Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"With no better clues, the town seems as good a destination as any other. Perhaps they will have suggestions on how to return you all to your own homes as well as a place to rest." Redemption glanced at the spying bird again, but with no better options in sight, headed for the town.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption paused. The warforged was familiar enough with familiars being used as spies to be concerned. "I don't wish to alarm people, but that bird seems to be watching us." The druid considered. "I'm aware this sounds odd."
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"I am uncertain where home was. I was...asleep? Or not quite alive? For a while, anyway. I was with the Fey when I became me, and I am just as happy to no longer be there. Wherever this is, it is an improvement." Redemption sounded quite firm on this idea. Given the ghosts seen so far that might not be a good thing.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Con: 1d20 + 3 ⇒ (3) + 3 = 6 The artificial humanoid trembled in exhaustion, as Warforged did not need to breath and panting didn't seem needed. "Unknown. I do not recognize this place." Then again, Redemption still wasn't certain how they'd arrived in this place. 'Fog' didn't seem like a great answer, but it was currently the only one they had.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
I'm happy to keep playing. I've been playing in a couple of games like this on Discord, and one fairly hectic West March style server. Not sure about other forums that might work, however.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption nodded thanks to Sven as the magic mostly restored his ravaged form, rising up with an undignified scramble and a groan of freshly repaired wood. The Warforged lashed out with the stave again. So long as it was focused on crushing him it would leave the others alone, perhaps. To Hit: 1d20 + 7 ⇒ (8) + 7 = 15
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption struggled against the thing, but of the many thing the Warforged druid was, 'strong' was not one of them. Almost all the offensive ability shown so far had been magic in nature. Con Save: 1d20 + 3 ⇒ (7) + 3 = 10
There was a sickening sound of creaking metal and cracking wood as the Warforged was compressed. Redemption groaned pitiably at the incessant pressure.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Athletics: 1d20 ⇒ 3 Redemption was caught totally off guard, and wasn't able to fend off the horror. This was awkward, the warforged considered as it began to engulf him.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption considered the creature, and decided that cracking it over the head with his staff was the best solution for now. To Hit: 1d20 + 7 ⇒ (4) + 7 = 11
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption raised the staff, pausing as Shandi sung. The hooded figure turned and looked, confused as to what the song meant. It was...familiar. Never sung for Redemption, but near, yes? With a shake of their head, the warforged refocused on the attacking plant...water...creature. That this whole ritual seemed to have been to call this into the world was confusing, to slay the least. What possible benefit for the people could this serve? Redemption responded by hurling Guiding Bolt to hope the others could benefit. To Hit (Guiding Bolt): 1d20 + 7 ⇒ (14) + 7 = 21
Next Person to attack also has advantage.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption nodded, once again infusing the staff with power and joining the others as they prepared to deal with whatever was to the South. Somehow, the warforged doubted it was a simple matter. The all-pervasive chanting suggested that this was another undead of some kind, the spirits bound to the ritual they'd been performing or something equally dark. Perhaps they would be grateful to end this, too.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Tilting there head, Redemption considered the spells used. They were quite new, after all. The Warforged attempted to adjust his aim and try again, this time with a Vine. To Hit: 1d20 + 7 ⇒ (20) + 7 = 27
The Archer: 1d20 + 7 ⇒ (18) + 7 = 25
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
It's Paizo in need of belly rubs, I'm afraid. The forums are really struggling to cope at the moment, and often do the thing where the post won't pop up for a minute (so many cross posts...) or just eats a post.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption considered the situation. Those claws looked less than friendly, and so the Warforged hung back, using longer ranged spells and keeping an eye out for those that needed healing. The Archer: 1d20 + 7 ⇒ (1) + 7 = 8
Guiding Bolt: 1d20 + 7 ⇒ (4) + 7 = 11
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption was mildly confused why the Stars had failed to do much damage to the thing. But it was a bonus, and so Redemption tried to do both again, to see if the same happened. Staff: 1d20 + 7 ⇒ (2) + 7 = 9
The Archer: 1d20 + 7 ⇒ (18) + 7 = 25
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Grunting, Redemption fought back with the staff, as it seemed to be as good an idea as any. At the same time the Archer took its shot. To Hit (Shillelagh): 1d20 + 7 ⇒ (14) + 7 = 21
To Hit (The Archer): 1d20 + 7 ⇒ (18) + 7 = 25
