Half-Orc

Rathis Thrice-Scorned's page

100 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Cool, thanks. That was fun. As Omar said, no complaints here. I think you did a nice job.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"And yet another of the family shows its true colors, eh?" Rathis growls, his worst fears coming to pass.

Perception: 1d20 + 17 ⇒ (4) + 17 = 21

He blinks, trying to find the nobleman through the dust. Failing, he instead quaffs the potion, growing to massive proportions as an invisible shield of force springs into life in front of him.

Drink extract of shield/enlarge person


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Rathis tenses for a moment, afraid the sword will provoke violence, but relaxes after it appears nothing is going to happen.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"That's less good news, I'm afraid," Rathis growls.

He proceeds, with the help of the others, to lay out exactly what they found, though he at least omits the discovery of proof about Stavian's birth.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

So, what do we want to do?

I feel like the fact that we're one-shotting this module and not using it as part of an ongoing campaign makes it a little moot, whereas if we were going on, we'd have the loot we got to worry about and coul ddo something to make sure Taldor didn't disintegrate.

Honestly, I think Rathis would argue that we should tell Daellum that we were unable to clear his family's name, and not do something that would cause as many people to die as revealing the documents would do...


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"What happens in Taldor isn't my problem. I was hired to find this information and that's what I've done. That said, I don't relish the idea of a war starting out. I've been responsible for enough death in my life already to not need that blood on my hands. I wonder if we would be better served saying we were unable to find this proof, or at least not all of it."

Rathis looks troubled.

Sorry for my delay. Got caught up in Superstar a little bit.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Did that horrid wilting affect everyone?

Will: 1d20 + 6 ⇒ (20) + 6 = 26

Sure he can tell which is the real medusa and which is the illusion, Rathis abandons his colleagues to their fight with the devils and moves to help Ferod. As he gets close, he lashes out with a massive claw.

Claw, power attack, amulet: 1d20 + 16 ⇒ (12) + 16 = 28
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (4, 6) = 10

Mechanics:

120/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis tears at the nearest devil, hoping to put it down.

"One of you is already gone. Back to the Hells with you before you suffer the same."

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
1d6 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Holy damage: 2d6 ⇒ (6, 3) = 9

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (1, 5) = 6

Bite, power attack, amulet: 1d20 + 1 + 15 ⇒ (5) + 1 + 15 = 21
1d8 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (1, 4) = 5

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (3, 3) = 6

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
1d6 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Holy damage: 2d6 ⇒ (1, 5) = 6

Bite, power attack, amulet: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
1d8 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Holy damage: 2d6 ⇒ (4, 5) = 9

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (2, 5) = 7

Claw crit?: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18

Bite crit?: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
1d8 + 14 + 1 ⇒ (6) + 14 + 1 = 21

Mechanics:

120/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Anger growing at his inability to hit the devil, Rathis tears into it again, this time finally managing to score some blows on the devil.

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (3, 3) = 6

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
1d6 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Holy damage: 2d6 ⇒ (6, 3) = 9

Bite, power attack, amulet: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
1d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Holy damage: 2d6 ⇒ (6, 6) = 12

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
1d6 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Holy damage: 2d6 ⇒ (4, 4) = 8

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (6, 5) = 11

Bite, power attack, amulet: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
1d8 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (1, 6) = 7

Claw, power attack, amulet (extra attack from haste): 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
1d6 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Holy damage: 2d6 ⇒ (6, 1) = 7

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (6, 3) = 9

Mechanics:

120/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"A little busy here. We'll get to her momentarily," Rathis rasps.

Despite his bluster, he continues to struggle to hurt the devil.

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (6, 1) = 7

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (1, 4) = 5

Bite, power attack, amulet: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
1d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Holy damage: 2d6 ⇒ (6, 2) = 8

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (3, 5) = 8

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (1, 3) = 4

Bite, power attack, amulet: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
1d8 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (2, 3) = 5

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (6, 4) = 10

Sigh. Really? No 1st this time, at least, I guess, but getting a single double digit roll would be appreciated...

