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In Interface Zero for 1st edition pathfinder psionics is mentioned several times such as the bioroid having bonuses on saves against psionics. However no classes or rules for what psionic system the developers where intending to use is described in the book. Was there a separate rule book for this or did intend to use some kind of adaptation of Ultimate Psionics for this? Does anyone know?


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In Interface Zero for 1st edition pathfinder psionics is mentioned several times such as the bioroid having bonuses on saves against psionics. However no classes or rules for what psionic system the developers where intending to use is described in the book. Was there a separate rule book for this or did intend to use some kind of adaptation of Ultimate Psionics for this? Does anyone know?


I do have one question. On page 37 mech enhancements, the bio mech enhancement mentions a feat called Biomech Speaker. Did you mean the Biomech Pilot feat, if not where is the Biomech Speaker feat located?


this thread.
http://www.giantitp.com/forums/showthread.php?541987-Starfinder-Dreamscarre d-Press-Announces-the-Psionics-Guide-Playtest/page5

They do need to give a update for the kickstarter though.


Check over at their Giants in the playground thread they have been posting updates to their playtest over there.


When using the Gravity Slime Guardian, do you determine it's HP progression as per Endeca’s gregarious gravity slime on page 9 (example 25 HP for adult) or as hit die as per a normal eidolon?


The Mind Blade should also allow for a stun option to be added for those bounty hunters who may want to take their targets alive. Also if the Aegis's astral suit grants the same environmental protection as normal armor does it have the same limits on duration?


The issue with Elans could be solved by changing the way the Psionic Talent feat works in regard to naturally psionic races. For everyone else it would grant 2 pp, but for psionic races it would also give an additional pp at every level above first.

Another alternative is to change the way bonus power points are gain.
Rather than be dependent upon manifester level anyone with a pp pool would gain bonus pp based on character level and their highest mental ability score(if high enough), regardless of whether it is the key ability score for any of their classes.


The collective class feature (tactician & vitalist) or something like it is required to use network powers.


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Thank you Ssalarn. Dubious design choices or not I'll be looking for it's release soon I hope. A good psionic based science/fantasy game is something I've been looking forward to for a long time. And once again thanks.


Just asking, but is Total Party Kill still going to publish Arcforge or has it been completely scrapped with the coming release of Starfinder?


While I believe that 3.5 version allows you take on the form of a object, I don't remember if the dreamscarred press pathfinder version does. As for being able to continuously shift shape while the power is active I don't think so. But as I understand the rules you can with a power with a duration longer the one round pay any augment that you haven't already at any point. For example you if you manifest minor metamorphosis without initially augmenting than pay any of its augment coast, then at any point during it's duration pay any of it's augmentations coast adding new menu selections. You may also want check out the Metamorph prestige class.


Question, the Empower Psicrystal option doesn't clarify this but are psi-like abilities with a range of personal available only to the psicrystal or can it share them with it's master?


Just for the sake of asking, but can a Crystal Warrior aegis with the implanted psicrystal still gain the benefits of having his psicrystal consumed by the astral suit?


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As far as the rules for the astral suit go, the customizations you chose remain the same for each suit type. If customizations you chose are shared by one of the suit types as a free customization, well as stated in the rules...

"If the aegis changes the type of his astral suit and the free customizations would take the suit over the maximum limit (such as switching from an Astral Armor with 3 Nimble customizations to Astral Skin, which grants an additional Nimble customization), the excess customizations go inert until the astral suit is changed to make the selections valid (by reconfiguring the customization points via 8 hours of concentration or Reconfigure ability or switching the astral suit type)."


Bump!


Adam B. 135 wrote:
"that cybernetic limit is very pesky for a lot of characters. I like the idea, but want to point out that charisma and wisdom based characters will have the hardest time with cybernetics."

Maybe one alternative would be a class feature/insight/talent or what ever that grants the character a cybernetic implantation limit of, lets say 5 + class level or 10 + 1/2 class level something along that line, ignoring CON and INT altogether.


On the Arcforge, while it can self recharge, can it be connected to a generator and powered normally?


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I would like to add this Cryptic insight for the Circuitbreaker, not original mind you it's stolen straight form the psi-tech discoveries form Occult Realms.

Patterned Cybernetics : When determining how many cybernetic implants you can have, the total implantation values of all cybertech implanted in you can’t exceed your Intelligence score + 4 (ignoring your Constitution score). The Circuitbreaker must be 4th level to select this insight.


Then I guess Effortless Lace it is then, unless we can get the Developers to errata the Finesse in. Thanks for the help.


It's a one-handed melee weapon, proficiency exotic, it's basically a light saber.


Basically can weapon finesse work with the plasma blade from Friends Or Foes in Hell's Rebels #4.


The non-magical item enhancements are nice, but they are primarily for weapons only, have you developed any for armor?


Correction, the book and material in question is from Four Horsemen Presents: Technomagic Hybrid Magic Items


Does the Self-Charging weapon quality work with nanite-tech powered weapons like the Death Ray? Would also allow a Rocket Launcher to replenish it's rockets?


"chop up". So your looking at a series of individual releases rather than a single book?


Thank you, that would most definitely solve one problem I've being seeing with that feat.


Does this remain true for the Mech Piloting [Psionic] feat. Psionic feats are supernatural in nature.


You know it never occurred to me to ask. But are mechs treated as far as the rules go as either Ex or Su. Will they operate in an anti-magic field?


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Also has anyone had any ideals as to using a psi-core psicrystal as a cybernetic implant?


For consideration. Expand the Quadruped/Treaded mech’s weapon affinity choice to include heavy firearms such as X-lasers, Railguns and similar weapons. The pilot being treated as proficient with such weapons while piloting the mech.


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Oh yeah one more question, when in mainframe mode the psi-core can recharge tech items that are powered by batteries. Shouldn't they also be able to recharge batteries as well?


May I ask how did you determined the AP value for firearms? What will be the AP value for advanced high-tech firearms? Finally it states that firearms only receive the benefit of their AP value within their first range increment. Does this apply regardless of advancement level of the firearm?


Suggestion for the Cryptic Archetype- Circuitbreaker. Replace the cryptic's trapmaker class ability with a ability that grants the cryptic a bonus on both Craft (Mechanical) and Disable Device skill checks that involve the making or disabling technological devices.


It would be nice to have a pet cybernized Megaprimatus. Cyber Kong!!!

http://www.d20pfsrd.com/bestiary/monster listings/animals/primates/primate-ape-megaprimatus


Well I suppose that as long as the total distance that you teleport is not greater than your speed. But I'm not sure if the type of movement mentioned in spring attack involved activating a supernatural ability to teleport about the battle field. I could be wrong however.


It's only a move action if take the Fast Step feat. And no, Spring Attack is a full-round action itself, taking up both your move and standard actions.

http://www.d20pfsrd.com/psionics-unleashed/feats/fast-step-psionic