Without much left to stand on Rekkr swings at Nessian with everything he's got left. After the attack he tumbles past his foe in order to make room for his comrades rushing up the stairs behind him. Attack: 1d20 + 8 ⇒ (13) + 8 = 21, Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Tarondor wrote: Rekkr, I'm a little confused by what you want to do. That makes sense...because I'm a little confused by what's going on here! But essentially you understood my intentions. My plan was to climb on top of the black key and attack the fellow on the pipes if I could. If I couldn't I wanted to go after the one on the white keys, I guess I made Climb checks where I should have made acrobatics checks... Rekkr hurls a javelin at the operative on the pipes above Donkey Teeth. Attack: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Climb: 1d20 + 6 ⇒ (8) + 6 = 14 Tal climbs up to the nearest black key and slashes at the operative on the pipes, (assuming I can reach him...otherwise I'll keep moving down the white keys and attack that operative to the east of me.) Attack: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Extra Climb checks (if needed): Climb: 1d20 + 6 ⇒ (14) + 6 = 20 Climb: 1d20 + 6 ⇒ (6) + 6 = 12
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