Mephit

Rejus's page

No posts. Organized Play character for Ninjaofthesea.




Did some searching and most of the answers to this pertained to taking Eldritch claws with a Totemic Transformation or Aspect of the Beast, but not whether it could carry over while wild shaped.

First the question: Would a druid who has received natural weapons from a totemic transformation and who has taken the Eldritch Claws feat, be able to apply that feat while wildshaped?

From the transmutation polymorph rules, you would lose any specials that relied on your previous form - i.e. if your previous form had scent and your new form does not, you lose it while polymorphed.

To qualify for Eldritch Claws, you need a BAB +6 and possess natural weapons.

The answer to that question to me at least seems to be YES. My previous form has natural weapons (2 claws and a bite), my new form would have one or more natural weapons that seems to meet the qualification of possessing natural weapons in both forms.


If the weapon you are spellstriking with crits, does the spell also crit? Seems like it would since you can crit a touch and a ranged.


Got this question from a player:

Do enhancement bonus and/or weapon effects apply to Trample? There is no attack roll or CMB check, he just runs over them. The damage is based on size and strength. I think magic feet would apply to a real Overrun, but not to Trample since there's no check?

The eidolon has acid energy damage to natural attacks.


From the description:

"The attacking creature can only push the opponent in a straight line, and the opponent can't move closer to the attacking creature than the square it started in."

What does that part about the opponent being unable to move closer mean exactly?


I recently purchased part I of Council of Thieves in preparation for running this starting in the next week or so.

This being my first experience with a Pathfinder adventure, I was rather surprised how almost free-form it feels. In some ways I like it, but in others you really need to dig through the text in order to distinguish what text is for the players and what isn't. To be honest I was expecting the old "box text" player descriptions with separate DM info.

Is this particular style typical of Paizo's AP's and modules?


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Although Mage Armor is an armor bonus, in 3.5 we have always ruled that it applied to your touch AC although I have never found anything RAW to support this. In Pathfinder, it specifically calls it out as adding to touch AC in the cases of incorporeal attacks but for nothing else.

So my question is: Does Mage Armor add to your overall touch AC?


Or what exactly are the undead immunities now?


Are they possible w/o stealth or complete concealment? I am pretty sure the answer is "no" but wanted to ask in case I missed something. I thought improved feint may be a way to get you there but, apparently it can only be used for melee attacks.


I guess I would just like clarification of under what conditions a monk is using his level in place of BAB.

As I read it: Flurry of Blows = monk level, >= level 3 = monk level, normal attacks = monk level (maybe), qualifications = BAB

Under Flurry of Blows it also states: "For the purpose of these
attacks, the monk’s base attack bonus is equal to his monk
level. For all other purposes, such as qualifying for a feat or a
"prestige class, the monk uses his normal base attack bonus."

Does this mean that a monk making a standard action attack using unarmed strike or monk weapons uses his monk level as BAB?

Thanks!


If you are using a weapon to perform a combat maneuver, do you get to add its bonus? (e.g. tripping with a +1 flail - should the +1 get added to the CMB?)

Also, if you can make multiple attacks, can each attack be a combat maneuver?