ghettowedge wrote:
You are correct. Death saving throws reset at any rest, not just an extended rest.
Mechanically, make sure he saves an action point for that all important extra move/teleport/wibbly far realm doodad to help him get away. Also, make sure you have prepared what to do if he DOESNT get away, cos players will come up with some f@++ing crazy hairbrained ideas sometimes and usually either have the balls or the luck to pull them off.
You could tie Scott's idea with a quest based on stopping him gaining more power so he can maintain his new form (which, lets face it, is going to be a dragon :D ) for much longer. Part of the final encounter with this dude could be trying to stop him acsending permenantly to this new form. The example encounter in the DMG2 with the cultist's performing the ritual is a good example of this.
Dias Ex Machina wrote:
Any possible way to get to see more Ameythst goodness before its released? My group and I are chomping at the bit for more. Especially after we played through biohazard. Originally we had decided to run a Mass Effect style game using the ruleset, but recently we have decided that instead we are going into the grim darkness of the far future, where there is only war.
ProsSteve wrote:
Why not dude? that sounds bloody awesome to me! If he can do it with hand crossbow, why not a flintlock pistol? I always (personally) found making your players look badass is much more fun than fiddling around with the nitty gritty of whether or not its "realistic".
Matthew Koelbl wrote:
Originally he was a Cleric, at lvl 4 he picked up a paladin multiclass. I wasnt reallt really happy at the way he was working but struggled through with him until lvl 8 when i said to my DM i was either going to rebuild him or retire him from the campiagn. I went through many different builds, but one think I wanted to do was keep him "thematically" the same, even if the rules behind him changed. I then came up with the Cleric|Paladin hybrid. I also took a Invoker multiclass to give me a "turn undead" type power, as it was somehting he had used to great effect earleir in the campiagn. This is his current build (excuse the lack of magic items, but our DM is super tight when its come to magic items.)
====== Created Using Wizards of the Coast D&D Character Builder ======
FINAL ABILITY SCORES
STARTING ABILITY SCORES
AC: 22 Fort: 14 Reflex: 15 Will: 21
TRAINED SKILLS
UNTRAINED SKILLS
FEATS
POWERS
ITEMS
Im currently playing a lvl8 paladin|cleric. He start out life as a balanced cleric, but i felt he was lacking something. So i rebuilt him as a paladin|cleric. My cleric powers are all of my ranged powers, and my paladin powers are all my melee attacks. Enjoying it loads more than the original at the mo.
I ran (and am about to run again) a sci-fi based 4e game. I changed absolutely nothign at all in terms of rules, just reskinned everything to be a bit more hitech. worked perfectly. I even used the base rules and classes to represent ship to ship combat. reskinning really is the best option ive found. No need to fiddle around with stuff then, and just concentrate on the game.
We have fully embraced the inclusion of laptops at the table. Our current set up is the DM running maptool on one, one plugged into a projector that projects the map onto the wall (the DM laptop and the map laptop are networked so we all see the "player version" of the map and the DM see's the "DM version" which has his notes, hidden monsters etc) Two of the other players use their laptop for their character sheets and one uses an iPhone. Only me and another player actually use paper character sheets :D. We do have a rule that we put in a few months ago meaning that all dice have to be rolled rather than using online/computer based dice rollers. having instant access to the compendium at the game table is awesome. no more hunting through books for rules.
DoveArrow wrote:
Not to sure, probably for completionism. DoveArrow wrote:
Elven accuracy is a requirement of the feat so you cant take the feat unless you have it. DoveArrow wrote:
I beleive its just 360gp. DoveArrow wrote:
You can weild an implement in your "offhand". Some classes however (namely clerics and Paladins) Dont have to wield there implements to get benefits from them, they just have to have them (around there neck or something)
Hi there, ive created a few custom monsters for my game, and wouldnt mind if you had a look over them just to make sure they all stand up. Razorclaw Lynx Level 2 Skirmisher
Razorclaw Archer Level 2 Artillery
Im also looking to create a basic spear armed Minion based on these, but havent got round to ir yet. Any advice/comments/critismism would be welcomed!
