Build Question for Pathfinder Society (PFS)
Classes: Monk (Hamatulatsu Master) 1 / Druid (Saurian Shaman) 10
Race: Dwarf
STR: 16 DEX: 12 CON: 16 INT: 8 WIS: 17 CHA: 6
Domain: War (Tactics)
Traits: 1) Adopted (Ifrit) à Fiery Glare 2) Blade of Mercy
Monk Feats at 1st Level: Unarmed Strike Bonus Feat: Intimidating Prowess
1: Enforcer
3: Dragon Style
5: Planar Wild Shape (Retrained if needed)
7: Natural Spell
9: Spell Focus Conjuration vs Steel Soul
10: Bonus Feat (saurian shaman) Power Attack
11: Augment Summoning vs (TBD)
Fluff: Trained as a Monk dedicated to Asmodeus from birth she has a crisis of faith converts to Sarenae runs off to the wilderness and becomes a druid.
Plan:
Level 1-2: Hit things with a big Stick (Shelagh)
Level 3-5: Melee with Natural Weapons using Blade of Mercy & Enforcer to free action intimidate on hit and using a Amulet of Mighty Fists (Cruel) to apply Sickened
Level 6: Add standard action Summons to the mix
Level 7-11: Turn into a huge pouncing Celestial or Fiendish Allosaurus that wrecks faces with 24-26 Strength, a massive bonus to intimidate, Vine Strike (entangle on hit +1d6), Frostbite (fatigue on hit +1d6 nonlethal), Intimidate (shaken & feared on crit), sickened if shaken, grappled if hit with Bite, and raked on a charge
Bonus abilities: Spell Casting L1-5, Wild shape, Good Perception
Items required for build.
Belt of the Weasel – It gives the Compression monster ability which is how I plan on taking a huge Allosaurus indoors. Dragon Style will let me charge through my allies and difficult terrain and 15 foot reach should let me make full attacks on a regular basis.
Planned Items:
Deliquescent Gloves 8k, AoMF (Cruel) 4k, Swarm Bane Clasp 3k, Headband of Wisdom 4/16k, Druids Vestments 3k, Ring of Eloquence 3.5k, Cloak of Resistance1/4/9, Dusty Rose Prism +1 AC (resonant power +2 CMB/CMD) 5k, Pale blue Rhomboid +2 STR (resonant power +1 Fort)8k
Consumables:
Potion of Enlarge, Potion of Mage Armor, Gravely Tonic +5 Alchemical Bonus to Intimidate for 1hr
Also please hold the do you have the source comments I have a large selection of print books and even more splat books in PDF.
Questions
1. Is one level of monk really worth it? It gives me Wisdom to AC two feats I need for the build (Intimidating Prowess and Unarmed Strike) and intimidate as a class skill but I lose 1 level of spell casting. The delayed druid progression also eliminates the need to retrain to Natural Spell at L6 (cost -- 5PP & 3,000 gold)
2. Is dwarf my best race option? Human would give me 1 more feat and skill and change my stats to STR: 17 DEX: 14 CON: 14 INT: 10 WIS: 15 CHA: 7
3. Would it be better to go Druid 6 – Monk 1 – Druid 4 or Druid 2 –Monk 1 – Druid 7? It wouldn’t work well with my Fluff but maybe I could find a storyline to make it work
4. Did I miss anything that isn’t PFS Legal
5. Any additional suggestions
6. What do you think of a Charge/Pounce or Full attack routine as follows?
a. Pre-buffs Vine Strike is minutes per level & Frostbite is 1 touch per CL (Frostbite for tough fights only)
i. Claw 1: Trip attempt discharge Frostbite for 1d6 plus fatigue. No return AoO unless they also have 15 foot reach.
ii. Bite 1: Grapple on hit, slashing non-lethal free action Intimidate, frostbite 1d6, Vine strike 1d6 + entangle
iii. Claw 2: Intimidate if first Intimidate failed or missed second attempt if it hit cruel weapon applies sickened
iv. Rake 1: repeat claw 2 or repeat trip
v. Rake 2: repeat claw 2 or repeat trip
b. By the end if the target isn’t unconscious from damage he should be Shaken, Sickened, & Entangled (-6 attack, -2AC, ½ movement, -4 saves) and possibly prone, grappled, and fatigued (-7 attack, -7AC, AoO if they stand up, AoO if they move, 5ft movement speed)
7. What are my weaknesses