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Organized Play Member. 372 posts (800 including aliases). No reviews. 1 list. No wishlists. 9 Organized Play characters. 4 aliases.


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Liberty's Edge

Maybe I'm too skeptical here, but I have the impression that this thread will end up in no game at all. No one is taking the leading role of the GM, and more than enough characters are signing up.
Just my negative opinion.

Liberty's Edge

I'm ready for action!

I have a lot of experience in playing by post.

I have three concepts of character for this campaign:

- a really old necromancer who lost his grandson and became a necromancer to try to get him back. He is still looking for the way to achieve this task. (human wizard necromancer)

- a young and sick elf touched by the ghost of his grandfather, who sucks the life out of him in exchange for necromantic powers (human sorcerer extoplasm / undead bloodline)

- a mercenary in his 40 that used to be a prodigy of sword and magic, who for unknown reasons turned his studies into dark paths (human magus with necromantic spells)

I hope there is still space for one more player :)

PD: I would be up for the rotation of the DMs

Liberty's Edge

Thanks for all the responses.

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I think a klar doesn't allow me to use spells, scrolls or potions with that hand. A buckler specifies that actions to be doable.

Thanks for your answers!

Liberty's Edge

I'll need a rule clarification if any GM isn't comfortable with this. Can anyone tell me, based on the rules, if this causes attacks of opportunity or not?

Liberty's Edge

Hello!

I'm working in a extremely strange cleric build with 2 bucklers, 1 in each hand. He has no weapon, because he is totally healer/buffer. So, my strategy is to have a potion in one hand all the time and a scroll in the other. I have some thoughts that need to be confirmed here. Please, tell me what of the following statements isn't correct:

1- I can only benefit of one shield each round. I can't never stack the two AC shield bonus.

2- I can use a buckler to defend myself holding a potion or scroll in that hand as long as I don't use that potion or scroll in that round.

3- I can get out of my bagpack a potion or a scroll with a "buckled" hand as a move action.

4- I can activate a scroll with one hand while defending myself with the buckler in the second hand while holding a potion in the second hand.

And now a question: Is there any feat to retrieve stored items without provoking attacks of opportunity?

Thanks for your time!

Liberty's Edge

So, no attack of opportunity, right?

Liberty's Edge

Hello, everyone:

I have a Merciful Healer Cleric level 1. I have the Rebuke Death (sp) ability:

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

The Combat Medic (Ex) says:

A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.

So, the question is:

Do I provoke an attack of opportunity while using my Rebuke Death ability?

Thanks for your answers.

Liberty's Edge

Thanks, Shar!

Liberty's Edge

Hello, everyone!

I have a masterwork chain shirt. Normal chain shirt has -2 armor penalty. So this particular masterwork chain shirt has -1.

But my character has the trait "armor training". Do this means that my chain shirt's armor penalty is 0 when used by this character?

Thanks for the answers!

Liberty's Edge

Thanks both for the info.

Liberty's Edge

Hello everyone:

I have found this in the Module section of the 4.1 guide:

<<A GM who runs a module may likewise apply the
Chronicle sheet to one of her Pathfinder Society characters.
The GM must decide which of her characters will receive
the Chronicle sheet at the time when the module is
completed and the Chronicle sheets are filled out.>>

But I have to ask: do the GM has any level restriction with the chronicle? For example: I play Feast of Ravenmoor (level 3 module) as a GM and I'll give the chronicle to my level 7 character. Or I play Tomb of the Iron Medusa (level 14 module) and I give the credit to my level 5 character. Is this still correct?

Thanks for your answers.

Liberty's Edge

You know what? You are tottaly true! I'll modify the post right now.

Liberty's Edge

I have been in holidays all the last week. Sorry for not to announce it here.

Let's finish this!

Liberty's Edge

Thanks for the answers!

I like the Taldor option. A big empire now lost. In decadence. Interesting...

Liberty's Edge

Hello, everyone!

