I'm ready for action! I have a lot of experience in playing by post. I have three concepts of character for this campaign: - a really old necromancer who lost his grandson and became a necromancer to try to get him back. He is still looking for the way to achieve this task. (human wizard necromancer) - a young and sick elf touched by the ghost of his grandfather, who sucks the life out of him in exchange for necromantic powers (human sorcerer extoplasm / undead bloodline) - a mercenary in his 40 that used to be a prodigy of sword and magic, who for unknown reasons turned his studies into dark paths (human magus with necromantic spells) I hope there is still space for one more player :) PD: I would be up for the rotation of the DMs
Hello! I'm working in a extremely strange cleric build with 2 bucklers, 1 in each hand. He has no weapon, because he is totally healer/buffer. So, my strategy is to have a potion in one hand all the time and a scroll in the other. I have some thoughts that need to be confirmed here. Please, tell me what of the following statements isn't correct: 1- I can only benefit of one shield each round. I can't never stack the two AC shield bonus. 2- I can use a buckler to defend myself holding a potion or scroll in that hand as long as I don't use that potion or scroll in that round. 3- I can get out of my bagpack a potion or a scroll with a "buckled" hand as a move action. 4- I can activate a scroll with one hand while defending myself with the buckler in the second hand while holding a potion in the second hand. And now a question: Is there any feat to retrieve stored items without provoking attacks of opportunity? Thanks for your time!
Hello, everyone: I have a Merciful Healer Cleric level 1. I have the Rebuke Death (sp) ability: Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. The Combat Medic (Ex) says: A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells. So, the question is: Do I provoke an attack of opportunity while using my Rebuke Death ability? Thanks for your answers.
Hello everyone: I have found this in the Module section of the 4.1 guide: <<A GM who runs a module may likewise apply the
But I have to ask: do the GM has any level restriction with the chronicle? For example: I play Feast of Ravenmoor (level 3 module) as a GM and I'll give the chronicle to my level 7 character. Or I play Tomb of the Iron Medusa (level 14 module) and I give the credit to my level 5 character. Is this still correct? Thanks for your answers.
Hello, everyone! I have seen that Golarion has a lot of our real human cultures tweaked to be slightly different. I could recognize Viking culture, and countries like China, Japan or Korea in the Jade Regent Adventure Path. I could see Romania like cities in Carrion Crown. My question is: Is there any region of Golarion resembling in any manner to Spain? I would like to know if there is any eco of my country in Golarion. Thanks for your answers.
I want to join this group! I'm from Spain, so there isn't a big time difference between us. I have a lot of experience in Society PBP. I have been running and playing for a couple of years. So, you can count me in as GM and player. I have a few questions: -how many games will we be running at the same time?
What do you say? Am I in?
While we wait, a little joke: Fist, the dwarven martial artist Note: you have to read the Martial Artist monk archtype to understand what fist says ^_^
Bulmahnaut #5: I have been lulled, indeed ^_^ Bulmahnaut #13: This thread is only a joke. If I were a famous roleplayer designer, I would like to see post like this about me. But, thinking about it, it could be seen as offensive for certain people. So, dear Jason, if you are reading this, please see this post as an innocent joke. I have not any offensive intention in this post. Erase it if it's convenient to do so. He's doing an incredible job as lead designer of my prefer game, and I'm a fan of him for that.
Hello, everyone! This is a game. You have to guess what was Jason Bulmahn's base abilities at level 1. Let me explain. If you go to Jason Bulmahn's page you will see his actual ability scores: Strength 13
But we have to take this considerations:
So, the question for you is: What was the Jason Bulmahn's base ability scores at first level (Architect 1)? Place your bet!