Hi im currently on my 3rd session of DMing this game http://forum.rpg.net/showthread.php?t=444004 and so far its going pretty well. The PC's have rescued each other from slavery, met the main NPC and are on their way complete the quest that he handed out. They now have about a months travel through "the wilds" and I wanted some ideas to spice up the travel. Ive impressed on the charcters the danger of the wilds in my world, but so far ive havent really showed them the danger (except for a ..err.. second session character death). I've got the "dungeon" that is going to be at the end of the trek sorted, as well as a pretty good plan of what happens afterwards, so its really this "wilderness" section that I after ideas for. In an effort to get some inspiration i spent yesterday poking around my garden with a stick, and watch a titanic battle between a wasp and a spider. Now im no fan of spiders, but I HATE wasps, so im glad little spidey came away from the encounter with a tasty treat. Im trying to find a way to put that into the game, but there are no Giant Wasps or decent low level spiders in the MM. So apart from an endless stream of bastard hard combat encounters is their any advice about themes, encounters, skill challenges or just plain old good roleplaying oppurtunities I could spice the travel up with? They are on the clock with the travel so it might be hard to tempt them off the track as it were, but maybe that's a good thing to tempt them with. I have to run this session tomorrow, and while I am no starnger to winging entire sessions, but i'd like to at least have an idea of ehat im going to be running! :D
I cross posted the same thing over at wizards and got some interesting replies http://forums.gleemax.com/showthread.php?t=1150382 It changed wuite a bit from the original idea to the actual game I ran but it worked out pretty well :D Tha main change is that each chapter origin got one of the racial encounter powers, rather than some of the racia bonuses. We used Space hulk board sections and everyone brought a Deathwatch marine. Tons of fun!
Dont limit what they can and cant take. The grind can be avoided by only using monsters of at most one level above the players. There is an awesome guide on EnWorld about monster levels and the grind and can be found here. http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide- anti-grind.html What I have always found the best thing to do is to ask the players to come up with a concept or a character from a book/film, and then find the best way to transpose that onto the character sheet. While I do agree its part of the experience of DnD its also probably one of the most complicated and duanting to new players. I would suggest you take their concept and create the character out of it yourself. You then have the advantage of knowing what the character can do, and being able to help much more effectively, and has the added advantage of you being able to get right in the game as quick as possible.
We have a houserule (and its pretty much the only one you have) is that if forced movement moves you off your mount, you have to succeed on a save to allow your mount to come along with you. Has made for many cool moments, especially seeing as our main opponents are always riding horses (nomadic mongol orcs).
yellowdingo wrote: Have they produced 4E rules for Empire Building and Campaign Setting development yet? Apart from the guidelines in the DMG, then no they havent. But at the end of the day, do they really need to? Most of that kind of imformation is generalistic and system independant and doesnt really require a "4e" version. I still use the info out of Gary Gygaxs World Builder series, but mostly (and im sure like many DMs) I just make sh*t up that I think is cool.
According to various character optimisation boards, the best group layout is supposed to be built in this order Striker
personally, I dont agree with it. My layout would be BattleRager Fighter
Jeremy Mac Donald wrote:
In the main I agree with you. I tend to run most encounters based on the ideas presented in the links, but every now and again I just chuck all the "rules" (as much as they are) out the window and throw something crazy at them. Im also a big BIG fan of "reskinning" things to keep things fresh and interesting. The next encounter I have planned is the party against a bunch of Kobold's riding peradactyl type things, and all im really doing is sending them up against a bunch of Spiretop Drakes. I think thats really the key to keep fights interesting rather than the encounter level you sending them up against. In fact thats a good idea for a thread.
http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide- anti-grind.html This is an awesome article on reducing thr "monster grind". Both my DM, and I both use it when designing encounters for our respective parties.
Having been a lurker on these forums for many years and sometimes a poster, I can agree with the statement that these forums went from being some of the best RPG orientated forums on the internet to being an utter sack of shit. Few people on these boards are truly interested in discussing 4e and those that are generally end up drowned under the tidal morass of anti-4e-ism. I suggest that those of you who actually are interested in discuss and talking about 4e move to some of the other forums mentioned, as this one really has become a shadow of its former self. Congratulations!