I have seen that Golarion has a lot of our real human cultures tweaked to be slightly different. I could recognize Viking culture, and countries like China, Japan or Korea in the Jade Regent Adventure Path. I could see Romania like cities in Carrion Crown.

My question is: Is there any region of Golarion resembling in any manner to Spain? I would like to know if there is any eco of my country in Golarion.

Thanks for your answers.

Liberty's Edge

Awesome comunity, as allways.

I'm now sure about a thing: I should be playing whatever I like to play, because this game is so balanced and tested that's difficult to break a build to the point the character is useless.

Thanks for all your answers!

Liberty's Edge

Hello everyone!

I have heard that the monk losses consistency as he grows up in level. They told that this is true because the role of the monk isn't too defined.

Is this true? Monk is my second favourite class in Pathfinder, following the Magus.

Thanks for the answers.

Liberty's Edge

Mogmurch has a mutagen in his sheet:

From the sheet: "SQ alchemy (alchemy crafting +1, identify potions), mutagen(+4/–2, +2 natural, 10 minutes)"

So, yes: you have one. Standard action to drink it.

Liberty's Edge

No problem! Happy thanks giving party!

Liberty's Edge

Good. We have returned to our regular post rate of 1 post a day (weekends non-included).
None of your have posted today, so I'll give you until tomorrow.

Liberty's Edge

We seem to have lost Reta.

Liberty's Edge

We will wait one more day for the others.

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I have returned. Real life has overwhelmed me again. We are living real tought times in our economy, and our jobs demands more of us.

Sorry. Let's get going.

Liberty's Edge

I want to join this group! I'm from Spain, so there isn't a big time difference between us.

I have a lot of experience in Society PBP. I have been running and playing for a couple of years. So, you can count me in as GM and player. I have a few questions:

-how many games will we be running at the same time?
-I have a few level 1 characters, but with a couple of exp points in them. Is that a problem to join as a player?

What do you say? Am I in?

Liberty's Edge

Ok. A whole week without news from the GM. If this continues until friday, we will post a GM recruitment post again. Alright?

Dog of War: We truly want you back!

Liberty's Edge

Wait! Don't go! Maybe we can make the GM to continue with the game.

Liberty's Edge

While we wait, a little joke:

Fist, the dwarven martial artist

Note: you have to read the Martial Artist monk archtype to understand what fist says ^_^

Liberty's Edge

Bulmahnaut #5: I have been lulled, indeed ^_^

Bulmahnaut #13: This thread is only a joke. If I were a famous roleplayer designer, I would like to see post like this about me. But, thinking about it, it could be seen as offensive for certain people. So, dear Jason, if you are reading this, please see this post as an innocent joke. I have not any offensive intention in this post. Erase it if it's convenient to do so. He's doing an incredible job as lead designer of my prefer game, and I'm a fan of him for that.

Liberty's Edge

Hello, everyone!

This is a game. You have to guess what was Jason Bulmahn's base abilities at level 1.

Let me explain. If you go to Jason Bulmahn's page you will see his actual ability scores:

Strength 13
Dexterity 9
Constitution 14
Intelligence 17
Wisdom 13
Charisma 13

But we have to take this considerations:
-he is now a level 20 character (Architect 4/Editor 6/Game Designer 10), so, he had 5 ability points to advance until now.
-he is "Human.. mostly", so he had a +2 to an ability at level 1 (as the others demi-humans do).

So, the question for you is: What was the Jason Bulmahn's base ability scores at first level (Architect 1)? Place your bet!

Liberty's Edge

Thanks for the answers!

Liberty's Edge

Fist's background (extended version):
Image of Fist

Map of Varisia

Map of Magnimar

"Fist isn't his real name. Dolgrin was his name. But in other time. In a time when he was a guard in the local militia of Alabaster District, in Magnimar.He was a guard alongside his older brother, Rulcan.

Dolgrin wanted to be an adventurer. To see the world. To fight monsters. His brother Rulcan only wanted to be a guard, get married and raise a family in Magnimar. And Dolgrin couldn't leave his brother.

