Khonnir

Red Petes's page

41 posts. Alias of Bahbrahb.


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Human Thief 1 HP 5/5 AC 6

Red waits at the top of the stairs for his companions before moving forward. There's been too many surprises in this place for my liking.


Human Thief 1 HP 5/5 AC 6

Red covers his nose and mouth and quickly slams the door closed. 'You can have everything in the pantry Blue, my gift to you.' Red tells his brother over Blue's incoherent stream of sound as he walks past. The more lithe Petes brother cautiously makes his way up the stairs, hoping they don't open beneath him or turn into grasping undead.

Find Traps: 1d100 ⇒ 98


Human Thief 1 HP 5/5 AC 6

Red checks the fireplace, gently nudging the ashes with his toe before moving to the norther door.

Find Traps: 1d100 ⇒ 31

Again, he jostles the door and waits for a moment to see if the room is occupied before attempting to open the door.


Human Thief 1 HP 5/5 AC 6

Red gets to his feet and rubs his temples. He stares at his brother for a moment after Blue finishes spouting gibberish.

'Right, he got dumber... somehow.' Red moves to the remaining closed door and examines it for traps.

Find Traps: 1d100 ⇒ 46

If he finds no traps he jiggles the door and listens for a moment to see if anything within reacts.

Open Locks: 1d100 ⇒ 14


Human Thief 1 HP 5/5 AC 6

Things are looking pretty bad for the Petes boys.


Human Thief 1 HP 5/5 AC 6

Red shakes his head and he walks past his brother to the double doors on the first floor.

'Idiot drank too much again' He mutters to himself and he looks over the doors.

Find Traps: 1d100 ⇒ 83

Open Locks: 1d100 ⇒ 73


Human Thief 1 HP 5/5 AC 6

Red moves to examine the door between the stairs.

Find Traps: 1d100 ⇒ 68

Open Locks: 1d100 ⇒ 86


Human Thief 1 HP 5/5 AC 6

'Don't think we can go this way. It seems to be blocked with some kind of enchantment.' Red turns and returns to the main hallway.


Human Thief 1 HP 5/5 AC 6

Red sighs in frustration at the trickery of the door. He thinks for a moment and then studies the hallway, looking for any potential methods for bringing the door to him or ceasing whatever is moving it.


Human Thief 1 HP 5/5 AC 6

Is there a doorknob on the door? or other protrusion I can attempt to lasso? If so, I try to lasso it

Lasso: 1d20 ⇒ 5+1 if it's a ranged attack


Human Thief 1 HP 5/5 AC 6

Red takes a couple of test swings with the staff before handing it over to Drizzle. 'Got a good weight to it.'

am I right in reading that the hallway outside our current room ends just after the doorway? If so...

'Let's get a move on.' Red makes his way back to the main hallway, meeting the freshly bottled Blue, and continues towards the back of the house.

If it continues

'Let's get a move on.' Red makes his way back to the hallway outside the door and, meeting the freshly bottled Blue, continues towards the back of the house.


Human Thief 1 HP 5/5 AC 6

'I suppose checking it for you is the least I could do, considering you didn't leave me for dead' Red pulls the chair previously occupied by Blue over to where the staff hangs and climbs atop it. He carefully examines the staff and the mount for any possible traps.

Find Traps: 1d100 ⇒ 26


Human Thief 1 HP 5/5 AC 6

'Well, thanks for not leaving me I guess. Should we press on or do the rest of you want a turn?' Red stretches the sleep out of his muscles and gives himself a once over. He comes across the onyx in his pocket and discretely gives it a once over, trying to determine it's value.


Human Thief 1 HP 5/5 AC 6

Red slumps to the floor, blood seeping from the wound on his shoulder. The scene appears ghastly until the lithe man begins to snore in a weak imitation of his larger brother.


Human Thief 1 HP 5/5 AC 6

Red should be at 2 HP by my reckoning. I changed his HP on his header when I rolled the save.


Human Thief 1 HP 5/5 AC 6

No. No is an option right? I can just be immune to bitey stuff?

Save vs Spells: 14: 1d20 ⇒ 7


Human Thief 1 HP 5/5 AC 6

Red squints up at the runes above the door.

'Seems stuck. Maybe there's another way in.' Red slips past the group and moves up the hall to the far door.

Locate Traps: 1d100 ⇒ 87

Open Locks: 1d100 ⇒ 89


Human Thief 1 HP 5/5 AC 6

Red gulps and nods to Robious. 'Sorry' He whispers as quietly as possible.

Red closes the door softly, takes a deep, bracing breath and turns to examine the door they had passed to get to the double door.

Find Traps: 1d100 ⇒ 48
Open Locks: 1d100 ⇒ 44


Human Thief 1 HP 5/5 AC 6

'You must be the librarian?' Red says hopefully. He tries to subtly move his hand to his sword pommel, trying not to alarm the woman.


Human Thief 1 HP 5/5 AC 6

That's the way I was headed, just wanted to give time for whatever was in the well to come surging out, if that's what's going to happen.

'Nothing of interest out there anyway.' Red looks over his shoulder towards the exterior door and tries to keep his voice steady.

Red moves to the double doors on the Western side of the house and inspects them.

Find Traps: 1d100 ⇒ 38

Open locks: 1d100 ⇒ 42


Human Thief 1 HP 5/5 AC 6

Red slowly backs away from the well as if he'd heard nothing and follows his brother to the intersection, hoping whatever he'd disturbed is unable to follow.


