Azlanti Scientist

Rayburn Giordano's page

136 posts. Organized Play character for Jim Crase.


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Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

My chronicle looks good. Thanks again for running GM Bigboom!

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ray looks at the whole group as they come back to the Station.

"I think we worked well as a group. If Guidance, or any of the venture captains will it, I hope we can meet again."

Had a lot of fun everybody. This scenario is what I am so hoping SFS does for their 'replayable'. I have ran this at least 3 times now (might be 4, I did reuse an exact planned thing for the exile and all that twice), and played it at least 4. And EVERY time it is different, and fun. Yes, there are 'obvious' things that don't change--space daddy shark for example (most of it is similar)--but the whole 'first contact' has been different each time. All in all, this scenario needs a GM that puts effort in (Thanks GM Bigboom!) and all the players--even the ultra-paranoid ones (Thanks Morvruul..... ;-) ) And thank you all for understanding that I was going to disappear for 6 or so days. Hope to play with or at any of your tables later!

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ray just follows along with the rest of the group. Thinking on what he has noticed in Morvruuls attitude and demeanor. He is actually thinks that Morvruul might be overly paranoid.....

When the door opens and the exile startsctge attack Ray decides to take a robot out.

[Dice magic missile full round]3d4+3[/dice] vs blue robot

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Walking up to Morvruul while he is sitting and resting up, Rayburn looks at him with a bit of worry on his face.

" Morvruul, you seem pretty winded, do you need another serum? I only have one more, but if you need it I am fine if you use it."

As the group continues deeper into the compound, Ray keeps behind most of the others....because he really isn't a front line person.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Just a reminder, I am on vacation as of tomorrow. I will have access to internet Saturday, Sunday, most of Monday and maybe Wednesday. Tuesday, Thursday and Friday I won't. I will be back home on October 5th to continue with normal posting.

The 'enjoyment' of a cruise up the Eastern US and Canada is definitely needed.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ray quickly runs up to where the turret was, pulling out his hacking and engineering kit. He won't stand by while others might get shot.

Engineering or Computers which ever is needed, using Computers (+7), if Engineering was needed add +1 more: 1d20 + 7 ⇒ (18) + 7 = 25

Over his comms,"I am fine...keep the exile distracted while I hack this turret so it won't shoot again...."

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ray sees Catsial go a little crazy with the guns. He smiles and nods, then pulls out his static arc pistol. "Yeah, right. Better make sure we are armed and ready for a fight.'

I have seen a Skittermander do that...they are more impressive...an extra set of arms helps...2 extra sets is better. I SO need to figure out what I want to do with my skittermander boon...

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ray smiles a little as Morvruul takes the serum and uses it.

Doesn't roll Sense Motive...he assumes that it was used. And the serum will be considered used (i.e. marked off my chronicle sheet)

"Good. Hope you feel better after that and the breather took. That was a decently bad fall out there, with the wind pushing you into the wall as you fell...and the electrical storm was no joke. Remember, being a Starfinder is all about helping each other survive. Luwazi and Fitch's views actually seems to be rubbing off on me.... "

With that, he smiles again at Morvruul, pats him on his shoulder, then looks over the rest of his companions, making certain they are all able to continue with the trek into this compound.

"Ellen, begin recording based off of some of the items I plan on using, video, audio and all that."

"Gotcha boss. Recordings are a go. Also, I did record your prayer to the Triune. I hope you don't break that prayer....", with Ellen's voice sounding slightly smug at the end of that comment.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn looks over everybody. Seeing Morvruul looking a lot worse for wear..."Hey, Morvruul....want a serum of healing? I can let you have one if you need one."

I am going to keep my RP and not use it for only 3 SP loss....mainly because I burned a lot back on the ship and I want 2 to stabilize and get conscious if needed.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Athletics to assist Morvruul to get up the rope: 1d20 - 1 ⇒ (16) - 1 = 15

Morvruul give yourself a +2 to get up the rope!

Rayburn stays out in the mess, slowly helping to pull Morvruul up.