Life was boring as town guard. Until that day. Until the graveyard issue. A local witch felt betrayed by the council of Magnimar and took revenge against his people. She casted reanimate spells in a graveyard near the Alabaster district and the undeads began to infect the streets of the city.

That was the time when Dolgrin met Sandru and Ameiko. Those two adventurers, and his group, were hired to end the curse and destroy the witch that began all that mess. Dolgrin and his brother joined the party voluntarily.

They fought with the undeads, as a team, and managed to clean the streets. But the curse spread by bite. And Rulcan was bitten. He was infected, but managed to resist the curse for several weeks. He was a great dwarf indeed.

The witch managed to scape to the region of Fogscar Mountain. The group, including the infected Rulcan, pursued her for two weeks. During that time, Dolgrin and Sandru hit it off. They began to know each other, telling stories about adventures and taberns. And then, they found the witch's lair.

She wasn't alone. They found a covenant there. The fight was tought, but they managed to win. But, when they began the return to Magnimar, Rulcan couldn't resist anymore and the infection killed him and raised him as undead. Dolgrin asked the adventurers to step back. He should deal with his brother alone. And he did. Dolgrin killed his own brother with his own axe. Then, he dropped the dwarven weapon to the ground, and that was the last time he used a weapon.

The party arrived Magnimar. Sandru and his comrades departed to Sandpoint wondering if they could meet again in the future.

But Dolgrin's sadness was too big. He packed and moved to Absalom, where they bought a little inn and decided to managed it for the rest of his long life.

Day after day, month after month and year after year, Dolgrin managed to overcome his sadness. And the adventurer itch began to growth again in his dwarven heart.

One day, a special client came to his inn. His name was Sapisma. He was a monk of Osirion. He stayed for several months in Absalom and he accommodated in Dolgrin's inn. He had intersting conversations about lands far away, in the east, and Sapisma's art. Dolgrin told him about his hunger for adventures. Sapisma asked him why he didn't leave the place and went in search of adventures. And Dolgrin told him about his commitment to not use a single weapon anymore. Then, Sapisma taught him a lesson that would change his life forever. Sapisma said him that his own body could be a deadly weapon. That was a turning point in Dolgrin's life.

He sold the inn and departed with his new master around the world, learning the basics of the unarmed combat. He learned fast, but the monastic and mystic part of Sapisma's art doesn't concern the dwarf at all. So, when he learned all he wanted to learn, they get separated friendly. But, before that, his master gave him a new name. A name that could replace the old one. That old name that has too many bad memories attached to it. His new name was Fist.

Fist remembered all the tales about fabulous unarmed fighters that Sapisma told him. Most of them was in the distant lands of the east. So, he decided to go there to test his new strenght and abilities. He halted in Sandpoint with the hope to meet his friend Sandru. And they met again. Sandru was preparing a caravan to make a long journey to the east. It was the perfect excuse to become one of the caravan guards. And so, they began his journey to the east."

Liberty's Edge

Fist's character sheet created.
Fist's character sheet

He will has been created using the Martial Artist archetype for the monk, described in Ultimate Combat. He will grapple heavily.

And his background:

Fist (dwarf monk martial artist, neutral good): Fist isn't his real name. In the past, he was a town militia guard, alongside his brother. There weren't many problems in that town. Until the graveyard issue. A conflict with a nearby witch made the dead awaken in the local graveyard. The curse spread by the bite. And Fist's brother was bitten. Fist itself had to kill his brother with his own axe. That was the last time Fist used a weapon. From that day on, he lived in absalom, running a tabern. But the adventurer itch ran through his veins. And then, he met Sapisma, an Osirion monk that tough him that his own body was a weapon itself. So, the dwarf adopted his new name, Fist, and became a brussier. But he hadn't the patience to become a real monk, so he centered his focus in the combat techniques. He sold his tabern and become a Pathfinders, willing to prove his new strength. Now, he has noticed that his best friend Shandru has arranged a travel to the distant lands of the east. He has eard that the best martial artists are there, so he decided to go with him, scorting the caravan.