CourtFool wrote:
To be fair, The GM didnt kill my character. The d*mned greatbow weilding elves did (I hate elves, damn then) it was fight we had ample chance to get awat from, we just kept pushing it as we thought just abit more and we would get the upper hand. The campiagn has really been based around an invaded teifling empire, and the various political back and fro-ing that is going on, as well as the resurgance of the Teifling resistance (something my character used to be a big part of). The original party was 50% teifling, until one guy left and another decided a few sessions ago that he didnt want to play a warlock anymore and arranged a new character. His character also died in the same fight I did, but as he had already aranged a new character he swapped to playing this one (which I must admit annoyed me a bit). The leader role is me really not wanted to play another healer BUT not wanting any of the other characters in the party to die. Our sole defender has already lost a character he really liked, and I dont want him to lose another, becuase his new character is very cool and he really enjoys him. With the layout of the party being as it is the sole defender really is going to be the first one to die in any difficult fight. 2 days til have to make a decision...
Aubrey the Malformed wrote: Well, who is going to heal, though? It is generally a necessary party role. That said, you don't have a controller either. Honestly, I dont know. Six years is long time playing the only healer though, and as I said, im TOTALLY fed up with it (although its nowehere near as bad in 4e as it was in 3.5).
Last night, my lvl5 Teifling inspiring Warlord died. Which apart from sucking massively, has left me with a conundrum of what to play next. At the moment our party is Human Tempest Fighter
plus my new character. My DM is heavily pushing me to play another teifling as its kind of required for the story line, but at the end of the day its up to me, and while I dont really like teiflings, im going to go with this request for the sake of the story. Now I know this party is crying out for a leader, but ive played the f*****g healer for SIX SOLID YEARS and im fed up with it. I just want to roll a bucket of dice and eat some faces. Does anyone have any advice about what works well with a Teifling that isnt a leader (or a warlock - we used to have one in the party and I wasnt at all impressed with them).
Right, Its been a while since I updated this thread, and seeing as this campaign us kicking off soon, I thought it might be a good idea. The players are in the process of coming up with their characters based on a restricted list of races and classes I gave them. Martial and Primal classes arent limited, but they can only take one divine and one arcane character as both magic and the divine spark are rare in this world. Now, the game is going to start in the cheesiest way possible. They have been asked to meet an old friend in Millers Knot, a small village in the middle of nowhere important. They are going to idle there for a few weeks before a message will be sent to them asking them to come to a nearby entrance to what is essentially the underdark (although it just called the Dank, in this world). Im going to make them idle in town for a while, as i want to use the oppurtunity to introduce them to the world and the harsh condition they have to live under. On the way they are going to have the following encounter Encounter Level Difficulty: Standard (850)
The kobolds in this world are reffered to as Leaf Toes, and the Rats are their pets/mounts. This combat is going to only last a few rounds, as after being spooked the Kobolds are going to flee. The party are then going to be stalked by a Hunting pack of Gaurd Drakes. Im hoping the suspense of being stalked will works well, but am a bit unsure of how to play it. If they do fight the Drakes the encounter is going to be 6 Guard Drakes. Any advice on the Stalking?
Drakli wrote:
Just use you XP budget to buy more minions, and use these extra minions as extra "lives". Easier than trying to go through all the pain of building a new rule for it. I chucked 40 skeleton minions at a party once, but in hindsight, I think I should have used 10 skeletons with 4 "lives" each, and they just got back up when killed.
houstonderek wrote:
ok, well im not really interested in turning this into an argument about the 4e rules set (as the last thing this place needs is another one) but thanks for your input. I would also urge other posters in this thread NOT to turn it into another largely useless ding-dong about which version of DnD is superior or really anything else that will invariably leads to a 400 post long thread that can basically be described as "an incredibly boring conversation". EDIT : I've editted this to note it is not a personal dig, just an attempt to manage this thread as they do have a tendancy to disappear up thier own ar5e when left to run wild. Now back to the original question.