Fortitude because staying out in the mess: 1d20 + 0 ⇒ (3) + 0 = 3

Because the titanium line conducts electricity, the electrical discharges grounds out in him.....

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

I have ran this enough times--and played--the bridge almost always get 1 person sometimes up to half the party. DC 10 doesn't sound hard, but some of us are not Dex based operatives or have tons of skill points ;-). So the bridge did what it is supposed to do...take resources and time.

Ray cries out to the heavens, [b"]I Promise to the TRIUNE I will finish my auto-grapplers!"[/b] .

With that he pulls out his titanium cord from his backpack and tosses it down the ravine.

So, move action get rope, standard to toss it down, from where I am I am guessing it is ~40 total feet of cable since it seems to be a weird slope right from where I am standing

Fort Save: 1d20 + 0 ⇒ (20) + 0 = 20

Ray's amazing luck seems to keep him safe from the electrical arcs of electricity happening...so far.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Fort Save: 1d20 + 0 ⇒ (19) + 0 = 19
Fort Save: 1d20 + 0 ⇒ (13) + 0 = 13
Fort Save: 1d20 + 0 ⇒ (13) + 0 = 13

For some reason the lightning seems to ignore Rayburn. Maybe it is because his clothing, or maybe because he keeps an eye on the sky?

Quickly running across the bridge, he attempts to make it to the larger building.

Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4
And Whiff....okay. Just because for all the times I have played this I have NEVER made it across (I think I am 0/3 or 0/4), I am using my shirt rereoll (+2 novas)

Acrobatics: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17

Fort Save: 1d20 + 0 ⇒ (3) + 0 = 3

Because his focus was on the bridge and its obvious danger of holes, a little of the static discharge from the clouds seems to get him.

"ELLEN, REMIND ME TO GET THAT AUTO-GRAPPLER MADE!!!"

If there was a repsonse from Ellen, it is lost in the wind and thunder of the lightning going all around them. He just hopes that the electricity didn't fry her circuits....

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

"Yeah, might as well get going."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn will show his gratitude to the mayor in giving them the information.

Through Seven, "Would we be able to take a vehicle to close to the outpost? That way it will save us time?"

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Going through Seven as translator.

"What about this exile....why were they exiled? And you say they have magical power. Do you know of what type? What they could do?""

"What about this scout? Were they keeping an eye on the exile, or at least the outpost?"

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

"I still think we should ask the Elders about the outpost. It can't be too far from here, and these people have to have some knowledge of it. We should at least ask, as they might have some kind of 'finders' claim on it. As archaeologists, we all know that those kind of claims can cause a lot of legal issues later down the road. Best to at least get their permission to be on the land."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Rayburn looks to Morvruul, attempting to keep a smile off his face. "I agree on that...you should not have relations until AFTER the mission is complete. Maybe after we get the information we came for, we can stay a day at their village. Then you can have any relations you want. I wouldn't mind looking at the technology a bit further, and maybe spending time talking to the population, spending a day casting comprehend languages to maybe work on a basic translation program."

Rayburn goes to the vehicle to look at the tech.
Engineering: 1d20 + 8 ⇒ (12) + 8 = 20 As an xenoarcheologist I get a -5 to DC to identify alien tech, and +1 to any engineering roll to identify an item (from Arcanamirium Sage)...so this should be interesting

Rayburn seems to know how this vehicle works, and sees that it is missing something. He goes on with Hanae on how he needs a 'spoiler'
on his vehicle--and explaining the reason for the need on it--and that it needs more red paint, maybe even flames coming off the front. As of course red vehicles go fasta. Warhammer 40k Ork joke....sorry

Diplomacy talking about cars: 1d20 + 6 ⇒ (9) + 6 = 15

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn looks at the two younglings and points at them each in turn. Speaking, "Hanae", then "Willow". Finally pointing at himself and says "Ray". Ray then turns to each of his allies and points to them and says their name in turn.

With that done, he looks around to see about what technological items that this new race has gotten to...realizing that this might as well be a first contact situation.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ray sees that Seven has it decently on their translation. Though he does chuckle a little on Seven's last comment.