Liberty's Edge

DM Hamied wrote:
It's good to know that you're flexible, but I'd prefer that you select one of the three characters to put forward.

Done: Fist, the dwarven martial artist, is the chosen one. I'll put the character details for this one.

Liberty's Edge

Dog of War: I have decided to play with the Alchemist, if you don't mind.

Liberty's Edge

Count with me!

These are my character concepts:
Fist (dwarf monk martial artist, neutral good): Fist isn't his real name. In the past, he was a town militia guard, alongside his brother. There weren't many problems in that town. Until the graveyard issue. A conflict with a nearby witch made the dead awaken in the local graveyard. The curse spread by the bite. And Fist's brother was bitten. Fist itself had to kill his brother with his own axe. That was the last time Fist used a weapon. From that day on, he lived in absalom, running a tabern. But the adventurer itch ran through his veins. And then, he met Sapisma, an Osirion monk that tough him that his own body was a weapon itself. So, the dwarf adopted his new name, Fist, and became a brussier. But he hadn't the patience to become a real monk, so he centered his focus in the combat techniques. He sold his tabern and become a Pathfinders, willing to prove his new strength. Now, he has noticed that his best friend Shandru has arranged a travel to the distant lands of the east. He has eard that the best martial artists are there, so he decided to go with him, scorting the caravan.

Halungalom Moonhalo (gnome alchemist, neutral good): Halungalom born in Absalom, in a wealthy family. He lived all his live in the city and never had any problem thanks to the wealth of his family. From all the curses of the world, hunger was his most unknown. Until he went to the slums with his cousin, in search of new places to sell his remedies and ointments. What he saw broke his very soul. Childrens from all races starvating in the middle of the streets, without any chance of survival in this city. He returned to his home, packed all his pertenences, and sold it in the market. Then he distributed the money in the slums to get this children feed. But the money lasted only a week, and they remained hungry. Halungalom asked his father for more money. He told them that he wanted to feed the children in the slums. And his father taught him a lesson. He told him that, if he feed those kids, they will need him during all his life. But, if he taught them to get food, to commerce, to work for his money, they will be self suficient and never will get hungry again. That was an eye opener lesson for Halungalom. He has a determination: he will teach those kids to be self suficient and he will lend them the money to begin his business. And for the money gathering, he would be an adventurer for some time.

Kurokage (halfling ninja, neutral good): Kurokage's father was an exiled halfling from Minkai, with a terrible war wound in his body. Since he can remember, Kurokage was always training in the ninja arts by his father. He is reserved. He is a halfling of few words. But he can transform into whatever he wants. He is a master of disguise. He can infiltrate any organization and spy or kill whoever it has to be killed. And that's what his father want. His father, just before die finally by his wound, told him that his mother was killed by an old enemy of his clan, so he has been trained all this time to avenge her. So, he joined the caravan with simuling to being a mercenary to scort it. When he finds his mother's killer, he will fulfill his destiny.

Liberty's Edge

Thanks!

Liberty's Edge

Hello, everyone!

I want to change my primary avatar (Ravenath) and I get this message: "That avatar name is already in use by another account."

Did you know about this bug?

Thank you for your great work.

Liberty's Edge

Hello everyone!

I'm making a gnome alchemist and I wonder if there is any gnomish deity.

Thanks in advance for your answers!

Liberty's Edge

I have a problem with the sources. Fist, the dwarf monk is a martial artist, an archtype described in Ultimate Combat. It's a type of monk that doesn't use ki. That's how Fist work: he focus in the combat techniques, instead of the monastic tradition.

Liberty's Edge

Great!

Well, I'll create the sheet for this two (the dwarf monk and the gnome alchemist) and I'll use whoever fits better in the final team.

So, please, can you tell us the character creation rules, Dog of War?

Liberty's Edge

Jestem, correct. I have already post 3 character concepts.

Liberty's Edge

The Dog of War: I thank you for your interest. I haven't written my concepts because of the balance thing. I was wondering what should I choose according the decisions of my comrades.

