Bounty Hunter

Random Derrick's page

321 posts. Organized Play character for jamie noone.


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Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

What do you mean, the report's been submitted? I'm not as familiar with GM duties in PFS, but I imagined any reports would have had to wait until the end. What if a character died in the final battle?

My feelings are hard to explain, but under the circumstances that we're resuming, I just don't even feel like trying to decide what my character would do.

We're close to the end, and I agree everyone's earned the right to finish it for their credit. I don't want to disrupt the encounter for them, and I don't want my character DMPC'd, so I'd rather just drop out. And even though I've played through so far, I wouldn't expect credit if I'm not contributing in the final encounter. I wouldn't feel like that was fair to the others.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Can I just drop out of this and not get credit for this scenario?

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

When no one else volunteers to take a hide from undead potion, Random shrugs and downs one, then puts the other one away.

He watches Necress send her undead minion ahead, and wonders why the group is sending a non-sentient zombie to go check out that glowing boulder. Eventually, he realizes that there's something(s) else in the room.

"Ooh! Are they zombies! I'm invisible!" He dances around the big zombie to get a clear shot at the presumed master. If the master is undead and intelligent, DC 11 Will save to see Random.

Round 1: double move past big zombie, unless he's not a zombie and takes an AoO.
Round 2: 5-ft step to flank the big zombie with Necress's minion (or whoever), then take a shot at the master, free action to drop bow, move action to draw longsword in order to offer flanking bonus for others.
Deadly aim, shooting at master: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 Confirm?: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 Damage, silver blanched, cold-iron arrow: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 Crit damage?: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Round 3, etc: Depends on effects of party's actions in rounds 1 and 2.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Strange dais. Meh, someone had to say it." Random's curiosity compels him to lead the way. He does have enough sense, though, to dig out his potion of hide from undead. "Wait, I bought two of these?! That might be useful." He holds them up. "Makes you invisible to the undead, but it ends when you attack. Who can use one the longest?"

Nyx, while you command the zombie to fight for us? Anyone else can use a round or two to buff without drawing attention?

Random hands off the two potions and then resumes the approach, stepping relatively quietly.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random reluctantly pulls himself away from the costumes to follow the others.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random takes a look at the note when it's passed around. "Hmmm... it's some kind of code..." He spins it around in his hands, "Well! That's a stupid code! All you have to do is turn it upside down and it's as clear as if it was written in common!" He mouths the words as he silently reads to the end of the missive. "Meh, I still don't get it," he dismisses the missive as he passes it to the next teammate.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Whaaaaat?! I thought he was the Emperor. Pfft! You know what? Maybe the Emperor is behind all this. Maybe he's trying to off you, but he wants it to look like natural causes. I mean, nobody's going to suspect foul play if a whole theater company turns into zombies and kills everyone in the audience."

"Yeah, all y'all untrained civilians should follow us while we look for more trouble. Just in case Necress runs out of dead bodies to reanimate. Oh, yeah, 'necress' is female for 'necromancer'. I know, you thought it was 'necromantress' but only old people use that word anymore."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Seeing how outnumbered the single woman is, Random decides to go look for the giant blonde. He heads back out to the theater, and waits for her to return, keeping an eye out for any zombies that might join them.

Move action to move. Standard to ready an action to fire on any zombies that come into the room before Cirri makes her way back to the party.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

With a lot of bodies between himself and the woman, Random waits to make sure she doesn't attack the civilians, as pretentious as they may be.

Ready action to cast hydraulic push at the woman if she tries to attack or approach the civilians. CMB will be +6 if action is triggered, he'll try to push her away from the civilians back into the corner.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Surprise round: Random moves into the room, taking cover behind one of the pillars.

Round one: Attack.

Random follows the others into the room with the woman and zombies. "Who's this Fel Barbarino? I'm so confused!"

He swings behind a pillar and peeks around, taking a shot at the woman.

Attack, deadly aim: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
Piercing damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random looks around and listens to the sounds of chaos. "Oooh, are we supposed to do the heroic thing and save some of these fancypants?"

Perception to tell direction of the voice: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random draws another arrow and fires at another of the undead actors.

"I never knew operas required so much audience participation!"

Attack green zombie, deadly aim, masterwork (forgot last time): 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Piercing damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random draws his bow and fires at the apparent leader, with the fur and morningstar.