"Let us go see the rest of these people clan. Maybe we can find a way to talk to their elders better, so we can find out what they know about the Abadarcorp base."

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Culture: 1d20 + 7 ⇒ (9) + 7 = 16

"I could cast comprehend languages on myself, though that would only allow us to know exactly what they were saying. Ryu seems to have a simple grasp on the basics though. If everybody thinks it is better for me to be able to fully understand them I am willing to do so."

"Ryu, do you think you can ask if they knew what the Besmaran Whelp was? I don't think it could come down to the surface, but I figure they might have had some kind of way to see it if it came down into the upper atmosphere. That thing would likely almost look like a moon to them."

I am willing to use Comprehend Languages, though it might not be necessary since Ryu did so well. Also, sorry for not posting, been trying to recover from Friday (long and short...I deal with freshmen college students, and in a chemistry lab. Yeah...iodine going everywhere was not an enjoyable few hours of cleaning....

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Sorry about not posting earlier...been an absolutely horrible day.

Rayburn configures his console back to a gunner console.

I can't do either this round, even if I stay in science officer, as I won't spend another RP...only have 2 left so going to 1 would hurt. And we are not in any arc for the forward or aft weapon.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ellens small voice comes out of the datapad attached to Rayburn's console. "Geo, shall I continue to help Ryu?"

Rayburn looks over to Ryu, seeing that there is just 3 more missiles, and that while the Whelp looks hurt, it also looks more than slightly pissed. Ray wonders if it's resolve is stronger than theirs....

"Do it Ellen. Target that overgrown minnow."

"On it Geo. Ryu, the targeting computer has superimosed on the Whelp a 2nd reticle. Use that to help with compensation of the creatures movement vs. our movement."

[Geo's Pseudo-Science officer Phase]

Rayburn uses a 2nd (out of 4) resolve to give Ryu 2 rolls on the Missile launcher.

With that done, Ray wipes the beads of sweat off of his forehead....he has yet to really get the feeling of excitement fighting in space. It mostly is dread.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ryu, roll 2 times....my action gave you 2 rolls for it to hit

Second Seekers (Jadnura)

1 person marked this as a favorite.
Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

"Well...Morvruul did say how to render it inactive...I think a High Explosive Missile in its face would definitely start that ball a'rolling....don't you agree Ryu", Rayburn smirks as he says that to him.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Catsial, I won't worry about it. I am just pretty elaborate with my posts....mainly because I can't roll in starship combat to save our lives. It gives me something to do besides see those single digit rolls to hit, repair, or balance shields ;-)

That, and I will be doing the same as you at the end of the month when I go on vacation.

Second Seekers (Jadnura)

2 people marked this as a favorite.
Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn rolls his eyes at Morvruul's attempt to goad him on.
"Yes, oh yes, my captain" he says trying to keep the sarcasm out of his voice.

Diplomacy to keep the sarcasm out of his voice: 1d20 + 6 ⇒ (12) + 6 = 18

"From what I recall, Welps can move throughout space, though they can not handle the stresses of atmosphere. If you look at the body you can see that it is well deisgned for handling the rigors of zero atmosphere and oxygen. And as I said, these things really like power cores, though some reports suggest they also eat solar winds when no cores are around. I also hear that they prefer the taste of certain races with enlarged brains....Elebrians, Kasathsas, Witchwyrds. Anything with more grey matter seems to be preferred. Maybe that is why the cybernetics are installed in this one....to control it's innate want to eat said species, and maybe be less choosy." Thinking for a second in actuality trying to come up with more BS to feed the Witchwyrd Ray then mentions, "I DID hear somebody tell me they ate one of these things once....gave the crew of 6 almost 2 months of really tasty--though slightly chewy--meat. Though I don't think that one was radioactive, or had crystals for skin...."

bluff to feed the captains appetite: 1d20 + 1 ⇒ (19) + 1 = 20

That last bit was what happened on one of the ones I ran...I had 2 worshippers of Urgathoa (mostly worshiping the gluttony aspect of her) at the table...a Mormalaw Envoy, and a Human Mystic. They purposely chased after it to kill it and effectively harpoon it to death and then using a day or so to slice off as much as they can....yeah...that scenario run was a bit....weird.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn successfully switches his console to that of a Science Officer. Ignoring Morvruul's ranting on not attacking something that has obvious hostile intent, Rayburn says,"Frøese, stay and keep doing what you need to do as the Science Officer. I will attempt to help Ryu with hitting with the missile."

