Radosek Pavril

Rekkr's page

87 posts. Organized Play character for Deane Beman.


RSS

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
Liberty's Edge

Raging dot.

Liberty's Edge

Looks good....thanks again!

Liberty's Edge

Rekkr: 6919-9

Thanks for the game...I had a great time!

Liberty's Edge

As the Minotaur falls Rekkr downs the potion he took from Janira's pack before moving closer to the stream and throwing a rope toward the swimming ninja.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Feeling his wounds begin to overcome him Rekkr channels his inner reserve for what may be his last swing. For glory!

Attack: 1d20 + 9 ⇒ (10) + 9 = 19, Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18

Liberty's Edge

Let me do some quick math... Rekkr has DR so I think I'm at 1 hp.

Liberty's Edge

Rekkr's rage flows through him as the minotaur strikes. Taking a five foot step forward he swings his sword at the beast.

Attack: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17

Liberty's Edge

Rekkr moves across the log.

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16

Liberty's Edge

Rekkr will double move, heading for the log bridge.

Liberty's Edge

Fort: 1d20 + 8 ⇒ (10) + 8 = 18

Rekkr swings back, then takes a 5 foot step backwards to allow someone else into the fray.

Attack: 1d20 + 9 ⇒ (13) + 9 = 22, Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Liberty's Edge

Slipping into a rage Rekkr raises his sword and attacks. He feels Janira's inspiration in his swing.

1d20 + 9 ⇒ (16) + 9 = 25, 2d6 + 6 ⇒ (3, 4) + 6 = 13

Liberty's Edge

Rekkr retrieves his javelins from the buggy & fey flesh. "Gross."

Liberty's Edge

Will: 1d20 + 2 ⇒ (2) + 2 = 4

Shaken by the effects of these otherworldly creatures Rekkr slips into a rage and launches another javelin at the nearest mite.

Attack: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20, Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Rekkr steps to the water's edge and launches a javelin at the centipede.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22, Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Rekkr has been silently studying the inscriptions...so deeply immersed that he barely notices the conversation going on around him. "I like this one." he says, pointing to the hunter slaying the great serpent. "But as to any hidden meaning any of these have...I fear I have no clue."

Liberty's Edge

"I don't know if that cloth is important or not...but of those who may know better believe that is is we could tie rope around the smaller of one of the smaller among us and lower them down."

Liberty's Edge

Survival: 1d20 + 6 ⇒ (2) + 6 = 8

Rekkr observes the proceedings and wonders how he might go about fishing the Dwarf out of thr water.

Liberty's Edge

Fine by me!

Liberty's Edge

"I'll take the pack." Rekkr offers.

Liberty's Edge

"I am not one who is known to back down from a fight. Yet it is clear our guide can handle herself; and the mission comes first," The mission comes first...sigh.

Liberty's Edge

"If it comes to that Cyrinda...yours will be the first shoulder I tap!"

Liberty's Edge

Rekkr looks around in dismay as the others wander about willy-nilly.

Survival: 1d20 + 6 ⇒ (16) + 6 = 22

Liberty's Edge

Rekkr looks around at the dead fleas. "Does anyone else feel itchy?"

Liberty's Edge

Apparently deathly afraid of fleas, Rekkr slips into a rage and, stepping next to Noisy, pummels the insect.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19, Damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15

Liberty's Edge

"I have rope." Rekkr proclaims. "And I have gold should we not have the appropriate supplies between us.

Liberty's Edge

"Was it two different Gillmen...or was it the same Gillman entering the cave a month later?" Rekkr looks lost in his own thoughts for a moment. "All that time watching the same cave...you must have seen something else, no?"

Liberty's Edge

Rekkr is ready.

Liberty's Edge

Rekkr
6919-9
Andoran Faction

Liberty's Edge

Without much left to stand on Rekkr swings at Nessian with everything he's got left. After the attack he tumbles past his foe in order to make room for his comrades rushing up the stairs behind him.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21, Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21

Liberty's Edge

Sword in hand Rekkr runs up the stairs.

Liberty's Edge

Rekkr bites into the warhounder in front of him.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26, Damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15

if this takes down the Warhounder Rekkr will take a five foot step into the building.

Liberty's Edge

Rekkr will rush by the dog and attack the war hounder at the door. (W, NW, W, N, W, N

Attack: 1d20 + 8 ⇒ (19) + 8 = 27, Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15

Liberty's Edge

I think the previous map must have been stuck in my cache...there was a guard right in front of where I moved Rekkr at some point.

Liberty's Edge

Rekkr sneers at the guards pitiful attempt to attack him. Slipping into a rage he swipes at his foe with fury!

Attack: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 2d6 + 7 ⇒ (2, 3) + 7 = 12

Liberty's Edge

Sx3, Ex10, Nx3

Liberty's Edge

With weapon drawn Rekkr moves north to engage one of the guards.

Nx11, Ex3

Liberty's Edge

E x 5, N x 3

Rekkr runs and unleashes a javelin at "A."

Attack: 1d20 + 4 ⇒ (12) + 4 = 16, Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

"Well that was...odd. I'm still not quite sure what happened; but it appears as though we've won."

Liberty's Edge

Rekkr once again attempts to climb the pipes while the others try to get the music started again.

Climb: 1d20 + 6 ⇒ (10) + 6 = 16

Liberty's Edge

Rekkr will climb up to the pipes. If I have enough movement afterword I'll head towrard the nearest operative.

Climb: 1d20 + 6 ⇒ (3) + 6 = 9

Edit: ...or I'll just slide right back down to keys. Oye!

Liberty's Edge

Crit confirm: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Tarondor wrote:
Rekkr, I'm a little confused by what you want to do.

That makes sense...because I'm a little confused by what's going on here! But essentially you understood my intentions. My plan was to climb on top of the black key and attack the fellow on the pipes if I could. If I couldn't I wanted to go after the one on the white keys, I guess I made Climb checks where I should have made acrobatics checks...

Rekkr hurls a javelin at the operative on the pipes above Donkey Teeth.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Climb: 1d20 + 6 ⇒ (8) + 6 = 14

Tal climbs up to the nearest black key and slashes at the operative on the pipes, (assuming I can reach him...otherwise I'll keep moving down the white keys and attack that operative to the east of me.)

Attack: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Crit check: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Extra Climb checks (if needed):

Climb: 1d20 + 6 ⇒ (14) + 6 = 20
Climb: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Oh...I thought I had to squeeze behind to the pipes in back before climbing up...so I can just scale right up to the white key I'm standing in front of?

Rekkr scales the organ and draws his sword...challenging the operatives to come at him.

Climb: 1d20 + 6 ⇒ (19) + 6 = 25

Liberty's Edge

Rekkr will move the western pipes and attempt to climb next turn.

Liberty's Edge

Do the ops on the keyboard have any sort of cover against ranged strikes?

Liberty's Edge

Rekkr charges forward looking for purchase to climb the organ.

Nx9,Wx7

Liberty's Edge

Rekkr considers the two remaining chests. "Do you want me to break them open?" He seems slightly giddy at the thought of doing so.

Liberty's Edge

"I'm afraid safe cracking involves a delicate skill set that I do not possess. However if you want me to crack one of these open the hard way just point and stand back."

Liberty's Edge

Rekkr holds his tongue and fights every urge to grab the hilt of his sword.

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>