Fist's background (extended version):
"Fist isn't his real name. Dolgrin was his name. But in other time. In a time when he was a guard in the local militia of Alabaster District, in Magnimar.He was a guard alongside his older brother, Rulcan. Dolgrin wanted to be an adventurer. To see the world. To fight monsters. His brother Rulcan only wanted to be a guard, get married and raise a family in Magnimar. And Dolgrin couldn't leave his brother. Life was boring as town guard. Until that day. Until the graveyard issue. A local witch felt betrayed by the council of Magnimar and took revenge against his people. She casted reanimate spells in a graveyard near the Alabaster district and the undeads began to infect the streets of the city. That was the time when Dolgrin met Sandru and Ameiko. Those two adventurers, and his group, were hired to end the curse and destroy the witch that began all that mess. Dolgrin and his brother joined the party voluntarily. They fought with the undeads, as a team, and managed to clean the streets. But the curse spread by bite. And Rulcan was bitten. He was infected, but managed to resist the curse for several weeks. He was a great dwarf indeed. The witch managed to scape to the region of Fogscar Mountain. The group, including the infected Rulcan, pursued her for two weeks. During that time, Dolgrin and Sandru hit it off. They began to know each other, telling stories about adventures and taberns. And then, they found the witch's lair. She wasn't alone. They found a covenant there. The fight was tought, but they managed to win. But, when they began the return to Magnimar, Rulcan couldn't resist anymore and the infection killed him and raised him as undead. Dolgrin asked the adventurers to step back. He should deal with his brother alone. And he did. Dolgrin killed his own brother with his own axe. Then, he dropped the dwarven weapon to the ground, and that was the last time he used a weapon. The party arrived Magnimar. Sandru and his comrades departed to Sandpoint wondering if they could meet again in the future. But Dolgrin's sadness was too big. He packed and moved to Absalom, where they bought a little inn and decided to managed it for the rest of his long life. Day after day, month after month and year after year, Dolgrin managed to overcome his sadness. And the adventurer itch began to growth again in his dwarven heart. One day, a special client came to his inn. His name was Sapisma. He was a monk of Osirion. He stayed for several months in Absalom and he accommodated in Dolgrin's inn. He had intersting conversations about lands far away, in the east, and Sapisma's art. Dolgrin told him about his hunger for adventures. Sapisma asked him why he didn't leave the place and went in search of adventures. And Dolgrin told him about his commitment to not use a single weapon anymore. Then, Sapisma taught him a lesson that would change his life forever. Sapisma said him that his own body could be a deadly weapon. That was a turning point in Dolgrin's life. He sold the inn and departed with his new master around the world, learning the basics of the unarmed combat. He learned fast, but the monastic and mystic part of Sapisma's art doesn't concern the dwarf at all. So, when he learned all he wanted to learn, they get separated friendly. But, before that, his master gave him a new name. A name that could replace the old one. That old name that has too many bad memories attached to it. His new name was Fist. Fist remembered all the tales about fabulous unarmed fighters that Sapisma told him. Most of them was in the distant lands of the east. So, he decided to go there to test his new strenght and abilities. He halted in Sandpoint with the hope to meet his friend Sandru. And they met again. Sandru was preparing a caravan to make a long journey to the east. It was the perfect excuse to become one of the caravan guards. And so, they began his journey to the east."
Fist's character sheet created.
He will has been created using the Martial Artist archetype for the monk, described in Ultimate Combat. He will grapple heavily. And his background: Fist (dwarf monk martial artist, neutral good): Fist isn't his real name. In the past, he was a town militia guard, alongside his brother. There weren't many problems in that town. Until the graveyard issue. A conflict with a nearby witch made the dead awaken in the local graveyard. The curse spread by the bite. And Fist's brother was bitten. Fist itself had to kill his brother with his own axe. That was the last time Fist used a weapon. From that day on, he lived in absalom, running a tabern. But the adventurer itch ran through his veins. And then, he met Sapisma, an Osirion monk that tough him that his own body was a weapon itself. So, the dwarf adopted his new name, Fist, and became a brussier. But he hadn't the patience to become a real monk, so he centered his focus in the combat techniques. He sold his tabern and become a Pathfinders, willing to prove his new strength. Now, he has noticed that his best friend Shandru has arranged a travel to the distant lands of the east. He has eard that the best martial artists are there, so he decided to go with him, scorting the caravan.