While he quickly plugs Ellen into the system, he also does a quick once over on what Frøese did with the scan.

Life Science: 1d20 + 7 ⇒ (12) + 7 = 19

GM you said I could do a free Life Science with my normal action. See below of my translation on what was in the spoiler

Ellen makes a slight beep "Geo, I have accessed the targeting system, and am helping the gunner track the creature. This hopefully will allow for a better target lock"

"Thanks Ellen. Ryu, you should see on your system a 2nd target reticle bracketing the creature, it should help. Make this shot count!"

Ryu, effectively roll 2 times for your missile this round. If either hits, your missile hits. This costs me 1 RP (now at 3 out of 4)

Rayburn sighs, and continues to look at the initial scan.

"Umm...guys, this is a Besmaran whelp...an immerse space-dwelling alien. And they FEED off of power cores of starships. Morvruul...you know...like the one WE have on this ship. Maybe it is best to kill it now and tell Fitch we are sorry for killing the big bad power core eating monster later."

Looking a bit more into the scan...."As you noticed it shot some kind of radioactive beam attack. Not what 'I' would consider a normal Whelp, but scientists have speculated there are either different variants of this species, or the term is being placed on multiple huge organisms of similar type. Additionally, I think this ones hide is a bit different....crystalline. And it has cybernetic implants....unusual."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Gunnery Phase:
Since the ship is still aimed forward, Rayburn aims the coilgun at the creature.
Gunnery: 1d20 + 3 ⇒ (7) + 3 = 10
Coilgun: 4d4 ⇒ (3, 2, 4, 3) = 12

Seeing that the angle of his and the missile seems to be a bit wide, he sighs and configures his console to be science officer so he might be able to have Ellen help track the missile next shot....

Oh online RNG...how I hate you in space combat. These rolls are almost typical for me in (and only in) space combat....

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Ryu, take the HE Missile launcher. I will use the gyrolaser or the coil gun for the first round. If you miss with the first attack, I will go to Science officer for the 2nd and spend a RP to get you 2 rolls to hit the 2nd (and maybe 3rd) round.

(Yeah, this is the first time I have EVER seen somebody have the Analytical Tracking starship boon in...so had to reread it to see how it exactly worked....)

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

"That is a good question Seven of Eleven. This being a stock prefabricated modular outpost...do we have any information on this model at least the general items that were there before modification? Floor plans, usual set up of security, maybe the 'default' passcode for any door if somebody doesn't modify it?"

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Morvruul, stay at Captain. Ray is decent at diplo, but not the best, which you have much better skills than I.

Since we have the same to hit, I can do Gunner 2. And if/when we need to both balance shields and target systems, or Divert and patch (or hold it together), I can jump out that round and do Engineering or Science.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Morvruul, I would be at +3 gunnery, not +5. Level 2 Technomancer (BAB +1), Dex 15 (+2). I have a +4 in ranged only because I have Weapon focus Small arms, and the only ranged I would be doing is small arms :-) I am fine if we think we need to have a mediocre gunner on something.

We can also have multiple engineers and science officers if that would be better. Especially if we need to fix something & divert power, or scan & balance, or target systems. I am decent at both (Computers +7, Engineering +8).

Boons are on profile page. I don't remember if the low level drake has tracking weapons, but I do have the analytical tracking package as a starship boon (actually my only starship boon....)

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn walks into the meeting with Guidance and listens to its briefing. Listening to his teammates questions he nods slightly. Thinking to himself he realizes that Guidance must have pulled him for his xenoarcheology experience in these matters.

