Tarrin Dars

Regena Reneta's page

4 posts. Alias of Itzi.


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Congratulations to the select few. ;)


I guess we did our job well. Good luck all!


Regena would best fit in the Marshal path despite taking the Exposed to Awfulness trait.


Submitted for your consideration, a half-elf inquisitor of Shelyn.

Background:

Regena grew up in Kenabres in the shadow of an older sister - Sharia, who by all accounts was as beautiful as the dawn. Sharia didn't see her 23rd birthday. When Regena was 4, both her and her sister were attacked by a vile abomination from the Wound. Regena survived; Her sister didn't.

As soon as she had grown old enough to make her choice, Regena chose to follow the ways of beauty as her sister had; the way of Shelyn. The fact that she possessed a simple appearance without the traits expected of the clergy did not deter her zeal. When she encountered resistance within the existing hierarchy, she chose a path in which her well chosen words could stand in for an awe-inspiring visage.

Regena sees the ugliness of the world as the enemy of Shelyn (and by extension, Regena's enemy). The World Wound is the most obvious manifestation of that ugliness.

The young half-elf's greatest weakness is the hidden fear that her words aren't enough in the eyes of Shelyn; She doesn't measure up.

At 5' 3" with plain dark brown hair and gray eyes, Regena doesn't stand out in a crowd. The only thing that people might remember about her would be her voice. Whether spoken or raised in song, her words are rarely forgotten.

Crunch:

Regena "Windsong" Reneta
Female half-elf inquisitor of Shelyn 1
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee spear +0 (1d8/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—protection from evil, shield of faith
. . 0 (at will)—brand[APG] (DC 14), detect magic, guidance, stabilize
. . Domain Conversion inquisition[UM]
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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 18, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Persuasive, Skill Focus (Perform [sing])
Traits ear for music, exposed to awfulness, talented
Skills Acrobatics -4 (-8 to jump), Bluff +8, Diplomacy +10, Disguise +0, Handle Animal +1, Intimidate +11, Knowledge (local) +3 (+5 on checks that deal with the local art or music scene), Knowledge (planes) +6, Knowledge (religion) +6, Perception +10, Perform (sing) +8, Ride +0, Sense Motive +9;

Languages Celestial, Common, Elven, Varisian
SQ elf blood, monster lore +4, stern gaze +1, vain
Other Gear scale mail, crossbow bolts (20), light crossbow, spear, appealing clothing (2 lb), backpack, bedroll, belt pouch, books of literature (0.5 lb), books of plays (0.5 lb), books of poetry (0.5 lb), coffee pot[UE], flint and steel, fragrances (0.5 lb), ground coffee beans (worth 0.08 gp, 1 lb), privacy shelter[UW], razor (0.01 lb), sack, scented oils and salves (0.5 lb), warming pot (0.5 lb), waterskin, wooden holy symbol of Shelyn, 6 gp, 7 sp, 2 cp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inquisitor Domain (Conversion Inquisition)
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Vain -2 to Cha checks for 24h after failing an opposed Cha check