Status:

132/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Reflex: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18 Dicebot is hating me tonight...

Rathis grunts as the blades score his monstrous back, the pain throwing off his aim as he tries to tear into the devil in front of him.

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (1, 4) = 5

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (5, 3) = 8

Bite, power attack, amulet: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
1d8 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Holy damage: 2d6 ⇒ (4, 6) = 10

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (5, 2) = 7

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
1d6 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Holy damage: 2d6 ⇒ (2, 6) = 8

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
1d6 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Holy damage: 2d6 ⇒ (1, 3) = 4

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (6, 4) = 10

Wow. Apparently the dicebot REALLY hates me: 4, 1, 3, 5, 5, 9, 1

Mechanics:

132/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)[/ooc]


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis quickly downs an extract, his form doubling in size as he prepares to tangle with these newest foes. A magical shield leaps into existence in front of him as he concentrates his ring's power on the medusa, setting it as the focused foe a free action, giving him +2 to saves and AC vs. her; extract was shield/enlarge person.

"Beware her gaze," he warns his companions, trying to focus on the devils and not the greater threat.

Stats:

178/178 hp
AC 32 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach[/ooc]


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Val can't cast heal. I think we need to retreat. Unless the GM wants, I'd say let's assume you can cajole Rathis into coming along, just to speed things up.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Can Val fix Rathis' madness and the boys' blindness? That seems to be our big problems right now.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"Blind. Like mice. Three of them. Looking for the cheese."

Rathis giggles ... horribly.

He points to his companions: "Hickory. Dickery. Dock!"


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Well, unfortunately, I don't have the infusion discovery, so I can't do anything about the blindness. I also only have restoration, so probably can't do anything about my insanity either.

Also, GM, with that confusion insanity, I don't know if you want me to play it as there's a chance I can attack my comrades, as per the confusion spell, even now that combat's done. It feels like it'd be time-consuming, but I'm willing to see what I can do. :)

Pulling out a vial, Rathis examines it, a perplexed look on his face. After a few moments, a look of anger and frustration crosses his features, and he slams the empty glass onto the ground. He looks around as if confused who you are.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

I may be able to fix your blindness, but I need to do a little research (and I'm at work at the moment) -- I think I can use my extract on you, but I'm also confused, so I want to make sure I'm not going to just attack instead. After all, it doesn't matter if you're blind if you're dead.! :)


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

I included that +2; I need another +2 somehow. I should be able to fix the blindness after the fight, though I have to make sure I can use it on others (I think I can).


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Fortitude: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Will: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Rathis manages to stare into the light, his eyes watering, but he feels his already tenuous grip on sanity lapse, and sweat beads his brow as his mind travels back to things he's seen and done.

"The children! Oh God, the children!" he cries.

Unless someone's got something that would've boosted his Will save by 2, that'll be him confused...

1d100 ⇒ 39

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Rathis is sticking with his bomb plan


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis, also having healed himself 12 wand charges, tosses a bomb toward the two figures, hoping to take advantage of the space before the party closes to deal more death.

"More undead?" he asks, hoping someone can tell what these things are.

bomb, ranged touch: 1d20 + 13 ⇒ (9) + 13 = 22
force damage: 7d4 + 2 ⇒ (2, 1, 2, 2, 2, 3, 1) + 2 = 15
Splash damage: 9

1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"Back to Hell with you!" Rathis growls.

Claw, power attack, amulet: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (1, 3) = 4

Claw, power attack, amulet: 1d20 + 16 ⇒ (15) + 16 = 31
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (2, 5) = 7

Bite, power attack, amulet: 1d20 + 15 ⇒ (16) + 15 = 31
1d8 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (3, 1) = 4

Claw, power attack, amulet: 1d20 + 11 ⇒ (2) + 11 = 13
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (3, 3) = 6

Claw, power attack, amulet: 1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (5, 5) = 10

Bite, power attack, amulet: 1d20 + 10 ⇒ (11) + 10 = 21
1d8 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (5, 6) = 11

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (2, 1) = 3


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis tears into the creature.