Attack, deadly aim: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Piercing damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

When the doors bang from the first impact, Random is as startled as everyone else. "Um..."

After the second crashing impact, he makes a decision, "Okay, if that's the 'fat lady' that's supposed to sing, we're going to have to change our plans."

As the crowd panics, Random pulls out a scroll and casts it, to no obvious effect. Then he pulls out an everburning torch and hands it off to the invisible assistant that he conjured. "Unwrap it and hold it nearby."

Casts unseen servant from scroll and hands it an everburning torch.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Good eye! And may I say, an impressive knowledge of bird genitals! I'm afraid my training only consisted of tracking animals and identifying poison berries and stuff. Nothing useful, so I didn't really mind when I was asked to leave."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

In the lobby of the theater, Random looks around at the fashions of the locals. "Hmph. I thought the tailor had a point when he talked me out of the ninja outfit. It made sense that a ninja would want to blend in. Frankly, though, I think the ninja outfit would have been less conspicuous."

He tilts his head for a negligibly lower angle to watch the ostrich walk away after Cirri points it out. "How can you tell it's male? I know males usually have more color, but I don't think they're naturally purple like that. The gnome could just as easily have painted a female purple."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Among the Living? Who would be among the living? The dead? The undead?! Hmmm, I heard there's a potion that'll make you invisible to 'em that's relatively cheap. Maybe I should add a couple of those to my regular loadout?"

Purchase potions of hide from undead (2) 100 gp

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random's mouth gapes and he stares dumbly as the Venture Captain enters and speaks. When she finishes, he finally recovers, "You have my hair, and my skin! Are you me? No, you can't be.. my name's not Eliza Petulengro. But if it was..." He looks at her suspiciously as he continues, "So, an opera, eh? And operas can only end when the fat lady sings, eh? Then it's settled: during the show I'll sneak backstage and seduce the fat lady. I'll keep her occupied the rest of the night, so that the opera cannot end, thus giving you all plenty of time to sneak into the dig site and kill this Bodriggan Wuthers fellow. Or whatever the mission was. Is. Be. Are. Arrrrr. YES! Singers like pirates, don't they? Or ninjas. Either way, I'm going to need to go shopping..."

Purchases potion CLW 50 gp, scroll of unseen servant 25 gp, scroll of magic weapon 25 gp, noble's outfit 75 gp, signet ring and jewelry 100 gp Total -275 gp

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

I don't think she ever said she wanted to go to Starrise Spire, but Random wouldn't object to the trip, as long as some of the others were coming, too. He wouldn't want to be alone with her.

"Ah ha! Leave that to me!" Random pulls his longsword and cuts down a curtain from one of the windows. He proudly picks it up, and then hands it to the 'venture-captain'. He leaves it to her to make it into a disguise while he begins to second-guess his actions, examining the remaining curtains, "You know, I can cut this one down, instead, if it's in better condition..."

Thanks for running us through, Bluedove! I enjoyed it!

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Who all has magic weapons? We found 2 oils and 1 magic fang, right? Magic fang for Valais? Turk and Gronk using the oils? Random used his own scroll for his.

Are we getting inspire courage from both Shamak and Turk? Do those stack?

Random finally draws back his bow and fires at the ghostly minotaur.

Attack, deadly aim, precise shot, 1 inspire courage added: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23
Damage, magic weapon, compound 1, deadly aim, courage inspired: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random lets the scroll unfurl and then casts it on his bow with a shrug.

Casts scroll of magic weapon on bow.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random regards the creature with an inquisitive look. "What is this thing?! And what'll kill it?!"

Knowledge: 1d20 ⇒ 4 arcana +6, dungeoneering +8, aberration +10

Random takes a step back from the minotaur. He stows the wand of sleet storm and pulls out a scroll of magic weapon.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Excuse me, snakey." Random steps over Nagini to test one of the southern walls. "If we're going south, then we're going south. Good thing Absalom's that direction, anyway. It is, isn't it?"

Int: 1d20 + 2 ⇒ (2) + 2 = 4
Will save: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Well, we should resume. Whatever's coming up from below is probably not illusory, and they may know this maze already."

Not really sure if it matters which walls are illusion or not, there's not a lot of dead ends anyway. It seems like we just need to decide whether to go N, S, E, or W.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Sounds like Turk is that way. Is that the way we should be going? I thought we were following the minotaur?"