Count with me! These are my character concepts:
Halungalom Moonhalo (gnome alchemist, neutral good): Halungalom born in Absalom, in a wealthy family. He lived all his live in the city and never had any problem thanks to the wealth of his family. From all the curses of the world, hunger was his most unknown. Until he went to the slums with his cousin, in search of new places to sell his remedies and ointments. What he saw broke his very soul. Childrens from all races starvating in the middle of the streets, without any chance of survival in this city. He returned to his home, packed all his pertenences, and sold it in the market. Then he distributed the money in the slums to get this children feed. But the money lasted only a week, and they remained hungry. Halungalom asked his father for more money. He told them that he wanted to feed the children in the slums. And his father taught him a lesson. He told him that, if he feed those kids, they will need him during all his life. But, if he taught them to get food, to commerce, to work for his money, they will be self suficient and never will get hungry again. That was an eye opener lesson for Halungalom. He has a determination: he will teach those kids to be self suficient and he will lend them the money to begin his business. And for the money gathering, he would be an adventurer for some time. Kurokage (halfling ninja, neutral good): Kurokage's father was an exiled halfling from Minkai, with a terrible war wound in his body. Since he can remember, Kurokage was always training in the ninja arts by his father. He is reserved. He is a halfling of few words. But he can transform into whatever he wants. He is a master of disguise. He can infiltrate any organization and spy or kill whoever it has to be killed. And that's what his father want. His father, just before die finally by his wound, told him that his mother was killed by an old enemy of his clan, so he has been trained all this time to avenge her. So, he joined the caravan with simuling to being a mercenary to scort it. When he finds his mother's killer, he will fulfill his destiny.
The Dog of War: I thank you for your interest. I haven't written my concepts because of the balance thing. I was wondering what should I choose according the decisions of my comrades. But, here is my concepts: Fist (dwarf monk martial artist, neutral good): Fist isn't his real name. In the past, he was a town militia guard, alongside his brother. There weren't many problems in that town. Until the graveyard issue. A conflict with a nearby witch made the dead awaken in the local graveyard. The curse spread by the bite. And Fist's brother was bitten. Fist itself had to kill his brother with his own axe. That was the last time Fist used a weapon. From that day on, he lived in absalom, running a tabern. But the adventurer itch ran through his veins. And then, he met Sapisma, an Osirion monk that tough him that his own body was a weapon itself. So, the dwarf adopted his new name, Fist, and became a brussier. But he hadn't the patience to become a real monk, so he centered his focus in the combat techniques. He sold his tabern and become a Pathfinders, willing to prove his new strength. Halungalom Moonhalo (gnome alchemist, neutral good): Halungalom born in Absalom, in a wealthy family. He lived all his live in the city and never had any problem thanks to the wealth of his family. From all the curses of the world, hunger was his most unknown. Until he went to the slums with his cousin, in search of new places to sell his remedies and ointments. What he saw broke his very soul. Childrens from all races starvating in the middle of the streets, without any chance of survival in this city. He returned to his home, packed all his pertenences, and sold it in the market. Then he distributed the money in the slums to get this children feed. But the money lasted only a week, and they remained hungry. Halungalom asked his father for more money. He told them that he wanted to feed the children in the slums. And his father taught him a lesson. He told him that, if he feed those kids, they will need him during all his life. But, if he taught them to get food, to commerce, to work for his money, they will be self suficient and never will get hungry again. That was an eye opener lesson for Halungalom. He has a determination: he will teach those kids to be self suficient and he will lend them the money to begin his business. And for the money gathering, he would be an adventurer for some time. Kurokage (halfling ninja, neutral good): Kurokage never knew his parents. And never knew another name. Since he can remember, he was always in the Kage clan of ninja. He is reserved. He is a halfling of few words. But he can transform into whatever he wants. He is a master of disguise. He can infiltrate any organization and spy or kill whoever it has to be killed. But, although he is an assasin, he isn't a bad person. He can't tolerate injustice and will act against that situations.
Easy. I have gathered them in this post:
So, If you are ready to GMing us, we are ready to be your players ^_^ Note: We were thinking in Kingmaker Adventure Path, but... if you have any suggestion, you are wellcome!
Hello, everyone! This is a recruitment post a little different from what you are used to. I'm a player that want's to play Kingmaker Campaign. But, all the campaign post are filled very quickly. So, I have thought this: I'll recruit 4 players (including me) and ask for a GM in a different post. I have seen this working for other people before. So, who wants to try this!?
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