I've read a few posts about 4e and one of the things that keeps cropping up as an "issue" is that of minions. Then I watched Fellowship of the Ring with my daughter for the first time (hers not mine - she loved it). I realised that the end fight (after Boromir tries to take the ring) is an awesome minion fight, and totally the way I envision it happening in game. I heartily recommend watching it if you are having difficulty with the concept of minions. Are there any other scenes from films that represent awesome fights vs hordes of minions that people would recommend?
Jason Beardsley wrote:
As far as I understand there arent any PDF versions of the rulebooks FOR SALE...... Jason Beardsley wrote:
yes Jason Beardsley wrote:
I personally think 4e is worth it even without the FAQ or errata. Jason Beardsley wrote:
If you want to play all you really need is the PHB. If you wish to DM then the DMG (which is AWESOME) is required, as is the MM in nearly all cases. Any other book, as well as a DDI subscription is just gravy but in my opinion well worth it. Probably not worth it unless you have a game to play/prepare however...or you just like reading the books.
Aubrey the Malformed wrote: Has anyone had much experience playing a barbarian? They seem to do a ruck of damage but I'm wondering what the balancing factors are. It has also been noted that while they seem to rock all kinds of insanity at heroic tier, they start to suck a bit in epic tier. I dont think this is a design feature however, and my evidence is based solely on hearsay.
I played a Gnome Knight in a short dungeon crawl we ran under 3.5. He did rock verily. AC of around 36 at lvl 5 and did a massive 1d6 damage. I think he was called Sir Fonk of Fonking. Not the most serious character ive ever played. EDIT: Actually it was Sir Merk of Merkin..which I beleive is type of pubic wig. I knew it was something rude and fonking sounded wrong. In our longest running game we had a humanmonk. He got from lvl 1 to 14, and my god did he suck BUT I must admit the guy playing him was a bit...."special" when it came to his choices. For example, he took weapon prof longsword, then weapon focus longsword AND NEVER ONCE PICKED UP A LONGSWORD!! He also took some other craziness that my mind has tried to block out (he was thinking about multiclassing into wizard and took spell mastery, but then never multi-classed into wizard). He was always adamant that he had made the right choices and they were totally in character despite him being possible the biggest metagamer I have ever met. He doesnt play with us anymore.
Hmm.... Considering swapping the Goblins for Kobolds. While I like the image of the monkey like goblins swinging out of the trees, I ALSO like the image of Gecko like Kobolds swarming out of the trees. And when I say swarming, I mean swarming. I could quite feasibly throw 20 Kobold minions at a lvl 1 party. I might end this encounter half way through when the kobolds are "spooked" by something else and flee. I want to make this world dangerous, and I want to highlight its danger quite early on in the game. I might then role them into a solo encounter when so big rampaging predator rocks up. They are reasonably used to the system so I don’t think this will be too extreme a beginning. Even though, I actually want it to be quite extreme.
hmm, im having a hard time thinking of how to being this campaign (admittedly I should be thinking about work, but im in my redundancy notice period and they expect me to pass all my knowledge over to some dude that works India. Well screw them, DnD is much more exciting that trying to decipher the sentence "When can you have reverted the FTE document?" Is this some kind of skill challenge?) I always like to have the PC's in the middle of something, I find it make it easier to get them going. I've been thinking that they are currently stalking the vinepaths for a bunch of Goblins that have been raiding the "mulch nets" (where they grow food). I think this puts the in the mood of a group who are dedicated to defending their little knothole village (a small village burrowed into the side of a world tree), as well as getting them an early skill challenge, and a bit of a fight. If they fail the skill challenge they end up getting ambushed by the Goblins (NOTE__ need to find a different name for the goblins, that emphasises their more Simian nature). There are two things that I want for the game now. I want their village to be destroyed as I want them to go on a bit of hunt for those responsible, and I want to them to go on a task that they know will eventually kill them (LOTR ringbearer style). Not hugely sure how im going to weave them into the story at the moment though.
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