An updated version. Also, can we stat up some throwing knives (because that it the weapon a Stage Magician is most likely to be proficient in)? I'd hope for something like a Wakizashi (which is the only dagger weapon), but with a small range increment on it, if that's okay. Writeup: Spoiler:
Backstory
Abandoned on the steps of the Child Haven Orphanage on Oakley st. Las Vegas, and a serial runaway, Lex (short for Felix) grew up primarily on the streets of Sin City. Born with a preternatural knack for legerdemain and sleight of hand, by the time he was sixteen, Lex had graduated from petty thief and pickpocket to apprentice magician, abandoned the orphanage for good and moved in with his mentor. Less than two years later, he had moved into his own place, and got a job as the front room entertainment in the Smoky Eyes Bordello. Between living on the streets, drifting around the edges of the Vegas criminal underground, auditing classes at Nevada college and working in a bordello, Lex has picked up an eclectic variety of skills. Appearance Picture
Personality
Stats (updated): Spoiler: Name: Felix "Lex" Oakley Calling: Stage Magician Pantheon: Aesir Parent: Loki Nature: Trickster Legend: 4 (7 freebies) Languages: English, Spanish Virtues: Expression 4, Loyalty 3, Courage 1, Endurance 1 Willpower: 7 Join Battle: 8 Dodge DV: 8 Bashing Soak: 4, Lethal Soak: 3, Aggravated Soak: 2 (Bulletproof Vest) ------------------------------------------------------------- Attributes ------------------------------------------------------------- Physical (Tertiary): Strength 1, Dexterity 4, Stamina 2 Mental (Primary): Intelligence 3, Perception 3, Wits 5 Social (Secondary): Charisma 2, Appearance 2, Manipulation 5 ------------------------------------------------------------- Abilities ------------------------------------------------------------- Academics: 1 Animal Ken: 0 Art: 3/Stage Magic Athletics: 3 Awareness: 3 Brawl: 0 Command: 0 Control: 0 Craft: 0 Empathy: 3 Fortitude: 0 Integrity: 1 Investigation:0 Larceny: 3 Marksmanship: 0 Medicine: 0 Melee: 0 Occult: 3 Politics: 1 Presence: 3 Science: 0 Stealth: 3 Survival: 0 Thrown: 3 ------------------------------------------------------------- Associated Powers and Purviews (8 Freebies) Epic Intelligence, Epic Manipulation, Epic Wits, Epic Dexterity, Chaos, Fire, Jotunblut, Magic, Illusion (R) ------------------------------------------------------------- Manipulation (2): God's Honest, Adv. Circumstances (D) Wits (1): Eternal Vigilance (D) Charisma (1): Boys Will Be Boys (G) Dexterity (2): Ricochet Symphony (D), Roll With It (G) Chaos: Hornet's Nest (2) Illusion: Fool’s Gold (3) Magic (2): Ariadne's Thread (R), Bona Fortuna, -------------------------------------------------------------
DM Ragnarok wrote: Remember that those Virtues are valued by the Aesir as a whole, not necessarily by Loki. Despite him being a parent of yours, you could quite easily be brave and steadfast, if only to prove to your Band and other Aesir that you are *not* like him. I guess what I was really wondering was if the Boons come predominantly from Parent or Pantheon. My image of Lex is one that takes after Loki on the Trickster front, eventually becoming a god of transformation and illusion, focusing on Expression and maybe a little of Loyalty, but prioritising a clever approach over a brave one. If Loki grants my boons, I can't imagine him having a problem with that, but if it's the legend of the pantheon as a whole that does it, then I could see getting the xp penalty.
