Ratpigeon's page

12 posts. No reviews. No lists. No wishlists. 2 aliases.




I don't want to build an entirely min-maxed character, but I'm also worried about ending up with the worst of both worlds, hence I turn to the internet for advice.

What I'm thinking of is an Aasimar (Emberkin) paladin of Ragathiel with a few levels in Sorcerer (Elemental/Primal Fire) 25 point buy, starting level 5. The DM said I could pick any variant ability that didn't give a +2 stat bump, so I went with natural flight (20', poor), because flying is awesome. Any first party material is allowed, but no Psionics/Path of war, 3rd party is on a case-by case basis.

What I want is a dex-based melee Paladin with the ability to throw a Fireball (eventually) and all the Charisma.

My current build has
Stats: STR 8/DEX 16/CON 14/INT 10+2/WIS 9/CHA 17+2 (+1 from level up)
Class: Paladin (Favoured) 4/Sorcerer 1 (I'm thinking of an eventual 14/6 build maybe? - presuming I get that far)
Archetypes: Oath of Vengeance or Oath against Fiends/Elemental or Primal (Fire)

Traits: Magical Knack (Sorcerer - +2 to caster level, up to hit dice)
Seeker (+1 to perception, class skill)
I'm also considering taking Slippery (+1 to stealth, class skill) and the Headstrong drawback(if you don't stop/correct an action that contradicts your alignment, you are shaken for 1 hour - seems very paladin) - the DM said either 2 traits, or 3 traits+1 drawback.

Skills: Diplomacy 1 (+9), Fly 1 (+7), Heal 4 (+6), Knowledge/Religion 3 (+7), Knowledge/Planes 1 (+7), Perception 4 (+7), Use Magic Device 1 (+9)
I might pick up some additional skill points for level up in Paladin, to go towards Stealth/UMD/Perception/Sense Motive.

Feats: The feats I'll want to have by level 20 are
-Weapon Finesse (no brainer) (1)
-Angel Blood (5/6)
-Angel Wings (Because Flying!!)(6/7)
-Greater Mercy (2)
-Ultimate Mercy (5/6/7)
-Extra Lay On Hands (3)
-Improved Critical/Rapier (With Bless Weapon, I get a 20% crit chance against evil monsters)(4 - 7th level is the earliest I can get this, assuming I take no more than 2 sorcerer levels)
-Combat Casting
-Spell Penetration?
-Unsanctioned Knowledge?
-Agile Manoeuvres?
-Some Metamagic?
-Arcane Armour Training?
-Weapon Focus/Rapier? (Doesn't really seem worth it...)

Have I missed anything really important? Paladins don't exactly get a lot of Feats, and mine are spread pretty thin already. Also, I'm not sure what order I want these feats in. I'm thinking the order I numbered, but I'm not sure...

For Spells, I intend to focus my sorcerer primarily on Fire spells, and some Buffers I don't get from my Paladin List; Unsanctioned Knowledge is a potential feat for the same reason - it's pretty trivial for me to drop Wisdom from 9 to 8, and bump Intelligence to 13 (since Emberkin get a +2 bonus to it).

For Armour, I'm thinking things like Bracers of Armour and a Haramaki/Silken Ceremonial Armour (can I add a Haramaki to Silken Armour like I could an armoured quilt?) This takes advantage of my Dex, and doesn't require me to spend my precious feats on Arcane Armour Training, but on the other hand, a Mithral Shirt is pretty excellent, and it's pretty unlikely I'm going to boost my Dex by much more than +6...

For Weapons, Rapier seems the obvious choice, because of the great Crit range, and it's compatibility with Weapon Finesse (I could also go with Kukri, but I like Rapiers better) I guess I could also use a feat on 2-weapon fighting, but I think my BAB will suffer enough from multiclassing.

In terms of level order, I'm thinking Sorcerer 1, Paladin 5, Sorcerer 1, Paladin 5, Sorcerer 4, Paladin 4 (but really, I have no idea).

Queries - Is anything I've laid out a really bad idea?
- Are there any obvious choices I've missed that can boost my multiclass synergy, or my ability to fly?
- Is taking 6 levels in sorcerer too many? I'm quite attached to Fireball, but it seems like without Metamagic and stuff, it would only be good for thinning out minions once I got to a high enough level to get it. How many levels should I take in Sorcerer, considering that I want to get the Aura of Faith from Paladin 14? (And should I take Unsanctioned Knowledge as well/instead?)
- Does the order in which I plan to use my level-up have any obvious failings
- What should I use my level-up bonuses on?
- If I'm taking Angel Wings anyway, should I pick a different Variant Ability (and are there any in particular I should look at)?
- Could this character pull its weight compared to a reasonable single-classed character?

Thank you very kindly in advance for any advice/assistance. :)