Did any of the characters figure out which direction we should be going?

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Well, it wouldn't be a very good illusion if it didn't look real," Random replies, as he continues to scan for magic auras.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Gronk 1: 1d8 + 1 ⇒ (4) + 1 = 5
Pentor 1: 1d8 + 1 ⇒ (8) + 1 = 9
Valais 1: 1d8 + 1 ⇒ (4) + 1 = 5
Valais 2?: 1d8 + 1 ⇒ (5) + 1 = 6
Valais 3?: 1d8 + 1 ⇒ (1) + 1 = 2
Valais 4?: 1d8 + 1 ⇒ (2) + 1 = 3

Bluedove, let me know how many Valais would have needed (or if she needs more).

Can we hear Turk?

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random has a wand of CLW to share, but he can't cast it.

"I don't think those guys were real. In fact, this wall's an illusion, too. Maybe they're all illusions!"

Random uses his free hand to cast detect magic and scan the area.

"Waitasec... did Turk just ditch us?!"

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Before following everyone up the stairway, Random leaves behind that sleet storm he promised at the bottom of the stairs.

At the top, he sees why everyone has slowed down.

Int: 1d20 + 2 ⇒ (15) + 2 = 17

"Somewhere this way, I think."

Marching order, he'd probably be near the back.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random peeks around the corner and points a finger at the remaining mutant. A glowing green ray of acid fires past the creature, hitting the staircase in the background.

Ranged touch, precise shot: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

With his hands full, and blocked from the bad guys, Random decides to cast again, "Egoay aximusmay!"

Spell failure < 11: 1d100 ⇒ 34
Casts delusional pride on the nearer enemy. Will save DC 14.
Caster lvl vs spell resistance: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Knock them out of the way!"

"Ater-way ush-pay!" Random draws a symbol in the air with his index finger and pinkie, and then a burst of water appears between the two freaks, splashing against the one closer to the lab with great force. Or a modest amount of force. More force than a gentle wind, that's for sure. And now he's all wet, too.

Arcane spell failure < 10 fails: 1d100 ⇒ 18
[dice=Hydraulic push (linked): bull-rush attempt to push the furthest enemy back into the lab]1d20+3+3[/dice]

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

"Is that the sound of glass breaking? Where was there glass? The larvae?"

"Well, if this one," Random indicates Valais, "would rather go out in public than face whatever's coming, I think we should follow that impulse with the greatest of haste."

He pulls out the wand of sleet storm. "We'll leave a couple of these behind us to slow it down."

As the group makes its exit, Random leaves a sleet storm behind them in the library, he ducks down the hall to throw one into the flooded room, and leaves another in the long hallway heading back to the stairs. As he makes his way up the stairs, he leaves one in that first lab at the bottom of the stairs, and throws another one or two back on the surface as they escape the Lodge's ground floor.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Whoops! Totally missed the Int check: 1d20 + 2 ⇒ (11) + 2 = 13

Oh well, no matter...

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Maybe say something like, 'Really? So it's just a coincidence that you don't come through with the reagents at the same time the Pathfinders begin to sniff around? I didn't think you were lowly enough to fear mortals...'"

Random shrugs. "Maybe we can provoke him into revealing something. Or into showing up."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Bluff aid: 1d20 + 8 ⇒ (3) + 8 = 11

"Hm.. maybe we should tell him the reagents weren't there?"

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Ah, I hadn't checked the map for a while. I was thinking the room past the flooded room was the study. Other than this, it sounds like the only thing there is left to do is try to bluff the demon pen pal into revealing his name.

Random follows Pentor to the watery chamber. When he's hit by the smell, he stays at the entrance. He takes out his bow, just in case.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Thurl was carved from runes? Does that make him some kind of golem?"

"I wonder where the 'regular place' is... that's Jormurdun?"

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Intelligence aid for Turk in Thurl's study: 1d20 + 2 ⇒ (1) + 2 = 3

Random tries to make his way back to the study, but he gets lost. When he ends up back in the library again, he decides it may be better to stay there.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Know: geography: 1d20 + 6 ⇒ (3) + 6 = 9

"I agree. These look like maps of places."

"Soooo... is he meeting us here? Are we sure we want to be here when he gets here?"