I have an idea for a Loki Scion, but I'm wondering about the virtues, since I can't imagine Loyalty, Courage or Endurance being virtues that Loki values in his scions. Also, for Thrown weapons - can they go of Perception like Firearms, or do they have to be Strength-based. Writeup: Spoiler:
Backstory
Abandoned on the steps of the Child Haven Orphanage on Oakley st. Las Vegas, and a serial runaway, Lex (short for Felix) grew up primarily on the streets of Sin City. Born with a preternatural knack for legerdemain and sleight of hand, by the time he was sixteen, Lex had graduated from petty thief and pickpocket to apprentice magician, abandoned the orphanage for good and moved in with his mentor. Less than two years later, he had moved into his own place, and got a job as the front room entertainment in the Smoky Eyes Bordello. Between living on the streets, drifting around the edges of the Vegas criminal underground, auditing classes at Nevada college and working in a bordello, Lex has picked up an eclectic variety of skills. Appearance
Personality
Stats (draft): Spoiler: Physical (Tertiary): Strength 1, Dexterity 4, Stamina 2
Mental (Primary): Intelligence 3, Perception 3, Wits 5 Social (Secondary): Charisma 2, Appearance 2, Manipulation 5 Academics: 1 Animal Ken: 0 Art: 1/Pencils Athletics: 3 Awareness: 3 Brawl: 0 Command: 0 Control: 1/Motorcycles Craft: 0 Empathy: 3 Fortitude: 0 Integrity: 1 Investigation:0 Larceny: 3 Marksmanship: 0 Medicine: 0 Melee: 0 Occult: 3 Politics: 1 Presence: 3 Science: 0 Stealth: 3 Survival: 0 Thrown: 3
Paladin of Baha-who? wrote: My stepdaughter always tries to convince me to let her use shocking grasp as a defibrilator, or to use it on water to shock everything touching the water. This was the second spell I ever cast - fried a pair of dire rats in a sewer, but ended up sitting the rest of the adventure out (it was AD&D - I had one spell and 3HP). One of the best things about tabletop RPGs (or PbP) is that you have flexibility you'd never get in a video game.
Thanks for all the help guys :) I think I've got it pretty much sorted now, just one question left - my Magical Knack, should it be for Oracle (with a 2 level dip, this gives me 4d4 on my Burning Hands mystery spell, which is pretty good for crowd control against hordes of minions) or for Paladin (to bump up my durations and such)?
Thanks Eltacoliber :) I'd prefer to be a paladin than an Oracle, but a 3 level dip into branded flame oracle is so very very perfect (especially since I'd already given her the fluff for branded, almost exactly, as part of a since-abandoned burnished skin trait) :D I even get flaming sphere! Although I might still go for a dex fighter, just for personal preference ..
Rory, also thanks, hopefully a 3 level dip into oracle, and access to as much armour as I want will make it a more cohesive build :)
Thanks :) I didn't know that feat existed - and it's perfect for me :)
I don't want to build an entirely min-maxed character, but I'm also worried about ending up with the worst of both worlds, hence I turn to the internet for advice. What I'm thinking of is an Aasimar (Emberkin) paladin of Ragathiel with a few levels in Sorcerer (Elemental/Primal Fire) 25 point buy, starting level 5. The DM said I could pick any variant ability that didn't give a +2 stat bump, so I went with natural flight (20', poor), because flying is awesome. Any first party material is allowed, but no Psionics/Path of war, 3rd party is on a case-by case basis. What I want is a dex-based melee Paladin with the ability to throw a Fireball (eventually) and all the Charisma. My current build has
Traits: Magical Knack (Sorcerer - +2 to caster level, up to hit dice)
Skills: Diplomacy 1 (+9), Fly 1 (+7), Heal 4 (+6), Knowledge/Religion 3 (+7), Knowledge/Planes 1 (+7), Perception 4 (+7), Use Magic Device 1 (+9)
Feats: The feats I'll want to have by level 20 are
Have I missed anything really important? Paladins don't exactly get a lot of Feats, and mine are spread pretty thin already. Also, I'm not sure what order I want these feats in. I'm thinking the order I numbered, but I'm not sure... For Spells, I intend to focus my sorcerer primarily on Fire spells, and some Buffers I don't get from my Paladin List; Unsanctioned Knowledge is a potential feat for the same reason - it's pretty trivial for me to drop Wisdom from 9 to 8, and bump Intelligence to 13 (since Emberkin get a +2 bonus to it). For Armour, I'm thinking things like Bracers of Armour and a Haramaki/Silken Ceremonial Armour (can I add a Haramaki to Silken Armour like I could an armoured quilt?) This takes advantage of my Dex, and doesn't require me to spend my precious feats on Arcane Armour Training, but on the other hand, a Mithral Shirt is pretty excellent, and it's pretty unlikely I'm going to boost my Dex by much more than +6... For Weapons, Rapier seems the obvious choice, because of the great Crit range, and it's compatibility with Weapon Finesse (I could also go with Kukri, but I like Rapiers better) I guess I could also use a feat on 2-weapon fighting, but I think my BAB will suffer enough from multiclassing. In terms of level order, I'm thinking Sorcerer 1, Paladin 5, Sorcerer 1, Paladin 5, Sorcerer 4, Paladin 4 (but really, I have no idea). Queries - Is anything I've laid out a really bad idea?
Thank you very kindly in advance for any advice/assistance. :) |