"Know when you're defeated, beast. You'll have your way with me someday, but not today," he growls.

Claw, power attack, amulet: 1d20 + 16 ⇒ (1) + 16 = 17
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (5, 4) = 9

Claw, power attack, amulet: 1d20 + 16 ⇒ (16) + 16 = 32
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (6, 3) = 9

Bite, power attack, amulet: 1d20 + 15 ⇒ (7) + 15 = 22
1d8 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (5, 5) = 10

Claw, power attack, amulet: 1d20 + 11 ⇒ (8) + 11 = 19
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (1, 6) = 7

Claw, power attack, amulet: 1d20 + 10 ⇒ (15) + 10 = 25
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (2, 1) = 3

Bite, power attack, amulet: 1d20 + 10 ⇒ (8) + 10 = 18
1d8 + 14 ⇒ (8) + 14 = 22
Holy damage: 2d6 ⇒ (6, 1) = 7

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (1, 4) = 5


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis rushes the last one, hoping to end this fight before anyone else gets hurt.

1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (2, 4) = 6

Claw, power attack, amulet: 1d20 + 16 ⇒ (7) + 16 = 23
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (4, 2) = 6

Bite, power attack, amulet: 1d20 + 15 ⇒ (2) + 15 = 17
1d8 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (3, 4) = 7

Claw, power attack, amulet: 1d20 + 11 ⇒ (6) + 11 = 17
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (4, 6) = 10

Claw, power attack, amulet: 1d20 + 10 ⇒ (2) + 10 = 12
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (3, 1) = 4

Bite, power attack, amulet: 1d20 + 10 ⇒ (15) + 10 = 25
1d8 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (1, 3) = 4

Boar style rend (if two or more unarmed strikes hit): 2d6 ⇒ (1, 5) = 6 bleed damage


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Works for me; so that's a -2


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Reflex: 1d20 + 13 ⇒ (15) + 13 = 28

Spotting the devil as he ducks out of the way of the lightning as best he can, Rathis pulls a vial from his belt as he edges closer and then tosses it, the glass shattering in an explosion of force.

Move up to 30 feet closer; not sure where exactly he is.
Force bomb touch attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 7d4 + 2 ⇒ (3, 2, 1, 2, 3, 2, 3) + 2 = 18
It has a range of 20 feet, so may be some minues to that.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Fortitude: 1d20 + 16 ⇒ (13) + 16 = 29
Fortitude: 1d20 + 16 ⇒ (15) + 16 = 31

Rathis grunts in pain as he's hit by the succession of attacks and spells, but refuses to let up. He calls and bites furiously again at the devil in front of him, hoping to end its threat as soon as possible.

Claw, power attack, amulet: 1d20 + 16 ⇒ (16) + 16 = 32
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (2, 5) = 7

Claw, power attack, amulet: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (6, 6) = 12

Bite, power attack, amulet: 1d20 + 15 ⇒ (12) + 15 = 27
1d8 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (6, 4) = 10

Claw, power attack, amulet: 1d20 + 11 ⇒ (13) + 11 = 24
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (3, 5) = 8

Claw, power attack, amulet: 1d20 + 10 ⇒ (15) + 10 = 25
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (2, 6) = 8

Bite, power attack, amulet: 1d20 + 10 ⇒ (6) + 10 = 16
1d8 + 14 ⇒ (7) + 14 = 21
Holy damage: 2d6 ⇒ (1, 1) = 2

Boar style rend (if two or more unarmed strikes hit): 2d6 ⇒ (4, 5) = 9 bleed damage


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Sorry, was hoping I could find something to transform into with Monstrous Physique III that would let me sense them, but nothing's really leaping out at me.