Know: arcana: 1d20 + 6 ⇒ (18) + 6 = 24

Random absent-mindedly runs a finger across some of the books on the shelves as the party returns to the Library. One title catches his eye, though, and soon he starts reading through several of the titles on the shelves. He picks a few out and starts flipping through pages on this one, and then that one... "Interesting."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random moves down the stairs to the floor beneath. When he has a clear shot, he aims and fires at the black creature cowering in the corner.

Deadly shot, courage inspired: 1d20 + 5 - 1 + 1 ⇒ (12) + 5 - 1 + 1 = 17
Mundane arrow: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random frowns as his shot misses its target. He moves up a few steps, blows a raspberry and then points his finger at the red creature again. A ray of green acid shoots toward the stitched up little menace.

Move forward 10'.
Precise shot, acidic ray, ranged touch, courage inspired: 1d20 + 5 ⇒ (19) + 5 = 24
Acid damage: 1d6 ⇒ 4

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random pauses as he reaches for an arrow. "Y'know, nobody answered my question about demons. It's actually serious now. Do we need to use any special weapons to hurt them?"

He waves his fingers over his quiver in indecision, and then pulls a normal arrow with a shrug. He finishes his shot, sending it hurtling toward the red creature.

Deadly aim, courage inspired: 1d20 + 5 + 1 - 1 ⇒ (12) + 5 + 1 - 1 = 17
Normal damage: 1d8 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none
bluedove wrote:
"I am still myself though, am I not? I am still a Pathfinder?"

"Well, you do kinda look more like one of the bad guys, but I'm sure the Society could find something for you to do. What are you good at? How's your punctuation? Maybe you can edit Chronicles? You couldn't lurk in the shadows if you wanted to, if that was your job. You need some light to read by, unless that one demon eye lets you see in the dark."

"So... does anyone want to see what's in the cauldron? I don't, but I'll wait here if any of you want to."

Random looks down through the grate to the floor beneath the cauldron. "What's heating it?"

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Finally, something to hit in this awful place! Random drops his bow and draws his longsword. He waits for Delphinia to get out of the way and for Shamak to offer his encouragement, and then slashes at the blob with both hands, tapping into the rage inspired by Turk.

Raging, +2 Str, +2 Con, +1 to will saves; -1 AC; Spirit Totem, Lesser (+5 Attack, 1d4+3) (Su) Spirits attack 1/round at +5 to hit, dealing 1d4+3 negative energy damage; courage inspired +1 to hit/damage, +1 to charm and fear.

Longsword (masterwork) raging, inspired attack: 1d20 + 2 + 2 + 1 + 1 ⇒ (11) + 2 + 2 + 1 + 1 = 17
Cold iron slashing damage, 2H, raging, inspired: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Spirit totem attack?: 1d20 + 5 ⇒ (12) + 5 = 17
Negative energy damage: 1d4 + 3 ⇒ (3) + 3 = 6

AC is 14, HP is 26.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

1d20 + 8 ⇒ (6) + 8 = 14 Don't forget that Random suggested using the sleet storm in this room. Not sure if the water will increase the effectiveness but it's gotta be better than getting swallowed whole by this thing.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random makes sure he passes the test, "Well, I can work a little magic. I don't know if any of your lives have any meaning...

He shrugs, and waits for the pony to get attacked or trot through the library back to the flooded room.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Don't worry. You're clearly no construct. A construct is like a machine. You're more like a human and demon stitched together."

bluedove wrote:
Valais sniffs, glancing toward the path to the flooded room. "I nearly went that way when I was looking for the way out, but something about the water smelled wrong."

"What do you mean, wrong? Wrong-peculiar or wrong ha-ha? I bet this wand could do some wrong things with that water. Or, maybe, 'funny' things? I always get those two mixed up."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"I think I'd be able to use that wand. Just don't go rushing into the fray before I cast that one."

"Really, the idea's pretty clever. To summon a demon into the body of a construct, rather than some poor blood sacrifice, but doing all these experiments seems kinda contrary to any sort of humane motive. Maybe the intent is to use a slave to build constructs, and then you can create more subjects for demonic possession than if you just sacrificed the slave."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Init: 1d20 + 2 ⇒ (17) + 2 = 19

Staying near the door, apprehensive of the pained test subject to begin with, Random easily dashes out of the room. He turns and aims his bow toward the doorway, ready for anything unfriendly to emerge.