at the beast before stepping back.
Longsword Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
| GM Enchanter |
Renli's slash cuts into the skunk's neck and a gout of blood fountains out. The skunk collapses and begins to bleed out.
Meanwhile, Kalkamedes continues to simply walk into the double doors.
"Finally. Now hurry up and open those doors. Who knows what's compelling him?"
Ragnar Northman
|
"Help me open the doors, Kalkamedes wants to pass!"
Ragnar tries to open the doors. If the doors are locked he searches Kalkamedes for the keys. I know, nobody has a key in his pyjamas, but who knows. If Kalkamedes does not have a key he tries to open it with his shoulder. Strength: 1d20 + 2 ⇒ (18) + 2 = 20
| GM Enchanter |
As soon as Ragnar steps onto the dais, his knees buckle and he falls to the floor. At first it seems as if the weight of his equipment seems to have tripled. It's only when he tries to move his arm that he realizes the change is with his own muscles. Previously a hearty woodsman, he now feels as weak as a child and his equipment is dragging him down. With great effort he is able to stand back up, but it takes nearly all his strength to do so.
FYI, you have an effective strength score of 6. Suffice to say, you're not opening that door.
Ragnar Northman
|
What is happening here? I don't feel so good. Ragnar says and tries to get rid of his equipment. He puts his backpack and weapons down, also his armor and tries again.
Strength: 1d20 - 2 ⇒ (16) - 2 = 14
not sure if 6 means -2 or more
Draylan Gossamar
|
apparently I posted almost at the same time as GM's last. please amend to this...
Draylan has a confused look as Ragnar stats to crumble to the ground under the weight of his gear. Draylan's look changes to determination (with a slight bit of worry), as he rushed up to try and break through the doors.
str: 1d20 + 4 ⇒ (15) + 4 = 19 +1 for charge/bull rush whatever GM thinks applies.
| GM Enchanter |
When Draylan steps onto the dais, the effect is even worse. He completely collapses under the weight of his armor and cannot move until he removes some of it or drops some of his gear.
Draylan's effective strength is 2, for which the max heavy load is 20 pounds.