Depends on how you do leveling and downtime. If you let people level up between fighting the dragon's minions and the dragon itself in the adjacent room, then of course you don't spontaneously acquire a spellbook or gun (unless you had an appropriate form of backstory reasoning, like "I use my newfound magic powers to make a spellbook as my first act of arcane might!" or "I cobbled together this gun in five minutes from stuff those kobolds dropped."). If you only level up during downtime, then of course the player acquires a spellbook or homemade gun as part of their exploration of this new avenue of knowledge.
I believe a gunslinger's firearm is explicitly listed in their starting equipment section, and a wizard's spellbook is not. I'm pretty sure when you multiclass you specifically do not gain anything listed under starting equipment in your new class. This gets a bit confusing since the gunslinger's firearm is also listed under a class feature, which means a gunslinger would start with a battered firearm even if they are multiclassed.
Something that might be interesting would be running with the fact that if a creature summoned by a summon spell is killed, it can't be re-summoned for 24 hours. You could extrapolate that to "if all of your eagles from this casting go down, you can't summon eagles again until tomorrow". Could encourage either diversification or being more cautious with summons.
On the other hand, it also isn't gradated at all, which kind of breaks verisimilitude over time. It's roughly equivalent to just plus or minus 4.5 anyway. Personally, my favorite change was actually standardizing spell levels across classes, and causing spells to scale with spell slot level rather than caster level.
MurphysParadox wrote:
You're misreading that, it takes a full round action to cast a spell with a 1 round casting time, and it completes at the beginning of your next turn so you get all of your normal actions on the round casting is completed.
Orfamay Quest wrote:
Honestly, there wasn't that long of a period after the invention of bayonets before non-plug varieties became prevalent; it seems like in a world with dwarven craftsmen, magic, etc., it wouldn't be much of a stretch for someone with gunsmithing and a craft skill to invent a socket bayonet. I would guess it was more of a balance concern than a realism one, since we already have stuff like axe muskets, but they deal reduced ranged damage from the standard models. |