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption once more began to examine the room in passing. The chanting was starting to be...grating? It felt like it was slowly rubbing against the corners of there mind, a seeping, insidious sensation. Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption paused near the pitfall on the opposite side, hoping to help if Blaze fell. It did not apparently occur to the construct that a centaur would be vastly heavier than a human, and Redemption was nowhere near strong enough to catch them.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"I am happy to go first. My senses seem sharp." Which was mildly ironic, given nothing else about the Warforged seemed to be. He moved down the southeast corridor, scanning for danger as he did.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption looked around, slowly becoming more bemused by how this chanting seemed to be both everywhere and nowhere. It seemed impossible, but Redemption was more experienced with the Fey. Impossible was fairly normal. Since there was no obvious danger in the room, but the worst dangers were never obvious, the warforged scanned the room. Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Putting the chanting out of mind, for now, Redemption searched the remains of the crates and such for any supplies that might have been overlooked. There was also a certain amount of curiosity as to why they would stockpile so much.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"The children are free no? Excellent." Redemption looked around the room. That was a large part of there reason for being here done, and the druid was most pleased.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"I wonder if the bracer may be useful." Redemption made no effort to reach for it, the archer remaining on the warfoged's cloak and the bow in their hand. For now, there was no reason to shift the power to another form. Redemption didn't touch the item because they were unsure is taking things from the dead was socially permitted among the others. Previous experience, while foggy, suggested this was a potentially touchy subject.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption watched the skuttling little creatures and considered. Lights glow on his robes, forming a constellation after a few moments, forming a bow in Redemption's off hand. The warforged fired a bolt of light at the same time as his staff cast a spell to freeze the attacking insects. The Archer: 1d20 + 7 ⇒ (10) + 7 = 17
They need to make a DC 15 Reflex or take disadvantage on there next attack. If they make it they also take half damage.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"Agreed. Leaving a threat behind simply means getting threats from both sides," Redemption channeled magic through his staff, just in case, but felt he had several other possible options for help now.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption looked around the building. "I'm afraid I am unfamiliar with the customs of this land." Pausing, the warforged added, "Of course, it occurs to me that I am quite unclear on which land I am in. This does not seem to be the Feywilds."
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"I doubt such a place would allow itself to be burned so easily," Redemption suggested. There was also a chance it wouldn't let them leave. "Perhaps breaking the spirits hold here would be a simpler method. And, of course, fire may destroy any useful items and materials here. Perhaps as a last resort?"
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption paused, uncertain why this was happening or why violence had suddenly erupted. It seems bizarre to the warforged. "Perhaps we should go up and see if finding their sibling calms them?"
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Religion: 1d20 + 1 ⇒ (1) + 1 = 2 "I'm afraid we must, or your brother will remain lost." The warforged was mildly confused why they were so changeable, but it was making him a little nervous. It reminded him of the mercurial Fey. "For us to do as you ask, we must leave." Persuasion: 1d20 + 2 ⇒ (5) + 2 = 7
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Perception: 1d20 + 7 ⇒ (14) + 7 = 21 "I am told that I was warforged. I am not sure what I am now." Redemption looked at the hatch. "If we find your brother, will that help you?"
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"Do not fear, children," Redemption says slowly. "We must explore to find your sibling. Your situation changes nothing. We still wish to help." Well. Redemption still wished to help. At least some of the others seemed agitated, but that was understandable. "Can you tell us more of your story, now?"
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"That seems odd for a haunted domicile, does it not?" Redemption reached out, once more jabbing a monster with their magically-enhanced stave. To Hit: 1d20 + 7 ⇒ (4) + 7 = 11
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Perception: 1d20 + 7 ⇒ (14) + 7 = 21 Still wondering if this had been the wise move, Redemption pointed. "Another hidden door. Are these common in houses like these?"
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
Redemption looks around in mild confusion, wondering why the ghost was angry and why the others seemed intent on attacking, but assumed they knew something the warforged didn't. Moving up to assist, Redemption once more charged their staff with energy and thrust it at the spectre. To Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
It's less 'calm' and more 'oblivious'. His existence has mostly been fleeing since he gained sentience. If we run into the Fey you'll probably see a different reaction.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"It's fine," Redemption said, reaching down and picking it up. "It may be that we need to destroy it, to help with whatever is happening here, but for now I will carry it." Spectres and ghosts had no real impact on the warforged. He wasn't really sure how they differed to normal people, bar the flesh.
Druid 2 | HP 18/22| AC 17 | Saving Throws - Str (+0), Dex (+2), Con (+3), Int (+2), Wis (+7), Cha (+0) | Passive Perc - 17 | Init +2 | Guiding Bolt 2/2
"It would seem that we're dealing with the spirits of the past rather than requiring to save those in the flesh," Redemption suggested as they looked around, "Perhaps including those outside. Although I'm not sure it changes the challenge - whether in the spirit or in the flesh these children need aid."
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