But, here is my concepts:

Fist (dwarf monk martial artist, neutral good): Fist isn't his real name. In the past, he was a town militia guard, alongside his brother. There weren't many problems in that town. Until the graveyard issue. A conflict with a nearby witch made the dead awaken in the local graveyard. The curse spread by the bite. And Fist's brother was bitten. Fist itself had to kill his brother with his own axe. That was the last time Fist used a weapon. From that day on, he lived in absalom, running a tabern. But the adventurer itch ran through his veins. And then, he met Sapisma, an Osirion monk that tough him that his own body was a weapon itself. So, the dwarf adopted his new name, Fist, and became a brussier. But he hadn't the patience to become a real monk, so he centered his focus in the combat techniques. He sold his tabern and become a Pathfinders, willing to prove his new strength.

Halungalom Moonhalo (gnome alchemist, neutral good): Halungalom born in Absalom, in a wealthy family. He lived all his live in the city and never had any problem thanks to the wealth of his family. From all the curses of the world, hunger was his most unknown. Until he went to the slums with his cousin, in search of new places to sell his remedies and ointments. What he saw broke his very soul. Childrens from all races starvating in the middle of the streets, without any chance of survival in this city. He returned to his home, packed all his pertenences, and sold it in the market. Then he distributed the money in the slums to get this children feed. But the money lasted only a week, and they remained hungry. Halungalom asked his father for more money. He told them that he wanted to feed the children in the slums. And his father taught him a lesson. He told him that, if he feed those kids, they will need him during all his life. But, if he taught them to get food, to commerce, to work for his money, they will be self suficient and never will get hungry again. That was an eye opener lesson for Halungalom. He has a determination: he will teach those kids to be self suficient and he will lend them the money to begin his business. And for the money gathering, he would be an adventurer for some time.

Kurokage (halfling ninja, neutral good): Kurokage never knew his parents. And never knew another name. Since he can remember, he was always in the Kage clan of ninja. He is reserved. He is a halfling of few words. But he can transform into whatever he wants. He is a master of disguise. He can infiltrate any organization and spy or kill whoever it has to be killed. But, although he is an assasin, he isn't a bad person. He can't tolerate injustice and will act against that situations.

Liberty's Edge

This is the OOC thread of the game:

http://paizo.com/paizo/messageboards/community/gaming/playByPostDiscussion/ pBPRavenathsWeBeGoblinsOOC&page=1#1

This thread is closed. Thanks for your interest.

Liberty's Edge

Ok, the GM recruitment post is this:

http://paizo.com/paizo/messageboards/community/gaming/connection/pBPKingmak erCampaignGMNeeded&page=1#3

We need to post our characters in that thread, with all the detail level that you can. GMs like to see precise and bound groups, and we need to convince them that we are one of that groups.

Liberty's Edge

We have the complete party now! I'll post the OOC thread of the game and tell you the url in this thread.

Liberty's Edge

Easy. I have gathered them in this post:
http://paizo.com/paizo/messageboards/community/gaming/connection/pBPKingmak erCampaignPlayersNeeded&page=1#4

So, If you are ready to GMing us, we are ready to be your players ^_^

Note: We were thinking in Kingmaker Adventure Path, but... if you have any suggestion, you are wellcome!

Liberty's Edge

Hello, everyone!

A bunch of players is looking for a GM to begin with the adventure path "Kingmaker". We have the character concepts, but the GM will post the final rules to create the characters.

Is any godly GM willing to recreate a world for this group of brave adventurers?

Liberty's Edge

Ok, so, we almost have the team. I'll post the GM recruiting post. I'll tell you in this post what I found.

Liberty's Edge

Hello, everyone!

This is a recruitment post a little different from what you are used to. I'm a player that want's to play Kingmaker Campaign. But, all the campaign post are filled very quickly.

So, I have thought this: I'll recruit 4 players (including me) and ask for a GM in a different post. I have seen this working for other people before.

So, who wants to try this!?

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