Human Thief 1 HP 5/5 AC 6

'Selling this wreck will be hell if this well is dry' Red groans. He lights a torch and drops it into the well.


Human Thief 1 HP 5/5 AC 6

Red, disinterested in the dog house goes to check the well.


Human Thief 1 HP 5/5 AC 6

Red snaps shut the lid of the chest and walks out of the room. He glances down the hall the way they had come before deciding to check the exterior door first.

Find Traps: 1d100 ⇒ 68

Open Locks: 1d100 ⇒ 60


Human Thief 1 HP 5/5 AC 6

Red eyes the razor warily as he moves to the chest. He gives it a once over before checking the lock.

Find Traps: 1d100 ⇒ 2

Open Locks: 1d100 ⇒ 19


Human Thief 1 HP 5/5 AC 6

Red watches Drizzle pocket the ring with hungry eyes. He shakes off his fascination and moves back into the hallway and examines the last door on this side of the building.

Find Traps: 1d100 ⇒ 83

Open Locks: 1d100 ⇒ 10


Human Thief 1 HP 5/5 AC 6

'You and that old axe.' Red sneers at his brother.

longsword: 1d20 - 1 ⇒ (3) - 1 = 2

damage: 1d8 - 1 ⇒ (7) - 1 = 6


Human Thief 1 HP 5/5 AC 6

'Not another one.' Red groans as he bares steel and strikes out at the maid.

Longsword: 1d20 - 1 ⇒ (2) - 1 = 1

Damage: 1d8 - 1 ⇒ (4) - 1 = 3


Human Thief 1 HP 5/5 AC 6

Red snaps closed the lid of the footlocker in disgust. He takes one last look around the room and notices his brother admiring the pocket watch. He then spots the key that his brother seems to have forgotten in his other hand. He snatches the key from his brother as he passes.

'If it's the wine cellar key you can have it back. At least the watch will help you tell when it's time to start drinking again.'

He assesses the door across the hall.

Find Traps: 1d100 ⇒ 53

Pick Locks: 1d100 ⇒ 37


Human Thief 1 HP 5/5 AC 6

Red sheathes his sword and takes a deep breath to shake off the adrenaline. He shoves past his brother and mutters 'Thanks, brother, but I had him where I wanted him.'

Red moves in and inspects the footlocker.

Find Traps: 1d100 ⇒ 10

Pick Locks: 1d100 ⇒ 13


Human Thief 1 HP 5/5 AC 6

Red reluctantly breathes a sigh of relief seeing his brother come to his rescue. He knows he'll be hearing about this for years. He swings his sword again, attempting to match his brother's strike.

Longsword: 1d20 - 1 ⇒ (17) - 1 = 16

Damage: 1d8 - 1 ⇒ (8) - 1 = 7


Human Thief 1 HP 5/5 AC 6

Red is stunned for a second but manages to shake it off in time to swing his longsword at the creature in front of him. 'Back off, old man!'

Longsword: 1d20 - 1 ⇒ (10) - 1 = 9

Damage: 1d8 - 1 ⇒ (6) - 1 = 5


Human Thief 1 HP 5/5 AC 6

Red turns right and moves down the hall to inspect the door.

Find Traps: 1d100 ⇒ 17

He then opens it if no traps are found


Human Thief 1 HP 5/5 AC 6

Red steps out into the entry hall, clearly miffed at his brother.

'You don't have to shout, moron. Though I suppose you probably alerted any remaining servants that their new masters have arrived. And, no, I don't want a ratty old cloak. Let's see what else the house holds.' Red manages to snap every sentence at his brother. He moves to the next door down the hall and examines it before carefully opening it.

Find Traps: 1d100 ⇒ 18


Human Thief 1 HP 5/5 AC 6

'Must be magic' Red mutters to himself. He moves to inspect the cabinet before his brother can get at them.


Human Thief 1 HP 5/5 AC 6

Red makes his way into the room with the fireplace. He eyes the decanters and let's out of long breath knowing where his brother's focus will be. Red moves to check the fireplace for some clue as to who lit the fire.


Human Thief 1 HP 5/5 AC 6

'The priest is right, we don't know what to expect here. You really should stop referring to him as 'Uncle' Tazimack, Blue. He was a very distant blood relative and likely had no direct good will toward the pair of us.' Red sounds tired, as if this was a scenario that has played out countless times.

He turns toward Drizzle.

'You're right, though, we should find who lit this fire. Hopefully they can explain to us that this is a perfectly normal house.'


Human Thief 1 HP 5/5 AC 6

Red reaches out and raps the knocker 3 times and takes a step back expectantly.

'They should be expecting us.'


Human Thief 1 HP 5/5 AC 6

Red rolls his eyes at his brother's attempt at humor. He steps up and examines the front door, checking for traps and then attempt to open it.

Find Traps: 1d100 ⇒ 25


Human Thief 1 HP 5/5 AC 6

'Brother, are you sure I can't just buy you out of the house. Surely, you'd be more comfortable living tavern to tavern? Or in the gutters outside them?' Red has been trying to convince Blue to give up his half of the inheritance since the reading of the will. He walks side by side with his larger, stronger brother towards the house.


Human Thief 1 HP 5/5 AC 6

Ready to go whenever we get to Tolb. I figure that would be an easy way to meet up with a character Blue knows.