"Abadarcorp. Guidance, do you have any information on why Abadarcorp gave up this colony? It seems odd that they would just abandon it. Any information on last contact with this colony or anything?"

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Since this was put on hold for a couple weeks, I am going to just mention that I am going to likely be out of Wireless or Cell service between the days of September 27th until October 6th. I might have service when the ship docks and I can disembark for a little while. If you need to move the story forward, please Bigboom either bot my character, or have another player bot me.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn quickly wipes his hands of any slight grease from his tinkering of the auto-grappler. "Good day Catsial Drun, my name is Rayburn Giordano, but you can call me Geo. I am an independent xenoarcheologist from Akiton that somehow fell into the clutches of the Starfinder Society. Unfortunately I think we both must have gotten the time messed up....I think we are still about an hour before it is supposed to start."

A small voice pipes up, "Correct Geo, you and Catsial are still early. I am certain that Arvin or another of the Venture Captains will come out or send a message so that they can round you up when it is time for the briefing."

"Thanks Ellen. As you see Catsial, we are a bit early. I was just tinkering with a new idea for a piece of tech that might help me with my exploration. But if you want to talk, or play a card game I am more than willing to pack up my tool kit."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn updated on slide 3. Also, Day Job True Savior of Tasch marking off a box.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

After thinking for a few moments on what kind of algorithms he is going to have to modify and create for Ellen, Ray shrugs and pulls out his tool kit and starts to work more on his auto-grappler idea.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Stealing from another game I am in.

Ozmin Blackstone wrote:


Welp, looks like we've got two more weeks to prep for this one...

https://paizo.com/threads/rzs42lly&page=2?Announcing-PlaybyPost-Gameday -VIII#98

Kinda sucks to not officially start for 2 weeks, but I guess we can banter around for 2 weeks....getting free RP in. We just can't start the 'official' mission :-)

Second Seekers (Jadnura)

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Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn walks into the Lorespire complex, looks around and wonders....""Ellen, did I make a mistake again on the time for the meeting?"

A sweet honeyed female voice comes from the wrist comp on his right wrist, "Correct Geo. You are over 2 hours early for the mission briefing. Why do you have me as your artificial secretary if you don't use me to tell you when to leave for the briefing?"

Walking over to one of the small cafe style tables and chairs in the entryway and pulling out a seat, Geo smiles. "I made you so that you would help me run my life. Just because I forget to ask you to set a timer doesn't mean you shouldn't take initiative."

Sounding a little sad, the voice from the wrist comp says, "You never programmed me to take initiative, just to be your glorified calendar, inbox messaging assistant, and general maintainer of your parts and supplies of your workshop."

Frowning a little, Geo looks at the wrist comp, "I didn't? Hmm, okay, after this mission I will sit down and write new code for you and then recompile your system....shouldn't take longer than a week or so. So, Ellen, please put on my schedule 'Writing and Recompiling Ellen so that she can have more autonomous control'....got that?"

The wrist comp beeps twice, "Got it Geo, and thanks."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Dayjob: Going to mark a True Savior of Tasch for the day job.

Rayburn on a ship is pretty good at Engineering (+8) or Science Officer (+7 Computers). He can make a pretty decent Captain (+6 Diplomacy). He is kinda weak on guns (+4).

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Thanks for running Tealk.

I have had a blast all. We have to play again sometime.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn smiles, "I hear that these small arms are finicky. I have this set for my eyesight, which is kind of weird. I shoot left handed, but I use my right eye as it is dominant. Maybe it is just not calibrated to your eyes.", Smiling, he finishes, " I noticed that your pistol was not working that well for me either.

"And batteries, those are free to charge at the Lorespire. I think I owe you a few bullets though."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn decides to help Zybrie get the information, and as he walks to the station, he takes the silk mouth scarf and carefully folds it up and puts it into his pocket. "This might be another item we should take, some kasatha's consider these things almost like it was part of their body or soul."