Rathis also readies himself for an attack...

Claw, power attack, amulet: 1d20 + 16 ⇒ (11) + 16 = 27
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (2, 3) = 5

Claw, power attack, amulet: 1d20 + 16 ⇒ (2) + 16 = 18
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (5, 2) = 7

Bite, power attack, amulet: 1d20 + 15 ⇒ (12) + 15 = 27
1d8 + 14 ⇒ (8) + 14 = 22
Holy damage: 2d6 ⇒ (3, 4) = 7

Claw, power attack, amulet: 1d20 + 11 ⇒ (14) + 11 = 25
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (6, 6) = 12

Claw, power attack, amulet: 1d20 + 10 ⇒ (17) + 10 = 27
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (1, 2) = 3

Bite, power attack, amulet: 1d20 + 10 ⇒ (2) + 10 = 12
1d8 + 14 ⇒ (8) + 14 = 22
Holy damage: 2d6 ⇒ (4, 1) = 5

Rend if two claws hit: 2d6 ⇒ (2, 3) = 5


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Was there any success for Ferod's Knowledge check? Rathis' action depends on that.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Fortitude: 1d20 + 16 ⇒ (13) + 16 = 29

"Blast! Anyone know what those are?" Rathis growls, spinning as he tries to figure out where the creatures went.

Holding action a bit to see if I can get any more info.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis' eyes go wide as the statue swing into motion.

"Someone grab the sword," he curses.

He steps forward to support the ranger, claws and even teeth cutting into the heavy stone.

Claw, power attack, amulet: 1d20 + 16 ⇒ (20) + 16 = 36
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (1, 2) = 3

Claw, power attack, amulet: 1d20 + 16 ⇒ (12) + 16 = 28
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (2, 6) = 8

Bite, power attack, amulet: 1d20 + 15 ⇒ (13) + 15 = 28
1d8 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (6, 5) = 11

Claw, power attack, amulet: 1d20 + 11 ⇒ (4) + 11 = 15
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (2, 5) = 7

Claw, power attack, amulet: 1d20 + 10 ⇒ (9) + 10 = 19
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (1, 4) = 5

Bite, power attack, amulet: 1d20 + 10 ⇒ (14) + 10 = 24
1d8 + 14 ⇒ (7) + 14 = 21
Holy damage: 2d6 ⇒ (6, 5) = 11

Boar-style rend (if two claw attacks hit) bleed damage: 2d6 ⇒ (6, 1) = 7

Claw crit?: 1d20 + 16 ⇒ (15) + 16 = 31
1d6 + 14 ⇒ (5) + 14 = 19


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

No worries. I mostly meant that I wasn't going to be all that upset if I didn't get the manual. Didn't even occur to me that we could go sell it and re-equip ourselves. :)


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"Well, that's the sword then. But we haven't found anything to explicitly exonerate or damn the Adellas, so I suppose we need to keep searching.

"That staff could be useful, if one of you can use it. Same with the pearl. I'll take the book if no one minds. It looks like it could be of some use to me."

Honestly, if we're doing this as a one-shot, treasure doesn't really matter other than what we use during the dungeon, so I don't really care.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

LOL at the autocorrects.

Rathis tears into the final blob, splattering it across the room.

Claw, power attack, amulet: 1d20 + 16 ⇒ (16) + 16 = 32
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (5, 6) = 11

Claw, power attack, amulet: 1d20 + 16 ⇒ (20) + 16 = 36
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (2, 5) = 7

Bite, power attack, amulet: 1d20 + 15 ⇒ (14) + 15 = 29
1d8 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (6, 3) = 9

Claw, power attack, amulet: 1d20 + 11 ⇒ (20) + 11 = 31
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (6, 2) = 8

Claw, power attack, amulet: 1d20 + 10 ⇒ (11) + 10 = 21
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (6, 2) = 8

Bite, power attack, amulet: 1d20 + 10 ⇒ (15) + 10 = 25
1d8 + 14 ⇒ (7) + 14 = 21
Holy damage: 2d6 ⇒ (6, 4) = 10
[/spoiler]

I'm assuming that's enough and not confirming the pair of crits. If not, I'll confirm those and add in my rend damage.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

If the fog is gone before Rathis' action, he'll instead close with one of the blobs...

