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My brother and I are putting together mini-quests to run for each player in our group. Each is a beginner for the most part and we want to spend time with them one on two (my brother is the GM) and plan a brief story for the specific purpose of giving them some flavor for the world and making them use their class/race skills. That way they get a feel for the setting/RP and for the mechanics.

One of our players wants to play a sorcerer. My plan for his mini-quest is to have him try to gain enrollment at the Arcanamirium in Absalom. Using magic to pass tests and RP/game knowledge to answer an oral quiz from "headmasters" and then, realizing he can't afford it, RPing to get a sponsor from a wealthier, more advanced student or senior person at the university.

This kind of hinges on one question: do sorcerers study at the Arcanamirium in Absalom? In the Guide to Absalom it doesn't really spell anything out on that subject. I know a sorcerer is more "natural" and maybe doesn't require training in a formal way you think of when you think of wizards, but the Arcanamirium does focus on "practical magic" so I figured I could shoehorn it in?

Any thoughts would be much appreciated.

edit: I just realized this could potentially go in the campaign setting forum... if it's in the wrong place I apologize.


My group consists of 3 beginners (Samurai, Ranger, Wizard), 2 somewhat experienced players (Cleric and Wizard) and a GM who is also somewhat experienced. We are all learning Pathfinder together and it's been going well, but I would like to give the GM a break for a weekend or two.

Can someone give me a recommendation for a good, quick campaign that could last 1 to 3 sessions (a few hours a piece)? This will likely be for characters level 2-4 of the makeup I listed above. I haven't GMed before, but I know the rules pretty well.

Thanks.


Human
Evangelist Cleric of Cayden

Str: 12, Dex, 16, Con: 14, Int: 10, Wis: 16, Cha: 11 (25 point buy)

Domain: Exploration
Feats: Armor Proficiency (Medium), Weapon Finesse
Weapon: Rapier

Questions:

- Is that my optimal array for a 25 point buy? Given my domain and going evangelist, is it the most appropriate?

- I think weapon finesse makes pretty good sense given my weapon, but could I do better than medium armor for my second feat? Perhaps skill focus: perception?

- What should my strategy on skills be? Any particular to focus on which are most helpful to an evangelist cleric given the stat array?

Thanks. I realize I've posted a few threads on this creation process, but they've all helped tremendously and I'm looking forward to playing this character.


This is a continuation of my Cleric of Cayden advice thread...

So the group has formed up and changed now that we had our first session (more like a learn-the-game-semi-dungeon-crawl). We have a wizard, rogue, and monk as our core players outside of me. The wizard is a savvy veteran RPGer and should be good to go. The rogue and monk are new and their builds will likely not have much continuity.

I created my cleric of cayden as a half-elf with Str: 13, Dex: 11, Con: 10, Int 10, Wis: 20, Cha: 16 including the racial add. Took Explore and Liberation domains, selective channeling, and half-elf skill focus on perception. My take was that he'd be anveraser for mistakes (selective channeling) which will likely be many given the inexperience, be the face of the party, and be a perception powerhouse.

Any advice on my role within the party given the others?

If you think the role is okay, do you have any advice on the build?

I'm open to changing literally everything from feat selection to class and race (though I'd like to follow cayden because I think the RP would be fun and appropriate for me).

Thanks for any help.


I'm starting a new campaign and I'd like some advice on how to build my character so that he's most effective in combat (and hopefully also out of combat).

I have decided on a Cleric of Cayden Cailean for RP reasons. Given that as a starting point, would I be better off as a good primary/secondary caster, martial healer, or straight support? Any advice on feats, domains/subdomains, race (other than human, since I figure that's the best, but it's a bit boring to me), and skills would be much appreciated.

Also if it helps my group will consist of a alchemist, a samurai, and a rogue, but the GM is flexible so I'm not overly concerned about making up for group's weaknesses. I'd rather make sure I'm personally fun/effective in combat.

Thanks!


Wasn't sure what section to put this in but...

Is there any particular order to the Pathfinder books? Can anyone make a particular recommendation? I'm looking for a new book to read and I figure it might help with my prep for DMing. Thanks.


I've been trying to get a Pathfinder game going for a while now, but it hasn't quite worked out. My two most committed players are my two brothers (one of whom is in Thailand right now), so I've decided to just run a quest for just the one who is around.

We both used to play AD&D and tried our hand at 3.5, but we love the Pathfinder rules and want to get the hang of them even if it means running a massively short-handed game. Both of us are fairly experienced role players in one way or another, just not with this system.

Does anyone have any advice for this situation? Which class would be best suited to run solo (maybe a couple of options so I can let him pick)? I know I can probably google some 1 player adventures, but I kind of wanted to make it myself or at least make a pre-generated quest my own. Any advice at all on this would be really, really appreciated. Thanks.

(In my obsession with Pathfinder over the last year, I have most of the books if that helps change anyone's advice)


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Perhaps this is a silly question, but I notice that Paizo offers a lot of non-Paizo made products, such as Book of the River Nations. What is the general consensus on these books?

I don't mean in terms of quality, but are they generally accepted as part of the general Pathfinder canon? I'm trying to decide if they would fit as seamlessly into my game as the actual Paizo products (which, I assume, are made to fit together and by at least some of the same people).

Thanks for any info.


I'm looking for as many sources of advice as I can get for starting my campaign. It's my first time DMing.

Does anyone know of any blogs that would be good for such a purpose? DM and Pathfinder related would be great, but anything you think would help is appreciated too. I have googled around, but I figure there might be some diamonds in the rough out there that aren't on that radar.

Thanks!


I am working with my players (I am the DM) on the finer points of the PF system and they are coming to me with questions so we can get as much as possible straightened out before the campaign begins.

I was approached by a player who wanted to go make alchemy a big part of his character (largely from an RP perspective, but also for the mechanical advantages). It was brought to my attention that creating potions as a cleric, it will cost him hundreds of GP to make one potion (above level 1) and thousands to make any kind of supply. Having played D&D in the past, this seems like a high amount and I was asked if I would be willing to houserule it down by some percentage.

So, I yield to those with experience, are potions cost prohibitive in the PF system? Has there been any problems in your games? Has anyone ever considered lowering the cost?

Thanks.


Obviously one could just use Word to throw together campaign formation, but I have to think there is something more suitable for the task of tracking the info for an entire campaign.

Are there any DMs out there who use a specific kind of software to keep everything together? NPCs, PCs, Cities, and all the other things that make your campaign?

I'm on a Mac, so if there are any particular apps on there that would be of the best help. Thanks so much.


So I haven't consistently gamed since middle school and early high school and that was as a player, not a DM. My brothers and I are getting a group together (now we're all in our mid/late 20s) and we settled on pathfinder and have the core books. I have been selected as the DM because, well, I want to and I'm excited about it.

It's all a bit overwhelming, but I'm studying the rules and information on Golarion. I figure the best way for me to start is to build my own city as sort of a "home base" to make the setting my own while still retaining all the great content already created by Piazo. So, I have a few questions before I set out on this task of city planning.

**1) What would be the "best" place (nation or region specific) to place my city so that it allows the most flexibility and creativity for me and my players? Basically, I wouldn't want a barren wasteland or a crazy unique area like an Arabian style setting, but something more main stream with a solid mix of races/cultures/etc.

2) Where would I find a good source for making sure I include all necessary buildings/services/social structures?

3) Any other information or suggestions for city/setting building.

Thanks so much, I am stoked to be getting back into RPGing and trying my hand at DMing.

**this is the most important question and the reason for this post in the first place.