Computers to assist: 1d20 + 7 ⇒ (2) + 7 = 9

And seems to be distracted by the looming storm. His eyes keep flickering upward to the transparent aluminum (or is it ruby)
windshield. He keeps at it though.

I don't see anywhere that I used my promotional shirt reroll for this game, so will do so with +2 nova's (for being a 2 nova gm--working on my 3rd soon) making my bonus +9, I auto-assist

"Guys, better let me and Zybrie--and anybody else who can help hack this thing--work on this, while everybody else should make certain we have all the items from the crew's beds packed carefully so we can get the heck out of here before that storm hits."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Deciding maybe the pistol would work better, Rayburn aims and fires it.

Autopistol (KAC): 1d20 + 4 ⇒ (11) + 4 = 15
Damage (Piercing): 1d6 ⇒ 2

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

M'linda, heads up on solarian. As of the current round you could have supernova'ed. Since you always become tuned before you actually start the round , as soon as you hit your 3rd round actions you could have exploded.

It is more damage, and can be useful to guarantee damage. Usually in a home game, the player who is a solarian always says on the end of 2nd round "you all know what next round is!" Which meant get the BLEEP away from the solarin, because....well...home game....he had NO problems hurting other characters with his supernova.

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Rayburn moves forward to where he might get a clean shot at the Xill. Coming to where he feels it is a clean shot, he calls upon one of his cantrips.

A small arc or electricity shoots out from his outstretched palm.

Energy Ray (EAC): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (Electricity): 1d3 ⇒ 2

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Thinking on what he should use his spell cache for, Rayburn quickly ascertains that magic missile is likely better because of the grappling creature. Touching the comp pad, he quickly communes with Ellen, and casts the spell at the Xill. Three amber spheres (maybe with something crystallized in them) shoot forward at the creature.

Magic Missile (3 missiles): 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

Full Round Action: Cast Magic Missile

With that done, Rayburn says, "Except for some simple cantrips, I am unable to channel any more technomancy until I rest. We got to kill this thing the old fashioned way."

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Just to make certain we do things in order, Engineering to reverse engineer the batteries so we can have both the mess door and the bridge open.
Engineering: 1d20 + 8 ⇒ (17) + 8 = 25

Quickly moving into the room, Rayburn sees that the creature is obviously latched onto Kallus. Trying to ascertain what the creature is, Rayburn hesitates only a moment.

Life Science: 1d20 + 7 ⇒ (8) + 7 = 15
Anything I learn, I will tell the team.

Realizing that he still has Max's autopistol, he decides casting a spell might be better.

Energy Ray (EAC): 1d20 + 3 ⇒ (11) + 3 = 14
Cold damage: 1d3 ⇒ 3

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

"While we search the area, and start to think on how to jury-rig the battery for the door, I would highly suggest Mlinda and Val take a quick break to catch their breath. Maybe just sit down in the hallway, so you are easily within calling distance?"

Rayburn will poke around in the captains quarters a bit more, and then start to look at what they will need to rig up the battery.

1d20 + 1 ⇒ (13) + 1 = 14

Second Seekers (Jadnura)

Male CG Xenoarcheologist Technomancer 2 (Arcanamirium Sage) | SP 7/10 HP 14/14 | RP 2/4 | EAC 15; KAC 16 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +1, SM: +1,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Spells: 1st:3/3 | Active conditions: Shirt Reroll Used.

Hearing Kallus's voice calling out, and having no idea what is happening in the hall, Rayburn says over comms, "Kallus, what is happening out there? I hear fighting, and it isn't over this drift dead. Are we being attacked from another flank?"

Keeping the need to deal with another external problem, Rayburn quickly decides that using his last available spell--without calling on his spell cache Ellen-- is probably best used to attempt to get this drift dead gone, so that his allies in here can go deal with the problem in the hall. Focusing his eyes on the drift dead, 3 small amber spheres fly towards it.

Magic Missile (3 of them): 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12 Force damage.

Full round action, Cast Magic Missile (0 of 3 first level spells left, still have spell cache for one more)

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