I asked an advice question last week and got a lot of great answers but one that got missed was. Is a 1 level dip in Monk worth it for a Wild Shaping Brute Druid (Saurian Shaman domain instead of an AC) with a focus on intimidating (demoralize) via Enforcer? This is for PFS so assume character retires at L12. Advantages: Wisdom to AC for all forms – Not as much AC as Barding or Wild Enchanted Armor but cheaper than both and more versatile than Barding. (Huge non-humanoid dragon scale barding is 16x the cost of its medium version) (Wild armor you pay for a +4 version and just get a +1). Also with a potion of Mage armor I’d be at 9 AC and with Magic vestments via my domain I’d be at 10-12 AC Bonus Feat – in my case Intimidating prowess which I need for the demoralize side of my build. Disadvantages: I lose 1 level of druid progression which is a pretty big deal. Slower Wild shape, worse CL, and fewer less powerful spells. I’ve pretty much convinced myself that the monk dip really isn’t worth it but a little advice never hurts. I plan on playing the druid like a fighter with utility via spells and summons when brute force isn’t the best approach. Human Stats : STR: 17 DEX: 14 CON: 14 INT: 12 WIS: 14 CHA: 7 Oread Stats: STR: 17 DEX: 14 CON: 14 INT: 12 WIS: 16 CHA: 5 Traits: Bruising Intellect & Blade of Mercy Feats: Enforcer, Intimidating Prowess, Planar Wild Shape, Natural Spell, and then probably a focus on summoning SF Conjuration – Augment Summons – Versatile SNA --- Superior Summoning Maybe Fast Learner if I choose Human vs Oread I think the argument for taking the monk level is stronger if I choose Oread instead of human.
Sebastian Hirsch wrote:
I just reread the squeezing rules and with the belt giving the compression ability I would be able to end my turn in a 10 foot spot without squeezing. I would also be able to charge thru a 10 foot path. Not ideal in an enclosed space but then again with dragon style giving me the ability to charge through difficult terrain and allies and have a 15 foot reach I would probably be able to charge more often than you think. In enclosed spaces I would also almost always be in reach for a full attack. With my abysmal dexterity in huge form combat reflexes is a trap. But if I really needed to be smaller a wild shaped burrowing earth elemental would get me underground and out of the way.
Good thoughts so far thanks to everyone : ) Regarding the swarm bane clasp and the AoMF it's a 2am oversight. But there is a bag that doesn't merge with your forms I could put it into. I can't remember the name but a little searching and I'll find it. As for resonant power from the ioun. Stones I'd chose one for the resonant power. I like the +2 CMB/CMD resort ant power more but I'm more likely to buy the +2 strength enhancement first. As for grapple I have to look at the grapple flow chart every time I decide to do it and this time I just forgot that it ended my full attack. It just means the bite has to go last. As for the out of combat question that's a good point I have a sorceress that I have played and I enjoy the out of combat aspect. I was going for something different here but I think too differently the human build gives me +2 skill points per level and I could use the bonus feat for fast learner gaining me both skill points and hp per level. As for tight spaces if I go human I could focus more on summoning (SF & Augment Summons) in human form and the saurian aspect has 3 natural attacks and the build includes a good strength. I wouldn't be a front liner but I would contribute without being in everyone's way. It was my plan at earlier levels. As for the focus on intimidate I really just have 1 item AoMF (cruel), 1 standard feat, & both traits devoted to it. The monk level does many things for me the question is it worth the delayed spell progression. I think it might be given the build is super MAD and forces me into a moderate wisdom score. As for a trip discharging a touch spell it's not clear in the rules I'd expect table variation. Vine strike very clearly does not discharge on a trip though.
Joe Ducey wrote: I'll double check when I get home, but iirc correctly that monk archetype isn't PFS legal. Wouldn't surprise me I saw that it had Intimidating Prowess and got excited. Archives of Nethys indicates it's legal. I checked additional resources and it doesn't call it out by name and I don't have inner sea combat loaded on my phone so I can't check that. Assuming archives of Nethys is correct for the moment how does everything look.
Build Question for Pathfinder Society (PFS) Classes: Monk (Hamatulatsu Master) 1 / Druid (Saurian Shaman) 10
Fluff: Trained as a Monk dedicated to Asmodeus from birth she has a crisis of faith converts to Sarenae runs off to the wilderness and becomes a druid. Plan:
Bonus abilities: Spell Casting L1-5, Wild shape, Good Perception Items required for build.
Planned Items:
Consumables:
Also please hold the do you have the source comments I have a large selection of print books and even more splat books in PDF. Questions
Nefreet wrote:
I wrote a portion of this at work and so was using the D20pfsrd wording. Still haven't tracked the book it's in. Probably hiding in a box in the garage. But if I remember correctly the correct name is Dawnflower Dervish.
I’m trying to determine the best option for a PFS physical damage dealer and face. To get both of these I settled on a bard instead of a swashbuckler because they have more skills and get spells. I’m now trying to decide whether to go for a straight bard with archery feats or to go Dervish of Dawn and be a switch hitter. I haven’t played PFS in 2.5 years but I have GM’d a few home games for PFS credit which I think is legal and would give this character 9 xp and 12 prestige/fame.
Switch Hitter: Zen Archer 2/ Dervish of Dawn 9
Cons:
Ranged Bard Level 7 Max Hit/Damage Modifiers w/o Spells or items (Ranged 7/6) (Melee 2/2)
Cons:
Feat Details:
Human Bard Archer
Defensive option for both: Scroll of Mirror Image or Invisibility in spring loaded wrist sheath.
Items:
Zalman wrote:
Zalman I was looking at the date this thread is pretty old. However, I am looking for at least 1-2 and up to 3 more people for a game I was GM'ing. We lost 2 of 5 people recently due to time conflicts. we were meeting two Saturdays a month from noon - 5pm. The old location was in Milwaukie but we are looking for a new location that's more centralized. Time is somewhat flexible but not as much as the location. If you are still looking let me know. Still looking as of September 1, 2014 will post a follow up if players magically appear and fill my table. Doug
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