Previously rolled a 29 to hit, with 16 damage plus 10 holy damage


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Heeding Ferod's call, and not seeing a reason to step into the acid cloud, Rathis waits, ready should one of the creatures emerge.

Foolish to stay and fight in there. That's how you end up dead.

Ready action to attack should one of the blobs emerge:

Claw, power attack, amulet: 1d20 + 16 ⇒ (13) + 16 = 29
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (5, 5) = 10

Claw, power attack, amulet: 1d20 + 16 ⇒ (11) + 16 = 27
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (4, 4) = 8

Bite, power attack, amulet: 1d20 + 15 ⇒ (16) + 15 = 31
1d8 + 14 ⇒ (8) + 14 = 22
Holy damage: 2d6 ⇒ (4, 6) = 10

Claw, power attack, amulet: 1d20 + 11 ⇒ (9) + 11 = 20
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (3, 5) = 8

Claw, power attack, amulet: 1d20 + 10 ⇒ (19) + 10 = 29
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (5, 4) = 9

Bite, power attack, amulet: 1d20 + 10 ⇒ (16) + 10 = 26
1d8 + 14 ⇒ (7) + 14 = 21
Holy damage: 2d6 ⇒ (6, 5) = 11


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis hisses as the acid fog eats away at him, backing out of the mess as he blinks tears out of his eyes, trying to see more clearly.

"Get out of the fog," he yells. "We don't want to fight these things on their own terms!'

He readies himself in case one of the creatures gets closer.

Ready attack
Claw, power attack, amulet: 1d20 + 16 ⇒ (13) + 16 = 29
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (4, 4) = 8


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"What the hell are these things?" Rathis calls out.

No Knowledge (planes) here


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Ah, I was really confused there for a second. I see the GM and I posted at the same time. Sorry about that.

Growling slightly as the rancid blobs appear, Rathis pulls a vial from a pouch, shakes it quickly and tosses it toward the one Omar targeted. It explodes in a small blast of raw force.

Any Knowledge checks we can make?

force bomb touch: 1d20 + 13 ⇒ (13) + 13 = 26
force Damage: 7d4 + 2 ⇒ (4, 1, 1, 3, 3, 2, 1) + 2 = 17


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis waits, looking around nervously.

"No offense to your searches and senses, but this place reeks of a trap. Something is certainly not right here."


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"The decor in these places are just lovely. Not hard to see why their reputation is less than sterling. Even I wouldn't decorate a place like this, and I have as much blood on my hands as anyone."

He looks around for any egress other than the teleportation circle.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"Who knows," Rathis responds fatalistically. "Only one way to find out, though, I guess. Once more into the breach?"

He looks around, shrugs, and follows Corso over the wall.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis waits, making sure Corso made it over OK before following.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

I'm back. Thanks for DMPC'ing me, GM Choon.

"We need to get the girls to safety, but home is a far ways away from where we came in and who knows where we even are now? It's probably not safe to send them alone, but do we want to spend days traveling there and back? We might be better to hide them for the moment along with some food until we can come back to collect them."

Considering the teleporting effects, we have no idea if we're near civilization, I don't think. Let's look around but we may need to stash them for now. And find some way to make sure the vampire's really dead.

He eyes the girls up and down.

Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
Just making sure they are in fact the innocent victims they appear, but no idea with that roll.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

I'm getting married Sunday, and so will be more or less out of commission until Nov. 9 or 10. There's a very small chance I'll post in the meantime -- I'll probably be following along the thread, but I hate posting from my iPad -- but please don't hesitate at all to DMPC me (or one of the other players post for me).

Feel free to use up Rathis' resources; he'll heal himself with one of his wands if no other healing presents itself after this fight.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Fortitude: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Really?

Shivering from the increasing chill and starting to feel weak, Rathis steps forward toward the nearest devil and slashes brutally at it.

Claw, power attack, amulet: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (6, 2) = 8


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Moving around the room, hoping to get in a better position to attack, Rathis pulls a bottle from the pouch on his belt and, dropping the stopper, quickly downs it.

"Let's put an end to this. I'm tried of the cold," he growls.

Move 30 feet west; drink extract of heroism (+2 to attacks and saves for 140 minutes.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Reflex: 1d20 + 13 ⇒ (6) + 13 = 19 Whew. Just made it.

Rathis grits his teeth against the cold, refusing to let the numbness overcome him.

He continues to tear into the nearest foe, hoping to put at least one down before it can do any more harm.

Claw, power attack, amulet: 1d20 + 16 ⇒ (12) + 16 = 28
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (3, 4) = 7

Claw, power attack, amulet: 1d20 + 16 ⇒ (15) + 16 = 31
1d6 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (1, 4) = 5

Bite, power attack, amulet: 1d20 + 15 ⇒ (12) + 15 = 27
1d8 + 14 ⇒ (2) + 14 = 16
Holy damage: 2d6 ⇒ (5, 4) = 9

Claw, power attack, amulet: 1d20 + 11 ⇒ (4) + 11 = 15
1d6 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (6, 3) = 9

Claw, power attack, amulet: 1d20 + 10 ⇒ (6) + 10 = 16
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (1, 4) = 5

Bite, power attack, amulet: 1d20 + 10 ⇒ (2) + 10 = 12
1d8 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (5, 2) = 7

Attacks are also all good-aligned, thanks to Valeria


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Does Corso's note change any of the damage I take? Wasn't sure which one was attacking me...

Rathis grunt as the creature's blows hit him and again as he feels the poison course through his veins.

Sorry, friend, that's not going to work. I've drank enough poison on my own that it's going to have to be a lot more potent to have any effect on me, he thinks, baring his fangs.

Aloud, he growls, "That all you got? Let's see what I can do."

Claw, power attack, amulet: 1d20 + 16 ⇒ (17) + 16 = 33
1d6 + 14 ⇒ (3) + 14 = 17
Holy damage: 2d6 ⇒ (3, 3) = 6

Claw, power attack, amulet: 1d20 + 16 ⇒ (17) + 16 = 33
1d6 + 14 ⇒ (4) + 14 = 18
Holy damage: 2d6 ⇒ (4, 6) = 10

Bite, power attack, amulet: 1d20 + 15 ⇒ (7) + 15 = 22
1d8 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (6, 5) = 11

Claw, power attack, amulet: 1d20 + 11 ⇒ (3) + 11 = 14
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (6, 6) = 12

Claw, power attack, amulet: 1d20 + 10 ⇒ (14) + 10 = 24
1d6 + 14 ⇒ (6) + 14 = 20
Holy damage: 2d6 ⇒ (1, 6) = 7

Bite, power attack, amulet: 1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (6, 4) = 10

If two of those hit, he does 2d6 bleed damage as well thanks to boar style: 2d6 ⇒ (3, 5) = 8


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"Anyone know what these things are?" Rathis growls as he pulls a vial from his pouch, shakes it until the contents begin to smoke and then chucks it at the creature Corso and Valeria aren't fighting.

bomb (ranged touch): 1d20 + 13 ⇒ (17) + 13 = 30
Fire Damage: 7d6 + 2 ⇒ (5, 1, 2, 3, 6, 5, 6) + 2 = 30

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